OU Physical Iron Treads

veti

Supreme Overlord
is a Pre-Contributor
[SET]
name: Physical Attacker
move 1: Rapid Spin
move 2: Earthquake
move 3: Stealth Rock / Volt Switch
move 4: Ice Spinner / Iron Head
item: Booster Energy / Eject Button
tera type: Ghost
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads serves as a major player in the entry hazard metagame and an excellent lead for offense teams due to its ability to remove hazards from opposing leads like Glimmora and Deoxys-S with Rapid Spin. Its Steel typing blocks Mortal Spin from Glimmora, and it naturally outspeeds Landorus-T, which can use Taunt to prevent hazards from slower leads. Iron Treads can also drop Stealth Rock for Volt Switch, changing its role from a hazard lead to an offensive pivot that can pivot out against Pokemon like Ogerpon-W that otherwise would use it as setup fodder while keeping Rapid Spin utility. Ice Spinner allows Iron Treads to hit Gliscor and Landorus-T, while Iron Head can be used instead to deal with Pokemon like Kyurem, Enamorus, Hatterene, and Tera Fairy Raging Bolt. Booster Energy's Speed boost allows Iron Treads to set Stealth Rock against Deoxys-S, grants it more opportunities to use Rapid Spin, and allows it to pick off various otherwise faster Pokemon, notably Cinderace, which could otherwise use Court Change before Iron Treads could attack. Alternatively, Eject Button can be used on teams for additional momentum at the cost of effectiveness in the hazard game, Tera Ghost gives Iron Treads an immunity to Fighting and Normal, blanking Fighting-type moves that would otherwise KO it, including Close Combat from Iron Boulder and Iron Valiant, and preventing Rapid Spin from Great Tusk, opposing Iron Treads, and Torkoal to keep its hazards.

Iron Treads is an excellent teammate on offensive teams, such as sun and rain, that can support various sweepers by denying entry hazards, setting its own hazards, or pivoting. It also checks Raging Bolt lacking Weather Ball. Ghost-types like Gholdengo and Dragapult provide Rapid Spin immunities, strengthening the team's advantage in the hazard game, while also checking Iron Defense Zamazenta, a dangerous sweeper that can easily find setup opportunities on Iron Treads. Alongside these Ghost-types, Fairy-, Grass-, and Water-type Pokemon that outspeed Great Tusk including Iron Valiant, Serperior, and Ogerpon-W can be used to prevent Great Tusk from using Rapid Spin without burning Tera, and they also appreciate Iron Treads's ability to keep hazards off the field, as they can't afford to use Heavy-Duty Boots on most teams. Kingambit is also a good teammate, as it is a hyper offense staple and appreciates Iron Treads enabling the offense of its teammates for Kingambit to clean up late-game. Setup sweepers with Knock Off like Roaring Moon, Iron Valiant and Ogerpon-W increase the effectiveness of Stealth Rock by removing items like Heavy-Duty Boots and Leftovers to assist teammates with breaking through walls such as Dondozo and Garganacl. When using Volt Switch or Eject Button, Iron Treads is excellent on rain teams, checking Raging Bolt and Dragapult and ensuring Pelipper and Barraskewda can pivot in and out freely to use the limited turns of rain are used to the fullest extent. It can also serve a similar role on sun teams, checking Raging Bolt and Glimmora while being able to regain the momentum that Torkoal loses and providing a second hazard remover.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:
add remove comment
[SET]
name: Physical Attacker
move 1: Rapid Spin
move 2: Earthquake
move 3: Stealth Rock / Volt Switch
move 4: Ice Spinner / Iron Head
item: Booster Energy / Eject Button
tera type: Ghost
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads serves as a major player in the hazard metagame and an excellent lead for offense teams due to its ability to remove hazards from opposing leads like Glimmora and Deoxys-S with Rapid Spin, while its Steel-type blocks Mortal Spin so that Iron Treads can set Stealth Rock against Glimmora without terastallizing. (You could mention that Iron Treads' high speed allows it to avoid fast Taunt from various other Pokemon such as Landorus-T, which is a notable advantage over Glimmora and other popular Stealth Rock setters.) Iron Treads can also drop Stealth Rock for Volt Switch, changing its role from a hazard lead to an offensive pivot with Rapid Spin utility. Ice Spinner allows Iron Treads to hit Gliscor and Tera Flying Raging Bolt, while Iron Head can be used instead to deal with pokemon like Kyurem, Enamorus and Tera Fairy Raging Bolt. (Could mention Landorus-T as another target for Ice Spinner.) Booster Energy is the preferred item as the speed boost allows Iron Treads to set Stealth Rock against Deoxys-S, grants it more opportunities to Rapid Spin, and allows Iron Treads to pick off various otherwise faster pPokemon, notably Cinderace which could otherwise Court Change before Iron Treads could attack. Alternatively, Eject Button can be used on Rain and some Hyper Offense teams for additional momentum at the cost of effectiveness in the hazard game, being unable to set hazards against lead Deoxys-S and having limited opportunities to remove hazards due to its middling Speed tier without Booster Energy. (The mention of teamstyles is better suited for the second paragraph & is already done there.) Tera Ghost gives it an immunity to Fighting and Normal, blanking Fighting-type moves that would otherwise KO it from and preventing Rapid Spin from removing hazards. (Knock Off could be mentioned as another utility option to cripple various switch-ins such as Tusk and Skarmory.)

