Missing once is 20%, missing twice in a row is not MORE likely than missing once.you had a 36% chance of losing in that situation, assuming no paralysis, actually.
this is why you run sandstorm
You can define the game however you want but I assure you "randomness" is not the first thing you would say when someone asks you what "Competitive Pokemon" is. If Pokemon is just a coin flip, competitive coin-flipping is awaiting your arrival.Stopped reading here. You literally just said "I hate Pokemon".
Not to boast, but how did I get #1 with a Pokemon that's not even viable? You really have no idea what you're talking about._Rayquaza said:Randomness is what makes Froslass even viable and I thought at this point everyone accepted it as part of the metagame considering that randomness IS the metagame. Critical hits, secondary effects, you name it.
Banedon's argument has much more merit than yours. And you're being unnecessarily hostile about it. Don't make posts like this._Rayquaza said:This argument is dead and buried, please don't bring it up ever again.
hows your hail team coming along?Stopped reading here. You literally just said "I hate Pokemon".
Randomness is what makes Froslass even viable and I thought at this point everyone accepted it as part of the metagame considering that randomness IS the metagame. Critical hits, secondary effects, you name it.
This argument is dead and buried, please don't bring it up ever again.
Took a long break from Pokemon to find out that Machamp, Hippowdon, and Tornadus is UU? That's amazing, I'm really thinking about getting into this tier. I'll check how things are.Huge shakeups everywhere! Machamp, Porygon2, Hippowdon, Whimsicott, Darmanitan, Tornadus, and Chandelure have dropped down to UU for your playing pleasure. Damn, that's a lot of fresh blood.
I mostly stay on the side of "no hax" in pokemon, but I've thought about it, what kind of game really did gamefreak make it? It isn't poker or chess outright, it has elements of chance, and elements of skill in it. The game is what was made, not whatever suits people that want to tailor it to their preferences. Obviously there are mistakes like OHKO moves and double team though. So just, whenever people use arguments like "this isn't poker", know that the game isn't designed to be chess either.You can define the game however you want but I assure you "randomness" is not the first thing you would say when someone asks you what "Competitive Pokemon" is. If Pokemon is just a coin flip, competitive coin-flipping is awaiting your arrival.
It's like how they introduced random tripping in Super Smash Brothers Brawl. Look at the path of Nintendo lately in general, the only serious games for Wii are mostly 3rd party titles and the occasional sequel of a past-gen serious title. Most of their games are for the casual gamer, because it's a bigger demographic.I mostly stay on the side of "no hax" in pokemon, but I've thought about it, what kind of game really did gamefreak make it? It isn't poker or chess outright, it has elements of chance, and elements of skill in it. The game is what was made, not whatever suits people that want to tailor it to their preferences. Obviously there are mistakes like OHKO moves and double team though. So just, whenever people use arguments like "this isn't poker", know that the game isn't designed to be chess either.
I think there's a lot less hax involved in Generation V's metagames than back in the RBY days!It's like how they introduced random tripping in Super Smash Brothers Brawl. Look at the path of Nintendo lately in general, the only serious games for Wii are mostly 3rd party titles and the occasional sequel of a past-gen serious title. Most of their games are for the casual gamer, because it's a bigger demographic.
You can also see it in the transition from Halo to Halo 2 (I know it's not Nintendo but a good example nonetheless), when they took the glorious one shot pistol and made it into the Battle Rifle with a less reliable 3-round burst where the rounds don't always all hit. Bungee said they were trying to make Halo 2 friendly to players who weren't veterans of the series. In other words, they wanted to introduce things that limit the extent to which a skilled player has an advantage over a lesser player.
Now, Pokemon came out before Nintendo was really championing the "casual game" cause, and I know that "rolls" are a traditional part of RPG's, going back to stuff like Dungeons and Dragons when stuff was actually rolled out by die. Still, GF has done plenty to exacerbate the problem with the insane power creep we've seen, leading to a faster-paced game and making hax cost you more and more with every gen. I wouldn't expect them to ever consider it as a problem, or be surprised if some executives like the way it can turn the skill of a match into a complete joke from time to time.
For those who play in-game ..doesnt it just make you cry and frustrated when you lose in the battle subway/tower not to a superior team or because of bad play on your part, but rather to HAX..swagger abuse, double team abuse, Quick claw+OHKO move..I agree that Nintendo tries to make hax more involved in the game to keep it more balanced..and idk if its just me with bad luck or if the game is programmed for the player to have the odds against him?Now, Pokemon came out before Nintendo was really championing the "casual game" cause, and I know that "rolls" are a traditional part of RPG's, going back to stuff like Dungeons and Dragons when stuff was actually rolled out by die. Still, GF has done plenty to exacerbate the problem with the insane power creep we've seen, leading to a faster-paced game and making hax cost you more and more with every gen. I wouldn't expect them to ever consider it as a problem, or be surprised if some executives like the way it can turn the skill of a match into a complete joke from time to time.
I totally agree with this.Sleep Talk Lax especially with Body Slam and Whirlwind.Do some people not use Whirlwind? If so...please stop using Snorlax.
I haven't personally played with Hone Claws Aero, I honestly don't know how great of a sweeper he can be. The current metagame has many bulky pokemon neutral to all three moves, and able to dish out damage to a frail Aerodactyl. He can't ko bulky waters such as Suicune and Slowbro, physically bulky grasses (I've seen more and more Tangrowth lately), as well as the bulky psychics Mew and Deoxys, and bulky ghosts. It can't OHKO Machamp that invests in HP with EQ or a max HP escavalier with stone edge, which I've also seen a lot more of. Combine that with scarfers, priority, and general lack of power with only a +1 base 105 attack stat to sweep with, and he doesn't look too effective on paper. If anyone wants to bring up evidence of HC Aero being good, I'm all ears, but I'd prefer other fast and frail sweepers such as NP Azelf or SD Weavile. They may not be able to sweep everything by themselves, but I'm fairly sure they can hit much harder than Aero.One set that was posted by someone making an RMT caught my eye. A hone claws aerodactyl. Sounds decent enough to deal some damage. The set seemed to be a kind of set that would make you opponent switch mons around allowing you to put a dent in all of his team, thus weakening them enough for the rest of your team to wipe them out. This was the set:
-Aqua Tail
-Stone Edge
-Earthquake
-Hone Claws