Hi everyone, posting this team hanging around 1600s with some decent results post change. It looks quite promising even if most of the spreads should be adjusted, like marowak against incine or P2 vs special troom.
The team is highly offensive and immediately puts pressure on common leads due to either extreme power, like CB Urshifu + Draga, or double redirection in amoongus and togekiss. Here the outline of the team:
View attachment 255521View attachment 255523
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Tri Attack
- Recover
- Trick Room
P2 serves as the prime trick room setter for the team as well as a good switch in for ghost into marowak. Setting up TR against an offensive high speed team with amoongus and Dynamax Marowak is more often than not a reliable win condition. Against other tr teams it is a reliable way to reverse and apply some pressure, even though the spread should be better optimized to tackle special spam.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Protect
Raw power and good coverage make marowak a prime threat to face off when confronted, and the ability to absorb Electric in a 2-ele weak team is quite amazing. Spread could be more efficient to tackle well incine if necessary.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Very fast attacker with a superb attack stat, Surging strikes always critting means that Incineroar and Arcanine cant stay in against this monster. Close combat is the necessary fighting type to tackle tyranitar as well as providing good and unprotectable coverage.
Lead Urshifu and Dragapult is the main plan to ohko lapras leads, with the added bonus of u-turn to reposition.
Dragapult @ Life Orb
Ability: Clear Body
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Phantom Force
- Fly
- Dragon Dance
Together with maro it is the prime dinamax choice, providing good coverage and increased speed for our fast threats. With two redirectors it is more often than not an easy win with dragon dance sweep against unprepared teams.
Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Spore
- Rage Powder
- Protect
A blast from the past, with occa berry can survive Torkoal eruption in TR and sleep something. Redirection copes well with draga and sludge bomb covers the common taunt whimsicott. Amoongus also serves as a good fairy and water switch in, since we do not have a steel type.
Togekiss @ Scope Lens
Ability: Super Luck
Level: 50
EVs: 236 HP / 4 Def / 164 SpA / 4 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Follow Me
- Protect
Last but not least another redirector with fairy + flying coverage. The spreads is so that with +1 boost outspeeds base 95, with the rest in spa and bulk. Togekiss is the necessary third fast (flyer) threat and our back up dynamax in case the opposing team does well against ghosts.
Thank you in advance for your advice :)
The team is highly offensive and immediately puts pressure on common leads due to either extreme power, like CB Urshifu + Draga, or double redirection in amoongus and togekiss. Here the outline of the team:
View attachment 255521View attachment 255523
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Ice Beam
- Tri Attack
- Recover
- Trick Room
P2 serves as the prime trick room setter for the team as well as a good switch in for ghost into marowak. Setting up TR against an offensive high speed team with amoongus and Dynamax Marowak is more often than not a reliable win condition. Against other tr teams it is a reliable way to reverse and apply some pressure, even though the spread should be better optimized to tackle special spam.
Marowak-Alola @ Thick Club
Ability: Lightning Rod
Level: 50
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Bonemerang
- Protect
Raw power and good coverage make marowak a prime threat to face off when confronted, and the ability to absorb Electric in a 2-ele weak team is quite amazing. Spread could be more efficient to tackle well incine if necessary.
Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn
Very fast attacker with a superb attack stat, Surging strikes always critting means that Incineroar and Arcanine cant stay in against this monster. Close combat is the necessary fighting type to tackle tyranitar as well as providing good and unprotectable coverage.
Lead Urshifu and Dragapult is the main plan to ohko lapras leads, with the added bonus of u-turn to reposition.
Dragapult @ Life Orb
Ability: Clear Body
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Claw
- Phantom Force
- Fly
- Dragon Dance
Together with maro it is the prime dinamax choice, providing good coverage and increased speed for our fast threats. With two redirectors it is more often than not an easy win with dragon dance sweep against unprepared teams.
Amoonguss @ Occa Berry
Ability: Regenerator
Level: 50
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sludge Bomb
- Spore
- Rage Powder
- Protect
A blast from the past, with occa berry can survive Torkoal eruption in TR and sleep something. Redirection copes well with draga and sludge bomb covers the common taunt whimsicott. Amoongus also serves as a good fairy and water switch in, since we do not have a steel type.
Togekiss @ Scope Lens
Ability: Super Luck
Level: 50
EVs: 236 HP / 4 Def / 164 SpA / 4 SpD / 100 Spe
Modest Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Follow Me
- Protect
Last but not least another redirector with fairy + flying coverage. The spreads is so that with +1 boost outspeeds base 95, with the rest in spa and bulk. Togekiss is the necessary third fast (flyer) threat and our back up dynamax in case the opposing team does well against ghosts.
Thank you in advance for your advice :)