Arcticblast
Trans rights are human rights
stealing from CTC
thanks to KyleCole for helping out
This compendium contains basic structures for teams and an array of possible mons for specific roles on teams. Having a visual cue helps build better and more diverse teams. This will contain pools of viable mons sorted by viability - for the most part, these will be organized into three sections: Viable, Niche, and Outclassed/Unviable. This latter section will be kept brief (and is Level 51's go-to resource for teambuilding).
While there isn't often a general "structure," as teams can be quite varied, most teams have the following:
- two Fire resists
- two Water resists
- one Rock resist
- one Fairy resist
- at least one Kangaskhan check
- one powder immunity (Grass-type, Safety Goggles user, Overcoat user)
- one Trick Room check (Taunt, slow Spore, own Trick Room user, strong priority, etc.)
Offensive
===============
Physical Attackers (single-target only)
----------
Viable:
Niche:
Outclassed/Unviable:
Physical Attackers (spread)
----------
Viable:
Niche:
Outclassed/Unviable:
Special Attackers (single-target only)
----------
Viable:
Niche:
(Latios)
Outclassed/Unviable:
Special Attackers (spread)
----------
Viable:
Niche:
Outclassed/Unviable: the moves Surf and Discharge,
Mixed Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
Setup Sweepers (single-target only)
----------
Viable:
Niche:
Outclassed/Unviable:
Setup Sweepers (spread access)
----------
Viable:
Niche:
Outclassed/Unviable:
Weather Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
Substitute Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
Scarf Users
----------
Viable:
Niche:
Outclassed/Unviable:
Defensive
===============
"Walls"*
----------
Super Viable:
(if you need something to take hits you always go Cress)
Viable:
Niche:
Outclassed/Unviable:
Bulky Focus:
----------
Viable:
(Latias)
Niche:
Outclassed/Unviable:
Thundurus was not included here because it lacks raw bulk, does not have Intimidate, and doesn't have much longevity. Bulky Thundurus is, however, an excellent set that will be represented later.
Ground Switchin:
----------
Viable:
**
(Latios or Latias)
Niche:
**
Outclassed/Unviable:
Fire Switchin:
----------
Viable:
(Latios or Latias)
Niche:
Outclassed/Unviable:
Water Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Rock Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Fairy Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Dragon Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Fighting switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Flying Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Mega Kangaskhan switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Support
===============
Intimidate
----------
Viable:
**
Niche:
Outclassed/Unviable:
(but nothing outclasses it in our hearts)
Anti-Intimidate (Defiant / Competitive)
----------
Viable:
Niche:
Outclassed/Unviable:
Fake Out
----------
Viable:
Niche:
Outclassed/Unviable:
Speed Control (non-Trick Room)
----------
Viable:
Niche:
Outclassed/Unviable:
Wide Guard
----------
Viable:
Niche:
Outclassed/Unviable:
Quick Guard
----------
Viable:
Niche:
Outclassed/Unviable:
Taunt
----------
Viable:
Niche:
Outclassed/Unviable:
Weather Inducing
----------
Viable:
Niche:
Outclassed/Unviable:
Sleep
----------
Viable:
Niche:
Outclassed/Unviable:
Redirection
----------
Viable:
Niche:
Outclassed/Unviable:
Viable Redirection by Ability:
**
Unviable Redirection by Ability:
Sky Drop
----------
Viable:
Niche:
Outclassed/Unviable:
Shadow Tag
----------
Viable:
Niche:
Outclassed/Unviable:
Trick Room Specific
===============
Setters
----------
Viable:
Niche:
Outclassed/Unviable:
Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
*the concept of a "wall" is difficult to define in Doubles, as no Pokemon is truly a wall in the sense that they are in singles metagames. Nevertheless, some Pokemon like Ferrothorn fit perfectly into this category, and as such are included here.
**denotes an ability or typing possessed before Mega Evolution
thanks to KyleCole for helping out
This compendium contains basic structures for teams and an array of possible mons for specific roles on teams. Having a visual cue helps build better and more diverse teams. This will contain pools of viable mons sorted by viability - for the most part, these will be organized into three sections: Viable, Niche, and Outclassed/Unviable. This latter section will be kept brief (and is Level 51's go-to resource for teambuilding).
While there isn't often a general "structure," as teams can be quite varied, most teams have the following:
- two Fire resists
- two Water resists
- one Rock resist
- one Fairy resist
- at least one Kangaskhan check
- one powder immunity (Grass-type, Safety Goggles user, Overcoat user)
- one Trick Room check (Taunt, slow Spore, own Trick Room user, strong priority, etc.)
Offensive
===============
Physical Attackers (single-target only)
----------
Viable:
Niche:
Outclassed/Unviable:
Physical Attackers (spread)
----------
Viable:
Niche:
Outclassed/Unviable:
Special Attackers (single-target only)
----------
Viable:
Niche:
Outclassed/Unviable:
Special Attackers (spread)
----------
Viable:
Niche:
Outclassed/Unviable: the moves Surf and Discharge,
Mixed Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
Setup Sweepers (single-target only)
----------
Viable:
Niche:
Outclassed/Unviable:
Setup Sweepers (spread access)
----------
Viable:
Niche:
Outclassed/Unviable:
Weather Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
Substitute Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
Scarf Users
----------
Viable:
Niche:
Outclassed/Unviable:
Defensive
===============
"Walls"*
----------
Super Viable:
Viable:
Niche:
Outclassed/Unviable:
Bulky Focus:
----------
Viable:
Niche:
Outclassed/Unviable:
Thundurus was not included here because it lacks raw bulk, does not have Intimidate, and doesn't have much longevity. Bulky Thundurus is, however, an excellent set that will be represented later.
Ground Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Fire Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Water Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Rock Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Fairy Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Dragon Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Fighting switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Flying Switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Mega Kangaskhan switchin:
----------
Viable:
Niche:
Outclassed/Unviable:
Support
===============
Intimidate
----------
Viable:
Niche:
Outclassed/Unviable:
Anti-Intimidate (Defiant / Competitive)
----------
Viable:
Niche:
Outclassed/Unviable:
Fake Out
----------
Viable:
Niche:
Outclassed/Unviable:
Speed Control (non-Trick Room)
----------
Viable:
Niche:
Outclassed/Unviable:
Wide Guard
----------
Viable:
Niche:
Outclassed/Unviable:
Quick Guard
----------
Viable:
Niche:
Outclassed/Unviable:
Taunt
----------
Viable:
Niche:
Outclassed/Unviable:
Weather Inducing
----------
Viable:
Niche:
Outclassed/Unviable:
Sleep
----------
Viable:
Niche:
Outclassed/Unviable:
Redirection
----------
Viable:
Niche:
Outclassed/Unviable:
Viable Redirection by Ability:
Unviable Redirection by Ability:
Sky Drop
----------
Viable:
Niche:
Outclassed/Unviable:
Shadow Tag
----------
Viable:
Niche:
Outclassed/Unviable:
Trick Room Specific
===============
Setters
----------
Viable:
Niche:
Outclassed/Unviable:
Attackers
----------
Viable:
Niche:
Outclassed/Unviable:
*the concept of a "wall" is difficult to define in Doubles, as no Pokemon is truly a wall in the sense that they are in singles metagames. Nevertheless, some Pokemon like Ferrothorn fit perfectly into this category, and as such are included here.
**denotes an ability or typing possessed before Mega Evolution
Last edited: