ORAS OU One Stormy Night... (Peak: #7 1884 rating)

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

Hello Everyone [: im new to operating the forums, but I have lurked around the forums for a while and feel I should start being more active with the community. Been playing Pokemon for almost a year now, and started playing competitive around the time of the Metagross Suspect. I’ve been playing with Rain ever since I got my first Reqs back in the Landorus-I suspect. Today I’ll be doing an RMT on the team I’ve been using for most of my competitive experience, as well as the team I recently peaked #7 (1884) on the Smogon OU ladder.

Proof of Peak: http://puu.sh/lb8Dj.JPG





Ray Rice (Swampert) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Waterfall
- Superpower
- Ice Punch
- Earthquake

Swampert is the mega on the team. I preferred it over megas like Heracross and Pinsir because I felt there aren't much stall being used nowadays, and that having something to stop electric types from getting momentum on offense team seemed a more of a priority to me in this current meta where you will see HO way more often than you will see balance or stall. My feelings may change if stall and balance seems to appear more. I know many people will say that Heracross, Scizor, and Pinsir are much better megas because rain usually beats most HO teams. Which I agree to the most part, but Swampert takes less stress dealing with volt turn teams by stopping the volt switches and not being weak to HP ice which most electric types carry. Superpower is to hit rotom-w when low as well as hit ferrothorn hard. Speed is to outspeed scarf max jolly Lando T in the rain.



Precipitation (Politoed) (M) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Rest
- Toxic
- Encore

Politoed, nothing much to say, rain summoner. Toxic is needed for slowbros and to just wear down my opponent’s team for my swift swimmers. Rest is to contain longevity to where I can just switch in more times. Encore is to deal with set up mons (Clefable and Scizor particularly) so that they don’t get too threatening to the point where my swift swimmers can’t revenge. Speed is enough to outspeed zero speed Mega Scizor by 1 point. Rest is in defense to add more bulk to the physical side of the team.



Aaron Hernandez (Kabutops) (M) @ Life Orb
Ability: Swift Swim
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Swords Dance

Kabutops is secondary physical swift swimmer. Its role is mainly take care of Talonflame, breakdown certain walls like Celebi and Rotom-W easier than Swampert can. Swords Dance to help late game sweeps. SD can be replaced with low kick or rapid spin. Low kick is for Ferrothorn and spin for hazard stack teams that can give problems if I start out slow.



PLS HUG ME (Ferrothorn) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Stealth Rock
- Leech Seed
- Gyro Ball

Ferrothorn is the main pivot of the team. Deals with Altaria, Gyarados, Venusaur, Lati Twins ect. Just to set up rocks and double switch for momentum. Power Whip is for Rotom-W mainly and Gyro Ball is for fairys. Leech seed for recovery. Standard 101.


Coming4Kentucky (Tornadus-Therian) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

Torn is just the grass killa. Av makes it a secondary pivot to the team, and makes it so you can deal with mega alakzam since I get 6-0’d if it traces swift swim. Utility to knock off leftovers to make killing them easier, U turn for momentum , Superpower for Tyranitar, and Hurricane for spamming in the rain. Enough Special Attack to kill Keldeo after Rocks. AV torn also helps against Zard Y where i can take a fire blast and u turn pivot out to Politoed to take control of the weather



SpongebobS2Ep23 (Kingdra) @ Choice Specs
Ability: Swift Swim
Shiny: Yes
EVs: 24 HP / 252 SpA / 232 Spe
Modest Nature
- Draco Meteor
- Hydro Pump
- Ice Beam
- Scald

