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Specially Defensive Great Tusk

Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 SpD
Careful Nature
- Close Combat
- Earthquake
- Rapid Spin
- Knock Off
 
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Offensive Clefable

Clefable @ Life Orb
Ability: Magic Guard
Tera Type: Fire
EVs: 252 HP / 24 Def / 232 SpA
Modest Nature
IVs: 0 Atk
- Moonblast
- Moonlight
- Fire Blast
- Psychic
 
Tera Stellar Contrary Serperior

Serperior @ Life Orb
Ability: Contrary
Tera Type: Stellar
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tera Blast
- Leaf Storm
- Synthesis
- Glare
 
Air Balloon Heatran

Heatran @ Air Balloon
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 28 Def / 200 SpA / 28 SpD
Calm Nature
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Earth Power
- Flash Cannon
 
Wish Stall Alomomola

Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 104 Def / 156 SpD
Sassy Nature
- Scald
- Wish
- Protect
- Flip Turn
 
Wish Stall Alomomola

Alomomola @ Leftovers
Ability: Regenerator
Tera Type: Steel
EVs: 248 HP / 104 Def / 156 SpD
Sassy Nature
- Scald
- Wish
- Protect
- Flip Turn
https://www.smogon.com/dex/sv/pokemon/alomomola/
Please check the smogon dex before submitting sets. We have all of the recent standard sets you have submitted already on the site. Assault vest tusk, offensive clef, and LO serperior also have no notable usage at this time. Only submit sets that are the pokemon's best options that have consistant usage.
 
Kee Berry Exeggutor - The Eggman

Exeggutor (M) @ Kee Berry
Ability: Harvest
Tera Type: Poison
EVs: 196 HP / 252 SpA / 60 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain / Synthesis
- Stored Power / Psyshock
- Sludge Bomb
- Calm Mind

This Pokemon is slow, but it has the potential to become nigh invincible if the opponent takes it too lightly and assumes Exeggutor deserves its spot in PU. This will work with either Kantonian or Alolan Exeggutor, decide what resists you need and proceed from there. The idea is that you use Calm Mind and Kee Berry + Harvest to boost your defenses to the moon while using Exeggutor's access to reliable recovery moves, with a massive 125 base SpAtk to be firing off Giga Drains and 3 maxed out stat boosted Stored Powers if you don't fancy yourself some Synthesis. The entire crux of this strategy relies on good timing and spot picking as you'll always be going second with this Pokemon, Trick Room obviously doesn't last long enough to facilitate this as a sweeping strat, but it can help get off the first Calm Mind and recovery.
 
Kee Berry Volcarona

Volcarona @ Kee Berry
Ability: Flame Body
Tera Type: Water
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Fiery Dance
- Bug Buzz
- Morning Sun
- Quiver Dance

Pretty self-explanatory. They see Volcarona and try to hit its weak phys def, it eats the Kee Berry and proceeds to Quiver Dance and take the free recovery next turn. Now it has 376 Def, 459 SpAtk, 369 SpDef, and 356 Speed. (And growing.) Dondozo? Tera Water and Bug Buzz hoping for the SpDef drop. Blissey? Same thing. By the time they scrounge up a way to maybe deal with it, it's too late. Have a pint and wait for it to blow over bc you've won and it's just a matter of time before they rage quit.
 
Kee Berry Exeggutor - The Eggman

Exeggutor (M) @ Kee Berry
Ability: Harvest
Tera Type: Poison
EVs: 196 HP / 252 SpA / 60 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain / Synthesis
- Stored Power / Psyshock
- Sludge Bomb
- Calm Mind

This Pokemon is slow, but it has the potential to become nigh invincible if the opponent takes it too lightly and assumes Exeggutor deserves its spot in PU. This will work with either Kantonian or Alolan Exeggutor, decide what resists you need and proceed from there. The idea is that you use Calm Mind and Kee Berry + Harvest to boost your defenses to the moon while using Exeggutor's access to reliable recovery moves, with a massive 125 base SpAtk to be firing off Giga Drains and 3 maxed out stat boosted Stored Powers if you don't fancy yourself some Synthesis. The entire crux of this strategy relies on good timing and spot picking as you'll always be going second with this Pokemon, Trick Room obviously doesn't last long enough to facilitate this as a sweeping strat, but it can help get off the first Calm Mind and recovery.
Please keep this thread to OU relevant pokemon and sets. Volcarona realistically only runs boots due to the hazard weakness and egg has no significant use. This thread is for providing sample sets that need to be on the site for general use. Please keep experimental sets and pokemon to other places.
To quote the rules of this thread: "Every Pokemon ranked on the OU VR should have at least one viable set on site. Pokemon not ranked on the OU VR should not be given sets at this time. If you think a Pokemon is missing, try making a VR nom for it first!"
 

toshimelonhead

Honey Badger don't care.
is a Tiering Contributor
Sun Breaker Hisuian Lilligant

Lilligant-Hisui @ Life Orb
Ability: Chlorophyll
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Solar Blade
- Triple Axel
- Tera Blast

[SET COMMENTS]
Hisuian Lilligant’s excellent coverage and ability make it a formidable cleaner on sun teams. Its movepool does not provide many options, but the options available serve it well. The combination of Close Combat, Solar Blade, and Triple Axel allows Hisuian Lilligant to deal super effective damage against common stall threats such as Blissey, Dondozo, and Gliscor, something few others can claim. Tera Fire, along with a Life Orb and an Adamant nature, guarantees an OHKO on uninvested Gholdengo even outside of the sun, which otherwise walls it. With sun and Stealth Rock damage, Hisuian Lilligant also lures Corviknight and Skarmory, KO both with Tera Fire, and avoids any additional recoil from Rocky Helmet. Other Tera types can provide situational relief against priority attacks, such as Tera Ghost against Dragonite’s Extreme Speed and Tera Fighting against Kingambit’s Sucker Punch, but are not recommended because giving up Tera Fire’s offensive utility is a severe opportunity cost. Boosting moves such as Victory Dance and Swords Dance do not provide much utility because Hisuian Lilligant’s frailty does not allow it many free turns to set up. Even Defog is not recommended because Gholdengo otherwise can switch in with minimal consequence. Hisuian Lilligant would much rather maximize its time while the sun is activated and get to attacking instead. Although a Jolly nature allows Hisuian Lilligant to outspeed Kyurem, an Adamant nature allows Hisuian Lilligant to OHKO uninvested Cinderace with Close Combat and provide a higher probability of OHKOing Ogerpon-Wellspring with either Close Combat or Solar Blade. The additional power helps, especially when the cost of not reaching a KO often means getting KOed in return because of Hisuian Lilligant’s minimal defenses.

This set should only be used on sun teams, so Torkoal is a mandatory partner. Torkoal can also provide Stealth Rock and Rapid Spin as utility, especially to prevent additional hazard damage after Hisuian Lilligant Terrastalizes. Keep in mind that Torkoal’s primary purpose on sun teams is to keep the sun up and not deal with removing hazards, so having additional hazard controllers such as Great Tusk, Iron Treads, and Hatterene is strongly advisable. Protosynthesis users, such as Gouging Fire, Walking Wake, and Roaring Moon, are great teammates that can also take advantage of the sun. Hisuian Lilligant can clean up by outspeeding threats such as Deoxys-Speed and Iron Boulder and OHKOing with Solar Blade. Moltres and Zapdos are threats because attacking either with Triple Axel creates multiple opportunities for Flame Body and Static to activate on a single turn, rendering Hisuian Lilligant useless. Recoil damage from Life Orb and Rocky Helmet contact from Corviknight, Garchomp, and Skarmory also adds up. Healing Wish support, especially from Hatterene, can give Hisuian Lilligant a clean slate.
 
Sun Breaker Hisuian Lilligant

Lilligant-Hisui @ Life Orb
Ability: Chlorophyll
Tera Type: Fire
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Close Combat
- Solar Blade
- Triple Axel
- Tera Blast

[SET COMMENTS]
Hisuian Lilligant’s excellent coverage and ability make it a formidable cleaner on sun teams. Its movepool does not provide many options, but the options available serve it well. The combination of Close Combat, Solar Blade, and Triple Axel allows Hisuian Lilligant to deal super effective damage against common stall threats such as Blissey, Dondozo, and Gliscor, something few others can claim. Tera Fire, along with a Life Orb and an Adamant nature, guarantees an OHKO on uninvested Gholdengo even outside of the sun, which otherwise walls it. With sun and Stealth Rock damage, Hisuian Lilligant also lures Corviknight and Skarmory, KO both with Tera Fire, and avoids any additional recoil from Rocky Helmet. Other Tera types can provide situational relief against priority attacks, such as Tera Ghost against Dragonite’s Extreme Speed and Tera Fighting against Kingambit’s Sucker Punch, but are not recommended because giving up Tera Fire’s offensive utility is a severe opportunity cost. Boosting moves such as Victory Dance and Swords Dance do not provide much utility because Hisuian Lilligant’s frailty does not allow it many free turns to set up. Even Defog is not recommended because Gholdengo otherwise can switch in with minimal consequence. Hisuian Lilligant would much rather maximize its time while the sun is activated and get to attacking instead. Although a Jolly nature allows Hisuian Lilligant to outspeed Kyurem, an Adamant nature allows Hisuian Lilligant to OHKO uninvested Cinderace with Close Combat and provide a higher probability of OHKOing Ogerpon-Wellspring with either Close Combat or Solar Blade. The additional power helps, especially when the cost of not reaching a KO often means getting KOed in return because of Hisuian Lilligant’s minimal defenses.

This set should only be used on sun teams, so Torkoal is a mandatory partner. Torkoal can also provide Stealth Rock and Rapid Spin as utility, especially to prevent additional hazard damage after Hisuian Lilligant Terrastalizes. Keep in mind that Torkoal’s primary purpose on sun teams is to keep the sun up and not deal with removing hazards, so having additional hazard controllers such as Great Tusk, Iron Treads, and Hatterene is strongly advisable. Protosynthesis users, such as Gouging Fire, Walking Wake, and Roaring Moon, are great teammates that can also take advantage of the sun. Hisuian Lilligant can clean up by outspeeding threats such as Deoxys-Speed and Iron Boulder and OHKOing with Solar Blade. Moltres and Zapdos are threats because attacking either with Triple Axel creates multiple opportunities for Flame Body and Static to activate on a single turn, rendering Hisuian Lilligant useless. Recoil damage from Life Orb and Rocky Helmet contact from Corviknight, Garchomp, and Skarmory also adds up. Healing Wish support, especially from Hatterene, can give Hisuian Lilligant a clean slate.
https://www.smogon.com/dex/sv/pokemon/lilligant-hisui/
Check the dex before you post a set, it's already there. The analysis you wrote is a fine start, but you need to follow the reservation and quality control process if you want to write an analysis. Keep tabs on the Analysis Reservation thread for when we get to this point on the VR, then you can reserve and write if you wish. Thanks for the enthusiasm.
 

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