Prologomenon: Greetings! I am ChoiceBandBlissey and I have finally made an account after around two months of lurking around Smogon. This is my first Rate My Team (and first post), so please bear with me if you find my writing style quirky and idiosyncratic or if you find my personality bashful and timid. Find the reference to natures yet? Anyway, let's move on. From the beginning of DP and ever since the occurrence of the Physical-Special split, I have been intrigued by the idea of annoying an opponent. [Boring History]I once made an entire team out of Pokemon who used Confuse Ray[/Boring History]. Then I discovered Smogon, which led me to subsequently discover the phenomenon we all hail as Obistall. I quickly derived an interest in and became intrigued with the idea of stalling. I have engaged in Shoddy battles within the Uber tier (which I did fairly well in), but eventually got bored with the limitations and restrictions observed in said tier. I then moved on to the UU ladder, which I am now rapidly excelling at. I have yet to attempt OU or Suspect, but I will have a stab at them in good time.
Anyway, let me begin by saying that all of us have dictionaries embedded into our spirits. This is why all of us have different ways of looking at things. Some people look at abortion as an evil and cruel way of life, while others don't care. But we're not talking about abortion here, we're talking about the definition of the word I previously mentioned, stall.
COMPETITIVE POKEMON STALLING brought to you by ChoiceBandBlissey's Dictionary
Making full use of, and racking up, residual damage to consistently deplete the health of your opponent.
- Exploiting the effect of Poison to the fullest.
- A team with a reasonable number of recovery methods to keep stallers healthy while the stuff in bullet point #1 takes place.
- A team that may contain entry hazards and primarily consists of walls.
- A way to make your opponent very sad.
Anyway, on to the team.
The Team: I made this team around a week ago, throwing in random Pokemon I believed were building blocks to UU stall. I didn't (and don't, as a matter of fact,) know much about the threats of UU and what the deal is with a lot of things down there, but for some reason this team has managed to fare well enough, especially for someone with mediocre team building and battling skills such as me.
A little about my method of Pokemon presentation. I analyze a Pokemon's base stats and select the areas I emphasize EVs into before providing an EV spread. Tentative choices are underlined. That means that everything non-underlined is what I'm currently using. "Decent" base stats are bolded.
Hippopotas @ Leftovers
Impish (+Def -SpA) - Sand Stream
"A Physical Wall of Sorts"
Base Stats: [68][72][78][38][42][32]
Emphasized Stats: [Hp][Atk][Def][SpA][SpD][Spe]
EV Spread: 252 Hp / 252 Def / 4 Atk
- Stealth Rock
- Earthquake
- Slack Off / Stone Edge / Toxic
- Roar / Stone Edge / Toxic
...let alone to Pokemon. The only reason I have it here, as some of you might pick up, is because of Sand Stream. After all, no one likes to make a stall team by equipping a Sandy Rock or whatever to a Sandslash or something and having it use Sandstorm every eight turns. It just doesn't work that way. Anyway, this thing just sets up Stealth Rock and gets the hell out of there. Its job is done, except when the need for phazing arises, ie, until another member of my team which you will see in a while Encores a Calm Mind Mismagius and I switch Hippopotas in to go for the Roar. For the moves - Stealth Rock is a staple here. Unfortunately, this thing is so weak that it might not even get them in, so I'll have to switch him back in later. Earthquake for moderately powerful STAB. Slack Off is what a wall needs, but Hippopotas doesn't exactly qualify as wall material, so I might switch that too. Again, Roar to Phaze, but I might switch that up too with your persuasion.
Analysis (Stat Characteristics) - Disappointing base stats that don't even exceed 80 makes even taking strong physical hits from hard hitters difficult.
Analysis (EV Spread) - Hp / Def all the way to "maximize" Hippopotas' defensive potential, if at all it has any. The only good thing about this thing is that it will always be slower than Abomasnow, confirming Sandstorm activation.
Shuckle @ Leftovers **Shuck You**
Impish (+Def -SpA) - Gluttony
"Supportive Annoyer and Double Wall-ish Thing"
Base Stats: [20][10][230][10][230][5]
Emphasized Stats: [Hp][Atk][Def][SpA][SpD][Spe]
EV Spread: 252 Hp / 208 Def / 48 SpD
- Toxic
- Encore
- Knock Off
- Rest
Analysis (Stat Characteristics) - Low Hp, but some serious defensive potential. Nonexistent attack doesn't bother me very much, as he can drive a lot of Pokemon to the brink of madness.
Analysis (EV Spread) - Hp is definitely maximized, while defensive EVs are stolen from Smogon's analysis - Shuckle's "Supportive Wall" set.
Armaldo @ Leftovers
Adamant (+Atk -SpA) - Battle Armor
"Spinner and Special Wall of Sorts"
Base Stats: [75][125][100][70][80][45]
Emphasized Stats: [Hp][Atk][Def][SpA][SpD][Spe]
EV Spread: 252 Hp / 4 Atk / 252 SpD
- Rapid Spin
- X-Scissor
- Stone Edge
- Rest / Earthquake
Analysis (Stat Characteristics) - Good stuff in my opinion. A very sturdy Pokemon. Low speed doesn't really matter.
Analysis (EV Spread) - Another simple spread, beefing him up with EVs in Hp and SpD.
Chansey @ Leftovers
Calm (+SpD -Atk) - Natural Cure
"Special Wall and Wishmaker"
Base Stats: [250][5][5][35][105][50]
Emphasized Stats: [Hp][Atk][Def][SpA][SpD][Spe]
EV Spread: 6 Hp / 252 Def / 252 SpD
- Toxic
- Wish
- Protect
- Seismic Toss
Analysis (Stat Characteristics) - Massive Hp and Special Defense make her a Specially Defensive beast! That's all there is to say. The rest of her stats are truly and unequivocally..crap.
Analysis (EV Spread) - 252 Defense helps her take, again, I say, some physical hits. 6 Hp paired with EV investment in Special Defense is good enough to take on special hits all day (or maybe for a few hours).
Shaymin @ Leftovers
Bold (+Def -Atk) - Natural Cure
"Aromatherapist and Physical Wall of Sorts"
Base Stats: [100][100][100][100][100][100]
Emphasized Stats: [Hp][Atk][Def][SpA][SpD][Spe]
EV Spread: 252 Hp / 252 Def / 6 SpA
Analysis (Stat Characteristics) - 100 all = yummy.
Analysis (EV Spread) - Hp / Defense all the way to help take hits like Waterfalls and Earthquakes.
Gligar @ Leftovers
Jolly (+Spe - SpA) - Sand Veil
"Substitute Staller"
Base Stats: [65][75][100][35][65][85]
Emphasized Stats: [Hp][Atk][Def][SpA][SpD][Spe]
EV Spread: 252 Atk / 252 Spe / 6 Hp
- Substitute
- Roost
- Swords Dance / Stone Edge
- Earthquake
Analysis (Stat Characteristics) - Mediocre at best, but Speed must be exploited to the fullest to Substitute Stall. 65/100 is pretty good, but not great.
Analysis (EV Spread) - Speed is maximized to hit 295, which ties with a couple of other UUs. EV investment in attack boosts the power of STAB Earthquake.