Hello, Smogon community. After some success with my last team, I decided to try a new (but well-known...and hated) style of gameplay: parahax and semistall. Basically, the idea is to throw around paralysis and poison and flinchhax until most of their team is crippled, leaving room for my main sweeper. Here's the team at a glance:
In-Depth Analysis:
Azelf (Achmed) @Focus Sash [Levitate]
4 HP/252 Atk/252 Spd <Naive>
*28 Speed IV*
-Stealth Rock
-Taunt
-Fire Blast
-Explosion
Suicide Lead Azelf is one of the best leads out there. Sash guarantees Stealth Rock (except against Lead Ambipom and LeadApe, who after a Fake Out will OHKO with U-Turn). Taunt is for slower leads who will either Spore or SR, thus allowing my own rocks. Fire Blast covers leads such as LeadGross and other leads resistant to Psychic. Once its job is done, Azelf can Explode, become a dead terrorist, and do stand-up with Jeff Dunham on Comedy Central. SILENCE!!! I KILL YOU!!!
Togekiss (can i haz recon) @Leftovers [Serene Grace]
252 HP/188 Def/68 SDef <Bold>
-Air Slash
-Thunder Wave
-Substitute
-Roost
The first half of my paraflinch core. We all should know the story by now, but I'll reiterate: paralysis plus Serene Graced Air Slash means a 30% chance of doing anything each turn. Togekiss' natural defenses also help its staying power. It can easily paralyze behind a Substitute, while Roost provides a reliable healing move. It also resists everything with its other parahax teammate...
Jirachi (i can haz recon) @Leftovers [Serene Grace]
164 HP/168 Atk/176 Spd <Jolly>
-Substitute
-Thunder Wave
-Iron Head
-Fire Punch
The most common OU paraflincher, and there's a reason why. Jirachi resists everything Togekiss is weak to, and Togekiss resists all of Jirachi's weaknesses (except for Fire). Substitute provides a barrier to parahax behind, where STAB Iron Head hits hard and flinches while T-Wave helps stop them from doing anything against me. Fire Punch also provides some offensive coverage, as well as burn possibility.
Magnezone @Leftovers [Magnet Pull]
40 HP/252 SAtk/216 Spd <Timid>
-Substitute
-Thunderbolt
-Hidden Power Grass
-Magnet Rise
Mr. Magnezone is a fine young magnet who likes to hold Steel types so he has friends to play with. He can set up a Substitute so they stop being mean and a Magnet Rise to prevent the bullies Earthquake and Earth Power from hurting him. He then disposes of them with either STAB Thunderbolt (which hits like a truck on anything not named Blissey-the-annoying-girl-across-the-street or Old Man Ground-type) or HP Grass (to stop Old Man Ground-type).
Weird childhood refrences aside, the beauty in this Magnezone is that he can survive for a decent amount of time and kill things other than Steels. Truly amazing, and he pulls me out of a lot of tight spots. He also serves as a counter to MixPert, who can put gaps in this team otherwise. Being faster, Magnezone sets up a Magnet Rise while Swampy Earthquakes, and then OHKOs with HP Grass. Sweet :)
Vaporeon (Poseidon) @Leftovers [Water Absorb]
188 HP/252 Def/68 SDef <Bold>
-Wish
-Surf
-Toxic
-Protect
Wish passer. ToxiStaller. Bulky Water. That thing that pisses me off. Whatever name you choose, Vaporeon is a damn good Pokemon. Wish and Protect allow for healing, and Wish can be passed to other team members. It also takes all Water attacks and Fire moves that RachiKiss (if anyone hasnt coined that yet, that term is now mine) doesnt cover. When Toxic is added to that, it can seriously piss off anyone (especially more stall-oriented Pokemon such as Blissey). STAB Surf hurts anything not waterproof (pun intended) hard, and takes a chunk out of resistant foes like Breloom (grrr I hate that thing).
Dragonite (Norbert) @Leftovers
4 HP/252 Atk/252 Speed <Adamant>
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Punch
My main sweeper, Dragon Dance Dragonite. This thing is truly great, and can take advantage of a mostly paralyzed team. After one Dance, Dragonite will smite all in its path. STAB Dragon Claw destroys all. Period. Earthquake and Fire Punch hit anything that Dragon Claw doesn't (read: Steels). Dragonite and Magnezone also form another resistant core, this time being resistant to all 17 types. If Salamence was still OU, it'd probably be here instead, but Dragonite works just fine.
Threats:
Electivire- If an opponent notices that I start really throwing around Thunder Waves, they can take advantage of a Motor Drive boost, which outspeeds my whole team and punches large holes in it. Without a Motor Drive Boost, Vaporeon can get off a Toxic on it before being hit by Thunderpunch.
Any and all comments/suggestions are appreciated. Thanks!
In-Depth Analysis:
Azelf (Achmed) @Focus Sash [Levitate]
4 HP/252 Atk/252 Spd <Naive>
*28 Speed IV*
-Stealth Rock
-Taunt
-Fire Blast
-Explosion
Suicide Lead Azelf is one of the best leads out there. Sash guarantees Stealth Rock (except against Lead Ambipom and LeadApe, who after a Fake Out will OHKO with U-Turn). Taunt is for slower leads who will either Spore or SR, thus allowing my own rocks. Fire Blast covers leads such as LeadGross and other leads resistant to Psychic. Once its job is done, Azelf can Explode, become a dead terrorist, and do stand-up with Jeff Dunham on Comedy Central. SILENCE!!! I KILL YOU!!!
Togekiss (can i haz recon) @Leftovers [Serene Grace]
252 HP/188 Def/68 SDef <Bold>
-Air Slash
-Thunder Wave
-Substitute
-Roost
The first half of my paraflinch core. We all should know the story by now, but I'll reiterate: paralysis plus Serene Graced Air Slash means a 30% chance of doing anything each turn. Togekiss' natural defenses also help its staying power. It can easily paralyze behind a Substitute, while Roost provides a reliable healing move. It also resists everything with its other parahax teammate...
Jirachi (i can haz recon) @Leftovers [Serene Grace]
164 HP/168 Atk/176 Spd <Jolly>
-Substitute
-Thunder Wave
-Iron Head
-Fire Punch
The most common OU paraflincher, and there's a reason why. Jirachi resists everything Togekiss is weak to, and Togekiss resists all of Jirachi's weaknesses (except for Fire). Substitute provides a barrier to parahax behind, where STAB Iron Head hits hard and flinches while T-Wave helps stop them from doing anything against me. Fire Punch also provides some offensive coverage, as well as burn possibility.
Magnezone @Leftovers [Magnet Pull]
40 HP/252 SAtk/216 Spd <Timid>
-Substitute
-Thunderbolt
-Hidden Power Grass
-Magnet Rise
Mr. Magnezone is a fine young magnet who likes to hold Steel types so he has friends to play with. He can set up a Substitute so they stop being mean and a Magnet Rise to prevent the bullies Earthquake and Earth Power from hurting him. He then disposes of them with either STAB Thunderbolt (which hits like a truck on anything not named Blissey-the-annoying-girl-across-the-street or Old Man Ground-type) or HP Grass (to stop Old Man Ground-type).
Weird childhood refrences aside, the beauty in this Magnezone is that he can survive for a decent amount of time and kill things other than Steels. Truly amazing, and he pulls me out of a lot of tight spots. He also serves as a counter to MixPert, who can put gaps in this team otherwise. Being faster, Magnezone sets up a Magnet Rise while Swampy Earthquakes, and then OHKOs with HP Grass. Sweet :)
Vaporeon (Poseidon) @Leftovers [Water Absorb]
188 HP/252 Def/68 SDef <Bold>
-Wish
-Surf
-Toxic
-Protect
Wish passer. ToxiStaller. Bulky Water. That thing that pisses me off. Whatever name you choose, Vaporeon is a damn good Pokemon. Wish and Protect allow for healing, and Wish can be passed to other team members. It also takes all Water attacks and Fire moves that RachiKiss (if anyone hasnt coined that yet, that term is now mine) doesnt cover. When Toxic is added to that, it can seriously piss off anyone (especially more stall-oriented Pokemon such as Blissey). STAB Surf hurts anything not waterproof (pun intended) hard, and takes a chunk out of resistant foes like Breloom (grrr I hate that thing).
Dragonite (Norbert) @Leftovers
4 HP/252 Atk/252 Speed <Adamant>
-Dragon Dance
-Dragon Claw
-Earthquake
-Fire Punch
My main sweeper, Dragon Dance Dragonite. This thing is truly great, and can take advantage of a mostly paralyzed team. After one Dance, Dragonite will smite all in its path. STAB Dragon Claw destroys all. Period. Earthquake and Fire Punch hit anything that Dragon Claw doesn't (read: Steels). Dragonite and Magnezone also form another resistant core, this time being resistant to all 17 types. If Salamence was still OU, it'd probably be here instead, but Dragonite works just fine.
Threats:
Electivire- If an opponent notices that I start really throwing around Thunder Waves, they can take advantage of a Motor Drive boost, which outspeeds my whole team and punches large holes in it. Without a Motor Drive Boost, Vaporeon can get off a Toxic on it before being hit by Thunderpunch.
Any and all comments/suggestions are appreciated. Thanks!