I always find this thing annoying to face, as I never learned what it does exactly and never have anything for it.. in no way should it be banned, but for the sole reason of it being annoying I honestly wouldn't care if it was banned..
Stall still won't be amazing with hoopa-u removed, you know. As for the rest of your post, comparing hydregion to hoopa-u is completely unfair; even in his prime he always had to deal with Draco meteor drops and 4mss.Hoopa Unbound is without a doubt a top threat in the OU meta, and one of few good answers against stall, however it's far from overpowered for OU, let's remember previoud bans like mega kanghashkan, how powerful they were because of multiple aspects that forced the metagame to bend around them, completely consuming it due their powerful prescence.
Hoopa-U isn't the case, if we think about the "face" of the meta, Keldao, Landorus-T or even Mega-Sableye will come to mind before Hoopa-U, the reaosn for this is that because of it's average speed and bad defences, Hoopa stands no chance against several OU pokemon, It's true that his offensive capabilities leave him virtually no counter, but that's just on paper, let's remember Hydreigon is basically the same in that matter, and he was never Uber material anyway.
HOOPA UNBOUND IS EASILY CHECKED AND REVENGE KILLED BY A HUGE NUMBER OF VIABLE POKEMON IN OU I'm getting tired of seeing Stall users whining about what's supposed to be a weakness in stall, WALLBREAKING, and sorry but everything has a weakness.
M-Sableye wasn't banned despise centralizing the metagame, I don't see why Hoopa should if it isn't.
To make a point only few are talking about right now, I wanna say that Hoopa's true strengh lies in mental games, similar to Bisharp, Hoopa can't destroy proper switch ins when rightfully predicted so please stop talking like a (usually choice locked) pokemon will always use the right moves on the right pokemon.
With that said.
I'll vote to NOT ban Hoopa Unbound
Let's stop being so biased in favor of stall for 1 generation at least.
Literally everything you said could be applied to mons like kyurem white and reshiram.Hoopa Unbound is without a doubt a top threat in the OU meta, and one of few good answers against stall, however it's far from overpowered for OU, let's remember previoud bans like mega kanghashkan, how powerful they were because of multiple aspects that forced the metagame to bend around them, completely consuming it due their powerful prescence.
Hoopa-U isn't the case, if we think about the "face" of the meta, Keldao, Landorus-T or even Mega-Sableye will come to mind before Hoopa-U, the reaosn for this is that because of it's average speed and bad defences, Hoopa stands no chance against several OU pokemon, It's true that his offensive capabilities leave him virtually no counter, but that's just on paper, let's remember Hydreigon is basically the same in that matter, and he was never Uber material anyway.
HOOPA UNBOUND IS EASILY CHECKED AND REVENGE KILLED BY A HUGE NUMBER OF VIABLE POKEMON IN OU I'm getting tired of seeing Stall users whining about what's supposed to be a weakness in stall, WALLBREAKING, and sorry but everything has a weakness.
M-Sableye wasn't banned despise centralizing the metagame, I don't see why Hoopa should if it isn't.
To make a point only few are talking about right now, I wanna say that Hoopa's true strengh lies in mental games, similar to Bisharp, Hoopa can't destroy proper switch ins when rightfully predicted so please stop talking like a (usually choice locked) pokemon will always use the right moves on the right pokemon.
With that said.
I'll vote to NOT ban Hoopa Unbound.
Let's stop being so biased in favor of stall for 1 generation at least.
The point in the tier policy framework about team-archetypes is surely referencing very general styles though, rather than specific strategies like sand or trick room etc.We're just going to ignore AM's post about not preserving imaginary playstyles then? OK.
Do you have means to support that this is an unbiased sample of replays? If i wanted to i could pick and choose any number of replays of hoopa doing very well in a certain battle and show significantly more of those, giving off the opposite impression.Ok so this is probably going to be one of my last posts in the suspect thread, but I'd just like people to bear in mind that Hoopa-U can easily be revenge killed. Due to it so easy to do so, and grab momentum off of it with u turn, it has what I would call a "maintenance cost". By this I mean that every time it grabs a kill, you give back a huge amount of momentum to your opponent. It also can't beat a huge number of threats 1v1. For these two reasons, players often decide to sack Hoopa-U rather than switch it out and try to preserve it, because it doesn't beat enough threats on the opposing team 1v1 for it to worth keeping.
Just looking at the stats, and the stat total, Hoopa-U will look more broken than it actually is. We've already looked at some Hoopa-U replays, but what I've gone and done is lump loads of spl replays together. I'm not going to do any in depth analysis, this is mostly just numerical. If you look at how Hoopa-U actually works in a battle scenario, it doesn't appear to be terrible broken. If anybody wants to correct me on where a specific replay belongs, please do.
Replays where Hoopa-U has an average, or below average effect on a battle
http://replay.pokemonshowdown.com/smogtours-ou-146242
http://replay.pokemonshowdown.com/smogtours-ou-138668
http://replay.pokemonshowdown.com/smogtours-ou-138708
http://replay.pokemonshowdown.com/smogtours-ou-137044
http://replay.pokemonshowdown.com/smogtours-ou-137088
http://replay.pokemonshowdown.com/smogtours-ou-135526
http://replay.pokemonshowdown.com/smogtours-ou-135204
http://replay.pokemonshowdown.com/smogtours-ou-134021
http://replay.pokemonshowdown.com/smogtours-ou-133308
http://replay.pokemonshowdown.com/smogtours-ou-134011
http://replay.pokemonshowdown.com/smogtours-ou-132391
http://replay.pokemonshowdown.com/smogtours-ou-132321
Above replay revolves extremely heavily around Torn-T.
http://replay.pokemonshowdown.com/smogtours-ou-132299
http://replay.pokemonshowdown.com/smogtours-ou-116332
http://replay.pokemonshowdown.com/smogtours-ou-116794
Above replay is particularly noteworthy because both sides bring Hoopa. One Hoopa-U forces a sack, then finishes off a heavily weakened Lando T, the other is used as fodder.
http://replay.pokemonshowdown.com/smogtours-ou-114886
http://replay.pokemonshowdown.com/smogtours-ou-114978
Above shows an example of a defensive team facing a hoopa and coming out on top
http://replay.pokemonshowdown.com/smogtours-ou-112830
http://replay.pokemonshowdown.com/smogtours-ou-112389
Borderline:
http://replay.pokemonshowdown.com/smogtours-ou-135594
Hoopa-U puts in a bit of work this match, forcing some sacks. It doesn't really turn the tide of a game, and Jam did lose his best way of revenging it and applying pressure to PDC to a freeze, so I can't tell.
http://replay.pokemonshowdown.com/smogtours-ou-116806
Hoopa-U kills Char X, heavily weakens Lando. I don't know what conclusions people would draw from this, because it certainly puts in work, although to an unhealthy extent I'm not sure.
Replays where Hoopa-U puts in a significant amount of work in a battle:
http://replay.pokemonshowdown.com/smogtours-ou-138861
http://replay.pokemonshowdown.com/smogtours-ou-138877
Scarf Hoopa cleans up. This isn't necessarily indicative of Hoopa-U being broken, but it does win the game, so I've put it in here.
http://replay.pokemonshowdown.com/smogtours-ou-138988
For what it is worth, the game is still decided by a clef cm war.
http://replay.pokemonshowdown.com/smogtours-ou-114519
There are two Hoopas here. One is used as sack fodder, the other ends up being scarf and cleaning up the game.
Would you say the same about defog/rapid spin being forced on teams that want to run mons like Talonflame, Volcarona, Charizard, etc?Pursuit being a forced move on every non-offensive team is not healthy.
The Talon / Volc / Zard players imposed this restraint on themselves by choosing these mons, which is different from having to run Pursuit because the other player uses Hoopa-U.Would you say the same about defog/rapid spin being forced on teams that want to run mons like Talonflame, Volcarona, Charizard, etc?
Or a simple solution: Just don't reply to the trolls at all, and focus on Hoopa like you just said. They can bring it up whatever they please, due to the fact that most people on the ladder have a hard time trying to even break manaphy and other mons. What if the thing they said about manaphy and chansey was an example of them being hard to handle than Hoopa-U, and not a way of you feeling like you're getting trolled? How do you even know if they're trolls or not? Besides, Chansey can't even die to the Specs set of Hoopa anyway, let alone it being 3HKOed by Drain Punch from the Scarf Set, due to the fact on how fat it really is, that limits teambuilding, and the player's time as a whole. They're just trolls, and you're not even taking the "bait", it's just you being frustrated over small things.No, come onnn, stop with the 'why don't we ban this' 'why don't we ban this hmmmmm??' Are these trolls and I'm the only one taking the bait? Chansey walls manaphy, and most stall has chansey.
Moreover, this is a suspect of Hoopa. Not manaphy. If you feel manaphy is broken, bring it up somewhere else. If you don't, then stop bringing it up.
people have said this before but the suspect ladder means very little. people will spam stall because a stallbreaker is being tested; thats how it is. Especially now, the last day for getting reqs, most of the players who can get reqs already have so they arent playing it.the ladder is so goddamn garbage, the worst of all time i have laddered so far. dont fucking ban hoopa
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the ladder has never really been a good representation of what the metagame looks like other than... what it looks like on ladder rofl. there's always idiots spamming stall on ladder even when it's awful because there are a lot of bad players on ladder who don't know how to beat stall for the life of them, and there are a lot of impatient players on ladder who don't care enough to beat stall. given this is a suspect test, i'm sure the amount of players falling into the latter category is lowered, but like HailFall said, people are gonna spam stall because a stallbreaker is being tested. if you have an opinion more detailed than two 1-liners, it'd be cool to hear o:. i don't mean that in a condescending way... it just seems that most anti-ban opinions are posts that come down to "stall is annoying" (other than I'm Rick Astley).the ladder is so goddamn garbage, the worst of all time i have laddered so far. dont fucking ban hoopa
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