I’ve been theorymonning a lot of fun used for Terastalization and I figured I’d post the current list here as opposed to typing it all out. I know a lot of these have already been mentioned but some I think haven’t been brought up yet.
I don’t think there will be anything that becomes broken from this mechanic besides maybe some new Pokemon or some outliers like Shedinja, and even then.I do think this mechanic will be banned in singles in the same way Dynamax was. The principal difference between this and Mevos was that, altho there were some Mevos broken, each of them were predictable. Not in the specific set, but in it's capabilities. When you see a Medicham at team preview, you already know it's Mega Medicham. Is M-Med broken? May be, but the thing is you know what you are fighting against, you know what its attack can be, what its potential movepool can be, and what can check it. You are fighting a very specific threat; now, if that threat is obviously broken to the point that even knowing its limitations it still surpases the meta by bruteforcing through, that specific individual gets banned.
The problem with Dynamax is that not a single Pokémon is a threat in itself, but each one has the potential to be so. A random Mantine at any given moment can snowball through your team; any random mon at any given moment can dynamax to survive a OHKO; it forces a constant 50/50 scenario every single turn, and this, in a format like 1v1 singles where snowballing effects are much difficult to overcome than doubles, is dreadful.
With this, it is the same. The reward for winning the 50/50 in a given turn determines the outcome of the entire battle. How can you exactly fight against a sweeper that can change its typing to anything else after boosting, rendering its check/counter useless? You have to:
1) Be 100% sure you know what mon in your opponents team will teracrystalize. This is already impossible.
2) Be 100% sure to what type will it change to.
3) Be 100% sure in which turn will this happen.
If you fail a single criteria, snowball effect is comming inmediatly.
I feel like a lot of people here are expecting to run into cool gimmicks like Flying Heatran and Water Coalossal all the time, and they're gonna find a rude awakening.
Maybe people will try that out for the first few months to be cute, but it seems incredibly likely to me that the Tera meta will eventually become almost exclusively making use of the pseudo-adaptability bonus, which IMO is simply way too powerful to give up. Mono-Steel Scizor with Swords Dance Technician Adaptability BP in particular stands out as something I'll be testing early (assuming he's in the game idk).
What I do know is that there's no way this is getting banned, or at least not for a while. Dynamax was broken for a lot of reasons, doubling health, giving max-moves and ignoring Choice locks was insane for one mechanic. This on paper is not really comparable. Not to mention, the bad optics of banning the main mechanic two gens in a row.
I don't usually post in here but just wanted to give my (probably overly cynical) two cents.
I feel kind of the opposite way with Terastallizing.I want to note it's less flexible than some people are making it out to be, and dedicated terras are probably going to be more common than not.
Every team member's Terra-type is predetermined before the battle. It's not like you can Terra your Tyranitar into a different type every battle depending on the threat. As such, every Pokémon is going to have a preferred Terra type or types. When you see Avalugg in the team preview, chances are near zero that'll it'll Terra into anything other than a small handful of types. It's not like they can run a Steel Avalugg and then switch its Terra to Water if they encounter a mono-Fire team on the ladder.
Not to mention Terra Blast is hungry for your moveslots.
Fully agree here. There's an opportunity cost here. Are you really going to pass up on a Guts+Adaptability Facade Terra Ursaluna over being some type to overcome its usual checks/counters?Maybe people will try that out for the first few months to be cute, but it seems incredibly likely to me that the Tera meta will eventually become almost exclusively making use of the pseudo-adaptability bonus, which IMO is simply way too powerful to give up.
People will definitely do that at the start but as time goes on odds are it'll generally fall off as people figure out what doesn't work.Something I'd be curious to see is Pokemon exploiting Tera Types in a team context as well. Not just to improve themselves, but to maybe boost up their synergy with weird strats.
One set I remember finding really interesting in Gen 5 (whether or not it was jniche or just an experiment) was a Rain-based Volcarona, which leaned more heavily on Quiver Dance, Bug STAB + Hurricane for damage, while Fire was more an out to target mons that trouble Rain such as Ferrothorn. In this context, Tera-ing Volc into a Water type to gain Rain STAB could have been a neat gain for it while still maintaining that Fire Coverage to poke Holes in problem opponents.
I'm curious to see if people experiment with Tera types in this respect: Boosting up or tweaking a Pokemon's unique trait combination to better suit the role compression or specific utility it brings to the team in a wider context, whereas a lot of the speculative talk so far has (understandably) focused on how the Pokemon can benefit itself and its own match ups in a lot of 1-v-1 or 1-v-Several sort of talks.
If Terastallizing doesn't go they will have to ban a bunch of individual Pokemon. Crawdaunt, Porygon2, Volcarona, Victini, Dragapult, etc all become insane for example. I was just reading a post on reddit stunfisk and someone mentioned possibly only banning same type tera to prevent the huge increase in power output that break some of these Pokemon. Would this be considered a complex ban?I don’t think there will be anything that becomes broken from this mechanic besides maybe some new Pokemon or some outliers like Shedinja, and even then.
The things is that between Megas, Z Moves, Dynamax, and Tera Types, there is this thing called compromise. And yeah, Dynamax even had that as well, even if the compromises were drowned out by the benefits. That is actually why Dynamax was universally banned in every metagame, which is the ratio of benefits to compromise.
Megas were essentially restricted Ubers with being forced to use up an Item Slot.
Z-moves are 1 time Explosions or extra effects that costs an Item Slot.
Dynamax…ummm…broke your Sub, ummm…and sometimes your moves would be weaker.
Terastallize on anything but an already Monotype Pokemon gets to be any type but lose your own typings. If you’re Monotype and have the same Tera Type as your original, the only drawback is missing potential. Like Lilligant can become Tera Grass to get Super STAB on Grass, but would miss out on Tera Fire for Fire coverage and Fire resistances.
Another reason why Dynamax was banned and likely not Terastallizing is counterplay. Double HP is basically halving all damage while you also fire off moves that typically have BP to match Close Combat and Boomburst. Additionally, because GameFreak didn’t want the kiddies to be upset when their Dynamax ends, they just slapped on a bunch of immunities to things it has no business being immune to like Encore and Destiny Bond. What’s more insulting is that Weight Based moves don’t even affect Dynamax at all. Does literally 0 damage, while also GameFreak invents 2.5 Moves in Dynamax Cannon, and Behemoth Blade/Bash, making them exclusive to Legendaries. Nah, we can invent new clones for Low Kick and Grass Knot of various types that would do x2 or x3 damage to Dynamax. They have to be exclusive to Pokemon we won’t even allow in VGC until the end of the game’s lifespan.
Tera types are different since all it does is give yourself a different typing. The counterplay is to just understand the type chart.
I feel kind of the opposite way with Terastallizing.
First is that I wouldn’t Terastallize Pokemon lile Scizor for Super STAB on Bullet Punch since you lose the neutrality to Ground and Fighting and Bug STAB to make your Bullet Punch x1.33 stronger. I also think that Scizor would prefer a typing that compliments its typing instead. The best Scizor sets are the ones that are bulky after all, and making yourself part Water would generally have better match-ups against different teams.
But the key idea being match-ups.
If you have a team with Scizor, Heatran, and Ferrothorn, making Scizor the dedicated Tera user means you skip out on making Heatran or Ferrothorn, despite their great typings, worse in certain match-ups. Like against a Rain team, Ferrothorn is still useful and Scizor is somewhat useful, but Heatran is practically dead weight. That is until you become Grass Heatran and flip the match-up on its head.
Or let’s say your opponent beings a Magnezone team. Scizor can usually escape with U-turn and Heatran isn’t that threatened by Magnezone, while Ferrothorn could become dead on arrival against a crafty player. Not unless you have something like Dragon or Ghost Ferrothorn to escape Magnezone.
I’d also like to say that using Tera for STAB and Super STAB isn’t as great as people make it out to be.
Yeah Crawdaunt is threatening, but now imagine how threatening Crawdaunt would be if Adaptability removed its Dark typing. Now that would make Crawdaunt fall to NU if not PU.
You bring up a good point. A lot of dual-types won't want to Terra unless it's necessary to win. Especially on defensive teams, I could imagine keeping terras in their back pocket for the late game. Basically, use your team to deal with threats conventionally, but once your team thins out and you have less options, you can claw back some of those options. In a lot of those cases you wouldn't do it for its offensive utility, so you wouldn't run Terra Blast anyway.Yeah Crawdaunt is threatening, but now imagine how threatening Crawdaunt would be if Adaptability removed its Dark typing. Now that would make Crawdaunt fall to NU if not PU.
Wait, so you can only use Tera Blast if you are Terastallized?As pointed out elsewhere to keep in mind is that Tera Blast is normal-type until you Terastallize and generally may be a dead move slot if you don't do it.
You can use Tera Blast outside of it it'll just be Normal type, maybe even a bit weaker. Think Weather Ball but for TerastralWait, so you can only use Tera Blast if you are Terastallized?
Because in my head, it looked like the successor of Hidden Power from Gen II to VII, with more control over the type.
Wait what? I thought any Pokemon could tera into any typeFor now, we can only speculate the best uses for terastal:
- Changing a poor typing (most ice-types, since Ice is a coverage, not a type)
- Providing high utility for the team with a different type
- Turn all the tables against counters and a possible death
- Surprise enemies with unlikely counters
And I keep asking myself: how rare would be really strong teras? I mean, they wouldn't distribute fire magnezones and ground volcaronas everywhere at any time, would they?
They can, but a Pokemon can only have one Tera type at a time -- think of it as a property akin to HP type, except independent of IVs. I imagine there'll be some way to change it, though, because they surely won't make a change that makes getting competitive legendaries in-game a massive pain in the ass again after the last three generations made things so much better in that respect.Wait what? I thought any Pokemon could tera into any type
Do we have to wait for Gamefreak to release every tera type like the Flying Pikachu tera for example? or all they all in the game?They can, but a Pokemon can only have one Tera type at a time -- think of it as a property akin to HP type, except independent of IVs. I imagine there'll be some way to change it, though, because they surely won't make a change that makes getting competitive legendaries in-game a massive pain in the ass again after the last three generations made things so much better in that respect.
As far as we know they're all in game. Flying Tera Pikachu is not event only; the only part of the event that's noted as unique is the fact it learns the move "Fly"Do we have to wait for Gamefreak to release every tera type like the Flying Pikachu tera for example? or all they all in the game?
Another thing I was afraid of is every Pokemon only having 3 or 4 different tera types in the wild with Gamefreak dropping a rare tera type once in a while.As far as we know they're all in game. Flying Tera Pikachu is not event only; the only part of the event that's noted as unique is the fact it learns the move "Fly"
There may be a few types each Pokemon can learn in the wild, but it’s almost guaranteed that every Tera type on almost every Pokemon is obtainable through raids.Another thing I was afraid of is every Pokemon only having 3 or 4 different tera types in the wild with Gamefreak dropping a rare tera type once in a while.
It'll likely effectively be like that but there are raid dens that'll be more surefire ways to get specific Tera TypesAnother thing I was afraid of is every Pokemon only having 3 or 4 different tera types in the wild with Gamefreak dropping a rare tera type once in a while.
Another thing I was afraid of is every Pokemon only having 3 or 4 different tera types in the wild with Gamefreak dropping a rare tera type once in a while.
I'd point that tecnically we don't actually know.There may be a few types each Pokemon can learn in the wild, but it’s almost guaranteed that every Tera type on almost every Pokemon is obtainable through raids.
Completely irrelevant. There are already enough Pokémon in the metagame who can snowball through teams with just 1 stab move + non stabbed support. Shedinja, etcétera, are not the problems to me. The problem is, as I've already said, the fact that any sweeper that already has designated checks/counters can get rid of them by himself with no counterplay whatsoever. Once the designated check is dead, the entirety of the team falls apart.Type as your original, the only drawback is missing potential. Like Lilligant can become Tera Grass to get Super STAB on Grass, but would miss out on Tera Fire for Fire coverage and Fire resistances.
It's not another reason, it's literally the same reason I stated in a practical sense of any Pokémon being OHKOed suddenly taking a attack it shouldn't at any given moment. You can keep adding if you want, the fact that most Pokémon can not only fire incredibly high BP moves that bypass even protect to not only inflict tons of damage but increasing the mon key stats (like speed) at the same time, or selfsetting weather boosting both the already high BP nuke and its own speed in the case of rain/sun/etc abusers in a single turn.Another reason
Since Terastallize can work on any Pokémon at any time, so, as happens with Dynamax, you can in fact very well decide to terastallize your Scizor to get Super STAB on Bullet Punch since, in that specific battle, maybe you don't care at all about your neutrality to ground, fighting and bug.First is that I wouldn’t Terastallize Pokemon lile Scizor for Super STAB on Bullet Punch since you lose the neutrality to Ground and Fighting and Bug STAB to make your Bullet Punch x1.33 stronger.
If we go by the rule that those check/counters are by definition designated to stop a mon that otherwise could rampage through the rest of your team. Yes, I would instead of boosting an attack that, even after the boost, is stopped by the same check and or counter afterwards.Fully agree here. There's an opportunity cost here. Are you really going to pass up on a Guts+Adaptability Facade Terra Ursaluna over being some type to overcome its usual checks/counters?