National Dex [National Dex] Standard Sun Team

Hey all, I've been experimenting in teams in nat dex from stall to HO and I found out this sun team that i made was one of the best. Please tell me changes and improvements i can make as i've been stuck at 1650.
Disclaimer: I don't know what hidden powers do (except the moves) please explain to my dumbass thanks

Past: https://pokepast.es/4112768e479b9b79

:Torkoal:
Torkoal @ Heat Rock
Ability: Drought
Hidden Power: Grass
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Lava Plume
- Body Press
- Stone Edge
- Rapid Spin


Every sun team needs a sun setter and torkoal has defined its place as the current best sun setter. With a huge def stat and access to body press/stone edge, it also becomes a ttar and charizard-y lure. Heat Rock can be easily knocked off so don't take risks as it will help in the end game.
252 SpA Charizard-Mega-Y Scorching Sands vs. 252 HP / 4 SpD Torkoal: 238-280 (69.1 - 81.3%) -- guaranteed 2HKO
0 Atk Torkoal Stone Edge vs. 0 HP / 4 Def Charizard-Mega-Y: 308-364 (103.7 - 122.5%) -- guaranteed OHKO
0 Atk Tyranitar Stone Edge vs. 252 HP / 252+ Def Torkoal: 158-188 (45.9 - 54.6%) -- 97.3% chance to 2HKO after sandstorm damage (bulky)
252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 252+ Def Torkoal: 312-368 (90.6 - 106.9%) -- 43.8% chance to OHKO (less then 50% chance however i wouldn't take the risk this is just for demonstration.)
252+ Def Torkoal Body Press vs. 0 HP / 0 Def Tyranitar: 376-444 (110.2 - 130.2%) -- guaranteed OHKO (band)
252+ Def Torkoal Body Press vs. 252 HP / 4 Def Tyranitar: 372-440 (92 - 108.9%) -- 56.3% chance to OHKO (bulky)

:Victini:

Victini @ Choice Scarf
Ability: Victory Star
Hidden Power: Dark
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- V-create
- Bolt Strike
- U-turn
- Glaciate

Victini has access to the highest base power move in nat dex while having a great movepool and stats. Sun boosted v-create is a nuke to everything but heatran, and glaciate 2HKOs lando, bolt strike 2HKOs fini and pals. Scarf because the team needed some speed control outside of sun (venusaur). Mixed band is also an option to make this team more on the offense side.

252+ Atk Victini V-create vs. 252 HP / 4 Def Swampert in Sun: 219-258 (54.2 - 63.8%) -- guaranteed 2HKO after Leftovers recovery (bulky swampert)
252+ Atk Victini V-create vs. 0 HP / 4 Def Swampert-Mega in Sun: 185-218 (54.2 - 63.9%) -- guaranteed 2HKO (rain sweeper)
4 SpA Victini Glaciate vs. 252 HP / 48 SpD Landorus-Therian: 216-256 (56.5 - 67%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Victini Bolt Strike vs. 252 HP / 192+ Def Tapu Fini: 178-210 (51.7 - 61%) -- 94.1% chance to 2HKO after Leftovers recovery


:Garchomp-Mega:

Garchomp @ Garchompite
Ability: Rough Skin
Hidden Power: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang
- Scale Shot

Garchomp has solidified itsself into one of 2 sets: fat chomp or sweeper. Even though garchomp is normally walled by metal birds, sun boosted fire fang makes those birds go poof. SD, eq, scale shot are the normal moves. Always switchin garchomp to ttar when they try to take away your sun as you can get a sand force boosted EQ.

+2 252 Atk Garchomp Fire Fang vs. 252 HP / 252+ Def Skarmory in Sun: 244-288 (73 - 86.2%) -- guaranteed 2HKO
+2 252 Atk Garchomp Fire Fang vs. 248 HP / 168+ Def Corviknight in Sun: 320-378 (80.2 - 94.7%) -- guaranteed 2HKO after Leftovers recovery
+2 252 Atk Garchomp Fire Fang vs. 252 HP / 144+ Def Buzzwole in Sun: 260-308 (62.2 - 73.6%) -- guaranteed 2HKO after Leftovers recovery

:Venusaur:


Venusaur @ Grassium Z
Ability: Chlorophyll
Hidden Power: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Giga Drain
- Weather Ball
- Sludge Bomb

Venusaur is the go-to sun sweeper. Access to its ability chlorophyll boosting its speed with great grass & fire coverage, venusaur is a beast under sun. +2 allows it to break a lot of walls it couldn't before. Venusaur also has a z-move that can OHKO many semi-walls that it couldn't before such as spdef lando. Weather ball is unexpected for people who are unprepared and sacrifice a melmetal, etc. Growth is always a good setup move, basically walmart nasty plot under sun.
Looking for item suggestions, I took out LO as it didn't make much of a difference in my experience.

+2 252+ SpA Venusaur Bloom Doom (140 BP) vs. 252 HP / 0 SpD Landorus-Therian: 502-592 (131.4 - 154.9%) -- guaranteed OHKO
+2 252+ SpA Venusaur Weather Ball (100 BP Fire) vs. 0 HP / 244 SpD Melmetal in Sun: 622-732 (151.3 - 178.1%) -- guaranteed OHKO
252+ SpA Venusaur Bloom Doom (140 BP) vs. 0 HP / 4 SpD Tapu Koko: 264-312 (93.9 - 111%) -- 62.5% chance to OHKO
0 SpA Tapu Fini Scald vs. 0 HP / 4 SpD Venusaur: 42-49 (13.9 - 16.2%) -- possible 7HKO (always switchin venusaur for a free giga drain / bloom doom.)

:Corviknight:

Corviknight @ Shed Shell
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Impish Nature
- Defog
- Brave Bird
- U-turn
- Roost


Every team has to have a defogger / wall. And that means every team needs a metal bird. I chose corvi as it actually has spdef and can be switched into lele who may have focus blast where the next member (heatran) is weak to. Shed Shell as hazard control is essential and we don't want to be trapped by magnezone. Brave bird helps with the odd conkeldurr.

:Heatran:


Heatran @ Leftovers
Ability: Flash Fire
Hidden Power: Psychic
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Magma Storm
- Toxic
- Protect

Even though sun heatran is normally a scarf eruption, I chose not do as i need a special wall to cover corvi's weaknesses. Sun-Boosted magma storm takes a big chunk of damage out of everything. Tapu Fini loses this 1v1 unless it's CM. Basically, heatran does its job and does it well.

:Torkoal: :Victini: :Garchomp-Mega: :Venusaur: :Corviknight: :Heatran:

Well, this is the end of this RMT. Please give me suggestions to improve this really basic sun team. ALSO TELL ME WHAT DO HIDDEN POWERS DO ON POKEMON, NOT THE MOVE. thanks
 

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Whats good Cangey , after another RMT I did, i have been quite obsessed with sun, so seeing this gave me a good excuse to further experiement with it. Your team has a solid start, but I personally dont think BO is the way to go for sun.

Original team: :torkoal: :garchomp-mega: :venusaur: :victini: :corviknight: :heatran:

Major Changes

:corviknight: > :tapu-lele:

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire] / Thunderbolt / Psyshock

I have been a major advocate for Tapu Lele on sun teams as it takes advantage of the Fire Spam breaking down less sturdy fire checks, which also happen to check Lele (Slowking, GSlowking, Mega Tar, Tapu Fini, Heatran). Tapu Fini also appreciates the offenisve core’s ability to switch into Steel types such as Corviknight, Mega Scizor, and Ferrothorn, and take advantage of them. Tapu Lele in return deals with the Dragon types, as well as clean up for the offensive breaking core.

