bodi
I COULD BE BANNED!
[SET]
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ground
Timid Nature
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover
[SET COMMENTS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by
https://www.smogon.com/forums/members/clouds.356215/
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ground
Timid Nature
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover
[SET COMMENTS]
- With access to Calm Mind and excellent base 120 stats across the board, Arceus-Water is able to act as a strong bulky setup sweeper. Arceus-Water's good typing allows it to break through defensive staples such as Ho-Oh and Arceus-Ground while dealing great damage to Zygarde.
- Calm Mind allows Arceus-Water to 2HKO walls like Necrozma-DM and Primal Groudon. Aside from boosting Arceus-Water's Special Attack, it also allows it to turn the tables on some switch-ins that typically check it such as Eternatus and Palkia-O; in conjunction with Recover, it provides Arceus-Water with the longevity needed to continuously take on strong special attacks from foes like Eternatus and offensive Yveltal in order to set up on them.
- Earth Power enables Arceus-Water to threaten foes that can take Water-type moves, 2HKOing Primal Groudon and Eternatus at +1. Grass Knot can also be used instead of Earth Power to hit heavy Water-types like Primal Kyogre, Palkia-O, and opposing Arceus-Water.
- Arceus-Water's choice of Tera type is determined by the coverage move it runs. Tera Ground boosts Earth Power to muscle through Primal Groudon and Zacian-C with an OHKO on both at +1 whilst granting it an immunity to Electric-type attacks from Zekrom and Primal Kyogre. Tera Grass is used to power up Grass Knot, and at +1 it has a chance to OHKO Primal Kyogre and deal significant damage to Zygarde whilst resisting its Ground-type STAB moves and the aforementioned Electric-type
- Arceus-Water best fits on bulky and hyper offense teams that appreciate its great bulk and typing.
- It is preferable to use Arceus-Water early-game to blow holes into the opposing team's defensive core, as it can easily use Calm Mind on the likes of Ho-Oh and Zygarde and force progress, which is appreciated by teammates such as Necrozma-DM and offensive Primal Groudon. It also has good synergy with the aforementioned teammates, as it helps them beat physical walls like Zygarde and opposing Primal Groudon.
- Although Arceus-Water has good Special Attack, it struggles to beat special walls such as Chansey, Ferrothorn, and Giratina, so teammates like Primal Groudon, Marshadow, and Zacian-C are appreciated.
- Fairy-types like Zacian-C and Arceus-Fairy help Arceus-Water deal with Dragon-type foes, as it struggles to deal damage to foes such as Ultra Necrozma, Mega Salamence, and Rayquaza. In return, Arceus-Water can beat foes such as Primal Groudon and Ho-Oh for them.
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by
https://www.smogon.com/forums/members/clouds.356215/
Last edited: