CHANGES MADE IN ITALICS
Hi, this is my second RMT and first team built around being defensive. Before I just relied on heavy offense of being centered around one gimmick (eg. baton pass, weather, etc.). But a few days ago I wanted to try something drastically different from my normal teams, and what a opportunistic time it is to make a stall team! As of yesterday the greatest wallbreaker in the OU metagame is gone, giving stall an easier time.
TEAM BUILDING PROCESS
First I needed a lead that was stall friendly. Something that can set up rocks 99% of the time and still be available at a later time. Now who could be better for this position than Swampert! He's bulky, has great typing, rocks are basically guaranteed, and he can phaze!
Now I need someone who easily compliments Swampert and can serve as a Spiker. This was the easiest choice to make when I was throwing together my team. Say hello to Skarmory! Makes a great phazer, spiker, has self-recovery, and great typing + awesome defense = automatic pick.
Next I had a "STOP EVERYTHING" moment. I need a spin blocker. This IS a stall team after all. But I wasn't quite sure who to choose yet so I figured I can fill this spot last so I can get someone who compliments my team the most.
After my confusion over which spin blocker I should choose, I decided to move onto my second biggest concern. Who should be my special wall? Now, I'm not a very original person, so I copped out and went with Blissey. Yeah yeah, SkarmBliss is old, but I also needed a wishpasser, so Blissey works.
Now I needed someone to put up Toxic Spikes, as well as someone who can easily take on MixApe, who's probably the number one stallbreaker now that Mence has left the building. Tentacruel looked like the best choice for me since he fits all of the above requirements, and he can Rapid Spin.
At this point I had a pretty good idea who my spin blocker would be, but I needed something equally as important. That one glimmering light of hope that takes down that last Pokemon who I cannot stall out. A win condition. Jirachi looked like the best choice, although it does leave me with a double ground and fire weakness.....(though for the fire part, Swampert and Tentacruel are around for that)
With 5/6 of my team complete, I had a good idea of who my spin blocker should be. It should have been a obvious choice, and after looking at my team it was clear. I need Rotom-H! He resists Electric (my team has a double weakness to that too) if Swampert goes down, is immune to Ground (if Skarmory goes down), and is just a nice asset to this team all around.
And now for a closer look.
THE TEAM
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
As mentioned earlier, Swampert does a fantastic job of making sure Stealth Rock comes up in a match. His bulk and phazing abilities are great too. I'm wondering whether or not I need Ice Beam anymore since Mence is gone. Might be useful to keep off Stallbreakers such as Dragonite, Flygon, and Gliscor. Earthquake is there for the usual Heatran and Metagross leads. Later in the battle I normally just Roar the other team to death.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 SpD/252 Def/4 HP
Calm nature (+SpD, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic
Not all of my team has instant recovery moves, so Blissey does a great job of making sure my team is patched up. She also does a good job at stalling herself with Wish, Protect, and Toxic. Seismic Toss just puts salt in the opponent's wound.
---
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/128 SpD/128 Spe
Careful nature (+SpD, -SAtk)
- Taunt
- Spikes
- Roost
- Whirlwind
Best Spiker in the game IMO. Does a great job of staying alive through Roost, phazing with Whirlwind, getting three layers of Spikes up, and Brave Bird to add insult to injury. Also a nice answer to Machamp if he switched in later in the battle.
---
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Surf
- Hidden Power [Electric]
What a great Pokemon Tentacruel is. I used to wonder why stall teams used him so much until I put him on this team. He does an amazing job of getting Toxic Spikes up, and Surf shuts up all Infernapes. Rapid Spin is a nice bonus, as well as Hidden Power Electric being a nice answer to Gyarados if I predict his switch in.
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Trick
My final answer if for some reason my stall mates failed. Jirachi is here to pick up the pieces of the opposing team and crush them. By the time Jirachi is brought in the opposing team has taken a lot of damage. Not only that, but due to the constant switching I know which one attack I should use, or if by chance the last remaining Pokemon is a boosting sweeper that's not easily taken out, I can just Trick it and watch the rage quitting.
---
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Sleep Talk
- Rest
- Shadow Ball
- Thunderbolt
His typing compliments my team quite nicely, and get's universal coverage with Shadow Ball and Hidden Power Fighting. Rest and Sleep Talk provide an excellent means of recovery. And I like how he can take Spores early in the game (triggering sleep clause) and have Breloom run with its' tail between her legs.
---
Well that's it! I put a lot of research into how stall teams work so I hope mine turned out decent. After racking up quite a few wins with this team I'm really digging how stall plays.
Hi, this is my second RMT and first team built around being defensive. Before I just relied on heavy offense of being centered around one gimmick (eg. baton pass, weather, etc.). But a few days ago I wanted to try something drastically different from my normal teams, and what a opportunistic time it is to make a stall team! As of yesterday the greatest wallbreaker in the OU metagame is gone, giving stall an easier time.
TEAM BUILDING PROCESS
First I needed a lead that was stall friendly. Something that can set up rocks 99% of the time and still be available at a later time. Now who could be better for this position than Swampert! He's bulky, has great typing, rocks are basically guaranteed, and he can phaze!
Now I need someone who easily compliments Swampert and can serve as a Spiker. This was the easiest choice to make when I was throwing together my team. Say hello to Skarmory! Makes a great phazer, spiker, has self-recovery, and great typing + awesome defense = automatic pick.
Next I had a "STOP EVERYTHING" moment. I need a spin blocker. This IS a stall team after all. But I wasn't quite sure who to choose yet so I figured I can fill this spot last so I can get someone who compliments my team the most.
After my confusion over which spin blocker I should choose, I decided to move onto my second biggest concern. Who should be my special wall? Now, I'm not a very original person, so I copped out and went with Blissey. Yeah yeah, SkarmBliss is old, but I also needed a wishpasser, so Blissey works.
Now I needed someone to put up Toxic Spikes, as well as someone who can easily take on MixApe, who's probably the number one stallbreaker now that Mence has left the building. Tentacruel looked like the best choice for me since he fits all of the above requirements, and he can Rapid Spin.
At this point I had a pretty good idea who my spin blocker would be, but I needed something equally as important. That one glimmering light of hope that takes down that last Pokemon who I cannot stall out. A win condition. Jirachi looked like the best choice, although it does leave me with a double ground and fire weakness.....(though for the fire part, Swampert and Tentacruel are around for that)
With 5/6 of my team complete, I had a good idea of who my spin blocker should be. It should have been a obvious choice, and after looking at my team it was clear. I need Rotom-H! He resists Electric (my team has a double weakness to that too) if Swampert goes down, is immune to Ground (if Skarmory goes down), and is just a nice asset to this team all around.
And now for a closer look.
THE TEAM
Swampert (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
As mentioned earlier, Swampert does a fantastic job of making sure Stealth Rock comes up in a match. His bulk and phazing abilities are great too. I'm wondering whether or not I need Ice Beam anymore since Mence is gone. Might be useful to keep off Stallbreakers such as Dragonite, Flygon, and Gliscor. Earthquake is there for the usual Heatran and Metagross leads. Later in the battle I normally just Roar the other team to death.
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 SpD/252 Def/4 HP
Calm nature (+SpD, -Atk)
- Wish
- Protect
- Seismic Toss
- Toxic
Not all of my team has instant recovery moves, so Blissey does a great job of making sure my team is patched up. She also does a good job at stalling herself with Wish, Protect, and Toxic. Seismic Toss just puts salt in the opponent's wound.
---
Skarmory (M) @ Shed Shell
Ability: Keen Eye
EVs: 252 HP/128 SpD/128 Spe
Careful nature (+SpD, -SAtk)
- Taunt
- Spikes
- Roost
- Whirlwind
Best Spiker in the game IMO. Does a great job of staying alive through Roost, phazing with Whirlwind, getting three layers of Spikes up, and Brave Bird to add insult to injury. Also a nice answer to Machamp if he switched in later in the battle.
---
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Surf
- Hidden Power [Electric]
What a great Pokemon Tentacruel is. I used to wonder why stall teams used him so much until I put him on this team. He does an amazing job of getting Toxic Spikes up, and Surf shuts up all Infernapes. Rapid Spin is a nice bonus, as well as Hidden Power Electric being a nice answer to Gyarados if I predict his switch in.
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Trick
My final answer if for some reason my stall mates failed. Jirachi is here to pick up the pieces of the opposing team and crush them. By the time Jirachi is brought in the opposing team has taken a lot of damage. Not only that, but due to the constant switching I know which one attack I should use, or if by chance the last remaining Pokemon is a boosting sweeper that's not easily taken out, I can just Trick it and watch the rage quitting.
---
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/120 Def/136 SDef
Bold nature (+Def, -Atk)
- Sleep Talk
- Rest
- Shadow Ball
- Thunderbolt
His typing compliments my team quite nicely, and get's universal coverage with Shadow Ball and Hidden Power Fighting. Rest and Sleep Talk provide an excellent means of recovery. And I like how he can take Spores early in the game (triggering sleep clause) and have Breloom run with its' tail between her legs.
---
Well that's it! I put a lot of research into how stall teams work so I hope mine turned out decent. After racking up quite a few wins with this team I'm really digging how stall plays.
TEAM REVAMPED
I took into account the advice that you guys gave me, but I had to make a whole different team so I could balance out the strengths and weaknesses. However, it still follows the same goals as the last team, only this time I don't have a Wish passer because most of my team has recovery options.
(note that this isn't as visually pleasing as my first post, but if you guys like this team more than the one above, I'll update it so that it looks better and is more detailed)
Forretress (M) @ Shed Shell
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Careful nature (+SDef, -SAtk)
- Spikes
- Toxic Spikes
- Payback
- Rapid Spin
As said earlier, apparently Skarmory and Forretress make great leads. Well Forretress fits better with this team so I decided to put him here. He serves as a Spiker, Toxic Spiker, and Rapid Spinner all in one, so he freed up a lot of spaces for my team. Payback is there for those pesky ghosts who want to block my spin attempts of course.
---
Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP/56 SAtk/204 SDef
Bold nature (+Def, -Atk)
- Heat Wave
- Roar
- Rest
- Sleep Talk
Heatran seemed like a great choice to cover up for Forretress' 4x Fire weakness, and I really wanted to use this guy on a stall anyway. He's got some nice bulk, a phazing move, and recovery. I went with Heat Wave over Lava Plume because I didn't want burn status to conflict with Toxic Spikes. Heat Wave went over Fire Blast due to accuracy. Also makes a decent Special Wall.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP/248 Def/12 Spd
Impish nature (+Def, -SAtk)
- Rest
- Sleep Talk
- Roar
- Waterfall
Gyarados covers Heatran 4x Fire weakness, and once again has the RestTalk combo for recovery. Phazing works too.
---
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Perish Song
- Recover
- Stealth Rock
Celebi replaces Jirachi for the win condition position. Since Celebi also covers a lot of my teams weaknesses, I figured he could be used to launch Stealth Rock too, since I couldn't find anyone else who could. Once again I have another Pokemon who can recover themselves.
---
Tyranitar (M) @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Pursuit
- Superpower
- Stone Edge
This was recommended to me earlier as well, so I decided to fit him in. Unlike the last team, my stall now has Sandstorm damage too!
---
Rotom-s @ Leftovers
Ability: Levitate
EVs: 252 HP/76 Def/180 SDef
Bold nature (+Def, -Atk)
- Air Slash
- Thunderbolt
- Rest
- Sleep Talk
I felt like using a different Rotom form this time as my spin blocker, mostly because Air Slash seemed like it would fun for the flinch rate.
---