Just got reqs so i thought i'd throw my post-ladder experience. This is just from personal experience so please take what i say with a grain of salt.
Originally I thought that Hoopa was definitely in need for a suspect test. It's stats speak for itself as 160/170 offensive split. It's massive coverage and versatility help to be able to take on its own checks. It has virtually no safe switchins until the set of hoopa is confirmed. Then once determined you can plan accordingly. However, i believe that unpredictability is what separates it from other wallbreakers. When you see manaphy or gardevoir, you know what they are going to do. Manaphy is gonna tail glow and Gardevoir is gonna will o wisp/dish out a monsterous hit. Hoopa you can really know until you make a 50/50 switch (that is of course if you have two ways of dealing with it for if its physical or if it's special). It also can single handed destroy fatter/slower teams likes stall. This is coming from someone who 80% plays offensive teams that i think Hoopa is just too powerful for this meta. SO after theorymonning all of this, it was time to test out the meta through practice... on the suspect ladder :
I decided to use Rain cause i figured there would still be a lot of HO like there always is (plus i like using rain kek). I figured it would be an over exaggeration when people were saying "there is gonna be stall all over the ladder". It was interesting to see what people were using to replace their wallbreaker. I saw a decent rise in Hydregion which i like to see. Not saying that is the substitute for hoopa, but it was interesting to see Hydregion around a bit more. I also saw a rise in Mega Garde which i didnt see as much pre-HoopaTest (again all of this is personal experience). Once i got to around 2100 coil i figured i'd keep playing rain until i start seeing a lot more stall, then switch over to my Garde team, but i kept seeing a bunch of HO. It wasn't until like 2600 coil (i was like 1572) until i started seeing stall rise,but i found that sorta of natural, as usually on the original ladder you normally see a spike in stall/balance squads. I talked to some friends about how their ladder experience went and they felt that the stall matchups were a little more difficult.
Post-hoopa test I am still leaning towards hoopa being BANNED, but I am still not entirely convinced. I am still going to read the discussions here as well as lurk through matches that before the suspect voting commences. I believe that hoopa's unpredictability and versatility makes it a dangerous threat. it isn't like other wallbreakers where you know what it is going to do. I know some other pokemon don't have switchins, but i feel they are not nearly as effective as hoopa is . Hoopa is the best wallbreaker in the game, and i think the game will be fine without it
Originally I thought that Hoopa was definitely in need for a suspect test. It's stats speak for itself as 160/170 offensive split. It's massive coverage and versatility help to be able to take on its own checks. It has virtually no safe switchins until the set of hoopa is confirmed. Then once determined you can plan accordingly. However, i believe that unpredictability is what separates it from other wallbreakers. When you see manaphy or gardevoir, you know what they are going to do. Manaphy is gonna tail glow and Gardevoir is gonna will o wisp/dish out a monsterous hit. Hoopa you can really know until you make a 50/50 switch (that is of course if you have two ways of dealing with it for if its physical or if it's special). It also can single handed destroy fatter/slower teams likes stall. This is coming from someone who 80% plays offensive teams that i think Hoopa is just too powerful for this meta. SO after theorymonning all of this, it was time to test out the meta through practice... on the suspect ladder :
I decided to use Rain cause i figured there would still be a lot of HO like there always is (plus i like using rain kek). I figured it would be an over exaggeration when people were saying "there is gonna be stall all over the ladder". It was interesting to see what people were using to replace their wallbreaker. I saw a decent rise in Hydregion which i like to see. Not saying that is the substitute for hoopa, but it was interesting to see Hydregion around a bit more. I also saw a rise in Mega Garde which i didnt see as much pre-HoopaTest (again all of this is personal experience). Once i got to around 2100 coil i figured i'd keep playing rain until i start seeing a lot more stall, then switch over to my Garde team, but i kept seeing a bunch of HO. It wasn't until like 2600 coil (i was like 1572) until i started seeing stall rise,but i found that sorta of natural, as usually on the original ladder you normally see a spike in stall/balance squads. I talked to some friends about how their ladder experience went and they felt that the stall matchups were a little more difficult.
Post-hoopa test I am still leaning towards hoopa being BANNED, but I am still not entirely convinced. I am still going to read the discussions here as well as lurk through matches that before the suspect voting commences. I believe that hoopa's unpredictability and versatility makes it a dangerous threat. it isn't like other wallbreakers where you know what it is going to do. I know some other pokemon don't have switchins, but i feel they are not nearly as effective as hoopa is . Hoopa is the best wallbreaker in the game, and i think the game will be fine without it