:heatran: > :hawlucha:

Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Acrobatics
- Close Combat
- Swords Dance
- Substitute

Hawlucha gives you another form of speed control and another buffer to opposing Hawlucha, whilst also taking advantage of the breaking power of the FireSpam core. The combined wallbreaking capabilities of the FireSpam core + Tapu Lele means teams are either forced to be weakened enough to get cleaned by Hawlucha, or lose to the offensive core outright. It also appreciates Steels and Bulky Waters being pressured a ton by the offensive core.

Minor Changes

:venusaur:

Venusaur @ Grassium Z > Life Orb
Ability: Chlorophyll
Hidden Power: Rock
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Growth
- Giga Drain
- Weather Ball
- Sludge Bomb > Earth Power

Generally, Sun does not want to let Heatran in for free as it is an absolute menance to deal with for sun. Life Orb also makes up foe Venusaurs low damage output for its other moves. However, if you find yourself struggling with Mega Latias more now and can deal with Heatran fine, Poisinium Z in conjunction with the previously removed Sludge Bomb can be used, as it lets Venusaur burst past Mega Latias.

:victini:

Victini @ Choice Scarf > Heavy Duty Boots
Ability: Victory Star
Hidden Power: Dark
EVs: 252 Atk / 4 SpA / 252 Spe > 4 Atk / 252 Spa / 252 Spe
Lonely Nature > Hasty Nature

- V-create
- Bolt Strike > Expanding Force
- U-turn
- Glaciate > Scorching Sands

This is one of my favourite Victini sets, and something new that I am trying in full on Sun HOs, as i‘ve mainly used it on other BOs. This mixed attacker Victini trades in the speed control of the Scarf set (which isnt needed now that you have 3 forms of speed control), gives you a much more reliable breaker, as this Victini is near impossible to switch into bar Slowking and Mega Latis, which is easily taken advantage of by just U-Turning. VCreate is kept and chosen over, say, Blue Flare or Searing Shot to nail the likes of Blissey, Chandey and Slowking Galar. EForce nails all common Fire resists like Toxapex, Garchomp, as well as other Fire S/i like Lando T. Sands is again, not to give a free turn to Heatran, although Tox can be used to nail Mega Latias.

:torkoal:

Torkoal @ Heat Rock
Ability: Drought
Hidden Power: Grass
EVs: 252 HP / 252 Def / 4 SpA
Relaxed Nature
- Lava Plume
- Body Press
- Stone Edge > Stealth Rock / Yawn / Toxic
- Rapid Spin

Stone Edge isnt really needed as out-offensing Char Y and Volcarona is easy with the team, and Stealth Rock is much more useful to gain chip for your sweepers. Yawn is a cool tech to prevent it from being setup fodder, and not immediately losing on lead to certain Pokemon. Toxic is again for Mega Latias, as that will always be an issue for sun.

I had fun building and testing this build out, sun in general is a build that should be explored more IMO. Hope you like the team^^

Finished team: :torkoal: :garchomp-mega: :victini: :venusaur: :tapu-lele: :hawlucha:
 
If you want the best overall sun team, I highly recommend running firium z protect blaziken. I've made previous posts about its power in sun, but suffice to say:

+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 192+ Def Tapu Fini in Sun: 330-389 (95.9 - 113%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Toxapex in Sun: 258-303 (84.8 - 99.6%) -- 81.3% chance to OHKO after Stealth Rock
+2 252+ Atk Blaziken Inferno Overdrive (190 BP) vs. 252 HP / 252+ Def Slowbro in Sun: 325-383 (82.4 - 97.2%) -- 62.5% chance to OHKO after Stealth Rock
Etc.

Here's a team I made designed to facilitate the sun core: https://pokepast.es/12505b44873600d0

Have fun. : )
 
If you're using hawlucha I'd suggest only 124 speed instead of 252 as it gives you bulk with almost zero sacrifice on what you'll outspeed.
 

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