ive tested this team alittle bit with mixed success. The idea, as i get quite bored of long stall battles, was to create a team which sets up and sweeps as quick as possible. In that way i could hopefully fill my team with enough threats that would decimate opposing teams. Unfortunatly it hasnt quite worked (if it had, do you think id be asking for advice?). A factor in the lack of success may be that i dont make many OU teams (favouring the UU metagame). Here goes;
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Avalanche
- Earthquake
- Roar
I quite like my Electrode lead, something i promoted from my UU team. Taunt is very useful to stop SR leads and sleep moves. TWave can cripple the more offensive leads and focus sash gives me some margin for error. I can see whose faster and react appropriately. Can often kill something with TBolt (+para hax abuse) or Explosion and Static seems to activate surpringly often. Usually a suicide lead but can come back in later game for revenge kill. Problem with priority leads (Infernape).
Electrode has been replaced by Swampert on the advice of those who have posted. It has benefitted my team by better dealing with common leads such as Metagross. Though i do miss TWave crippling Metagross and Azelf, this is mostly because i fear my team becoming too standard. I seem to be playing Swampert quite suicidally at the moment because i still fear switching to my sweepers as life orb/SR and taking one hit really racks up. If i can get a switch to Skarmory i will take it, Swampert can be useful later coming in on Heatran.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Ice Fang
- Waterfall
- Stone Edge
Could be called the centrepiece of my team. Rhyperior and Jolteon provide nice resistances where Gyara lacks. Can sometimes find his way in early game with immunity to ground moves that electrode attracts. Intimidate makes him a useful switch into Infernape (particularly if Skarmory has just taken the fake out). Usually a late game sweeper.
Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Stone Edge
- Megahorn
- Earthquake
Rock Polish surprises alot of people (oddly). Megahorn is a very useful KO on Celebi who can otherwise cause my team alot of aggro and seems to be confident to switch into this guy quite alot. Unfortunatly, like alot of opponents, i cant counter Celebi as such.
Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Works well with Gyara and Skarmory attracting alot of Electric attacks and in turn covering the ground attacks Jolteon attracts. Jolteon provides some instant power as opposed to the abundant setup. Oddly he surprises many Magnezone who come in for Skarmory by 2HKOing with TBolt. Now that Jolteon has Life Orb it misses out on the 2HKO on Magnezone, life orb has generally benefitted my team though i barely use charge beam.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Well i had to have something defensive. This guy has in many ways become vital to my team. He sets up SR which is vital to my sweeping he can wall many physical threats such as physcial Metagross, physical Tyranitar and Heracross. Brave Bird is the attack of choice because i usally play Skarmory suicidally. After SR i Roost/Whirlwind to scout teams and identify threats to my sweeps. As i dont much like letting my sweepers get hit i can let this guy be death fodder or can let him absorb status.
Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Grass Knot
Added to my team for some more special attack, useful resistances helps him set up an Agility and kill as much as he can. Simple.
Threats to my team:
most threats i can struglle and beat by forcing them to switch out and later KOing them as part of a sweep (at high expense to my team) but ones that cause me particular problems; (feel free to add if you think ive left some off)
-Priority moves in general, undermine my sdeed boosts, i have none on my own team, something i would liek to change but can't really find space for.
-Breloom; i try to get electrode/skarmory to take the sleep and bring in gyara to scare him off/ wear him down with ice moves
-Flygon. This is my biggest weakness and seems to get me alot. When scarfed he is too fast to let me set up and can OHKO all my sweepers.
-Latias. another big problem. I hope for SR/ rhyperior megahorn/jolteon to rack up enough damage.
-Rotom. especially Rest/Talk, i have nothing that can land SE hits on it and rely on building up damage.
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Stealth Rock
- Avalanche
- Earthquake
- Roar
I quite like my Electrode lead, something i promoted from my UU team. Taunt is very useful to stop SR leads and sleep moves. TWave can cripple the more offensive leads and focus sash gives me some margin for error. I can see whose faster and react appropriately. Can often kill something with TBolt (+para hax abuse) or Explosion and Static seems to activate surpringly often. Usually a suicide lead but can come back in later game for revenge kill. Problem with priority leads (Infernape).
Electrode has been replaced by Swampert on the advice of those who have posted. It has benefitted my team by better dealing with common leads such as Metagross. Though i do miss TWave crippling Metagross and Azelf, this is mostly because i fear my team becoming too standard. I seem to be playing Swampert quite suicidally at the moment because i still fear switching to my sweepers as life orb/SR and taking one hit really racks up. If i can get a switch to Skarmory i will take it, Swampert can be useful later coming in on Heatran.
Gyarados (M) @ Life Orb
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Ice Fang
- Waterfall
- Stone Edge
Could be called the centrepiece of my team. Rhyperior and Jolteon provide nice resistances where Gyara lacks. Can sometimes find his way in early game with immunity to ground moves that electrode attracts. Intimidate makes him a useful switch into Infernape (particularly if Skarmory has just taken the fake out). Usually a late game sweeper.
Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Rock Polish
- Stone Edge
- Megahorn
- Earthquake
Rock Polish surprises alot of people (oddly). Megahorn is a very useful KO on Celebi who can otherwise cause my team alot of aggro and seems to be confident to switch into this guy quite alot. Unfortunatly, like alot of opponents, i cant counter Celebi as such.
Jolteon (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
Works well with Gyara and Skarmory attracting alot of Electric attacks and in turn covering the ground attacks Jolteon attracts. Jolteon provides some instant power as opposed to the abundant setup. Oddly he surprises many Magnezone who come in for Skarmory by 2HKOing with TBolt. Now that Jolteon has Life Orb it misses out on the 2HKO on Magnezone, life orb has generally benefitted my team though i barely use charge beam.
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/64 Atk/176 Def/16 Spd
Impish nature (+Def, -SAtk)
- Brave Bird
- Roost
- Spikes
- Whirlwind
Well i had to have something defensive. This guy has in many ways become vital to my team. He sets up SR which is vital to my sweeping he can wall many physical threats such as physcial Metagross, physical Tyranitar and Heracross. Brave Bird is the attack of choice because i usally play Skarmory suicidally. After SR i Roost/Whirlwind to scout teams and identify threats to my sweeps. As i dont much like letting my sweepers get hit i can let this guy be death fodder or can let him absorb status.
Empoleon (M) @ Life Orb
Ability: Torrent
EVs: 24 HP/232 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Agility
- Surf
- Ice Beam
- Grass Knot
Added to my team for some more special attack, useful resistances helps him set up an Agility and kill as much as he can. Simple.
Threats to my team:
most threats i can struglle and beat by forcing them to switch out and later KOing them as part of a sweep (at high expense to my team) but ones that cause me particular problems; (feel free to add if you think ive left some off)
-Priority moves in general, undermine my sdeed boosts, i have none on my own team, something i would liek to change but can't really find space for.
-Breloom; i try to get electrode/skarmory to take the sleep and bring in gyara to scare him off/ wear him down with ice moves
-Flygon. This is my biggest weakness and seems to get me alot. When scarfed he is too fast to let me set up and can OHKO all my sweepers.
-Latias. another big problem. I hope for SR/ rhyperior megahorn/jolteon to rack up enough damage.
-Rotom. especially Rest/Talk, i have nothing that can land SE hits on it and rely on building up damage.