Ok, so I decided to make a team around scarf Blacephalon, which is honestly really fun to play and I’ve been doing ok, so here goes:
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Hidden Power [Ground]
- Psyshock
Scarf Blacephalon is the star of this team, and it’s an absolute monster against offense. Most offensive teams only have 1 resist or fat wall that stops Blacephalon from spamming one of its stabs and once that one Pokémon is too weak to switch in, it can snowball really fast with multiple special attack boosts. The coverage here is HP ground for Heatran and Psyshock for spdef Pex, but most of the time you want to spam your stabs and just chip the wall into KO range. Blacephalon does need a lot of team support due to its inability to switch in, stealth rock weakness, and helplessness against many bulky cores.
Hydreigon @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Nasty Plot
- Roost
- Dark Pulse
Hydreigion is my first partner for Blacephalon, and it works well with it since it can break down defensive cores with boosted Z-Moves, and bait in Heatran and Pex, which both stand in Blacephalon’s way. Roost is important for longevity in extended battles with defensive mons, where you might have to boost several times. Dark pulse is extremely spammable, especially at +2. Though timid does mean a loss of power compared to modest, you want timid to outspeed adamant/modest base 100s.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Defog
I needed a U-turner that could bring in Blacephalon safely, a defogger to get rid of stealth rocks, and some kind of defensive backbone for my team, and M-Scizor provided all 3. The move set is Roost for recovery, U-turn to bring frailer mons in for free, Bullet punch to revenge kill any weakened threat, and Defog to get rid of pesky hazards. I’ve invested in defence to beat a lot of threats such as M-Lop and Ddance Ghostium-Z Pult.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Spikes
Ash-Greninja works great with Blacephalon, as they can both keep offensive pressure, so that if one goes down, it will leave a gap in the opponents defenses that the other one can exploit. I chose surf because hydro pump‘s accuracy has just been too unreliable for me, and even if I can’t get the KO, Blacephalon can finish it off and sweep. Blacephalon also really appreciates spikes to wear down bulkier mons as they switch in and to put frailer mons in KO range so that Blacephalon can get the special attack boost and end the game.
Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderous Kick
- Brave Bird
- Stomping Tantrum
- U-turn
This team has had a ton of trouble with fat cores with blissey/chansey, which can easily swallow a +2 Z-move from Hydreigion. Zapdos-G can destroy them with a banded thunderous kick, which not too many Pokémon want to switch into because of the defence drops. Brave bird is incredibly spammable, and stomping tantrum destroys Heatran, Pex, and the rare Aegislash. U- turn can keep momentum and bring in the frailer mons on the switch. Defiant also lets it destroy lando-t, which is often used by offensive teams (especially low ladder) to cover all physical threats.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- U-turn
Finally, we have Cinderace, a mon that can wallbreak with stab Pyro Balls and High Jump Kicks, beat faster mons with effectively base 105 power priority, and keep momentum when walled by something like Toxapex. This mon can often force risky plays because of its hard to switch into attacks, amazing power with libero, and powerful priority to deter revenge killers. Once again, I’m using U-turn to bring in other mons safely, and to make sure I don’t lose momentum against defensive cores. Heavy-Duty boots are a must so that I don’t have to immediately send in Scizor after the opponent sets rocks, which has cost me in the past.
Edits, Part 1:
So I have read your replies and I have made more changes to the team (still not final yet)
Here is the new team:
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Flamethrower
- Trick
I switched to timid, added fire blast and trick over the 2 useless coverage moves, which really lets me beat defensive teams that used to hard wall me.
Hydreigon @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Nasty Plot
- Roost
- Dark Pulse
I chose not to remove Hydreigion since I got rid of the other dark type in greninja, so no changes here
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 76 Def / 172 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
I messed around with EVs to guarantee beating ddance pult, then dumped the rest in spdef so it can actually act as a defensive mon.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 72 Atk / 164 SpD / 20 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Taunt
- Facade
I originally added lando-t here, but it just died so early in the game. I’ve added gliscor instead, for good longevity and a great stall matchup.
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- U-turn
- Superpower
- Swords Dance
Rillaboom has been great for my team since I used to almost autolose to rain. I had choice band but too many choice users make it really hard to play.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 72 Def / 184 SpA
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Defog
- Roost
Zapdos is now my primary defogger, and it really helps to have another defogger since many rockers give Scizor trouble, especially Heatran. EVs are to OHKO lando-t, but I will probably change that.
Note: Spectrier is ABSOLUTELY NOT a replacement for Blacephalon, despite what it seems like at first glance. Spectrier has no special coverage and lacks trick/switcheroo.
