Time to add a few things for the first time in a while.
Location Proposal
So, if you venture outside of town a bit to a sort of grassy field you will find a spooky abandoned mine :O. Anyway, if you battle through wild Ground types and such and go down into the mine, you'll come to the end of the shaft and find a Charcoal waiting for you, which seems like a pretty lame prize. However, if you venture into a patch of that quicksand stuff from Relic Castle next to the Charcoal, you will be sucked down into a cave called Arche (pronounced Arch-a) Cave.
The mine itself isn't TOO interesting but you can regularly find Dawn and Dusk Stones there, and occasionally there are tables with books on them that will provide you some interesting dialogue and backstory. However the logbooks are not in the order I show them in here so you will have to piece them together a bit.
Arche Cave is a small cave (two rooms) lit by shafts of light coming down from the mine. The first room has a couple of cave paintings on the walls which will give you text when interacted with, seen below. The second room has more cave paintings and a ladder up to the first room of the mine, but it also has a strange Key Item known as the Blue Diamond that has no current use (but it might o_o, feel free to use this anyone). See below for the nice stuff like encounters and the plotz logs.
Encounters
Mine: Excadrill (level 71-74, common), Hippowdon (level 71-73, uncommon), Rhyperior (level 72-74, rare), Pupitar (level 68-72, uncommon), Tyranitar (level 73-76, very rare).
Cave: Aerodactyl (level 72-75, common), Tyrantrum (level 72-74, uncommon)
Logs
Mine:
Logbook 1 - The discovery of diamonds in this old steel mine really changed it for the better. The Rock, Steel, and Ground Guilds are all so jealous of us humble miners!
Logbook 2 - Some folks in the mine think we might get rich off this diamond business, and even be rich enough to afford being part of a guild! I'm not sure that's a good thing, though... I wouldn't want to become one of those snotty noblemen who looks down upon us.
Logbook 3 - The diamonds are being shipped out by the hour. The mine owner is making millions. But what about us?
Logbook 4 - Some of the crew said they saw a strange crystal nearby that looked like it was moving. Very odd. I will need to investigate.
Logbook 5 - We have made an amazing discovery. A new Pokémon has been found! It has impenetrable diamond-like skin and can create diamonds out of thin air, almost! We have christened it Diancie.
Logbook 6 - The Fairy Guild is taking a strong interest in our Diancie. Perhaps it is a Fairy-type, but still, rather odd.
Logbook 7 - Oh dear, oh dear, oh dear. The Fairy Guild has issued us an ultimatum: hand over Diancie or they will use their influence to close down the mine. Why, oh why, must the Guilds be so treacherous?
Logbook 8 - A young woman has offered to take Diancie off of our hands in exchange for a Mega Stone. What choice do we have but to accept? Better than giving her to the Fairy Guild.
Logobok 9 - Diancie's gone. So are all of the diamonds. Only steel left now, and the occasional coal deposit. Back to the old routine.
Logbook 10 - The Fairy Guild's wrath is upon us. The mine has been shut down. The iron has been shipped away. Only I remain, writing these logs for no reason at all.
Logbook 11 - nonononononononoNO
Cave:
Cave Painting 1 - The scene depicts an ancient village living in harmony.
Cave Painting 2 - The scene depicts a cat-like Pokémon giving life.
Cave Painting 3 - The scene depicts a dark storm.
Cave Painting 4 - The scene depicts a taller, malformed cat Pokémon in the midst of the storm.
Cave Painting 5 - The scene depicts the village in flames.
Cave Painting 6 - The scene depicts a Pokémon so otherworldly and beyond comprehension you cannot describe it at all.
Location Proposal
So, if you venture outside of town a bit to a sort of grassy field you will find a spooky abandoned mine :O. Anyway, if you battle through wild Ground types and such and go down into the mine, you'll come to the end of the shaft and find a Charcoal waiting for you, which seems like a pretty lame prize. However, if you venture into a patch of that quicksand stuff from Relic Castle next to the Charcoal, you will be sucked down into a cave called Arche (pronounced Arch-a) Cave.
The mine itself isn't TOO interesting but you can regularly find Dawn and Dusk Stones there, and occasionally there are tables with books on them that will provide you some interesting dialogue and backstory. However the logbooks are not in the order I show them in here so you will have to piece them together a bit.
Arche Cave is a small cave (two rooms) lit by shafts of light coming down from the mine. The first room has a couple of cave paintings on the walls which will give you text when interacted with, seen below. The second room has more cave paintings and a ladder up to the first room of the mine, but it also has a strange Key Item known as the Blue Diamond that has no current use (but it might o_o, feel free to use this anyone). See below for the nice stuff like encounters and the plotz logs.
Encounters
Mine: Excadrill (level 71-74, common), Hippowdon (level 71-73, uncommon), Rhyperior (level 72-74, rare), Pupitar (level 68-72, uncommon), Tyranitar (level 73-76, very rare).
Cave: Aerodactyl (level 72-75, common), Tyrantrum (level 72-74, uncommon)
Logs
Mine:
Logbook 1 - The discovery of diamonds in this old steel mine really changed it for the better. The Rock, Steel, and Ground Guilds are all so jealous of us humble miners!
Logbook 2 - Some folks in the mine think we might get rich off this diamond business, and even be rich enough to afford being part of a guild! I'm not sure that's a good thing, though... I wouldn't want to become one of those snotty noblemen who looks down upon us.
Logbook 3 - The diamonds are being shipped out by the hour. The mine owner is making millions. But what about us?
Logbook 4 - Some of the crew said they saw a strange crystal nearby that looked like it was moving. Very odd. I will need to investigate.
Logbook 5 - We have made an amazing discovery. A new Pokémon has been found! It has impenetrable diamond-like skin and can create diamonds out of thin air, almost! We have christened it Diancie.
Logbook 6 - The Fairy Guild is taking a strong interest in our Diancie. Perhaps it is a Fairy-type, but still, rather odd.
Logbook 7 - Oh dear, oh dear, oh dear. The Fairy Guild has issued us an ultimatum: hand over Diancie or they will use their influence to close down the mine. Why, oh why, must the Guilds be so treacherous?
Logbook 8 - A young woman has offered to take Diancie off of our hands in exchange for a Mega Stone. What choice do we have but to accept? Better than giving her to the Fairy Guild.
Logobok 9 - Diancie's gone. So are all of the diamonds. Only steel left now, and the occasional coal deposit. Back to the old routine.
Logbook 10 - The Fairy Guild's wrath is upon us. The mine has been shut down. The iron has been shipped away. Only I remain, writing these logs for no reason at all.
Logbook 11 - nonononononononoNO
Cave:
Cave Painting 1 - The scene depicts an ancient village living in harmony.
Cave Painting 2 - The scene depicts a cat-like Pokémon giving life.
Cave Painting 3 - The scene depicts a dark storm.
Cave Painting 4 - The scene depicts a taller, malformed cat Pokémon in the midst of the storm.
Cave Painting 5 - The scene depicts the village in flames.
Cave Painting 6 - The scene depicts a Pokémon so otherworldly and beyond comprehension you cannot describe it at all.