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Results time! This week's winners with 4 votes each arehey yalwith M-Garde sand andChatterwith ChaY-Venu sun, with 4 votes each. Our runner-up isStressmacher Xatuwith 2 votes for Fabio rain. Congratulations to you all & welcome to the hall of fame!
This week's theme will be a type core: Ground-Steel-Water!
Core must have one ground type, one steel type, and one water type.
We've had two offensive themes, so some more defensive options this week. Ground-steel-water have a great type synergy, covering each other's weaknesses and resistances to form a very strong defensive backbone. Their offensive coverage is also good, walled only by Gyarados, Rotom-W and Shedinja in OU.
Landorus-Therian @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 244 HP / 176 Def / 88 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge / Knock Off
Empoleon and Lando-T cover each others weaknesses really well. With Empoleon resisting Ice and Water, it is able to cover these two big weaknesses for Landorus-T. Lando, on the other hand, resists fighting and is immune to ground and electric - making it a great partner for Empoleon. The speed EVs on Lando are to outpace adamant Bisharp and Breloom so that I can Quake or something it before they can use KOff or Bullet Seed, respectively.
This core is incredible on offensive teams purely because they bring such a great backbone and helps cover some of the biggest threats to the playstyle including Zard X and sand while Prankster TWave helps cover a bunch of other things while Keldeo is the better Water type of choice in order to have backbone against Bisharp and Scizor.
Landorus-Therian @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 244 HP / 176 Def / 88 SpD
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge / Knock Off
Empoleon and Lando-T cover each others weaknesses really well. With Empoleon resisting Ice and Water, it is able to cover these two big weaknesses for Landorus-T. Lando, on the other hand, resists fighting and is immune to ground - making it a great partner for Empoleon. The speed EVs on Lando are to outpace adamant Bisharp and Breloom so that I can Quake it before they can use KOff or Bullet Seed, respectively.
Nice core, I never realised how perfectly those two synergise (Lando is immune to electric too which you didn't mention so they cover each other's weaknesses perfectly). Minor nitpick - you mention Lando's speed investment but the importable has special defence EVs instead. Obviously just a typo but just bringing it up in case someone imports it :)
This core fits so well on Offensive and Balanced teams alike. Offensive SD + Roost Scizor is an absolute lord and gives a consistent check to things like Weavile and Bisharp as well as be an huge threat to Offensive teams as the power behind a Bullet Punch is amazing. Manaphy gives the team an excellent way of threatening Balance and Stall with it's TG+RD set. Defensive Lando-T checks threats such as Mega Lop and ZardX who are extremely hard to switch in to if it wasn't present.
This is a core I use for some bulky offense teams, pretty simple core that focuses on heal spam, I haven't found any major flaws bar Mega Manectric as well as Char Y and HP Fire Manaphy thanks Random Passerby for catching the other two . All the sets are taken straight from the smogdex.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt / U-Turn
- Fire Punch
- Healing Wish
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Mega Gyarados is a criminally underused dragon dancer and finds lots of set-up opportunities thanks to its bulk, intimidate pre-mega, and choice of when to evolve. Mold breaker taunt is probably Gyara's biggest niche over other dragon dancers, though substitute can be used instead for more set-up opportunities or just a coverage move if stall is not a problem for the team. Scarf Jirachi supports Gyara with healing wish to give a second chance at a sweep, beats the annoying Ferrothorn and Scizor with fire punch, zen headbutt beats Keldeo which is another huge problem, also Chesnaught, but if the rest of the team deals with Keldeo then u-turn can be used instead for momentum. Iron head + scarf makes Jirachi a decent revenge killer / cleaner to compensate for Gyara's low speed pre-setup and also takes care of unaware Clefable. In return Gyara takes on the fire, dark and ghost types which threaten Rachi such as Heatran and Tyranitar. Lando-T brings key resistances especially electric, ground, bug and fighting. Yache berry lures electric types such as M-Mane and Thundurus, and Lando also checks other mons such as CharX. Defensively the core covers each other's weaknesses perfectly - no stacked weaknesses and resistances to every type in the game.
So I decided to build around Mega Slowbro since it works well in the meta. I ran 3 attacks Mega Slowbro to hit mons like Bisharp, Ferro, etc.The EV spread iirc lives +2 offensive gchomp eq but don't quote me on dat. I added Skarmory to take hits from Mega Venusaur, Mega Gardevoir, etc. I ran counter for mons like bisharp, dangerous physical set up mons. Garchomp is a last minute check if bisharp sets up to like +6 and gchomp is a electric check and can eq mega manec, raikou, dclaw thundurus, etc.Js idk how to put the sets into box so :P.
