Edits in Red
At a Glance:
A Closer Look:
Weavile @ Focus Sash
Jolly Nature
Ability: Pressure
4 Hp / 252 Atk / 252 Spe
~Fake Out
~Ice Punch
~Night Slash
~Counter
Why?: Same old lead that I raped with in fourth gen. Basically, beats nearly all leads. First, Fake out gets some free damage in, while breaking the opponents sash. Ice punch and Night slash might not do as much as they did in gen 4, because at that time Aero and Azelf were the most common leads, but it still has coverage on most, including the new favorite leads: Dragonite and Deoxys-S. Counter works quite nicely on Machamps, and now Roobushin's, who he has no other answer for. With his x4 weakness, they are nearly guaranteed to bring him to his sash, and counter OHKO's back. (Although in my experiences, he has died his fare share of times do to Confusion hacks from Dynamic Punch.)
Latios @ Expert Belt
Timid Nature
Ability: Levitate
4 Def / 252 SpA / 252 Spe
~Dragon Pulse
~Hidden Power [fire]
~Psycho Shock
~Surf
Why?: Basically a standard special sweeper. He outspeeds alot of foe's and inflicts massive damage with his 130 base SpA, great type coverage, and expert belt. Dragon pulse is chosen over Draco Meteor, because it doesn't drop his SpA. HP[fire] and Surf are for type coverage, the former being able to OHKO nattorei, who walls him. Dragons are most likely revenge OHKO'd with a STAB dragon pulse Psycho Shock can get some damage on Blissey's or other SpD walls who switch in on him, and also counters Fighting types.
Raikou @ Life Orb
Timid Nature
Ability: Volt Absorb
4 Hp / 252 SpA / 252 Spe
~Calm Mind
~Thunderbolt
~Shadow Ball
~Hidden Power [grass]
Why?: Another special sweeper. He has great offensive stats for this role, with 115 base Spe and SpA, but unfortunately, his move pool is really lacking, to say the least. If the opponent is going to switch out, He gets a calm mind. From there, he can sweep with his Thunderbolt STAB. Shadow ball covers most types that resist thunderbolt for neutral damage. HP [grass] covers types such as rocks that resist his STAB.
Breloom @ Leftovers
Adamant Nature
Ability: Technician
152 Hp / 252 Atk / 124 Spe
~Spore
~Swords Dance
~Mach Punch
~Bullet Seed
Why?: TechniLoom is an absolute monster. As long as the opponent can't OHKO him, he spores them to sleep, sets up one or two swords dances, and sweeps with STAB, 60 bp priority Mach Punch. As long as this works out, he is a nearly unstoppable threat. Lefties is so he can heal back damage that he gets on the turn in which he spores, so if the sleeping pokemon dies, he can spore again.
Blaziken @ Wide Lens??
Adamant Nature
Ability: Speed Boost
252 Atk / 4 Def / 252 Spe
~Swords Dance
~Blaze Kick
~Hi Jump Kick
~Stone Edge
Why?: When dream world ability's were first released, Speed Boost Blaziken was probably the most hyped, but later, lost most of his hype. I don't really know why, because he is still a massive threat. After one turn, he has enough speed to outspeed most non-scarfed enemy's, and after 2, he can outspeed nearly all foe's, including scarfed. His dual kick STAB attacks proved to have great coverage in fourth gen with Infernape, and with higher base Atk, blaziken is really an amazing physical sweeper. As long as he can survive one turn, he can get up Swords Dance and sweep with his additional speed. Stone Edge replace baton pass for a much more deadly type coverage, and is no longer extremely unreliable with the wide lens.l
Porygon2 @ Pre-Evolution Stone
Calm Nature
Ability: Trace
252 Hp / 120 Def / 4 SpA / 132 SpD
~Recover
~T-Wave
~Ice Beam
~Thunder bolt
Why?: I used to have Suicune as my 'wall', but I felt Pory2 does the job better. With the Pre-Evolution stone, his defenses are phenomenal, and he is able to wall many hits, the only downside, is no leftovers. The strategy is pretty much to Paralyze enemy's, and hope for hax while I attack with one of his attacks, and heal away damage with his instant recovery move, Recover.
A Final Glance:
At a Glance:
A Closer Look:
Weavile @ Focus Sash
Jolly Nature
Ability: Pressure
4 Hp / 252 Atk / 252 Spe
~Fake Out
~Ice Punch
~Night Slash
~Counter
Why?: Same old lead that I raped with in fourth gen. Basically, beats nearly all leads. First, Fake out gets some free damage in, while breaking the opponents sash. Ice punch and Night slash might not do as much as they did in gen 4, because at that time Aero and Azelf were the most common leads, but it still has coverage on most, including the new favorite leads: Dragonite and Deoxys-S. Counter works quite nicely on Machamps, and now Roobushin's, who he has no other answer for. With his x4 weakness, they are nearly guaranteed to bring him to his sash, and counter OHKO's back. (Although in my experiences, he has died his fare share of times do to Confusion hacks from Dynamic Punch.)
Latios @ Expert Belt
Timid Nature
Ability: Levitate
4 Def / 252 SpA / 252 Spe
~Dragon Pulse
~Hidden Power [fire]
~Psycho Shock
~Surf
Why?: Basically a standard special sweeper. He outspeeds alot of foe's and inflicts massive damage with his 130 base SpA, great type coverage, and expert belt. Dragon pulse is chosen over Draco Meteor, because it doesn't drop his SpA. HP[fire] and Surf are for type coverage, the former being able to OHKO nattorei, who walls him. Dragons are most likely revenge OHKO'd with a STAB dragon pulse Psycho Shock can get some damage on Blissey's or other SpD walls who switch in on him, and also counters Fighting types.
Raikou @ Life Orb
Timid Nature
Ability: Volt Absorb
4 Hp / 252 SpA / 252 Spe
~Calm Mind
~Thunderbolt
~Shadow Ball
~Hidden Power [grass]
Why?: Another special sweeper. He has great offensive stats for this role, with 115 base Spe and SpA, but unfortunately, his move pool is really lacking, to say the least. If the opponent is going to switch out, He gets a calm mind. From there, he can sweep with his Thunderbolt STAB. Shadow ball covers most types that resist thunderbolt for neutral damage. HP [grass] covers types such as rocks that resist his STAB.
Breloom @ Leftovers
Adamant Nature
Ability: Technician
152 Hp / 252 Atk / 124 Spe
~Spore
~Swords Dance
~Mach Punch
~Bullet Seed
Why?: TechniLoom is an absolute monster. As long as the opponent can't OHKO him, he spores them to sleep, sets up one or two swords dances, and sweeps with STAB, 60 bp priority Mach Punch. As long as this works out, he is a nearly unstoppable threat. Lefties is so he can heal back damage that he gets on the turn in which he spores, so if the sleeping pokemon dies, he can spore again.
Blaziken @ Wide Lens??
Adamant Nature
Ability: Speed Boost
252 Atk / 4 Def / 252 Spe
~Swords Dance
~Blaze Kick
~Hi Jump Kick
~Stone Edge
Why?: When dream world ability's were first released, Speed Boost Blaziken was probably the most hyped, but later, lost most of his hype. I don't really know why, because he is still a massive threat. After one turn, he has enough speed to outspeed most non-scarfed enemy's, and after 2, he can outspeed nearly all foe's, including scarfed. His dual kick STAB attacks proved to have great coverage in fourth gen with Infernape, and with higher base Atk, blaziken is really an amazing physical sweeper. As long as he can survive one turn, he can get up Swords Dance and sweep with his additional speed. Stone Edge replace baton pass for a much more deadly type coverage, and is no longer extremely unreliable with the wide lens.l
Porygon2 @ Pre-Evolution Stone
Calm Nature
Ability: Trace
252 Hp / 120 Def / 4 SpA / 132 SpD
~Recover
~T-Wave
~Ice Beam
~Thunder bolt
Why?: I used to have Suicune as my 'wall', but I felt Pory2 does the job better. With the Pre-Evolution stone, his defenses are phenomenal, and he is able to wall many hits, the only downside, is no leftovers. The strategy is pretty much to Paralyze enemy's, and hope for hax while I attack with one of his attacks, and heal away damage with his instant recovery move, Recover.
A Final Glance: