P2X7 vs. S0L1D G0LD Flash Match

I'm trying to raise a Magikarp too. It sucks.

Rules: Standard LC, 1 Day DQ

P2X7's mons:

Archen [Mikros] (M)
Nature: Hasty (+15% Speed, +15% Accuracy, -1 Def)
Type: Rock / Flying
Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Harden, Iron Defense, Light Screen, Protect, Quick Guard, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for Ground-based flying Pokemon. Will always hit foes with Dig (Except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target attacks that hit Pokemon on the field regardless of position.

Abilities:

Defeatist: (Trait) The Pokemon tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Speed: 81 (80.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Quick Attack
Leer
Wing Attack
Rock Throw
Double Team
Scary Face
Pluck
Ancientpower
Agility
Quick Guard

Egg Moves:
Ally Switch
Earth Power
Head Smash
Knock Off
Steel Wing

TM Moves:
Taunt
Protect
Earthquake
Torment
U-turn


Cawdet [Gilligan] (M)
Nature: Hasty (+15% Speed, +24% Accuracy, -1 Def)
Type: Steel / Flying
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type moves and Poison/Toxic Status.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with with Dig (except other Flying-types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a Size Class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly, or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent by any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Volt Absorb: (Passive) This Pokemon absorbs all electrical attacks and instead of taking damage, recovers 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only receives 25% of the damage that attack would do to itself.
Big Pecks (HA Locked): (Passive) This Pokemon's sturdy wings prevent its Defense from being lowered. The rate its natural Defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 102 (101.2) (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 1/6
MC: 1
AC: 1/5

Moves (19/63):

Level-Up:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Belly Drum
Brine

Egg Moves:
Air Slash
Drill Peck
Quick Attack
Quick Guard
Water Sport

TM Moves:
Protect
Roost
Smack Down
Brick Break
Surf


Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
AC: 0/5

Moves:

Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute



S0L1D G0LD's mons:

Baird (Remoraid) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Hustle

Sniper

Moody (HA Locked)

Stats:

Hp: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 56 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 0
AC: 3/5

Moves:

Water Gun (*)
Lock-On (*)
Psybeam (*)
Aurora Beam (*)
Bubble Beam (*)
Focus Energy (*)
Bullet Seed
Signal Beam
Hydro Pump
Soak

Acid Spray (*)
Haze (*)
Mud Shot (*)
Rock Blast (*)
Water Spout (*)

Ice Beam (*)
Psychic (*)
Double Team (*)
Flamethrower
Fire Blast (*)
Scald (*)

Whirlpool


Magikarp (Magikarp) (M)
Nature: Relaxed
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Swift Swim

Rattled (HA Locked)

Stats:

Hp: 80
Atk: Rank 1
Def: Rank 3 (+)
SpA: Rank 1
SpD: Rank 1
Spe: 69 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 1/6
MC: 13
AC: 1/5
KOC: 1

Moves (7/8):

Splash (*)
Tackle (*)

Bounce (*)

Bubble (*)
Dragon Rage (*)
Hydro Pump (*)
Reversal (*)


Gnasher (Clauncher) (M)
Nature: Quiet
Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 38 (-15% speed, -10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: N/A

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Ice Beam
Sludge Wave
Protect
Rock Slide
Flash Cannon


P2X7 chooses mon and equips
S0L1D G0LD chooses mon, equips and orders
P2X7 orders
I ref
 
Last edited:
Baird @ Exp Share


"Ooh, look. A bird. I'm soooo scared. */sarcasm*"

Fire Blast - Flamethrower - Fire Blast
If successful p/e move, use Focus Energy the first time, and chill any others, pushing back each time.
If water sport is in effect when you would act, change string of actions to Water Spout - Scald - Scald from that point on.
 
Guys, I have no idea about either of you, but I need to leave and prob won't be back on until morning, so I would like to suggest raising the dq (if it isn't alread) to 1 Day.
 
I guess this flash won't be so flashy then.

IN THE BEGINNING:

Field: normal

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 90/90 (100%)
EN: 100/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle (OFF, I presume) / Sniper
HP: 90/90 (100%)
EN: 100/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



Action 1:
Gilligan used Water Sport!
Gilligan's EN: -5 EN
Water covered the arena! Water Sport 6a

Baird used Water Spout!
Poké's EN: -(8 - 1) = -7 EN
Hit? Yes
Crit? 5910 <= 625 No
Damage = [((15 * 90/90) + 3 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 21
Gilligan's HP: -21 HP

Water Sport: -1a

Action 2:
Gilligan used Air Slash!
Poké's EN: -(6 - 1) = -5 EN
Hit? x <= 9500+2400=11900 Yes
Crit? 6689 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Flinch? 6812 <= 3000 No

Baird used Scald!
Poké's EN: -(6 - 1) = -5 EN
Hit? Yes
Crit? 6943 <= 625 No
Damage = [(8 + 3 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 14
Gilligan's HP: -14 HP
Burn? 6527 <= 3000 No

Water Sport: -1a

Action 3:
Gilligan used Air Slash!
Poké's EN: -(6 - 1 + 4) = -9 EN
Hit? x <= 9500+2400=11900 Yes
Crit? 1734 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Flinch? 4422 <= 3000 No

Baird used Scald!
Poké's EN: -(6 - 1 + 4) = -9 EN
Hit? Yes
Crit? 5228 <= 625 No
Damage = [(8 + 3 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 14
Gilligan's HP: -14 HP
Burn? 7460 <= 3000 No

Water Sport: -1a




IN THE END:

Field:
Water Sport (final damage of Fire-type moves is .5x) 3a

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 41/90 (45.56%)
EN: 81/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle (OFF, I presume) / Sniper
HP: 68/90 (75.56%)
EN: 79/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
P2X7 orders
S0L1D G0LD orders
I ref

x
 
Last edited:
Air Slash - Drill Peck - Air Slash
IF Remoraid is under the effects of a successful P/E move when you would act, use Roost the first instance and Chill all other instances, pushing back each time.
 
Whoops! Cawdet isn't burned. Also Remoraid has +1 MC.

IN THE BEGINNING:

Field: Water Sport (final damage of Fire-type moves is .5x) 3a

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 41/90 (45.56%)
EN: 81/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle / Sniper
HP: 68/90 (75.56%)
EN: 79/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



Action 1:
Gilligan used Air Slash!
Poké's EN: -(6 - 1 + 4 + 4) = -13 EN
Hit? x <= 9500+2400=11900 Yes
Crit? 7679 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Flinch? 2192 <= 3000 Yes

Baird Flinched!

Water Sport: -1a

Action 2:
Gilligan used Drill Peck!
Poké's EN: -(6 - 1) = -5 EN
Hit? Yes
Crit? 1080 <= 625 No
Damage = [(8 + 3 + 0 + 4.5 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 12.5
Baird's HP: -12.5 HP

Baird used Double Team (3)!
Baird's EN: -(4 * 3) = -12 EN
Baird created three illusory Clones! 3 Illusory Clones

Water Sport: -1a

Action 3:
Gilligan used Air Slash!
Poké's EN: -(6 - 1) = -5 EN
Hit? x <= 9500+2400=11900 Yes
Hit the real Baird? Keen Eye -> Always Yes
Crit? 4350 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Flinch? 1222 <= 3000 Yes

Baird Flinched!

Water Sport: -1a
The effects of Water Sport ended!

Cawdet == Togekiss!



IN THE END:

Field:
normal

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 41/90 (45.56%)
EN: 58/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle / Sniper
HP: 33.5/90 -> 33/90 (36.67%)
EN: 67/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
S0L1D G0LD orders
P2X7 orders
I ref

Edit: Keen Eye does not hit through Double Team. And lol I forgot to remove the Clones anyway. Nope, Gerard says that it does bypass Double Team. Tough luck G0LD. Removed Clones fully.
 
Last edited:
The NDA said:
74Keen EyePassiveThis Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
[/hide]
This says nothing about hitting through double team. What's up with that, then?
 
Sorry. I asked once on irc, and one guy said it did. I asked again, and a more prominent ASB player said it does not. I'll change it right now...
 
IRC said:
21:19 PsycoJosho hello all
21:19 PsycoJosho I asked this once, but I'll ask again to make sure: does Keen Eye bypass Double Team?
21:19 rickheg is switch=ok standard now?
21:21 rickheg I'd say no, josho. ASB double team isn't exactly an evasion raising move
21:21 PsycoJosho okay
21:24 Gerard lol
21:25 Gerard also, Keen Eye does bypass Double Team
21:25 PsycoJosho it does?!?
21:25 Gerard yep
Tough luck.

Order up S0L1D G0LD.
 
Ok, well I can be a bit unreasonable. I ordered based on Cawdet being burned. Despite reading through the calcs, I assumed you made a typing error. Now, I will be asking for a reorder, but I actually don't really care that I won't get it.
 

Texas Cloverleaf

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No.

I see nothing that would reasonably expect to change based on a burn.

There's being unreasonable and there's being a dick.
 
Well, that was indeed my backup plan, be a dick. Although I've seen people ask over more trivial things, so it was at least worth a shot.

Fire Blast - Flamethrower - Fire Blast
If water sport is in effect, use Hydro Pump.
If successful p/e move, focus energy the first time, and chill any others, pushing back each time.
 
x

IN THE BEGINNING:

Field: normal

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 41/90 (45.56%)
EN: 58/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Ignores Evasiveness (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle / Sniper
HP: 33/90 (36.67%)
EN: 67/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet), 2 Illusory Clones
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



Action 1:
Gilligan used Water Sport!
Gilligan's EN: -5 EN
Water covered the arena! Water Sport 6a

Baird used Hydro Pump!
Baird's EN: -(8 - 1) = -7 EN
Hit? 3383 <= 8000 Yes
Crit? 6807 <= 625 No
Damage = [(11 + 3 + 0 + 6 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 17
Gilligan's HP: -17 HP

Water Sport: -1a

Action 2:
Gilligan used Air Slash!
Poké's EN: -(6 - 1) = -5 EN
Hit? x <= 9500+2400=11900 Yes
Crit? 2556 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Flinch? 2298 <= 3000 Yes

Baird Flinched!

Water Sport: -1a

Action 3:
Gilligan used Air Slash!
Poké's EN: -(6 - 1 + 4) = -9 EN
Hit? x <= 9500+2400=11900 Yes
Hit the real Baird? Keen Eye -> Always Yes
Crit? 1713 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Flinch? 2574 <= 3000 Yes

Baird Flinched!

Water Sport: -1a

Cawdet == Togekiss! Again!



IN THE END:

Field:
Water Sport (final damage of Fire-type moves is .5x) 3a

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 24/90 (26.67%)
EN: 39/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Ignores Evasiveness (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle / Sniper
HP: 11/90 (12.22%)
EN: 67/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE ORDER OF THINGS:
P2X7 orders
S0L1D G0LD orders
I ref

x
 
Last edited:
In retrospect, I should've asked for a reorder based on the fact that the NDA has not been updated to note Keen Eye's affinity to Double Team. And this is the single most hax filled fight I have ever witnessed/participated in. I am half convinced you are doing this because I didn't let you reorder.

Dodge - Hydro Pump + Hydro Pump - Cooldown (Hydro Pump + Hydro Pump)
 
x

IN THE BEGINNING:

Field: Water Sport (final damage of Fire-type moves is .5x) 3a

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 24/90 (26.67%)
EN: 39/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Ignores Evasiveness (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle / Sniper
HP: 11/90 (12.22%)
EN: 67/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC

S0L1D G0LD's Field: nothing



Action 1:
Barid used Dodge!
Baird's EN: -5 EN
Reduced Accuracy: 40 + (56 - 102) / 5 - 10 = 20.8%

Gilligan used Air Slash!
Poké's EN: -(6 - 1 + 4 + 4) = -13 EN
Hit? 1469 <= 9500-2080=7420 Yes
Crit? 6703 <= 625 No
Damage = [(8 + 3 + 0 + 3 + 0 + 0 + 0 - 3 - 0) * 1.00] + (0 * 2) + 0 = 11
Baird's HP: -11 HP
Baird Fainted! KO
Gilligan: +1 KOC

This battle has come to a conclusion!

Action 2:
x


Action 3:
x




IN THE END:

Field:
Water Sport (final damage of Fire-type moves is .5x) 3a

Team P2X7:
Gilligan (M):
@(Exp. Share)
Steel / Flying
Keen Eye / Volt Absrob
HP: 24/90 (26.67%)
EN: 26/100
Stats: 3 | 2 | 2 | 2 | 102
Size: 1
Weight: 2
Status: +24% Accuracy (Hasty)
Other: Accuracy cannot be lowered (Keen Eye), Ignores Evasiveness (Keen Eye), Immune to Electric-type attacks and heals for 50% of what the attack would have done (Volt Absorb), +1 MC, +1 KOC

P2X7's Field: nothing


Team S0L1D G0LD:
Baird (M):
@(Exp. Share)
Water
Hustle / Sniper
HP: 0/90 (0%)
EN: 62/100
Stats: 3 | 2 | 4 | 2 | 56
Size: 1
Weight: 2
Status: -10% Evasion (Quiet)
Other: +5 Critical Hit bonus on 1-hit attacks and +3 Critical Hit bonus on 2-hit attacks and +2 Critical Bonus on multi-hit attacks (Sniper), +1 MC


S0L1D G0LD's Field: nothing



As long as there are no other factors hidden from my understanding, I believe that should all be right. Tell me if you see something wrong!



THE CONCLUSION OF THINGS:
P2X7 wins!

I get +3 UC

P2X7 gets +1 CC
Cawdet gets +1 EC, +1 AC, +3 MC and +1 KOC

S0L1D G0LD gets +1 CC
Remoraid gets +1 EC, +1 AC and +3 MC

Sorry for this flash taking so long.

And sorry S0L1D G0LD for all that hax. Please don't think that it was out of spite. I would hope to never do something like that.
 
Good game, P2, Thanks for reffing josh.

Just for the record most of my comments were simply that -- comments. Not meant to be rude or upsetting, although I tend to come off that way.
 

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