Voting time! As always, voting will end in 2 days, you can vote for one or two cores, please bold your votes. Thanks to everyone who took part and good luck to all!
Due to there not being as many submissions this week I submitted a core of my own to boost numbers, I wasn't sure whether to include it in the votes so if people think that's not cool let me know and I'll remove it. (leaving it in the thread tho either way as it's a sick core :p)
Landorus-Therian @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 244 HP / 176 Def / 88 Spe
Impish Nature
- Earthquake
- U-turn
- Stealth Rock
- Stone Edge / Knock Off
Empoleon and Lando-T cover each others weaknesses really well. With Empoleon resisting Ice and Water, it is able to cover these two big weaknesses for Landorus-T. Lando, on the other hand, resists fighting and is immune to ground and electric - making it a great partner for Empoleon. The speed EVs on Lando are to outpace adamant Bisharp and Breloom so that I can Quake or something it before they can use KOff or Bullet Seed, respectively.
Core 2
This core is incredible on offensive teams purely because they bring such a great backbone and helps cover some of the biggest threats to the playstyle including Zard X and sand while Prankster TWave helps cover a bunch of other things while Keldeo is the better Water type of choice in order to have backbone against Bisharp and Scizor.
This core fits so well on Offensive and Balanced teams alike. Offensive SD + Roost Scizor is an absolute lord and gives a consistent check to things like Weavile and Bisharp as well as be an huge threat to Offensive teams as the power behind a Bullet Punch is amazing. Manaphy gives the team an excellent way of threatening Balance and Stall with it's TG+RD set. Defensive Lando-T checks threats such as Mega Lop and ZardX who are extremely hard to switch in to if it wasn't present.
Landorus-Therian @ Rocky Helmet
Ability: Intimdate
EVs; 248 HP / 252 Def / 8 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-Turn
- Stealth Rock
Core 4
This is a core I use for some bulky offense teams, pretty simple core that focuses on heal spam, I haven't found any major flaws bar Mega Manectric as well as Char Y and HP Fire Manaphy thanks Random Passerby for catching the other two . All the sets are taken straight from the smogdex.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Zen Headbutt / U-Turn
- Fire Punch
- Healing Wish
Landorus-Therian @ Yache Berry
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Mega Gyarados is a criminally underused dragon dancer and finds lots of set-up opportunities thanks to its bulk, intimidate pre-mega, and choice of when to evolve. Mold breaker taunt is probably Gyara's biggest niche over other dragon dancers, though substitute can be used instead for more set-up opportunities or just a coverage move if stall is not a problem for the team. Scarf Jirachi supports Gyara with healing wish to give a second chance at a sweep, beats the annoying Ferrothorn and Scizor with fire punch, zen headbutt beats Keldeo which is another huge problem, also Chesnaught, but if the rest of the team deals with Keldeo then u-turn can be used instead for momentum. Iron head + scarf makes Jirachi a decent revenge killer / cleaner to compensate for Gyara's low speed pre-setup and also takes care of unaware Clefable. In return Gyara takes on the fire, dark and ghost types which threaten Rachi such as Heatran and Tyranitar. Lando-T brings key resistances especially electric, ground, bug and fighting. Yache berry lures electric types such as M-Mane and Thundurus, and Lando also checks other mons such as CharX. Defensively the core covers each other's weaknesses perfectly - no stacked weaknesses and resistances to every type in the game.
So I decided to build around Mega Slowbro since it works well in the meta. I ran 3 attacks Mega Slowbro to hit mons like Bisharp, Ferro, etc.The EV spread iirc lives +2 offensive gchomp eq but don't quote me on dat. I added Skarmory to take hits from Mega Venusaur, Mega Gardevoir, etc. I ran counter for mons like bisharp, dangerous physical set up mons. Garchomp is a last minute check if bisharp sets up to like +6 and gchomp is a electric check and can eq mega manec, raikou, dclaw thundurus, etc.Js idk how to put the sets into box so :P.
Votes are in, this week's winner isSlaySlenderDragon XD. Runner up isfleggumfl. Congratulations to you both & welcome to the hall of fame!
Thanks to everyone who submitted a core and to everyone who voted :)
Gaining and keeping momentum is a great way to apply pressure on your opponent during battle - forcing switches, easing prediction, safely bringing in a sweeper or wallbreaker and allowing you to keep one step ahead of the game. Momentum-gaining moves include Volt Switch, U-Turn, Parting Shot, Baton Pass, Healing Wish, Memento, Explosion.