nightblitz42
Moderator
Battle Details:
Format: 3v3 Singles (Gym Leader brings 4)
DQ: 72 hours
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: 1
Recoveries / Chills: Infinite
Arena: Peter's Purple Poison Public Pool for People and Pokemon
Turn Order: Gym Leader sends out Pokemon first.
Format: 3v3 Singles (Gym Leader brings 4)
DQ: 72 hours
Substitutions: 3 per Pokemon
Switch: OK
Abilities: All
Items: On
Mega Evolutions: 1
Z-Moves: 1
Recoveries / Chills: Infinite
Arena: Peter's Purple Poison Public Pool for People and Pokemon
Turn Order: Gym Leader sends out Pokemon first.
Effects:
- Default weather is Artificial Acid Rain. AAR acts like normal rain, but Psychic-type moves are weakened instead of Fire-type moves. It cannot be replaced without weather rocks. The AAR is safe for humans and Pokemon, but it does slightly effect the brain power of Pokemon. Don't worry though, it will only weaken their attacking moves that use their brains, so you don't have to sue us.
- Toxic Poison now starts at 2 damage per action. Being around so much poison helps strengthen the effects poison, causing more damage.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
Codifications:
- Camouflage: Poison
- Nature Power: Sludge Bomb
- Secret Power: 30% Chance to Poison
- Default weather is Artificial Acid Rain. AAR acts like normal rain, but Psychic-type moves are weakened instead of Fire-type moves. It cannot be replaced without weather rocks. The AAR is safe for humans and Pokemon, but it does slightly effect the brain power of Pokemon. Don't worry though, it will only weaken their attacking moves that use their brains, so you don't have to sue us.
- Toxic Poison now starts at 2 damage per action. Being around so much poison helps strengthen the effects poison, causing more damage.
- Fissure fails when used. How are you able to cause a Fissure in a pool?
Codifications:
- Camouflage: Poison
- Nature Power: Sludge Bomb
- Secret Power: 30% Chance to Poison
Team Yoshiblaze :
Drapion [Male] [</scorpion>]
Types: Poison/Dark
Abilities: Battle Armor / Sniper / Keen Eye (Unlocked)
Nature: Adamant (+1 Attack, -1 Special Attack)
Stats:
HP: 90
Atk: 4 (+1)
Def: 4
SpA: 2 (-1)
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 4
Attacks:
Level Up
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Scary Face
Thunder Fang
Ice Fang
Fire Fang
Night Slash
Crunch
Cross Poison
Toxic Spikes
Fell Stinger
TM/HM
Protect
Substitute
Infestation
X-Scissor
Dig
Earthquake
Brick Break
Taunt
Torment
Rock Slide
Toxic
Poison Jab
Thief
Endure
Rock Tomb
Giga Impact
Swords Dance
Rest
Sleep Talk
Payback
Egg
Agility
Iron Tail
Whirlwind
Twineedle
Pursuit
Tutor
Aqua Tail
Tentacruel [Female] [a cool tent]
Types: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (Unlocked)
Nature: Modest (+1 Special Attack, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 4 (+1)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21
MC: 0
Attacks:
Level Up
Poison Sting
Supersonic
Constrict
Acid
Toxic Spikes
Water Pulse
Wrap
Acid Spray
Bubble Beam
Water Gun
Hydro Pump
Sludge Wave
Hex
Reflect Type
Wring Out
Barrier
Poison Jab
TM/HM
Protect
Substitute
Dive
Scald
Sludge Bomb
Endure
Whirlpool
Infestation
Venoshock
Toxic
Ice Beam
Brine
Surf
Rain Dance
Hidden Power (Fire)
Hyper Beam
Double Team
Mimic
Thief
Bide
Reflect
Blizzard
Egg
Aqua Ring
Mirror Coat
Rapid Spin
Knock Off
Muddy Water
Tutor
Magic Coat
Giga Drain
Icy Wind
Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body
Nature: Timid (+15% Speed, +19% Accuracy, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 5
SpD: 3
Spe: 127 (110 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Mega Gengar [Male] [Nappy]
Types: Ghost/Poison
Abilities: Cursed Body/Shadow Tag (M)
Nature: Timid (+15% Speed, +26% Accuracy, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (130 * 1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 24
MC: 0
Attacks:
Level Up
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Dream Eater
Hex
Shadow Punch
Destiny Bond
TM/HM
Protect
Substitute
Sludge Bomb
Shadow Ball
Will-O-Wisp
Focus Blast
Dazzling Gleam
Taunt
Hyper Beam
Psychic
Torment
Infestation
Thunderbolt
Venoshock
Endure
Energy Ball
Counter
Bide
Metronome
Hidden Power (Fire)
Explosion
Egg
Disable
Clear Smog
Perish Song
Reflect Type
Scary Face
Tutor
Skill Swap
Icy Wind
Foul Play
Pain Split
Giga Drain
Weezing [Male] [Methane]
Types: Poison
Abilities: Levitate
Nature: Modest (+1 Special Attack, -1 Attack)
Stats:
HP: 90
Atk: 2 (-1)
Def: 5
SpA: 4 (+1)
SpD: 3
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Tackle
Poison Gas
Smog
Smokescreen
Assurance
Clear Smog
Sludge
Self-Destruct
Explosion
Haze
Gyro Ball
Memento
Belch
Double Hit
TM/HM
Protect
Substitute
Sludge Bomb
Fire Blast
Will-O-Wisp
Venoshock
Dark Pulse
Infestation
Torment
Taunt
Shadow Ball
Endure
Hidden Power (Grass)
Incinerate
Thunderbolt
Bide
Egg
Destiny Bond
Pain Split
Toxic Spikes
Psybeam
Grudge
Tutor
Team TMan87 :
Reuniclus [Female] [Misha]
Types: Psychic
Abilities:
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]
Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 4 (+)
SpA: 5
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting]
Light Screen
Charm
Recover
Psyshock
Future Sight
Endeavor
Skill Swap
Pain Split
Heal Block
Wonder Room
Dizzy Punch
Egg/Tutor
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Signal Beam
Magic Coat
Iron Defense
Shock Wave
Helping Hand
Gravity
Knock Off
Drain Punch
Focus Punch
Laser Focus
Night Shade
After You
Astonish
Fire Punch
Ice Punch
Role Play
Sleep Talk
Snore
Superpower
Thunder Punch
Zen Headbutt
TM/HM
Protect
Psychic
Shadow Ball
Energy Ball
Trick Room
Thunder
Embargo
Thunder Wave
Substitute
Focus Blast
Infestation
Safeguard
Psych Up
Gyro Ball
Flash Cannon
Hyper Beam
Grass Knot
Toxic
Rock Tomb
Explosion
Calm Mind
Rain Dance
Slowking [Male] [Yuuki Rito]
Types: Water/Psychic
Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]
Nature: Sassy (+1 SpD, Spe ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Water Pulse
Slack Off
Amnesia
Power Gem
Hidden Power [Bug]
Nasty Plot
Swagger
Psych Up
Rain Dance
Egg
Block
Future Sight
Me First
Mud Sport
Zen Headbutt
Safeguard
Wonder Room
TM/HM
Ice Beam
Protect
Earthquake
Psychic
Scald
Reflect
Sunny Day
Light Screen
Flamethrower
Psyshock
Toxic
Telekinesis
Earthquake
Shadow Ball
Fire Blast
Focus Blast
Brine
Incinerate
Dragon Tail
Grass Knot
Surf
Whirlpool
Rest
Sleep Talk
Calm Mind
Blizzard
Dig
Avalanche
Tutor
Aqua Tail
Endure
Mud-Slap
Counter
Dive
Drain Punch
Icy Wind
Iron Defense
Magic Coat
Mimic
Signal Beam
Skill Swap
Foul Play
Substitute
Goodra [Elma] (Female)
Types: Dragon
Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 23
MC: 1
Attacks:
Level Up
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Muddy Water
Dragon Pulse
Body Slam
Feint
Aqua Tail
Power Whip
Egg
Acid Armor
Counter
Endure
Iron Tail
Poison Tail
Curse
TM/HM
Toxic
Thunderbolt
Sludge Wave
Rock Slide
Infestation
Ice Beam
Substitute
Sludge Bomb
Flamethrower
Earthquake
Bulldoze
Fire Blast
Focus Blast
Dragon Tail
Hyper Beam
Thunder
Tutor
Outrage
Draco Meteor
Shock Wave
Fire Punch
Thunder Punch
Stomping Tantrum
Focus Punch
Other
Misha certainly is the team's funball. Despite being a Psychic-type, she doesn't usually make much use of her brain and prefers to go with the flow, sprinkling her appearances with her trademark "Wahaha~!", though I suspect her of exaggerating some of her reactions by pure theatrical instinct (who would attempt to pout after receiving only one round of damage?). However, she does have a bit of a competitive streak and will quickly revert to a calmer state should a dangerous opponent arise.
Evolving didn't make her more calm, instead exarcebating her competitive nature. Needless to say, this trait mixed with her happy and joyous nature produce a very strange result, as she will cheerily try to crush any opponent that crosses her line of sight.
When she finally became a Reuniclus, Misha's love became all-encompassing and her caring side represents most of her personality. She's as much of a showoff as before though, and is still incredibly keen on having fun. Misha has a soft spot for Granny Pie's Weavile, though even I don't really know why...
Evolving didn't make her more calm, instead exarcebating her competitive nature. Needless to say, this trait mixed with her happy and joyous nature produce a very strange result, as she will cheerily try to crush any opponent that crosses her line of sight.
When she finally became a Reuniclus, Misha's love became all-encompassing and her caring side represents most of her personality. She's as much of a showoff as before though, and is still incredibly keen on having fun. Misha has a soft spot for Granny Pie's Weavile, though even I don't really know why...
Reuniclus [Female] [Misha]
Types: Psychic
Abilities:
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]
Nature: Relaxed (+1 Def, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 100
Atk: 3
Def: 4 (+)
SpA: 5
SpD: 3
Spe: 26 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 20
MC: 0
Attacks:
Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power [Fighting]
Light Screen
Charm
Recover
Psyshock
Future Sight
Endeavor
Skill Swap
Pain Split
Heal Block
Wonder Room
Dizzy Punch
Egg/Tutor
Acid Armor
Confuse Ray
Imprison
Secret Power
Trick
Signal Beam
Magic Coat
Iron Defense
Shock Wave
Helping Hand
Gravity
Knock Off
Drain Punch
Focus Punch
Laser Focus
Night Shade
After You
Astonish
Fire Punch
Ice Punch
Role Play
Sleep Talk
Snore
Superpower
Thunder Punch
Zen Headbutt
TM/HM
Protect
Psychic
Shadow Ball
Energy Ball
Trick Room
Thunder
Embargo
Thunder Wave
Substitute
Focus Blast
Infestation
Safeguard
Psych Up
Gyro Ball
Flash Cannon
Hyper Beam
Grass Knot
Toxic
Rock Tomb
Explosion
Calm Mind
Rain Dance
Yuuki has kinda been forced upon me, yet I still find him kinda sympathetic and, all in all, he pulls his weight rather well. First member that's not part of the Original 10, this Slowpoke is, true to his kin, very slow on the uptake. It's not unusual to see him nap in battle or be one or even two rounds late! He's still kind-hearted though, and can do wonders if he's not around girls.
The boy has grown from his derpy days. He's now gained much needed brain power, allowing him to actually be a functioning member of the team now. While still capable of dishing out hits, his strong point is his variety of defensive support moves, meaning he's at his best on the rear line, boosting his allies and attacking at a distance. Ironically, he makes a rather good duo with Kazuma. Too bad the latter doesn't really like him.
The boy has grown from his derpy days. He's now gained much needed brain power, allowing him to actually be a functioning member of the team now. While still capable of dishing out hits, his strong point is his variety of defensive support moves, meaning he's at his best on the rear line, boosting his allies and attacking at a distance. Ironically, he makes a rather good duo with Kazuma. Too bad the latter doesn't really like him.
