OU Offensive Heatran

viivian

OU's sweetheart
is a Tiering Contributor
:heatran: Offensive (Heatran) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Grass / Ghost
Timid / Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock / Will-O-Wisp

Heatran is a fearsome wallbreaker capable of easily shutting down defensive teams, leveraging its defensive profile to find multiple opportunities to switch in and wreak havoc. Magma Storm is a powerful Fire-type STAB move that can trap Pokemon like Blissey and Toxapex. Earth Power allows Heatran to hit bulky Fire-types that would otherwise resist Magma Storm such as Skeledirge, Gouging Fire and, most notably, opposing Leftovers Heatran. Taunt completely shuts down recovery from defensive Pokemon that would otherwise withstand its offensive assault such as Galarian Slowking and Blissey, and it allows Heatran to beat each of these Pokemon 1-on-1 in tandem with Magma Storm. Stealth Rock can be considered in the last slot, as Heatran's consistency in forcing switches can give it a free turn to set up Stealth Rock; however, Will-O-Wisp can be used to hinder switch-ins such as Roaring Moon and Ting-Lu that would otherwise freely switch in against Heatran. A Timid nature lets Heatran outspeed and threaten Choice Band Rillaboom, in addition to quickly burning Adamant Dragonite with Will-O-Wisp, though a Modest nature could be considered to guarantee an OHKO on bulky Kingambit variants. Tera Grass flips Heatran's matchup against Water- and Ground-types such as Hisuian Samurott and Landorus-T and synergizes very well with Flash Fire; Tera Ghost grants Heatran a crucial Fighting immunity that can help against Zamazenta, in addition to blocking Rapid Spin from the likes of Great Tusk and Iron Treads. Leftovers provides Heatran with passive recovery and allows it to stick around over the course of the match; Air Balloon could also be used to provide Heatran with a temporary Ground immunity, letting it safely switch into Gouging Fire and opposing Heatran.

Heatran fits primarily on offense and bulky offense teams where it excels in ripping apart defensive cores for its teammates to exploit. Special sweepers such as Primarina and Raging Bolt greatly enjoy Heatran trapping and removing their checks, particularly Blissey. In return, Primarina discourages Ground-type switch-ins such as Landorus-T and Ting-Lu, while Raging Bolt can force out Water-types like Barraskewda and Hisuian Samurott. Rillaboom is another fantastic teammate for Heatran that not only provides it with extra passive recovery and more resistance against Earthquake but can form a formidable offensive core with it, with Rillaboom capable of handling Ground- and Water-types such as Great Tusk and Ogerpon-W and Heatran taking advantage of Rillaboom's switch-ins like Corviknight and Skeledirge, alongside setting Stealth Rock to spread chip damage for both itself and Rillaboom. Additionally, some of Rillaboom's teammates like Hawlucha and Hatterene appreciate Heatran removing their checks via Magma Storm, allowing them to more easily sweep late-game, while both Pokemon can force out Ground- and Fighting-types like Great Tusk and Zamazenta. Lastly, Heatran enjoys Rapid Spin support from Great Tusk removing entry hazards that cut into its longevity, and it also enjoys having a check to Dragonite. In exchange, Heatran can easily switch in on and threaten Pokemon such as Meowscarada, Weavile, and Calm Mind Iron Valiant that Great Tusk struggles against.

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Last edited:

BT89

go on, take everything
is a Pre-Contributor
add remove comment highlight
:heatran: Offensive (Heatran) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Grass / Ghost
Timid / Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock / Will-O-Wisp

Heatran is a fearsome wallbreaker capable of easily shutting down defensive teams, leveraging its defensive profile to find multiple opportunities to switch in and wreak havoc. Magma Storm is a powerful Fire-type STAB move that can trap Pokemon like Blissey and Toxapex. Earth Power allows Heatran to hit bulky Fire-types that would otherwise resist Magma Storm such as Skeledirge, Gouging Fire and, most notably, opposing Heatran mention leftovers heatran, as vs heatran with air balloon still intact you cant hit it. Taunt completely shuts down recovery from defensive Pokemon that would otherwise withstand its offensive assault such as?. Stealth Rock can be considered in the last slot, as Heatran's consistency in forcing switches can give it a free turn to set up Stealth Rock; however, Will-O-Wisp can be used to cripple switch-ins such as Roaring Moon and Ting-Lu that would otherwise freely switch in against Heatran. A Timid nature lets Heatran outspeed and threaten Choice Band Rillaboom, in addition to quickly burning Adamant Dragonite with Will-O-Wisp; though a Modest nature could be considered to guarantee an OHKO on bulky Kingambit variants. Tera Grass flips Heatran's matchup against Water- and Ground-types that would otherwise threaten it, in addition to synergizing very well with Flash Fire; Tera Ghost grants a Heatran with a Fighting immunity and allows it to block Rapid Spin from the likes of Excadrill, Great Tusk and Iron Treads.

in general, make sure you give a couple examples for stuff (the water- and ground-types for tera grass, what fighting types does tera ghost help it with, etc.)

Heatran fits primarily on bulky offense and offense teams where it excels in ripping apart defensive cores for its teammates to exploit. Special sweepers such as Primarina and Raging Bolt greatly enjoy Heatran trapping and removing their checks, particularly Blissey. In return, Primarina discourages switch-ins from Ground-types such as Landorus-T and Ting-Lu, while Raging Bolt can force out Water-types like Barraskewda and Hisuian Samurott. Rillaboom is another fantastic teammate for Heatran, who not only provides it with extra passive recovery and more resistance against Earthquake but can form a formidable offensive core with Heatran, with Rillaboom capable of handling Ground and Water-types such as Great Tusk, Ogerpon-W and Walking Wake and Heatran taking advantage of switch-ins from the likes of Corviknight, Skeledirge and Volcarona mention before terastalization because two of volc's more common teras are for heatran (water + ground) to force a switch or grab a KO. Lastly, Heatran enjoys Rapid Spin support from Great Tusk removing entry hazards that cut into its longevity, and enjoys having a check to Dragonite. In exchange, Heatran can easily switch in on and threaten Pokemon such as Meowscarada, Weavile and Iron Valiant mixed val OHKOs with close combat after rocks, probs specificially mention CM iron valiant here that Great Tusk struggles against.

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great stuff! had little to say, QC 1/2 upon implementation!
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autumn

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2/2
:heatran: Offensive (Heatran) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Grass / Ghost
Timid / Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock / Will-O-Wisp

Heatran is a fearsome wallbreaker capable of easily shutting down defensive teams, leveraging its defensive profile to find multiple opportunities to switch in and wreak havoc. Magma Storm is a powerful Fire-type STAB move that can trap Pokemon like Blissey and Toxapex. Earth Power allows Heatran to hit bulky Fire-types that would otherwise resist Magma Storm such as Skeledirge, Gouging Fire and, most notably, opposing Leftovers Heatran. Taunt completely shuts down recovery from defensive Pokemon that would otherwise withstand its offensive assault such as Galarian Slowking and Blissey. (Talk about how it synergises with Magma Storm to allow Heatran to 1v1 defensive Pokemon) Stealth Rock can be considered in the last slot, as Heatran's consistency in forcing switches can give it a free turn to set up Stealth Rock; however, Will-O-Wisp can be used to cripple switch-ins such as Roaring Moon and Ting-Lu that would otherwise freely switch in against Heatran. A Timid nature lets Heatran outspeed and threaten Choice Band Rillaboom, in addition to quickly burning Adamant Dragonite with Will-O-Wisp; though a Modest nature could be considered to guarantee an OHKO on bulky Kingambit variants. Tera Grass flips Heatran's matchup against Water- and Ground-types such as Hisuian Samurott and Landorus-T and synergizes very well with Flash Fire; Tera Ghost grants a Heatran with a crucial Fighting immunity that can help against Zamazenta, in addition to blocking Rapid Spin from the likes of Excadrill, Great Tusk and Iron Treads. (Optional but I wouldn't really say Drill is super relevant so you can remove; I wouldn't be surprised if it just drops. If you keep it, Tusk should be first mention regardless)
Make sure to add Leftovers vs Balloon too


Heatran fits primarily on bulky offense and offense teams where it excels in ripping apart defensive cores for its teammates to exploit. Special sweepers such as Primarina and Raging Bolt greatly enjoy Heatran trapping and removing their checks, particularly Blissey. In return, Primarina discourages switch-ins from Ground-types such as Landorus-T and Ting-Lu, while Raging Bolt can force out Water-types like Barraskewda and Hisuian Samurott. Rillaboom is another fantastic teammate for Heatran, who not only provides it with extra passive recovery and more resistance against Earthquake but can form a formidable offensive core with Heatran, with Rillaboom capable of handling Ground and Water-types such as Great Tusk, Ogerpon-W and Walking Wake and Heatran taking advantage of switch-ins from the likes of Corviknight and Skeledirge. (Mantion how Heatran fits on Grassy Terrain teams in general as their Stealth Rock setter, and talk about other Pokemon that would fit on these teams like Lucha, Grassy Seed Hatt etc) Lastly, Heatran enjoys Rapid Spin support from Great Tusk removing entry hazards that cut into its longevity, and enjoys having a check to Dragonite. In exchange, Heatran can easily switch in on and threaten Pokemon such as Meowscarada, Weavile and Calm Mind Iron Valiant that Great Tusk struggles against. (BU Tusk synergises well on terrain teams too)

