Haven't posted here in while, but there's a couple of things I'd like to say on the recent noms so I thought I might as well.
Regarding the whole S rank thing. I'm not actually opposed to Landorus-T in S rank just as long as Latios is S rank too. I really think that Latios is slightly more S rank worthy, mainly because it's much more necessary to prepare for imo. Landorus-T just isn't as important to take into account into teambuilding because its 2 main sets, Phys Def and Scarf, both have a lot of common counterplay, especially with all the Rocky Helmet users we see nowadays. Phys Def Lando-T gets overwhelmed relatively easily and sometimes has to choose what to check, and Scarf is easy to take advantage of due to its only way of dealing consequential damage being EQ, which isn't great to get locked into in all honesty. There's also the fact that you can almost always tell what set Lando-T is running based on teammates (aka does it have something else that can viably carry SR? If not, it's phys def). Dual Dance does wreck unprepared teams, but there's a reason it's so uncommon, that beain that it's kinda lacking defensively defensively. Everyone is so prepared for Landorus-T that Dual Dance has a hard time switching in without just getting smacked by an Ice Punch and getting KOed on the spot, unless it's going against a defensive team in which case it's probably getting phazed.
Latios, on the other hand, can cause massive problems for teams that are foolish enough to forget to prepare for it adequately. I get that Pursuit TTar is a thing, but that's often going out of your way to get rid of Latios. Most teams don't want to do this, and usually, you can't just slap a TTar on a team to cover Latios without opening up gaping holes in it. And besides, Pursuit TTar isn't exactly hard to take advantage of : part of the reason MLop and MHera are so good right now has to do with the fact that they can just come in after TTar traps Latios and get a free turn. So yeah, you're much more likely to be weak to Latios than Lando-T, unless you're addicted to TTar and use it on every team. As for the versatility argument, I'd actually say that Lando-T's variety of sets isn't necessarily a great thing for it. Latios really only needs one set to be super threatening and do pretty much all it wants to do, give or take a couple slashes. Lando-T has to choose between setting rocks and walling stuff, revenge killing, and wallbreaking, it can't do all at once.
Don't get me wrong though, Lando-T is an extremely dominant threat, for obvious reasons. Both Latios and Lando-T are undeniably meta-defining and really stand out in A+ rank. Torn-T is simply not on the level of either of these two, by the way, it's actually a lot less splashable than people give it credit for. There simply isn't anything Torn-T does which is as important as what Clefable, Lando-T or Latios can bring to the table. U-Turn and Knock Off are nice, but they aren't exactly uncommon traits and you can do without them. It's just that Torn-T just does these two things arguably better than anything else. As for Mega Scizor, I really can't see it in S rank given how common its checks are. Heatran, Keldeo, Rotom-W, and Talonflame are consistently #10 in usage, so chances are, you're going to be packing at least one Scizor check whether you mean to or not.
Diancie drop is probably warranted at this point, I'd say it's about on par with Mega Medicham currently. As good as Magic Bounce is, it's simply not as effective as it used to be, as you can see by its mediocre win rate in the most recent smogtour. Jirachi usage has skyrocketed (it currently has over 10% usage on mid-high ladder, and a quite frankly ridiculous 15% in said smogtour), people are more prepared for HP Fire and physical sets. And Protect is so necessary that you always end up with a nasty 50/50 on the first turn: either completely give up momentum by letting something come in for free, or just get smashed by whatever you're facing.
I fully back MMetagross rising, as good as MHeracross is I find it downright silly that MMeta is ranked below it. A lot of teams rely entirely on Landorus-T or Rotom-W to handle it which is nowhere near enough, and it gets more than enough switchin opportunities against most teams to really put a dent in them, especially given how easily it takes advantage of common mons like Latios and Clefable. The fact that it provides a ton defensively and still hits like a truck and has pretty good speed (especially given that Latios and Diancie commonly carry HP Fire) makes it work really well on certain balanced teams. Rocky Helmet being an increasingly common item is defenitely a problem for it, but i don't think that's really a reason to keep it in A rank given that Lopunny suffers from the exact same problem, and it's being nominated to A+ rank (which I also support but can't bother to talk about). It's severely underappreciated and really deserves to be A rank imo.
I do think Azumarill has gotten a bit worse recently (hi Tangrowth), but I don't really think it deserves to drop. It's still a massive threat to most offensive teams which have to rely on revenge killing to get rid of it, and both band and BD can be huge problems for bulkier teams as well. I find myself having to use RH Tangrowth on almost every balance team I make specifically because of this thing. So yeah, it is defenitely worth preparing for, much more so than any A- rank, and for that reason I think it should stay where it is.
The real reason I wanted to post though is to to talk about Suicune potentially moving to A- rank. This has been brought up multiple times before and I've never really bought it myself. But recently, I've tried the brand new VinCune set (which, for those not in the know, consists of SubCM+Protect+Scald, with max HP and close to full speed) and it really surpassed my expectations. It's a way better set than it sounds, mostly because Suicune's subs are amongst the hardest to break, and the extra speed really helps snipe would-be U-Turning Lando-Ts and set up vs stuff like Bisharp and Rotom. I don't know if it's going to be less effective as people catch on it to it, but right now, it really puts a ton of pressure (pun intended) on defensive teams while still retaining effectiveness vs offense, mostly thanks to Protect which acts as a way of getting back free Leftovers recovery, scouting the opponent, and trolling Lopunny and Medicham all at once. I highly reccomend you try it out it, it's very solid and imo easier to fit on teams than the more passive Rest sets.
I'm not sure if it's really better than the standard set, but Suicune has been bordering on A- rank for a while, and I really feel like this might push it over the edge. If we're going to compare it to other A- ranks, it's not as easy to fit on teams as Tangrowth, but far more threatening, and Terrakion is perhaps scarier to face but also harder to place on a team, so I think it fits pretty well there. In any case, there's no way in hell it should be sharing a rank with Mega Slowbro, which tbh is probably dropping anyway. It's a very solid mon that isn't used nearly as much as it should be, I'd like to see more discussion on it.