Freeroamer
The greatest story of them all.
OK I wanted to ladder extensively so I could give an informed opinion on the suspects, and now I feel I'm at the stage where I can talk about them.
Mega Steelix: The strange thing about Steelix is that if you consider it to be broken, it's not because it has one set which sweeps the metagame or one that walls everything, it's just the way that it literally requires 0 support to be able to put in huge amounts of work vs every playstyle. Offense will always have at least 2 pokemon walled by it, such a defensive threat that it is, and will loathe it's ability to consistently set up rocks wearing them down, especially in conjunction with things like LO recoil and it's powerful attacks. Balance teams again will have pokemon unable to touch it or forced out by it, allowing it to consistently set up hazards against them and wear them down via powerful attacks or by phazing them. It could even threaten a sweep via the Rock Polish set. It's the same story with stall, they simply can't stop it coming in on pokemon that can't touch it, setting rocks and phazing the team around. It's just far too easy to put a Steelix on your team at 0 cost other than your mega slot and get massive reward from it. Ban
Heliolisk: I used Heliolisk on all the teams I played with on the suspect, because it's just so damn easy to use. Against any team without a SpDef Torterra or similar, it's ability to gain momentum instantly is just blindingly obvious, your team might have a solid answer in the shape of a Gourgeist btu suddenly that answer doesn't look so solid when Helio pivots out into the likes of Typhlosion or Mega Camerupt, instantly putting you on the front foot at little cost. However it does have it's flaws, in that no matter what set you use, it gets worn down fairly quickly due to it's frailty and susceptibility to all forms of entry hazards. It also isn't overwhelmingly powerful, there are quite a few pokemon that can live a neutral STAB and reply back even harder, meaning it's forced to spam Volt Switch until the opposing team is truly worn down. However this said, I think it's just far too centralising in the tier, in that it mandates you to have 2 decent checks to it in order to not get ripped apart by it, and the fact that these checks often don't have recovery only makes them easier to wear down. Ban
Mega Steelix: The strange thing about Steelix is that if you consider it to be broken, it's not because it has one set which sweeps the metagame or one that walls everything, it's just the way that it literally requires 0 support to be able to put in huge amounts of work vs every playstyle. Offense will always have at least 2 pokemon walled by it, such a defensive threat that it is, and will loathe it's ability to consistently set up rocks wearing them down, especially in conjunction with things like LO recoil and it's powerful attacks. Balance teams again will have pokemon unable to touch it or forced out by it, allowing it to consistently set up hazards against them and wear them down via powerful attacks or by phazing them. It could even threaten a sweep via the Rock Polish set. It's the same story with stall, they simply can't stop it coming in on pokemon that can't touch it, setting rocks and phazing the team around. It's just far too easy to put a Steelix on your team at 0 cost other than your mega slot and get massive reward from it. Ban
Heliolisk: I used Heliolisk on all the teams I played with on the suspect, because it's just so damn easy to use. Against any team without a SpDef Torterra or similar, it's ability to gain momentum instantly is just blindingly obvious, your team might have a solid answer in the shape of a Gourgeist btu suddenly that answer doesn't look so solid when Helio pivots out into the likes of Typhlosion or Mega Camerupt, instantly putting you on the front foot at little cost. However it does have it's flaws, in that no matter what set you use, it gets worn down fairly quickly due to it's frailty and susceptibility to all forms of entry hazards. It also isn't overwhelmingly powerful, there are quite a few pokemon that can live a neutral STAB and reply back even harder, meaning it's forced to spam Volt Switch until the opposing team is truly worn down. However this said, I think it's just far too centralising in the tier, in that it mandates you to have 2 decent checks to it in order to not get ripped apart by it, and the fact that these checks often don't have recovery only makes them easier to wear down. Ban
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