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SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done

Nice one.
blue = add
red = remove
(orange) = comment


:heatran: Offensive (Heatran) @ Leftovers / Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Tera Type: Grass / Ghost
Timid / Modest Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock / Will-O-Wisp

Heatran is a fearsome wallbreaker capable of easily shutting down defensive teams, leveraging its defensive profile to find multiple opportunities to switch in and wreak havoc. Magma Storm is a powerful Fire-type STAB move that can trap Pokemon like Blissey and Toxapex. Earth Power allows Heatran to hit bulky Fire-types that would otherwise resist Magma Storm such as Skeledirge, Gouging Fire, (AC) and, most notably, opposing Leftovers Heatran. Taunt completely shuts down recovery from defensive Pokemon that would otherwise withstand its offensive assault such as Galarian Slowking and Blissey, and it allows Heatran to beat each of these Pokemon 1-on-1 one-on-one in tandem with Magma Storm. Stealth Rock can be considered in the last slot, as Heatran's consistency in forcing switches can give it a free turn to set up Stealth Rock; however, Will-O-Wisp can be used to cripple hinder switch-ins such as Roaring Moon and Ting-Lu that would otherwise freely switch in against Heatran. A Timid nature lets Heatran outspeed and threaten Choice Band Rillaboom, in addition to quickly burning Adamant Dragonite with Will-O-Wisp; though (either remove though or replace the semicolon with a comma, either works) a Modest nature could be considered to guarantee an OHKO on bulky Kingambit variants. Tera Grass flips Heatran's matchup against Water- and Ground-types such as Hisuian Samurott and Landorus-T and synergizes very well with Flash Fire; Tera Ghost grants a Heatran with a crucial Fighting immunity that can help against Zamazenta, in addition to blocking Rapid Spin from the likes of Great Tusk, Iron Treads, (AC) and Excadrill. Leftovers provides Heatran with passive recovery and allows it to stick around over the course of the match; Air Balloon could also be used as to provide Heatran with a temporary Ground immunity, letting it safely switch into Gouging Fire and opposing Heatran.

Heatran fits primarily on bulky offense and offense (maybe switch to reduce confusion, although not incorrect) teams where it excels in ripping apart defensive cores for its teammates to exploit. Special sweepers such as Primarina and Raging Bolt greatly enjoy Heatran trapping and removing their checks, particularly Blissey. In return, Primarina discourages switch-ins from Ground-types Ground-type switch-ins (switch-in refers to the Pokemon, not the act of switching in) such as Landorus-T and Ting-Lu, while Raging Bolt can force out Water-types like Barraskewda and Hisuian Samurott. Rillaboom is another fantastic teammate for Heatran (RC) who that not only provides it with extra passive recovery and more resistance against Earthquake but can form a formidable offensive core with Heatran it, with Rillaboom capable of handling Ground- (AH) and Water-types such as Great Tusk, Ogerpon-W, (AC) and Walking Wake and Heatran taking advantage of switch-ins from the likes of like (same switch-in reasoning as above) Corviknight and Skeledirge (RC) alongside setting Stealth Rock to spread chip damage for both itself and Rillaboom. Additionally, some of Rillaboom's teammates like Hawlucha and Hatterene also (redundant with additionally, can remove that instead if you prefer) appreciate Heatran removing their checks via Magma Storm, allowing them to more easily sweep in the late-game, while both Pokemon can force out Ground- and Fighting-types like Great Tusk and Zamazenta. Lastly, Heatran enjoys Rapid Spin support from Great Tusk removing entry hazards that cut into its longevity, and it also enjoys having a check to Dragonite. In exchange, Heatran can easily switch in on and threaten Pokemon such as Meowscarada, Weavile, (AC) and Calm Mind Iron Valiant that Great Tusk struggles against.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/viivian.584916/
Quality checked by:
https://www.smogon.com/forums/members/bt89.487308/
https://www.smogon.com/forums/members/autumn.384270/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 

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