Iron Treads is an excellent teammate for various sweepers and Rain Pokemon that enjoy its ability to set and deny hazards in one slot, while also checking Raging Bolt without Weather Ball, which is otherwise an awful matchup for the offensive teams Iron Treads is used on. (I feel that this is implied, so it isn't neccessary to mention.) Ghost-(AH)tTypes like Gholdengo and Dragapult provide Rapid Spin immunities without Iron Treads having to tera, strengthening the team'(AA)s advantage in the hazard game, while also checking Iron Defense Zamazenta, a dangerous sweeper that can easily find setup opportunities on Iron Treads. (Iron Treads not having to Tera also seems implied.) Alongside these Ghost-types,(AC) Fairy-(AH), Grass-(AH), and Water-type Pokemon that outspeed Great Tusk including Iron Valiant, Serperior, and Ogerpon-W can be used to prevent Great Tusk from Spinning without burning Tera, while they also appreciate Iron Treads ability to keeping hazards off the field as they can't afford to use Heavy-Duty Boots on most teams. Setup sweepers with Knock Off like Roaring Moon, Iron Valiant and Ogerpon-W increase the effectiveness of Stealth Rock by removing Heavy-Duty Boots from their walls to assist teammates with similar checks to them in breaking through shared walls. (Wording here is a bit busy. I would just give a few examples of walls that dislike having their items removed like Dondozo and Corviknight. I do not think the portion about breaking through shared walls is needed.) When using Volt Switch and/or Eject Button, Iron Treads is excellent on rain teams, checking Raging Bolt that otherwise often has an oppressive matchup into rain, ensuring Pelipper and Barraskewda can pivot in and out freely, and adding extra momentum to ensure the limited turns of rain are used to the fullest extent. (I would reword this slightly since the sentence is a bit busy. I would also mention that Iron Treads Dragon resistance is quite useful on Rain teams to help with Choice Specs Dragapult, another difficult MU. It may also be worth mentioning that Sun appreciates Iron Treads presence for similar reasons as rain, namely due to its good MU into Glimmora and Raging Bolt. If Treads is being used as a lead, you can probably also mention Kingambit as a partner due to Treads setting up a strong tempo for it.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Solid job. QC 1/2 When implemented
 
add remove comment highlight
[SET]
name: Physical Attacker
move 1: Rapid Spin
move 2: Earthquake
move 3: Stealth Rock / Volt Switch
move 4: Ice Spinner / Iron Head
item: Booster Energy / Eject Button
tera type: Ghost
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads serves as a major player in the hazard metagame and an excellent lead for offense teams due to its ability to remove hazards from opposing leads like Glimmora and Deoxys-S with Rapid Spin, while its Steel-type blocks Mortal Spin so that Iron Treads can set Stealth Rock against Glimmora without terastallizing, and it naturally outspeeds Landorus-T that can taunt Glimmora (i don't rly think this bit of info is necessary, like sure treads doesn't get taunted like glimm but in a 1v1 u get bopped by eq / ep; up to u if u wanna remove it). Iron Treads can also drop Stealth Rock for Volt Switch, changing its role from a hazard lead to an offensive pivot with Rapid Spin utility (also helps it pivot out of matchups it can't do shit against like uh, ogerpon, which may try to come in and sd on its face). Ice Spinner allows Iron Treads to hit Gliscor, Landorus-T, and Tera Flying Raging Bolt, while Iron Head can be used instead to deal with pokemon like Kyurem, Enamorus, Landorus-T, and Tera Fairy Raging Bolt (hatterene should definitely be an example. it can't set up hazards vs hatt so it needs to ihead it). Booster Energy is the preferred item as the speed boost allows Iron Treads to set Stealth Rock against Deoxys-S, grants it more opportunities to Rapid Spin, and allows Iron Treads to pick off various otherwise faster Pokemon, notably Cinderace which could otherwise Court Change before Iron Treads could attack. Alternatively, Eject Button can be used teams for additional momentum at the cost of effectiveness in the hazard game, being unable to set hazards against lead Deoxys-S (why? mention taunt) and having limited opportunities to remove hazards due to its middling Speed tier without Booster Energy (could mention relevant offensive threats it no longer outspeeds, for ex maybe pult etc). Tera Ghost gives it an immunity to Fighting and Normal, blanking Fighting-type moves that would otherwise KO it (like? zama <fight move>? val?) from and preventing Rapid Spin (from?) from removing hazards.

Iron Treads is an excellent teammate for various sweepers, sun, and Rain Pokemon that enjoy its ability to set and deny hazards in one slot (i think u should word this slightly differently bc rocks is optional set-wise. pivoting is also nice. smth like "set and deny if running rocks or pivot to keep up momentum and deny hazards if running vswitch", maybe), while also checking Raging Bolt without Weather Ball. Ghost-types like Gholdengo and Dragapult provide Rapid Spin immunities, strengthening the team's advantage in the hazard game, while also checking Iron Defense Zamazenta, a dangerous sweeper that can easily find setup opportunities on Iron Treads. Alongside these Ghost-types, Fairy-, Grass-, and Water-type Pokemon that outspeed Great Tusk including Iron Valiant, Serperior, and Ogerpon-W can be used to prevent Great Tusk from Spinning without burning Tera, while they also appreciate Iron Treads ability to keep hazards off the field as they can't afford to use Heavy-Duty Boots on most teams. Kingambit is also a good teammate as it is a Hyper Offense staple and appreciates Iron Treads enabling the offense of its teammates for Kingambit to clean up late-game. Setup sweepers with Knock Off like Roaring Moon, Iron Valiant and Ogerpon-W increase the effectiveness of Stealth Rock by removing Heavy-Duty Boots from their walls to assist teammates with in breaking through walls like Dondozo, Skarmory, and Corviknight [I'd replace 1 of these (corv) with garg cuz it's extremely good rn and skarm and corv are too similar. also I'm not sure about the heavy duty boots part tbh, like skarm doesn't even run boots. so maybe split this sentence and include "notably dozo" in the rocks part+maybe one more]. When using Volt Switch or Eject Button, Iron Treads is excellent on rain teams, checking Raging Bolt and Dragapult and ensuring Pelipper and Barraskewda can pivot in and out freely to use the limited turns of rain are used to the fullest extent. It can also serve a similar role on Sun teams, checking Raging Bolt and Glimmora while being able to regain the momentum that Torkoal loses. (and acting as secondary removal)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

