Reserving scarf eruption
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Solar Beam
- Earth Power
- Flamethrower
Heatran is mostly a mon that's used as a stallbreaker, but it can also be used as a threatening sunsweeper.
“Just use zard-y,it does more dmg and brings sun”
No, zard-ys only pros over scarf tran, that it isn't choiced and works as a 2nd sun setter, Heatran has so much more qualities:
1.It does more dmg with the stab:
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 244 HP / 76 SpD Gliscor in Sun: 328-387 (93.1 - 109.9%) -- 87.5% chance to OHKO
252 SpA Heatran Eruption (132 BP) vs. 244 HP / 76 SpD Gliscor in Sun: 373-441 (105.9 - 125.2%) -- guaranteed OHKO
This is very noteable on the Glisc example,zard sometimes fails to OHKO depending on the spread, while Heatran OHKO can even OHKO it with rocks hitting it once.
Tran can also always 2HKO offensive chomp at even at 88%(!)
252 SpA Heatran Eruption (131 BP) vs. 0 HP / 4 SpD Garchomp in Sun: 183-216 (51.2 - 60.5%) -- guaranteed 2HKO, which zard-y can’t
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 0 HP / 4 SpD Garchomp in Sun: 162-192 (45.3 - 53.7%) -- 41.8% chance to 2HKO
you can also always win against both volc sets, who try to abuse the sun against you:
252 SpA Heatran Eruption (150 BP) vs. 248 HP / 0 SpD Volcarona in Sun: 352-415 (94.3 - 111.2%) -- 68.8% chance to OHKO
zard can be stalled out at +1
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. +1 248 HP / 0 SpD Volcarona in Sun: 183-216 (49 - 57.9%) -- 96.1% chance to 2HKO, tran only need’s 3 or 4 sun turn’s left to break defensive volc
252 SpA Heatran Eruption (150 BP) vs. +1 248 HP / 0 SpD Volcarona in Sun: 237-279 (63.5 - 74.7%) -- guaranteed 2HKO
Offensiv volc:
252 SpA Charizard-Mega-Y Weather Ball (100 BP Fire) vs. 0 HP / 0 SpD Volcarona in Sun: 274-324 (88.1 - 104.1%) -- 25% chance to OHKO,
252 SpA Heatran Eruption (131 BP) vs. 0 HP / 0 SpD Volcarona in Sun: 309-364 (99.3 - 117%) -- 93.8% chance to OHKO
Heatran has a way better possibly of OHKOing at 88% than charizard.
2. The speed
Now let's take a quick look at the speed tiers! M-zard-y has a decent 328 speed with 252+, but scarf tran has 417 with outspeeds even
m-lop (but sadly not zera, which is bed aniways) with is extremely helpful to not get hit and being able to sweep.
3.The Typing/Bulk
Heatran has a bit more bulk than zard-y paired with a slightly better typing so
Heatran doesn't have a ground immunity, but it also doesn’t have a 4×Stealth Rock weakness.
Flash Fire is an important defensive and offensive ability to stop the opponent from abusing your sun or using Will-O-Wisp.
4.Conclusion
Heatran definitely has a lot of pros over zard-y on sun!
But it has a way better speed tier, which allows it to sweep, and a bit better bulk/typing,while having a okay coverage.
It’s main problems are that you have to use scarf, which the opponent can abuse.
Overall stuff
I didn't compare scarf eruption tran with normal offensive tran sets because they aren't run on sun and scarf tran is only viable on sun teams, but tran has to compete with zard as a special dmg dealer/breaker.
You can technically use this outside of sun with Flash Cannon, but it hasn't really the dmg output to work without.
The set should be always eruption, earth power, Solarbeam and Flamethrower.
Flash Cannon isn't worth the movesolt.
You can use Fire Blast/Overheat if you think RNG Jesus loves you...
Sun is a very difficult playstyle to use, it takes a good team and a lot of practice to be successful with
!
I just took a sun team, replaced blaziken with scarf tran and had a bit of fun, even though I played really bad:
https://replay.pokemonshowdown.com/gen8nationaldex-1534209743-a6j2orjyhqdxmewfhrrv1fc981hg7oopw
Have fun!