National Dex Ubers Offensive Calm Mind (Arcues Water) [QC 2/2] [GP 1/1]

Status
Not open for further replies.

bodi

I COULD BE BANNED!
is a Tiering Contributor
[SET]
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ground
Timid Nature
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover

[SET COMMENTS]
  • With access to Calm Mind and excellent base 120 stats across the board, Arceus-Water is able to act as a strong bulky setup sweeper. Arceus-Water's good typing allows it to break through defensive staples such as Ho-Oh and Arceus-Ground while dealing great damage to Zygarde.
  • Calm Mind allows Arceus-Water to 2HKO walls like Necrozma-DM and Primal Groudon. Aside from boosting Arceus-Water's Special Attack, it also allows it to turn the tables on some switch-ins that typically check it such as Eternatus and Palkia-O; in conjunction with Recover, it provides Arceus-Water with the longevity needed to continuously take on strong special attacks from foes like Eternatus and offensive Yveltal in order to set up on them.
  • Earth Power enables Arceus-Water to threaten foes that can take Water-type moves, 2HKOing Primal Groudon and Eternatus at +1. Grass Knot can also be used instead of Earth Power to hit heavy Water-types like Primal Kyogre, Palkia-O, and opposing Arceus-Water.
  • Arceus-Water's choice of Tera type is determined by the coverage move it runs. Tera Ground boosts Earth Power to muscle through Primal Groudon and Zacian-C with an OHKO on both at +1 whilst granting it an immunity to Electric-type attacks from Zekrom and Primal Kyogre. Tera Grass is used to power up Grass Knot, and at +1 it has a chance to OHKO Primal Kyogre and deal significant damage to Zygarde whilst resisting its Ground-type STAB moves and the aforementioned Electric-type
  • Arceus-Water best fits on bulky and hyper offense teams that appreciate its great bulk and typing.
  • It is preferable to use Arceus-Water early-game to blow holes into the opposing team's defensive core, as it can easily use Calm Mind on the likes of Ho-Oh and Zygarde and force progress, which is appreciated by teammates such as Necrozma-DM and offensive Primal Groudon. It also has good synergy with the aforementioned teammates, as it helps them beat physical walls like Zygarde and opposing Primal Groudon.
  • Although Arceus-Water has good Special Attack, it struggles to beat special walls such as Chansey, Ferrothorn, and Giratina, so teammates like Primal Groudon, Marshadow, and Zacian-C are appreciated.
  • Fairy-types like Zacian-C and Arceus-Fairy help Arceus-Water deal with Dragon-type foes, as it struggles to deal damage to foes such as Ultra Necrozma, Mega Salamence, and Rayquaza. In return, Arceus-Water can beat foes such as Primal Groudon and Ho-Oh for them.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by
https://www.smogon.com/forums/members/clouds.356215/
 
Last edited:

Gangsta Spongebob

"Mama I'm a Criminal" - Badass Smoking Caterpillar
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Tiering Contributoris a Top Contributor
QC 1/2 when implemented

Add Remove Comments

[SET]
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ground
Timid Nature
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover

[SET COMMENTS]
  • With access to Calm Mind and an excellent base 120 stats across the board, Arceus-Water is able to act as a decent bulky setup sweeper. Arceus-Water's good typing allows it to break through defensive staples such as Ho-oh and Arceus-Ground, whilst while dealing great damage to Zygarde.
  • Calm Mind allows Arceus-Water to 2HKO walls like Necrozma-DM and Primal Groudon. Aside from boosting Arceus-Water's Special Attack, it also allows it to turn the tables on some switch-ins that typically check it-—this works best in conjunction with Recover, as it provides Arceus-Water with the longevity needed to continuously take on strong special attacks from foes like Eternatus and offensive Yveltal in order to set up on them.
  • Earth Power is a solid coverage move that enables Arceus-Water to threaten defensive foes that can take Water-type moves, 2HKOing Primal Groudon and Eternatus at +1. Grass Knot can also be used instead of Earth Power to hit heavy water types like Primal Kyogre, Palkia-O, and opposing Arceus-Waters.
  • Arceus-Water's can abuse terastallization defensively and offensively and its self-explanatory choice of Tera type is determined by the coverage move it runs -—Tera Ground helps Earth Power to muscle through Primal Groudon and Zacian-C with a 1HKO at +1 whilst allowing it to be immune to Electric attacks from Zekrom, Arceus-Electric, and Thunder from Primal Kyogre. Tera Grass is to power up Grass Knot and at +1 it has a chance to kill Primal Kyogre and deal significant damage to Zygarde. Explain its defensive utility
  • Arceus-Water best fits on bulky and hyper offense teams that appreciate its great bulk and typeing.
  • It is preferred to use Arceus-Water in the early-game to blow holes into the opposing team's defesive core an opponent defensive cores as it can easily use Calm Mind on the likes of Ho-oh and Zygarde and force progress. EMention teammates that enjoy these foes being weakened
  • Although Arceus-Water has good special attack, it struggles to beat special walls such as Chansey, Ferrothron, and Giratina, so teammates like Marshadow and Zacian-C are appreciated -—it also has good synergy with the aforementioned teammates as it helps them beat physical walls like Zygarde and Primal Groudon This last part is better suited in the previous sentence
  • Fairy-Types like Zacian-C and Arceus-Fairy help Arceus-Water deal with Dragon-type foes as it struggle to deal damage to opponents such as Ultra Necrozma-U, Mega Salamence, and Rayquaza.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
AMQC, stamped by Anchor9
add remove comment
[SET]
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ground / Grass
Timid Nature
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover

[SET COMMENTS]
  • With access to Calm Mind and excellent base 120 stats across the board, Arceus-Water is able to act as a decent strong bulky setup sweeper. Arceus-Water's good typing allows it to break through defensive staples such as Ho-oh and Arceus-Ground while dealing great damage to Zygarde.
  • Calm Mind allows Arceus-Water to 2HKO walls like Necrozma-DM and Primal Groudon. Aside from boosting Arceus-Water's Special Attack, it also allows it to turn the tables on some switch-ins that typically check it (put some examples); in conjunction with Recover, it provides Arceus-Water with the longevity needed to continuously take on strong special attacks from foes like Eternatus and offensive Yveltal in order to set up on them.
  • Earth Power enables Arceus-Water to threaten foes that can take Water-type moves, 2HKOing Primal Groudon and Eternatus at +1. Grass Knot can also be used instead of Earth Power to hit heavy water types like Primal Kyogre, Palkia-O, and opposing Arceus-Water.
  • Arceus-Water's choice of Tera type is determined by the coverage move it runs; Tera Ground helps boosts Earth Power to muscle through Primal Groudon and Zacian-C with a 1HKO an OHKO on both at +1, added comma whilst allowing it to be immune to Electric-type attacks from Zekrom, Arceus-Electric, and Thunder from Primal Kyogre. Tera Grass is used to power up Grass Knot, added comma and at +1 it has a chance to kill OHKO Primal Kyogre and deal significant damage to Zygarde, added comma whilst resisting it's remove apostrophe stab STAB and the aforementioned Electric-Type type foes.
  • Arceus-Water best fits on bulky and hyper offense teams that appreciate its great bulk and typing.
  • It is preferred to use Arceus-Water early-game to blow holes into the opposing team's defesive core as it can easily use Calm Mind on the likes of Ho-oh Ho-Oh and Zygarde and force progress, added comma as it's appreciated by teammates such as Necrozma-DM and offensive Primal Groudon. added full stop it It also has good synergy with the aforementioned teammates as it helps them beat physical walls like Zygarde and opposing Primal Groudon.
  • Although Arceus-Water has good special attack, it struggles to beat special walls such as Chansey, Ferrothron Ferrothorn, and Giratina, so teammates like Primal Groudon, Marshadow and Zacian-C are appreciated.
  • Fairy-Types like Zacian-C and Arceus-Fairy help Arceus-Water deal with Dragon-type foes as it struggles to deal damage to opponents such as Ultra Necrozma, Mega Salamence, and Rayquaza. could also mention how Arceus-Water beats Primal Groudon and Ho-Oh for them in return
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/ add
Grammar checked by
https://www.smogon.com/forums/members/user4.104/
 

Clouds

False Pretenses
is a Forum Moderatoris a Community Contributoris a member of the Battle Simulator Staffis a Smogon Discord Contributor Alumnus
add / remove / comment
[SET]
Offensive Calm Mind (Arceus-Water) @ Splash Plate
Ability: Multitype
EVs: 4 Def / 252 SpA / 252 Spe
Tera Type: Ground
Timid Nature
- Calm Mind
- Judgment
- Earth Power / Grass Knot
- Recover

[SET COMMENTS]
  • With access to Calm Mind and excellent base 120 stats across the board, Arceus-Water is able to act as a strong bulky setup sweeper. Arceus-Water's good typing allows it to break through defensive staples such as Ho-Oh and Arceus-Ground while dealing great damage to Zygarde.
  • Calm Mind allows Arceus-Water to 2HKO walls like Necrozma-DM and Primal Groudon. Aside from boosting Arceus-Water's Special Attack, it also allows it to turn the tables on some switch-ins that typically check it such as Eternatus and Palkia-O,; (rc, asc) in conjunction with Recover, it provides Arceus-Water with the longevity needed to continuously take on strong special attacks from foes like Eternatus and offensive Yveltal in order to set up on them.
  • Earth Power enables Arceus-Water to threaten foes that can take Water-type moves, 2HKOing Primal Groudon and Eternatus at +1. Grass Knot can also be used instead of Earth Power to hit heavy water types Water-types like Primal Kyogre, Palkia-O, and opposing Arceus-Water.
  • Arceus-Water's choice of Tera type is determined by the coverage move it runs;. (rsc, ap) Tera Ground boosts Earth Power to muscle through Primal Groudon and Zacian-C with an OHKO on both at +1, (rc) whilst allowing it to be immune granting it an immunity to Electric-type attacks from Zekrom and Primal Kyogre. Tera Grass is used to power up Grass Knot, and at +1, (ac) it has a chance to OHKO Primal Kyogre and deal significant damage to Zygarde, (rc) whilst resisting its Ground-type STAB moves (rephrased assuming you're talking about Zygarde here, though you can ping me if that's not true and i'll make edits) and the aforementioned Electric-type foes attacks.
  • Arceus-Water best fits on bulky and hyper offense teams that appreciate its great bulk and typing.
  • It is preferred preferable to use Arceus-Water early-game to blow holes into the opposing team's defesive defensive core, (ac) as it can easily use Calm Mind on the likes of Ho-Oh and Zygarde and force progress, as it's which is appreciated by teammates such as Necrozma-DM and offensive Primal Groudon. It also has good synergy with the aforementioned teammates, (ac) as it helps them beat physical walls like Zygarde and opposing Primal Groudon.
  • Although Arceus-Water has good Special Attack, it struggles to beat special walls such as Chansey, Ferrothorn, and Giratina, so teammates like Primal Groudon, Marshadow, (ac) and Zacian-C are appreciated.
  • Fairy-types like Zacian-C and Arceus-Fairy help Arceus-Water deal with Dragon-type foes, (ac) as it struggles to deal damage to opponents foes such as Ultra Necrozma, Mega Salamence, and Rayquaza. (ap) and In return, (ac) Arceus-Water can beat foes such as Primal Groudon and Ho-Oh for them.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bodi.610709/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Grammar checked by
https://www.smogon.com/forums/members/clouds.356215/
GP Team Done

gpstampsmall.gif
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top