Before laddering, I was with the mindset that Kang was a busted mon. Now that I've done the suspect... it hasn't changed. Perhaps, my want to ban it might just have been even stronger.
Mega Kangaskhan, with its ability to have really high bulk while still being able to apply tons of pressure and deal a lot of damage, is just too much for the tier, I feel. With its ability to constantly just apply a hard 200 damage to everything non-Ghost, it can break almost every Pokemon in this meta with little counterplay; meanwhile, its absurd bulk lets it take on ordinarily strong threats such as Mega Charizard Y, Tapu Koko, Aegislash, Heatran, etc. and make them its bitch.
This guy can pretty much dismantle slower builds all by itself as it can just ignore hits, smash whatever, Wish, and repeat. Against faster teams, it can still do work as it's still capable of breaking any switch-in and taking any attack. Take this SPL game for example; it's Mega Kangaskhan versus six things faster than it, one of them being Superpower Landorus-T and another, Mega Salamence. With its bulk and ability to keep recovering, it managed to stay in for 16 out of 17 turns lol while in the middle of it all, it was breaking head-to-head matchu-ups and switch-ins that its partner generates through pressure.
And here's another thing: Mega Kangaskhan isn't like other typical strong attackers that "can't be switched in on" like Kyurem-B and Hoopa-U. Those things still have numerous ways of being checked, such as with resists or investing a lot of bulk; the two mons have ways of being played around. Mega Kangaskhan isn't like them at all; regardless of what you try to use against it, it's still pretty much breaking it as the damage it deals is constant. There are like no real switch-ins to Seismic Toss except Ghost-types, of which there are only like Mega Gengar and Aegislash for a total of two (2) good ones (2.5 if we count Wak ,_,). Ferrothorn also actually loses as the Iron Barbs serves only as a minor annoyance while it's being 2HKO'd (source: experience). It pretty much demands a fat thing and, honestly, I don't want to see this metagame devolve into everyone being forced to prepare hard for MKanga. It's simply not like Landorus-T kind of centralizing; Landorus-T was never able to break the whole metagame on its own and is healthy as it never "forced" people to run certain specific or irrational things to prep for it. Needing to bring a Ghost-type, something with base HP 100 HP, or whatever on teams sounds ridiculous to me, and Fighting-types in this metagame with Fairies, Mega Salamence, and Psychic Spam doesn't look endearing as well.
Dealing with Mega Kangaskhan can't really be just "don't switch versus it" lol like what I've been hearing from people. Ignoring the fact that there being little-to-no valid switch-ins to Mega Kangaskhan is already a testament to its absurdity, dealing with it just isn't isn't cut and dry. Considering Mega Kangaskhan has a partner too, staying in with mons can just be, at times, a retarded move as they are pressured and eliminated. There are times when switching out is the "right" play, but Mega Kangaskhan can pretty much invalidate that. Staying in also doesn't guarantee anything; as Mega Kangaskhan is quite a fat fuck, it's capable of taking a bunch of attacks and doing its job regardless. Mega Kangaskhan is unfairly capable of capitalizing on match-ups as regardless of what it's attacking, switch-in or no, it's still gonna be smashed.
Really though, something this capable of destroying teams shouldn't also have this much bulk, it's pretty silly.
Sorry for posting late and all, I've been pretty busy with stuff and only lately have I been truly free.
Mega Kangaskhan, with its ability to have really high bulk while still being able to apply tons of pressure and deal a lot of damage, is just too much for the tier, I feel. With its ability to constantly just apply a hard 200 damage to everything non-Ghost, it can break almost every Pokemon in this meta with little counterplay; meanwhile, its absurd bulk lets it take on ordinarily strong threats such as Mega Charizard Y, Tapu Koko, Aegislash, Heatran, etc. and make them its bitch.
This guy can pretty much dismantle slower builds all by itself as it can just ignore hits, smash whatever, Wish, and repeat. Against faster teams, it can still do work as it's still capable of breaking any switch-in and taking any attack. Take this SPL game for example; it's Mega Kangaskhan versus six things faster than it, one of them being Superpower Landorus-T and another, Mega Salamence. With its bulk and ability to keep recovering, it managed to stay in for 16 out of 17 turns lol while in the middle of it all, it was breaking head-to-head matchu-ups and switch-ins that its partner generates through pressure.
And here's another thing: Mega Kangaskhan isn't like other typical strong attackers that "can't be switched in on" like Kyurem-B and Hoopa-U. Those things still have numerous ways of being checked, such as with resists or investing a lot of bulk; the two mons have ways of being played around. Mega Kangaskhan isn't like them at all; regardless of what you try to use against it, it's still pretty much breaking it as the damage it deals is constant. There are like no real switch-ins to Seismic Toss except Ghost-types, of which there are only like Mega Gengar and Aegislash for a total of two (2) good ones (2.5 if we count Wak ,_,). Ferrothorn also actually loses as the Iron Barbs serves only as a minor annoyance while it's being 2HKO'd (source: experience). It pretty much demands a fat thing and, honestly, I don't want to see this metagame devolve into everyone being forced to prepare hard for MKanga. It's simply not like Landorus-T kind of centralizing; Landorus-T was never able to break the whole metagame on its own and is healthy as it never "forced" people to run certain specific or irrational things to prep for it. Needing to bring a Ghost-type, something with base HP 100 HP, or whatever on teams sounds ridiculous to me, and Fighting-types in this metagame with Fairies, Mega Salamence, and Psychic Spam doesn't look endearing as well.
Dealing with Mega Kangaskhan can't really be just "don't switch versus it" lol like what I've been hearing from people. Ignoring the fact that there being little-to-no valid switch-ins to Mega Kangaskhan is already a testament to its absurdity, dealing with it just isn't isn't cut and dry. Considering Mega Kangaskhan has a partner too, staying in with mons can just be, at times, a retarded move as they are pressured and eliminated. There are times when switching out is the "right" play, but Mega Kangaskhan can pretty much invalidate that. Staying in also doesn't guarantee anything; as Mega Kangaskhan is quite a fat fuck, it's capable of taking a bunch of attacks and doing its job regardless. Mega Kangaskhan is unfairly capable of capitalizing on match-ups as regardless of what it's attacking, switch-in or no, it's still gonna be smashed.
Really though, something this capable of destroying teams shouldn't also have this much bulk, it's pretty silly.
Sorry for posting late and all, I've been pretty busy with stuff and only lately have I been truly free.