Kingdra just destroys everything that the other swift swimmers cannot. Easy doubles when physical walls come in. Takes care of Skarmory, Rotom-W if weakened a bit, OHKOs Lando T, Tank Chomp. Scald over surf because we are trying to burn some pokemon.
Threats:
Rotom-w (manageable, but still a pain in the neck)
Mega Sableye (hard to open up against it, nothing can straight out kill it without rain, and then I have to play 50/50 on either the will o or knock off)
Ferrothorn (main reason i want to switch to LO Torn) it basically walls most of my team. swampert can get rid of it with eq into superpower, depending the spread though)
Weavile ( good offensive mon against me if i don't have rain up. with rain up, not much of a problem)
Keldeo (not so much, but have to figure out what set it is first . av torn usually helps me determine what it is, then I plan accordingly)
Stall teams (Obviously tough matchup but the team is more prepared to destoy HO teams and overwhelm some balance/bulky offense teams.) But stall isn’t an impossible matchup: http://replay.pokemonshowdown.com/ou-265213884)

Replays of some good matches:
http://replay.pokemonshowdown.com/ou-283043840 He played really well despite not having any water switch ins
http://replay.pokemonshowdown.com/ou-283050815 Game against mob barley. Could have played against the Azu better by staying in with Swampert, but I couldn't take that risk of banded and getting blown back.
http://replay.pokemonshowdown.com/ou-283075334 opponent was a little upset about a high jump kick miss. Definitely sucked, not sure how much it played in the long term, but was unfortunate nonetheless.
http://replay.pokemonshowdown.com/ou-281789070 another decent game.. i had matchup from the beginning so it was gonna be hard to lose

General Strategy: There is no 100% open lead, but the most common Pokemon i lead with is just Politoed. Torn T is a good lead against sand teams, Goth, and possible Zard Y so that I can pivot to toed to change up the weather or avoid getting trapped by Gothitelle. Plan is to keep poltoed alive until you are going for game, then you sac it off to get your final rain turns you need and prepare the sweep.

If anyone would like to try out the team help yourself [: team will change depending on what is popular, but definitely a fun team to use.

Importable:
http://pastebin.com/m19CFmvq
 
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Nedor

thiccc
hey Piers Nivvans, first off i'd like to say congratulations on the ladder peak, it just backs up the consistency and efficiency of the build. this is an example of a fairly generic rain offense build; in the current metagame, abusers of rain are extremely hard to check throughout the span of a match as stuff such as azumarill, ferrothorn, rotom-w, and celebi easily get overwhelmed and whittled with some support. i'm fond of how much offensive pressure this build provides with three wallbreakers along with a pivot to provide free switch-ins. the modifications i will make will improve the overall goal and are just optimizations as changing multiple mons will just change the foundation.

as you mentioned, mega alakazam is extremely problematic to your team as tracing swift swim enables it to outspeed all of your rain abusers and essentially clean once they are slightly weakened. to remedy this, i'd recommend running chople berry as opposed to leftovers on ferrothorn to improve your match-up. not only this, but chople berry would allow you to effectively check special attackers such as mega gardevoir, gengar, and thundurus. the downside of this is with the loss of recovery per turn, you get whittled easier by repeatedly coming in on resisted hits, but the pressure from your offensive core puts less strain on ferrothorn to beat certain offensive threats.

with this change and the access you have in a priority user, changing tornadus-t's item to life orb > assault vest would be beneficial. even thought ferrothorn gets worn down with relative ease, defensive backbones including it wall a large portion of your team and they cannot be broken. with rain up, you have a 100% accurate hurricane which means it can be spammed to easily pressure checks to the rest of your abusers, while maintaining a pivot to provide free switch-ins and general momentum.

your threatlist mentions keldeo to be problematic which is something i agree with, but it easily gets whittled through rocks + repeatedly coming in on resisted hits from kabutops and kingdra, while you still have tornadus-t to pivot into it and keep up momentum or kill it. rotom-w + defensive steel type is problematic as you did mention, but as i previously said with my alterations, its relatively easy to wear down, especially as you have sd kabutops alongside power-up-punch swampert to apply pressure.
-------
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

tl;dr:
-----
Chople Berry > Leftovers
Life Orb > Assault Vest | 76 Atk / 180 SpA / 252 Spe > 96 HP / 160 SpA / 252 Spe
-----

hope i helped and have a good day!
 
hey Piers Nivvans, first off i'd like to say congratulations on the ladder peak, it just backs up the consistency and efficiency of the build. this is an example of a fairly generic rain offense build; in the current metagame, abusers of rain are extremely hard to check throughout the span of a match as stuff such as azumarill, ferrothorn, rotom-w, and celebi easily get overwhelmed and whittled with some support. i'm fond of how much offensive pressure this build provides with three wallbreakers along with a pivot to provide free switch-ins. the modifications i will make will improve the overall goal and are just optimizations as changing multiple mons will just change the foundation.

as you mentioned, mega alakazam is extremely problematic to your team as tracing swift swim enables it to outspeed all of your rain abusers and essentially clean once they are slightly weakened. to remedy this, i'd recommend running chople berry as opposed to leftovers on ferrothorn to improve your match-up. not only this, but chople berry would allow you to effectively check special attackers such as mega gardevoir, gengar, and thundurus. the downside of this is with the loss of recovery per turn, you get whittled easier by repeatedly coming in on resisted hits, but the pressure from your offensive core puts less strain on ferrothorn to beat certain offensive threats.

with this change and the access you have in a priority user, changing tornadus-t's item to life orb > assault vest would be beneficial. even thought ferrothorn gets worn down with relative ease, defensive backbones including it wall a large portion of your team and they cannot be broken. with rain up, you have a 100% accurate hurricane which means it can be spammed to easily pressure checks to the rest of your abusers, while maintaining a pivot to provide free switch-ins and general momentum.

your threatlist mentions keldeo to be problematic which is something i agree with, but it easily gets whittled through rocks + repeatedly coming in on resisted hits from kabutops and kingdra, while you still have tornadus-t to pivot into it and keep up momentum or kill it. rotom-w + defensive steel type is problematic as you did mention, but as i previously said with my alterations, its relatively easy to wear down, especially as you have sd kabutops alongside power-up-punch swampert to apply pressure.
-------
Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Power Whip
- Gyro Ball

Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Knock Off

tl;dr:
-----
Chople Berry > Leftovers
Life Orb > Assault Vest | 76 Atk / 180 SpA / 252 Spe > 96 HP / 160 SpA / 252 Spe
-----

hope i helped and have a good day!
Thanks for the rate ! i will definitely test out the suggestions to see how well it performs and see which work better .
 

busyguy

formerly mil
is a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnus
Piers Nivvans said:
I felt there aren't much stall being used nowadays
I guess I just have bad luck on the ladder...

Cool team. I see a few problems though, not big but I think they can improve the team.
Your team gets weakend by hazards pretty fast, there is no spinner/defogger and all teammembers take Spikes damage, except for Tornadus, but it can only gain 8% HP back per switchin when Rocks are up. That makes the team vulnerable for priority sweeps with Sucker Punch against offense, against which you want to have a good matchup. Many teams run Specs Keldeo these days. I think Specs was the only item I saw on Keldeo in OLT this year. Keldeo can get a free switch after Kabutops got a kill, not having to fear the Stabs from it, or on -2 Kingdra (after you broke a wall with Draco) and do massive damage to your team. Stall is also hard to break for you, but I have a few ideas for that team.
Keldeo vs AV Torn in Rain
252 SpA Choice Specs Keldeo Hydro Pump vs. 132 HP / 0 SpD Assault Vest Tornadus-T in Rain: 294-346 (88.5 - 104.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Scald vs. 132 HP / 0 SpD Assault Vest Tornadus-T in Rain: 213-252 (64.1 - 75.9%) -- 12.5% chance to OHKO after Stealth Rock

You have two physical rain attackers, so I see a overlapping. They do similar things. The only thing Kabutops can add to Swampert's coverage is Rock-Stab and priority. The Rock stab is not necessary, only hitting Flying and Fire types. Swampert provides super-effective coverage against both types already. You mentioned Rotom as a pain to break, it can survive hits from Swampert and Kabutops and burn them. If that happens, Kabutops is almost useless.
>

My suggestion is removing Kabutops and Kingdra from the team and letting Omastar take the role of the special wallbreaker. Omastar is a Birdcheck (that's why it's better than Keldeo on this team) resisting both its stabs and also it has higher defensive stats than Kabutops aswell as higher SpA than Kingdra. Choice Specs is the preferred item on it. With a Modest nature, it has higher SpA than Keldeo, that means that Hydro Pump will hit insanely hard in the rain. Running Knock Off on Kabutops allows you to get rid of Chansey's Eviolite and Azumarill's Assault Vest. Omastar provides Ice/Water coverage too, but can't drop Dracos...

These changes enable you to run one more supportive Pokemon. Latias helps with the Rotom issue, can sponge hits from Keldeo, remove Hazards and can heal one of your rain abusers back to full with Healing Wish after it did its job, because depending on the team, one of them has to be played recklessly to break the opposing walls. (There you go three rain-sweepers)
Omastar @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Scald
- Knock Off

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Conclusion:
The trade is having slower rain sweepers, no priority, but instead a stronger special wallbreaker, a way to sponge hits from Keldeo, a Rotom-killer, hazard removal and a Healing Wish.
 
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Hey sweet team! Rain offense is still really solid! As mentioned previously, Chople Berry > Leftovers on ferrothorn really ads another dimension to the team, allowing you to net OHKO's against Mega Zam (after rocks)/ Mega gardevior ect, which are quite threatening. It also lets you tackle keldeo, as with two switch ins to rocks, or rocks + life orb recoil it dies to a power whip. It can also tank a secret sword from +2 Keldeo (coming from celebi baton pass; which i can see working against this team) and KO back .

I think you can keep the assault vest on tornadus if you change lefties to chople berry too, as otherwise hydro pump from specs keldeo will OHKO tornudus, which is one of the reasons you are running it.

This is the difference in hurricane power between the two sets:

180 SpA Life Orb Tornadus-T Hurricane vs. 252 HP / 0 SpD Mega Venusaur: 335-398 (92 - 109.3%) -- 50% chance to OHKO
160 SpA Tornadus-T Hurricane vs. 252 HP / 0 SpD Mega Venusaur: 254-302 (69.7 - 82.9%) -- guaranteed 2HKO

Anyway just some thoughts, nice team though (:
 
I like the team and I like the changes suggested, so I tried it on a random alt:

http://replay.pokemonshowdown.com/ou-290917438

The guy had a fully physically defensive Mew for Mega Swampert and a fully specially defensive Gyarados with Leftovers and Rest for other rain sweepers (the one time I use Rain, I get this as an opponent lol). But managed to break through it.
All in all, I like the idea of Latias on this team. It's a switch-in to Keldeo, and the Healing Wish support is very very important on Rain in my opinion - either for Politoed or for a burned Swamprt or paralyzed Omasatar or Tornadus.

Bored, so here's another one: http://replay.pokemonshowdown.com/ou-290923086

Another one: http://replay.pokemonshowdown.com/ou-290933258 This guy had a Tyranitar, Hippodown and Charizard Y. Three weather inducers - needless to say, that's tricky to beat.
 
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I guess I just have bad luck on the ladder...

Cool team. I see a few problems though, not big but I think they can improve the team.
Your team gets weakend by hazards pretty fast, there is no spinner/defogger and all teammembers take Spikes damage, except for Tornadus, but it can only gain 8% HP back per switchin when Rocks are up. That makes the team vulnerable for priority sweeps with Sucker Punch against offense, against which you want to have a good matchup. Many teams run Specs Keldeo these days. I think Specs was the only item I saw on Keldeo in OLT this year. Keldeo can get a free switch after Kabutops got a kill, not having to fear the Stabs from it, or on -2 Kingdra (after you broke a wall with Draco) and do massive damage to your team. Stall is also hard to break for you, but I have a few ideas for that team.
Keldeo vs AV Torn in Rain
252 SpA Choice Specs Keldeo Hydro Pump vs. 132 HP / 0 SpD Assault Vest Tornadus-T in Rain: 294-346 (88.5 - 104.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Keldeo Scald vs. 132 HP / 0 SpD Assault Vest Tornadus-T in Rain: 213-252 (64.1 - 75.9%) -- 12.5% chance to OHKO after Stealth Rock

You have two physical rain attackers, so I see a overlapping. They do similar things. The only thing Kabutops can add to Swampert's coverage is Rock-Stab and priority. The Rock stab is not necessary, only hitting Flying and Fire types. Swampert provides super-effective coverage against both types already. You mentioned Rotom as a pain to break, it can survive hits from Swampert and Kabutops and burn them. If that happens, Kabutops is almost useless.
>

My suggestion is removing Kabutops and Kingdra from the team and letting Omastar take the role of the special wallbreaker. Omastar is a Birdcheck (that's why it's better than Keldeo on this team) resisting both its stabs and also it has higher defensive stats than Kabutops aswell as higher SpA than Kingdra. Choice Specs is the preferred item on it. With a Modest nature, it has higher SpA than Keldeo, that means that Hydro Pump will hit insanely hard in the rain. Running Knock Off on Kabutops allows you to get rid of Chansey's Eviolite and Azumarill's Assault Vest. Omastar provides Ice/Water coverage too, but can't drop Dracos...

These changes enable you to run one more supportive Pokemon. Latias helps with the Rotom issue, can sponge hits from Keldeo, remove Hazards and can heal one of your rain abusers back to full with Healing Wish after it did its job, because depending on the team, one of them has to be played recklessly to break the opposing walls. (There you go three rain-sweepers)
Omastar @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Ice Beam
- Scald
- Knock Off

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Conclusion:
The trade is having slower rain sweepers, no priority, but instead a stronger special wallbreaker, a way to sponge hits from Keldeo, a Rotom-killer, hazard removal and a Healing Wish.
Thanks for the input man ! I do however feel with the changes you are provided seem to oppose the teams purpose. The team is suppose to spam swift swimmers in turn to overwelm the opponent's counters to the team, as well as have an overall outstanding BO/HO matchup. Rotom isn't so much of a problem but of an annoyance, but it can be manageable. It can switch into pokemon like kabutops and swampert but only so much as it will get worn down after stone edge hit or waterfall or power whip from ferro (even burned). Lati makes having a switch in to rotom easier, but it changes the dimension of the team to a more different playstyle of rain.
Latias still gets 2hko's by specs keldeo in the rain:

252 SpA Choice Specs Keldeo Hydro Pump vs. 72 HP / 0 SpD Latias in Rain: 161-189 (50.4 - 59.2%) -- guaranteed 2HKO

and without recover, it starts being a not so much of a check after the first hydro hit and omastar can't touch keldeo especially since it gets outsped by scarf keldeo . So in both ways i'm still gonna end up being forced to play 50/50s when keldeo comes in between going to ferro on the water move , or going lati/ torn on the fighting move.

You also mentioned i was weak to stall, in which I'm aware of that. My team is not meant to take on stall. It can handle it to an extend, but obviously a disfavorable one. The team is meant to to more take on bulky offense and hyper offense teams, those in which i see more when i get towards the higher portion of the ladder.

I like your suggestions , but the changes really change out the purpose in which the team was intended to do, therefore ends up being a much different rain team that weakens the purpose. I can see where you are coming from though and do think your suggeestions are spot on for a rain team, but not so for what I'm invisioning this specific rain team to do . Again, i do appreciate your suggestions though [:
 
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