Approved by poh
OP adapted from poh
Artwork made by royalfluxh
Lures have been around in Pokemon for a long time, they act as a way for your team to beat an otherwise unbeatable wall or stop to your sweeper. Lures are Pokemon that use sets to draw in their usual counters and expose of them with surprise. This can also mean either KO'ing, weakening, or crippling them for a teammate to take them on more effectively. Lures are a tad uncommon, and some people just use flat out bad lures. A lure may be good for one thing, but sacrificing a key component is not a good lure. For example, running Magic Coat on Comfey seems good in theory, bouncing back Taunts, Thunder Waves, and Will-O-Wisps; however, this means Comfey can only use it once, effectively making it somewhat useless and easy to predict around. You end up being prone to being outplayed, making it more detrimental than beneficial. Lures should be able to consistently be as / more effective than their normal counterparts. So this is how the project will work:
1. Similar to other projects, each week I will nominate a common wall or threat that teams typically struggle with. Over the following week, the NU community will nominate the lures they've been using to handle said wall or threat. Please provide calcs and evidence for your lures. This is different to the 'counter that threat' thread, where checks and counters are always more obvious than lures.
2. At the end of the each week, all results will be archived, so that eventually we'll have a bank of lures in the tier with descriptions and sets to match.
3. There's no voting so everyone is a winner! It's as simple as that!
Things to consider when nominating a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that well, it's not worth it and this is a bad lure.
2. Does this Pokemon consistently perform its role? If you're sacrificing too much and not benefiting on a regular basis, it's not a good lure.
3. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
Example of a bad lure:
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Body Slam
- Close Combat
- Throat Chop
- Thunderbolt
haha thunderbolt hits Vaporeon it's so gOoD!!
Example of a good lure:
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Psyshock
- Hyper Beam / Quick Attack / Shadow Ball
Choice Specs Sylveon is an effective lure in the current metagame being able to pressure poison and steel types such as Bronzong, Salazzle, Vileplume, and Copperajah who would normally switch in on cleric sets without any worry. It also benefits from being able to 2HKO neutral walls thanks to its excellent special attack and pixilate boosted hyper voices.
Current Lure of the week:
Bronzong @ Leftovers
Ability: Levitate/Heatproof
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Body Press
- Toxic
- Psychic
OP adapted from poh
Artwork made by royalfluxh
Lures have been around in Pokemon for a long time, they act as a way for your team to beat an otherwise unbeatable wall or stop to your sweeper. Lures are Pokemon that use sets to draw in their usual counters and expose of them with surprise. This can also mean either KO'ing, weakening, or crippling them for a teammate to take them on more effectively. Lures are a tad uncommon, and some people just use flat out bad lures. A lure may be good for one thing, but sacrificing a key component is not a good lure. For example, running Magic Coat on Comfey seems good in theory, bouncing back Taunts, Thunder Waves, and Will-O-Wisps; however, this means Comfey can only use it once, effectively making it somewhat useless and easy to predict around. You end up being prone to being outplayed, making it more detrimental than beneficial. Lures should be able to consistently be as / more effective than their normal counterparts. So this is how the project will work:
1. Similar to other projects, each week I will nominate a common wall or threat that teams typically struggle with. Over the following week, the NU community will nominate the lures they've been using to handle said wall or threat. Please provide calcs and evidence for your lures. This is different to the 'counter that threat' thread, where checks and counters are always more obvious than lures.
2. At the end of the each week, all results will be archived, so that eventually we'll have a bank of lures in the tier with descriptions and sets to match.
3. There's no voting so everyone is a winner! It's as simple as that!
Things to consider when nominating a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that well, it's not worth it and this is a bad lure.
2. Does this Pokemon consistently perform its role? If you're sacrificing too much and not benefiting on a regular basis, it's not a good lure.
3. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
Example of a bad lure:
Tauros @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Body Slam
- Close Combat
- Throat Chop
- Thunderbolt
haha thunderbolt hits Vaporeon it's so gOoD!!
Example of a good lure:
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest/Timid Nature
IVs: 0 Atk
- Hyper Voice
- Mystical Fire
- Psyshock
- Hyper Beam / Quick Attack / Shadow Ball
Choice Specs Sylveon is an effective lure in the current metagame being able to pressure poison and steel types such as Bronzong, Salazzle, Vileplume, and Copperajah who would normally switch in on cleric sets without any worry. It also benefits from being able to 2HKO neutral walls thanks to its excellent special attack and pixilate boosted hyper voices.
Current Lure of the week:
Bronzong @ Leftovers
Ability: Levitate/Heatproof
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Body Press
- Toxic
- Psychic
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