Approved by The Immortal and scpinion
The Trick Master has built a new house for Pokemon to battle in! Each room has gimmicks similar to that of Pokemon moves, and battlers swap rooms every 5 turns!
Rules and clauses:
- OU bans and clauses
- The moves Trick Room, Wonder Room, and Magic Room will revert the battle to "normal" mechanics for the rest of the 5-turn cycle, if their corresponding room is currently in effect.
- Every 5 turns, a new "room" is set up, and the previous "room" is removed. The new room will not be the same as the previous one. The order of the rooms are randomly decided, but are broadcasted the turn before a change of rooms. Additionally, the first room of the battle will be announced at Team Preview.
This cycle of rooms turns most battling strategies on their head. Eviolite users are crippled for a third of the game, slow mons become nearly unstoppable for 5 turns, and defensive stats are scrambled at times. Teams may be built to take advantage of specific rooms, while others may try to simply cope with the rooms and adapt their battle plan to them. Even Choiced sweepers with set-up moves are viable to abuse the item with their extra boosts!
Good luck, and may the tricks favor you!
Replays:
None lol this hasn't been coded yet
Servers this OM is playable on:
None lol this hasn't been coded yet
The Trick Master has built a new house for Pokemon to battle in! Each room has gimmicks similar to that of Pokemon moves, and battlers swap rooms every 5 turns!
Rules and clauses:
- OU bans and clauses
- The moves Trick Room, Wonder Room, and Magic Room will revert the battle to "normal" mechanics for the rest of the 5-turn cycle, if their corresponding room is currently in effect.
- Every 5 turns, a new "room" is set up, and the previous "room" is removed. The new room will not be the same as the previous one. The order of the rooms are randomly decided, but are broadcasted the turn before a change of rooms. Additionally, the first room of the battle will be announced at Team Preview.
Turn 4
Starting next turn, the battle will take place in the Wonder Room!
Turn 5
Magic Room wore off, and held items' effects returned to normal!
Wonder Room started!
It created a bizarre area in which the Defense and Special Defense stats are switched!
Turn 6
...
Starting next turn, the battle will take place in the Wonder Room!
Turn 5
Magic Room wore off, and held items' effects returned to normal!
Wonder Room started!
It created a bizarre area in which the Defense and Special Defense stats are switched!
Turn 6
...
This cycle of rooms turns most battling strategies on their head. Eviolite users are crippled for a third of the game, slow mons become nearly unstoppable for 5 turns, and defensive stats are scrambled at times. Teams may be built to take advantage of specific rooms, while others may try to simply cope with the rooms and adapt their battle plan to them. Even Choiced sweepers with set-up moves are viable to abuse the item with their extra boosts!
Good luck, and may the tricks favor you!
Replays:
None lol this hasn't been coded yet
Servers this OM is playable on:
None lol this hasn't been coded yet
Last edited: