Take a look, boys and girls. At this moment, you're staring at a very threatening pokemon that, ironically, not very many people prepare for. Right now, you're looking at Ursaring. When Ursaring comes out of the pokeball, you're suddenly staring down a monstrous base 130 attack. But other pokemon have base 130 attack, right? Right. But other pokemon don't have base 130 attack that can be boosted by guts. Ursaring does. And Ursaring also happens to be of the normal type, which just happens to give him STAB on facade. Wait, guts and STAB on facade? So that's like 500 attack using a 210 base power move? There's gotta be a drawback, because the poor little bear isn't top OU, and not everybody uses him. Well, Ursaring has a drawback. A very debilitating one, at that. Ursaring's big problem is the fact that he's ass-slow. 55 base speed to be exact. Well, in the speed driven metagame we play in today, that's, well, a snail's pace. Now, there are ways to help slow pokemon, right? Yes, in fact, there are. The most obvious solution is speed passing. But the problem with that is that jolly, max speed ursaring with an agility passed to him doesn't even outspeed mak speed infernape. That's right, not even infernape. So, to do anything good, I'd need two or three agilities passed to him. Well, If I'm finding the time to pass 3 agilities to Ursaring, I may as well bellypass to Metagross, which is a better use of the same amount of time I'd be using. And that's a gimmick at best. The second solution that comes to mind is trick room. Actually, nothing is really with trick room except for the fact that I fail at making teams that use it. If you use the search feature on me, you can find the trick room team I tried to make and all of the nasty, yet well-deserved comments that I received. So, speed boosts and trick room aside, there is one more way to compensate for Ursaring's poor speed. And that's paralysis support. Now paralysis was a gift given to Ursaring by the gods, or maybe to the other people around him. The gods were angry with the other people who didn't use Ursaring, and the gods smote the other people with thunderbolts. Afterwards, the people were left either dead or paralysed, and thus, paralysis was introduced into pokemon. Ever since then, Ursaring has been partly useable. Anyways, you put time into reading this stupid intro, so you know you have the time to actually look at the team, I hope...
so basically this is what I want from you. This team is still in the testing stages (well, about to be tested stages, as I don't currently have very reliable access to shoddy). Without further ado...I put some thought into this team so don't give me any half-ass responses ... even if that is the american way ...
The Environment Crew
So that's them...
I start forest fires
a.k.a. Salamence
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Salamence @ Choice Specs
Ability: Intimidate
Nature: Timid
Ev's: 252 sp. attack, 252 speed, 4 hp
~ Dragon Pulse
~ Draco Meteor
~ Hydro Pump
~ Fire Blast
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Name Explanation: Well, salamence is a mighty dragon that you could very easily see setting fire to a forest.
Comments: Salamence is the source of special attack for my team, and a good one at that. You guys know how specsmence works. I'm running timid over modest because modest doesn't really help with anything in particular, but timid helps me outspeed stuff like adamant garchomp, timid pikachu (lol), and other +speed base 90's. In today's metagame, this could mean getting in an extra hit before death or even not dieing.
Role in assisting Ursaring: Well, salamence actually doesn't directly help ursaring, but he has a fighting resist and intimidate, and his typing fits into the team's synergy. Salamence is more of my "other big damage contributor" type pokemon.
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I Live Through Forest Fires
a.k.a. Mesprit
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Mesprit @ Leftovers
Ability: Levitate
Nature: Bold
Ev's: 252 hp, 175 defense, 80 sp. attack
~ Stealth Rock
~ Thunderbolt
~ Ice beam / Grass knot
~ Thunderwave
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Name Explanation: Mesprit reminds me of a salamander, which can live through fire, according to the insanely gay book Farenheit 451, so yeah. Whatever...
Comments: Mesprit is my primary physical "wall," my stealth rocker, and my best way to deal with garchomp and gyarados. It can shrug off their boosted waterfalls and outrages (well, not shrug off, but they don't 2hko anyways) and hit back for an OHKO. The only reason I'm not leading with mesprit is that I need it for support and to deal with garchomp (vappy deals with him too, I guess) and gyarados, who otherwise sweep my team, and I don't need poor mesprit to die to pursuiters early on. I'm considering putting this guy in the lead with grass knot over ice beam to help try to deal with ttar, whose cb crunch doesn't kill in one hit. Garchomp can be dealt with by vappy, as long as vappy's physically defensive.
Role in assisting Ursaring: Mesprit can take the physical fighting attacks aimed at ursaring easily, and hit back kinda hard, especially if the opponent used close combat. Mesprit is my primary thunderwave support, as he can spread it fairly easily. Mesprit also happens to ruin the enemy's sashes with stealth rock.
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Smoke Blocks me Out
a.k.a. Jirachi
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Jirachi @ Leftovers
Ability: Seren Grace
Nature: Impish
Ev's: 240 hp, 56 attack, 76 defense, 136 speed
~ Wish
~ U-Turn
~ Body Slam
~ Stealth rock / light screen / zen headbutt
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Name Explanation: Well, Jirachi is a star, right. And forest fire smoke block stars from view, right?
Comments: Jirachi is, like, my pure support pokemon. It heals the team, which helps mesprit a lot. It also happens to help ursaring, a pokemon constantly taking damage, a lot. Now, the only reason I'm thinking of stealth rock is if I replace stealth rock with grass knot on mesprit, to help try to take care of t-tar. Right now, I'm leaning towards light screen, seeing how this team is kinda weak on the special side.
Role in assisting Ursaring: Jirachi is my pure support pokemon. It restore's ursaring's health, which is a necessity, as Ursaring is losing it rather fast with the flame (or possibly poison) orb. Jirachi also happens to paralyse thos pesky ground pokemon and other thunderwave immunities.
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I Put Out Forest Fires
a.k.a. Vaporeon
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Vaporeon @ Leftovers
Ability: Water Absorb
Nature: Bold
Ev's: 188 hp, 252 defense, 68 special attack
~ Substitute
~ Baton Pass
~ Surf
~ Ice Beam
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Name Explanation: Well, vappy always reminded me of a fish (which ironically would get fried in a forest fire), but it's a water pokemon, and its main attack move is surf. Now the volume of water used in surf (just look at the animation) is sure to put out a forest fire.
Comments: Vappy is a great subpasser, being able to come in on many things and not take almost any damage. I want to make a special defensive vappy, as the team kinda needs some special defense, but I suck with ev's, and his special defense combined with his hp should suit him fine. This is another good way to deal with garchomp and an all-around awesome pokemon (I know the rmt rules say you can't say stuff like that, but it's vappy. come on)
Role in assisting Ursaring: Vappy can pass a sub to ursaring. If he's of the guts variety, something's gonna die. If he's of the quick feet variety, he can swords dance under the sub and mash everything in sight. As of now, both look like they work, so I'm not entirely sure which one to use.
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I Died in a fire
a.k.a. Gengar
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Gengar @ Choice Scarf
Ability: Levitate
Nature: Timid
Ev's: 252 sp. attack, 252 speed, 4 hp
~ Hypnosis
~ Shadow Ball
~ Focus Blast
~ Thunderbolt
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Name Explanation: Well, there are many times I've found myself telling people to go die in a fire. Well, I guess gengar actually did >.>
Comments: Scarfgar is my much-needed revenge killer and source of the sleep status. I'm sure this team has many problem pokemon, and if I face them, sleep can be a temporary fix. This could also be my gyarados "counter" (he can't really switch in, though, only revenge kill), making mesprit even more able to be a lead, though lack of reliable paralysis will hurt the team if mesprit dies. Scarfgar is kinda standard, but he works, and he's needed.
Role in assisting Ursaring: Well, gengar provides a fighting immunity, which is nice, and, well, that's about it. Gengar is just sorta my standard revenge killer and sleep inducer for the team. Problem pokemon do get slept, however, so I guess that's kinda good.
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Smoky the Beast
a.k.a. Ursaring
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Ursaring @ Poison Orb
Ability: Quick Feet (for now, I'll decide between the two after testing)
Nature: Jolly
Ev's: 252 attack, 252 speed, 4 hp
~ Swords Dance
~ Facade
~ Fire Punch
~ Earthquake
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Name Explanation: He ain't smoky the bear, he's smoky the beast.
Comments: Ursaring, after a swords dance, just eats everything with facade. Ironically, this is the pokemon I'm most willing to play around with. I'm not entirely sure between guts and quick feet (obviously I'll change the set, item, and ev's for each one), as I haven't tested this at all yet. Ursaring is just evil after a swords dance, much more powerful thant sdluke. by the way, your usual walls for him (hippowdon, gliscor, weezing) don't work for ursaring. Facade just kills them off. Fire punch for skarmory and, well, other pokemon in general (ghosts and the like). Earthquake is another massive move against, say, rock types? Or whatever else resists facade and is weak to EQ.
Role in assisting Ursaring: Well, without this guy, Ursaring wouldn't be able to do anything, m i rite?
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Well, that's the team. The idea is to paralyse and weaken everything to the point that ursaring can bust their shit. Just like many offensive teams of today. This thing hasn't been tested yet, and the whole thing is sorta still in the theorymon stage. Once I get the chance to test this, I'll be able to provide much better feedback myself. Until then, I need your help (though I am a decent theorymon player myself ^_^)
So, now for the...
Threat List!
--- Initial Switchin: Mesprit eats choicers (vappy does fine if 'sprit is weakened too much)
---SD Garchomp: Mesprit takes a bit more, but still owns it
---Choiced Garchomp: look up at the top
---Sub Garchomp: now, this could be a problem, but mesprit still does its thing, and once I've figured his moveset, it's pretty easy to bring him down
---Chain Chomp: vappy kills him fine
---Initial Switchin: Depends on the move I'm expecting. Gengar comes in on focus blast and revenges him. Tbolt gets absorbed by, well, jirachi? generally, I'm going to jirachi, to u-turn to my own gengar
---Life Orb Gengar: painful, I just have to predict well and somehow get in my own gengar
---Scarf Gengar: Ursaring can come in on shadow ball for a free swords dance or just mash the blighter. focus blast gets absorbed by my own scarfgar, tbolt doesn't do too much to 'rachi, and hp ice gets taken by vappy
---Subbing Gengar: Definitely a pain. jirachi can break the sub with u-turn and then go to scarfgar to kill
---Initial Switchin: ursaring can take twave (provided he's already statused) but doesn't enjoy seismic toss. gengar hates twave but is immune to seismic toss. but generally, I'm not going to gengar. she can't do too much to jirachi, who just sets up another guy or heals the team
---CMBliss: this could be a problem. luckily, I don't see too many. if I can get a sub up for ursaring, then she's going to die to two facades.
---Initial switchin: mesprit takes almost any kind of gyarados. twave can be a bit annoying
---Bulky Gyarados: 'sprit ought to easily 2hko it, something it cannot do back, even with a dragon dance
---STalk Gyarados: did I mention mesprit beats this?
---Choiced Gyarados: holy crap! mesprit beats this too??!?
---Life Orb Sweeper Gyarados: alright, the mesprit thing is getting kinda old. by the way, all of the gyarados can get revenge killed by scarfgar's tbolt
---Initial switchin: Milotic or Bronzong. Since Lucario comes in on either STAB Tyranitar doesn't pose too much of a threat most of the time. Every Pokemon on my team can hit Tyranitar for Super Effective damage.