Slowking [Male] [Yuuki Rito]
Types: Water/Psychic
Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED]
Nature: Sassy (+1 SpD, Spe ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 5 (+)
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
MC: 0
Attacks:
Level Up
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Heal Pulse
Water Pulse
Slack Off
Amnesia
Power Gem
Hidden Power [Bug]
Nasty Plot
Swagger
Psych Up
Rain Dance
Egg
Block
Future Sight
Me First
Mud Sport
Zen Headbutt
Safeguard
Wonder Room
TM/HM
Ice Beam
Protect
Earthquake
Psychic
Scald
Reflect
Sunny Day
Light Screen
Flamethrower
Psyshock
Toxic
Telekinesis
Earthquake
Shadow Ball
Fire Blast
Focus Blast
Brine
Incinerate
Dragon Tail
Grass Knot
Surf
Whirlpool
Rest
Sleep Talk
Calm Mind
Blizzard
Dig
Avalanche
Tutor
Aqua Tail
Endure
Mud-Slap
Counter
Dive
Drain Punch
Icy Wind
Iron Defense
Magic Coat
Mimic
Signal Beam
Skill Swap
Foul Play
Substitute
Elma is another blob of goofy and laid-back adorableness. She absolutely loves rainy weather, and when everyone's in the house trying to cuddle for warmth she's outside sliding and jumping in puddles like she's having the time of her life. That's why she'd logically hang out with Water-types rather than Fire-types, such as Kamina (well the guy somehow hangs out with everyone) and, oddly enough given their opposite mindset, Shizune. Perhaps she's similar enough to Misha that the sea serpent accepts her.
Evolving only gave her more body mass to slide around in the rain. Shizune kind of forced her to regularly train with her and Misha (arguing that 'now that she's evolved she shouldn't be slacking anymore') and she took after them in terms of battle style: a defensively-focused stance followed by brutal tail swings. Not the most refined thing ever, but when your masters are a sea serpent and a blob with arms, what can you expect?
You thought Shizune was huge? Here comes Elma, a Goodra full of draconic glee! While she can't really slide around as much, she still enjoys the rain and won't hesitate to take a night shower if it's rainy outside. Her titanic stature and slimy exterior allows her to fight in close quarters, given that she now actually has usable fists. However, her most devastating weapon is probably her tail, that she can swing with a force enough to blow even the sturdiest members away. Actually, she's now the subject of a contest within the team: who can withstand Elma's tail whips? She's quite happy with the attention, as she can train and have fun at the same time.
Evolving only gave her more body mass to slide around in the rain. Shizune kind of forced her to regularly train with her and Misha (arguing that 'now that she's evolved she shouldn't be slacking anymore') and she took after them in terms of battle style: a defensively-focused stance followed by brutal tail swings. Not the most refined thing ever, but when your masters are a sea serpent and a blob with arms, what can you expect?
You thought Shizune was huge? Here comes Elma, a Goodra full of draconic glee! While she can't really slide around as much, she still enjoys the rain and won't hesitate to take a night shower if it's rainy outside. Her titanic stature and slimy exterior allows her to fight in close quarters, given that she now actually has usable fists. However, her most devastating weapon is probably her tail, that she can swing with a force enough to blow even the sturdiest members away. Actually, she's now the subject of a contest within the team: who can withstand Elma's tail whips? She's quite happy with the attention, as she can train and have fun at the same time.
Goodra [Elma] (Female)
Types: Dragon
Abilities:
Sap Sipper / Hydration / Gooey (H) [UNLOCKED]
Nature: Naughty (+1 Atk, -1 SpD)
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 4
SpD: 5 (-)
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 23
MC: 1
Attacks:
Level Up
Tackle
Bubble
Absorb
Protect
Bide
Dragon Breath
Rain Dance
Muddy Water
Dragon Pulse
Body Slam
Feint
Aqua Tail
Power Whip
Egg
Acid Armor
Counter
Endure
Iron Tail
Poison Tail
Curse
TM/HM
Toxic
Thunderbolt
Sludge Wave
Rock Slide
Infestation
Ice Beam
Substitute
Sludge Bomb
Flamethrower
Earthquake
Bulldoze
Fire Blast
Focus Blast
Dragon Tail
Hyper Beam
Thunder
Tutor
Outrage
Draco Meteor
Shock Wave
Fire Punch
Thunder Punch
Stomping Tantrum
Focus Punch
Other
This round's mechanisms:
Yoshiblaze sends out/equips
TMan87 sends out/equips/orders
Yoshiblaze orders
I ref
Yoshiblaze sends out/equips
TMan87 sends out/equips/orders
Yoshiblaze orders
I ref