Introduction
This is my current ORAS OU team. It is built around offensive Starmie. I'm interested in your opinions and suggestions concerning this team.
The Team
Rainbow (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hydro Pump
- Thunderbolt
- Ice Beam
This is the Pokemon I wanted to build a team around: Offensive Starmie. With its good speed and coverage alongside with the Ability Analytic which works really well due to Starmie being able to force a lot of switches it is the core of this team. If it gets a free switch in from a double switch on a predicted Heatran switch for example or after a U-Turn it is able to do some serious damage to the opposing Team. Hydro Pump is the strongest STAB move while Thunderbolt and Ice Beam let me hit the likes of Slowbro on the switch in or OHKO Landorus and Garchomp while doing heavy damage to Latios and Latias on the switch. Psychic is the best attack to hit Rotom-W and Kyurem-B with. Initially I had Rapid Spin on that set instead of Psychic but in practice I realized that I never used it because attacking is usually just much better.
Sunshine (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 212 SpA / 64 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Mega-Venusaur helps my team aginst the likes of Amoongus, Breloom and Keldeo as well as being able to deal with Clefable. I chose an offensive variant with hidden power fire to hit Ferrothorn and Scizor, Synthesis for Recovery, Giga Drain and Sludge Bomb for STAB. I chose the given EV-spread in order to outspeed standard defensive Rotom-W as well as defensive Suicune, adamant Crawdaunt and adamant Azumarill. Venusaur can also take on the likes of Tyranitar, Excadrill and Landorus-T if the team needs it.
Brutal Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Azumarill is here to support the team against the likes of Heatran and Latis and sponge special hits in general while still maintaining offensive pressure. This is just the standard AV set and spread, Play Rough and Waterfall are strong STAB moves to hit almost everything at least for neutral damage while Aqua Jet provides priority and Knock Off gets rid of items from the opponent.
Crazy Tiger (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Landorus-T is my Stealth Rock user and general physical wall. It punishes U-Turns or other contact moves with Rocky Helmet. It switches into a lot of physical attackers and forces them out which can be taken advantage off by using U-Turn to create a free switch in for Starmie or other teammates.
Fairy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- Healing Wish
- U-turn
Jirachi is another key piece of this team, providing useful resistences against Fairy, Dragon or Psychc type attacks. It switches into resistet hits from the likes of Latios and Gardevoir and usually drags in pokemon such as Landorus-T or Garchomp that try to punish the predicted contact move with Rocky Helmet which I can take advantage of by using U-Turn and getting offensive pressure with Starmie. Iron Head is the main move to spam if the Steel resists are gone and can even get a sweep with some luck (read: flinches). Midgame the move of choice is usually U-Turn too keep up momentum and genrate free switch ins. Heart Stamp is there to hit fighting types and Healing Wish is usually used to heal a teammate of choice if it is late in the game.
Muscle (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Conkeldurr the second special sponge with AV that still keeps offensive pressure. It has a completely different role however, absorbung status thanks to his ability Guts. This lets is act as a good Will-O-Wisp switch in for the likes of Rotom-W. This also lets it act as a good Heatran check. Drain Punch is the STAB of choice due to providing valuable recovery and Mach Punch gives priority. Ice Punch to hit Pokemon like Landorus-T, Garchomp or Togekiss on the switch. Knock off to hit Psychic and Ghost types. A common switch in to Conkeldurr is Clefable which can be taken advantage of by this team in going to Vanusaur or Jirachi
Weaknesses
This team is pretty weak to Mega- Charizard Y, as the way of dealing with it is usually sacrificing one Pokemon in order to threaten the KO with Starmie. Also from what I hav experienced teams that include Mega Venusaur in conjunction with Chansey and Heatran are extremely tough to break. Talonflame can cause some problems as well because my priority and choice scarf users are not able to reliably revenge kill it.
Rainbow (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hydro Pump
- Thunderbolt
- Ice Beam
Sunshine (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 212 SpA / 64 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Brutal Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Crazy Tiger (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Muscle (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Fairy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- Healing Wish
- U-turn
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hydro Pump
- Thunderbolt
- Ice Beam
Sunshine (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 212 SpA / 64 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Brutal Bunny (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Crazy Tiger (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Muscle (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Ice Punch
Fairy (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- Healing Wish
- U-turn
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