---BOAH: vappy can take non-tbolt ones, but tbolt ones are kinda mean. jirachi can break his sub and I can absorb non-dark pulse with 'gar. dark pulse/tbolt/focus punch/sub versions get owned by 'mence
---DDTar: this thing sucks. 'gar can revenge kill it, I guess, and I could u-turn jirachi to him as long as he doesn't have eq. gar can switch on eq, by the way
---Choiced Tyranitar: 'rachi can kinda take the crunches and wish+uturn away
---Gengar can revenge kill all versions of ttar barring substitute
---Initial Switchin: Gengar can come in on sd versions as they dance. then I switch to vappy to scout for bullet punch. if he uses it, then I go to 'mence to hit him hard, and take away half his boost.
---SDLuke: if he doesn't pack bullet punch, gar can switch in on espeed or cc to kill. if he packs bullet punch, mence usually beats him
---SpecsLuke: gengar can come in on vacuum wave or aura sphere and focus blast
---Agili/MixLuke: vappy doesn't take much and surfs back at the blighter
---Initial Switchin: vappy can come in on fire blast and surf back.
---SpecsTran: Vaporeon takes on all non HP Electric/HP Grass moves. If one uses hp grass, 'mence will punish him. hp electric can be dealt with (kinda) by jirachi, who sets up
---Life Orb Heatran:this thing sucks. gengar can come in on taunt. otherwise, pretty much the same as specstran
---ScarfTran/ResTalk Tran: vappy can do fine, passing a sub to ursaring to do the dirty work on the resttalk version and surfing the scarfer.
---Initial Switchin: once someone is asleep or I come in on gyro ball or stealth rock, vappy just subs up and passes it away to someone else
---CMZong: mence can take grass knot, and usually they only pack one attack. psychic versions get walled by jirachi.
---Rain Dance Bronzong: mence can come in, and nobody likes taking boosted hydro pumps
---Initial Switchin: I can scout with vappy, and jirachi can come in on draco meteor to u-turn the switch. mesprit beats physical versions pretty easily
---SpecsMence: well, vappy comes in on half his moves and subs the switch
---MixMence: if it's the beginning of the game, I just meteor that bitch, and most mixmences are leads.
---DDMence: vappy and mesprit can come in with some ease and ice beam, though mesprit is the better choice
---CBMence: mesprit sends this thing to hell
---Initial Switchin: mesprit takes the physical versions pretty well, and vappy can switch in on cb meteor mash pretty well.
---CBGross: vappy.
---ScarfGross: mesprit does fine.
---Life Orb Pure Physical Gross: vappy, jirachi, and mesprit can stall it for life orb damage
---AgiliGross: jirachi hurts the ones without earthquake. gengar outspeeds most and can hurt it. it's cool to come in on explosion with gengar
---MixGross: 'mence can come in on the special moves and threaten to OHKO. meteor mash gets absorbed by vappy, and other physical moves get abosrbed by mesprit
---Initial Switchin: vappy can come in on pretty much everything and surf back.
---SDNape: mesprit can come in and paralyse it and mence can come in okay to kill it
---MixNape: vappy kills him
---ScarfNape: cake for vappy
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---Initial Switchin: mence can come in on his stabs (intimidate) and kill it
---CBCross:I can come in on his stabs with mence. 'dark move' doesn't do much to mence either. gar can revenge kill it.
---ScarfCross: just about the same as cbcross, but he gets two hits in that are both weaker. I wouldn't mind paralysing this with someone and then hitting it hard, as then it is essentially a super-slow cb cross
---Setup Cross: this thing is annoying, but if I can get it paralised (most use swarm) then I can kill him okay.
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Yeah, yeah, I know. Copy and paste is amazing. Why work when others can work for you? Anyways, that's the threat list, and the team does kinda have some holes in it. as of now, mesprit is the one I can replace the best, but I need a twaver in his place. I'd like suggestions on this. If I do replace mesprit, vappy is staying physically defensive. if I don't, I'd like someone to help me with a special defensive spread, as I suck with ev's. so that's the team...
Rate/Hate/Fix away!