Hey guys, Young Gun here with a new RMT. I've been working on this team for a little while now, but I need some help to improve it as I believe this team has some potential. I prefer playing weatherless offense which is what this team is. The goal is to get a Kingdra sweep. Anyways, I'll go ahead and get to the team:
The Sets
Jirachi @ Shuca Berry
Trait: Serene Grace
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hidden Power [Fire]
- Thunderbolt
- Icy Wind
- Stealth Rock
Jirachi is generally my lead for the team. I decided to run the Shuca Berry set that has recently become popular and I love it to say the least. It beats so many of it's usual counters and is fantastic at setting up rocks. As far as I know, not many people run HP Fire on this Jirachi, but I decided to run it to hit Forretress, Ferrothorn, and Scizor hard.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dual Chop
Your standard Scarf'd Chomp. Outrage hits everything hard that isn't a steel. Dual Chop lets me break subs/slashes and Earthquake and Stone Edge are there for obvious reasons. I used to have Chomps and Rachi's roles reversed, but I just didn't think Rachi hit as hard as I needed him to, so I swapped them. Chomp also allows me to revenge Volc which would be a major problem to my team. Although Chomp has been great, I wouldn't mind replacing him if anyone has a better suggestion.
Starmie @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie is such a great mon. Somehow she always seems to end up on my teams. She provides Rapid Spin support for Kingdra and Thundy and also helps take on some grass type mons and faster threats such as non scarfed Keldeo, Terrakion, Lati@s, etc. Analytic helps me hit stuff hard on the switch and turns 3HKO's into 2HKO's. Hydro Pump for STAB and Ice Beam and Thunderbolt for the BoltBeam combo.
Dragonite (M) @ Choice Band
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Thundy is a mon I recently just threw on the team because I couldn't think of someone for my last mon and I needed a ground immunity. I decided to run the EB set to hit his counters hard and it just seemed interesting. Thunderbolt and HP Ice form a pseudo-BoltBeam combo and Superpower/U-turn are useful to hit his usual counters hard. This is a mon I'd really love to replace with something better, I just couldn't think of anyone. But that's why I'm here!
Scizor @ Flying Gem
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Superpower
- Acrobatics
SD AcroZor is without a doubt one of my favorite sets of this generation. It lures it's usual counters and swiftly KO's them after a boost. It takes care of the many bulky waters that plague Kingdra. It also takes on Ferrothorn who believe he is locked into Bullet Punch and removes them for Kingdra. Scizor also synergizes fantastically with Scizor. Swords Dance boosts my attack sky-high while the Bullet Punch is fantastic priority and Superpower hits stuff like Heatran hard. Acrobatics is there to beat the bulky waters.
Kingdra @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Rain Dance
- Draco Meteor
- Surf
- Ice Beam
Here's the star of the show. Kingdra: the bane of all rain teams. I'll give you a moment to bask in its glory. Now that you've basked, I'll explain the moveset. Obviously Rain Dance is there to boost Kingdra's speed. It also gives a fantastic boost to surf, so that it'll hit hard even after the use of Draco Meteor. Rain Dance also screws over other weathers which is a blast. Surf.Hydro Pump because I don't want a miss to ruin my sweep. Ice beam hits grass types hard and dragons if I don't want the SpA drop. This has easily become one of my favorites to use and I suggest everyone try it out!
Conclusion: I've really had a lot of fun with this team, but now that I'm clueless as to what to do to improve it, I brought it to you guys. I'm willing to change any mon except Scizor and Kingdra really and I would love a replacement for Thundy. Sorry for not going too in-depth, I just wanted to get this out there and rated. Plus I don't have much time. Thanks for reading!
The Team
The Sets
Jirachi @ Shuca Berry
Trait: Serene Grace
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hidden Power [Fire]
- Thunderbolt
- Icy Wind
- Stealth Rock
Jirachi is generally my lead for the team. I decided to run the Shuca Berry set that has recently become popular and I love it to say the least. It beats so many of it's usual counters and is fantastic at setting up rocks. As far as I know, not many people run HP Fire on this Jirachi, but I decided to run it to hit Forretress, Ferrothorn, and Scizor hard.
Garchomp @ Choice Scarf
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Outrage
- Earthquake
- Stone Edge
- Dual Chop
Your standard Scarf'd Chomp. Outrage hits everything hard that isn't a steel. Dual Chop lets me break subs/slashes and Earthquake and Stone Edge are there for obvious reasons. I used to have Chomps and Rachi's roles reversed, but I just didn't think Rachi hit as hard as I needed him to, so I swapped them. Chomp also allows me to revenge Volc which would be a major problem to my team. Although Chomp has been great, I wouldn't mind replacing him if anyone has a better suggestion.
Starmie @ Life Orb
Trait: Analytic
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Starmie is such a great mon. Somehow she always seems to end up on my teams. She provides Rapid Spin support for Kingdra and Thundy and also helps take on some grass type mons and faster threats such as non scarfed Keldeo, Terrakion, Lati@s, etc. Analytic helps me hit stuff hard on the switch and turns 3HKO's into 2HKO's. Hydro Pump for STAB and Ice Beam and Thunderbolt for the BoltBeam combo.
Dragonite (M) @ Choice Band
Ability: Multiscale
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
IVs: 30 Atk / 30 Def
- Outrage
- ExtremeSpeed
- Fire Punch
- Earthquake
Scizor @ Flying Gem
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Swords Dance
- Bullet Punch
- Superpower
- Acrobatics
SD AcroZor is without a doubt one of my favorite sets of this generation. It lures it's usual counters and swiftly KO's them after a boost. It takes care of the many bulky waters that plague Kingdra. It also takes on Ferrothorn who believe he is locked into Bullet Punch and removes them for Kingdra. Scizor also synergizes fantastically with Scizor. Swords Dance boosts my attack sky-high while the Bullet Punch is fantastic priority and Superpower hits stuff like Heatran hard. Acrobatics is there to beat the bulky waters.
Kingdra @ Life Orb
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 SDef
Modest Nature
- Rain Dance
- Draco Meteor
- Surf
- Ice Beam
Here's the star of the show. Kingdra: the bane of all rain teams. I'll give you a moment to bask in its glory. Now that you've basked, I'll explain the moveset. Obviously Rain Dance is there to boost Kingdra's speed. It also gives a fantastic boost to surf, so that it'll hit hard even after the use of Draco Meteor. Rain Dance also screws over other weathers which is a blast. Surf.Hydro Pump because I don't want a miss to ruin my sweep. Ice beam hits grass types hard and dragons if I don't want the SpA drop. This has easily become one of my favorites to use and I suggest everyone try it out!
Conclusion: I've really had a lot of fun with this team, but now that I'm clueless as to what to do to improve it, I brought it to you guys. I'm willing to change any mon except Scizor and Kingdra really and I would love a replacement for Thundy. Sorry for not going too in-depth, I just wanted to get this out there and rated. Plus I don't have much time. Thanks for reading!
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