qc 2/2, good work
 

autumn

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1/1 GP Team done
[SET]
name: Physical Attacker
move 1: Rapid Spin
move 2: Earthquake
move 3: Stealth Rock / Volt Switch
move 4: Ice Spinner / Iron Head
item: Booster Energy / Eject Button
tera type: Ghost
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Iron Treads serves as a major player in the entry hazard metagame and an excellent lead for offense teams due to its ability to remove hazards from opposing leads like Glimmora and Deoxys-S with Rapid Spin. Its Steel typing blocks Mortal Spin from Glimmora, and it naturlaly outspeed Landorus-T, which can use Taunt to prevent hazards from slower leads. while its Steel-type blocks Mortal Spin so that Iron Treads can set Stealth Rock against Glimmora without terastallizing, and it naturally outspeeds Landorus-T that can taunt Glimmora to deny Stealth Rock. Iron Treads can also drop Stealth Rock for Volt Switch, changing its role from a hazard lead to an offensive pivot that can pivot out against Pokemon like Ogerpon-W that otherwise would use it as setup fodder while keeping with Rapid Spin utility while also allowing it to pivot out of Pokemon like Ogerpon-W that may try to use it as setup fodder. Ice Spinner allows Iron Treads to hit Gliscor, Landorus-T, and Tera Flying Raging Bolt, (flying bolt isn't really used much so this could go imo, you'd never spinner into bolt) while Iron Head can be used instead to deal with pokemon Pokemon like Kyurem, Enamorus, Hatterene, and Tera Fairy Raging Bolt. Booster Energy's Speed boost is the preferred item as the speed boost allows Iron Treads to set Stealth Rock against Deoxys-S, grants it more opportunities to use Rapid Spin, and allows Iron Treads it to pick off various otherwise faster Pokemon, notably Cinderace, (AC) which could otherwise use Court Change before Iron Treads could attack. Alternatively, Eject Button can be used on teams for additional momentum at the cost of effectiveness in the hazard game, being unable to set hazards against lead Deoxys-S because of its faster Taunt and having limited opportunities to remove hazards due to its middling Speed tier without Booster Energy, being outsped and OHKOed by Pokemon like Ogerpon-W and Cinderace. (this is just repeating the benefits of booster. losing booster implies you lose those benefits, so no reason to say everything twice) Tera Ghost gives it Iron Treads an immunity to Fighting and Normal, blanking Fighting-type moves that would otherwise KO it, including Close Combat from Iron Boulder and Iron Valiant, and preventing Rapid Spin from Great Tusk, Opposing opposing Iron Treads, and Torkoal to keep its hazards.

Iron Treads is an excellent teammate for various sweepers, sun, and rain Pokemon that enjoy its ability to deny hazards and either set hazards or pivot in one slot, while also checking Raging Bolt without Weather Ball. on offensive teams, such as sun and rain, that can support various sweepers by denying entry hazards, setting its own hazards, or pivoting. It also checks Raging Bolt lacking Weather Ball. Ghost-types like Gholdengo and Dragapult provide Rapid Spin immunities, strengthening the team's advantage in the hazard game, while also checking Iron Defense Zamazenta, a dangerous sweeper that can easily find setup opportunities on Iron Treads. Alongside these Ghost-types, Fairy-, Grass-, and Water-type Pokemon that outspeed Great Tusk including Iron Valiant, Serperior, and Ogerpon-W can be used to prevent Great Tusk from Spinning using Rapid Spin without burning Tera, while and they also appreciate Iron Treads Treads's ability to keep hazards off the field, (AC) as they can't afford to use Heavy-Duty Boots on most teams. Kingambit is also a good teammate, (AC) as it is a Hyper Offense hyper offense staple and appreciates Iron Treads enabling the offense of its teammates for Kingambit to clean up late-game. Setup sweepers with Knock Off like Roaring Moon, Iron Valiant and Ogerpon-W increase the effectiveness of Stealth Rock by removing items like Heavy-Duty Boots and Leftovers to assist teammates with in breaking through walls such as Dondozo and Garganacl. When using Volt Switch or Eject Button, Iron Treads is excellent on rain teams, checking Raging Bolt and Dragapult and ensuring Pelipper and Barraskewda can pivot in and out freely to use the limited turns of rain are used to the fullest extent. It can also serve a similar role on Sun sun teams, checking Raging Bolt and Glimmora while being able to regain the momentum that Torkoal loses and providing a second hazard remover.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/veti.612907/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/zastra.558636/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 

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