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Hidden Power [Ground]
- Psyshock
Scarf Blacephalon is the star of this team, and it’s an absolute monster against offense. Most offensive teams only have 1 resist or fat wall that stops Blacephalon from spamming one of its stabs and once that one Pokémon is too weak to switch in, it can snowball really fast with multiple special attack boosts. The coverage here is HP ground for Heatran and Psyshock for spdef Pex, but most of the time you want to spam your stabs and just chip the wall into KO range. Blacephalon does need a lot of team support due to its inability to switch in, stealth rock weakness, and helplessness against many bulky cores.
Hydreigon @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Nasty Plot
- Roost
- Dark Pulse
Hydreigion is my first partner for Blacephalon, and it works well with it since it can break down defensive cores with boosted Z-Moves, and bait in Heatran and Pex, which both stand in Blacephalon’s way. Roost is important for longevity in extended battles with defensive mons, where you might have to boost several times. Dark pulse is extremely spammable, especially at +2. Though timid does mean a loss of power compared to modest, you want timid to outspeed adamant/modest base 100s.
Scizor-Mega @ Scizorite
Ability: Light Metal
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Roost
- U-turn
- Bullet Punch
- Defog
I needed a U-turner that could bring in Blacephalon safely, a defogger to get rid of stealth rocks, and some kind of defensive backbone for my team, and M-Scizor provided all 3. The move set is Roost for recovery, U-turn to bring frailer mons in for free, Bullet punch to revenge kill any weakened threat, and Defog to get rid of pesky hazards. I’ve invested in defence to beat a lot of threats such as M-Lop and Ddance Ghostium-Z Pult.
Greninja-Ash (M) @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Surf
- Dark Pulse
- Water Shuriken
- Spikes
Ash-Greninja works great with Blacephalon, as they can both keep offensive pressure, so that if one goes down, it will leave a gap in the opponents defenses that the other one can exploit. I chose surf because hydro pump‘s accuracy has just been too unreliable for me, and even if I can’t get the KO, Blacephalon can finish it off and sweep. Blacephalon also really appreciates spikes to wear down bulkier mons as they switch in and to put frailer mons in KO range so that Blacephalon can get the special attack boost and end the game.
Zapdos-Galar @ Choice Band
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Thunderous Kick
- Brave Bird
- Stomping Tantrum
- U-turn
This team has had a ton of trouble with fat cores with blissey/chansey, which can easily swallow a +2 Z-move from Hydreigion. Zapdos-G can destroy them with a banded thunderous kick, which not too many Pokémon want to switch into because of the defence drops. Brave bird is incredibly spammable, and stomping tantrum destroys Heatran, Pex, and the rare Aegislash. U- turn can keep momentum and bring in the frailer mons on the switch. Defiant also lets it destroy lando-t, which is often used by offensive teams (especially low ladder) to cover all physical threats.
Cinderace @ Heavy-Duty Boots
Ability: Libero
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pyro Ball
- Sucker Punch
- High Jump Kick
- U-turn
Finally, we have Cinderace, a mon that can wallbreak with stab Pyro Balls and High Jump Kicks, beat faster mons with effectively base 105 power priority, and keep momentum when walled by something like Toxapex. This mon can often force risky plays because of its hard to switch into attacks, amazing power with libero, and powerful priority to deter revenge killers. Once again, I’m using U-turn to bring in other mons safely, and to make sure I don’t lose momentum against defensive cores. Heavy-Duty boots are a must so that I don’t have to immediately send in Scizor after the opponent sets rocks, which has cost me in the past.
Edits, Part 1:
So I have read your replies and I have made more changes to the team (still not final yet)
Here is the new team:
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Flamethrower
- Trick
I switched to timid, added fire blast and trick over the 2 useless coverage moves, which really lets me beat defensive teams that used to hard wall me.
Hydreigon @ Groundium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Nasty Plot
- Roost
- Dark Pulse
I chose not to remove Hydreigion since I got rid of the other dark type in greninja, so no changes here
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 HP / 76 Def / 172 SpD
Impish Nature
- Bullet Punch
- U-turn
- Roost
- Defog
I messed around with EVs to guarantee beating ddance pult, then dumped the rest in spdef so it can actually act as a defensive mon.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 72 Atk / 164 SpD / 20 Spe
Careful Nature
- Earthquake
- Stealth Rock
- Taunt
- Facade
I originally added lando-t here, but it just died so early in the game. I’ve added gliscor instead, for good longevity and a great stall matchup.
Rillaboom @ Life Orb
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Grassy Glide
- U-turn
- Superpower
- Swords Dance
Rillaboom has been great for my team since I used to almost autolose to rain. I had choice band but too many choice users make it really hard to play.
Zapdos @ Heavy-Duty Boots
Ability: Static
EVs: 248 HP / 72 Def / 184 SpA
Modest Nature
IVs: 0 Atk
- Volt Switch
- Hidden Power [Ice]
- Defog
- Roost
Zapdos is now my primary defogger, and it really helps to have another defogger since many rockers give Scizor trouble, especially Heatran. EVs are to OHKO lando-t, but I will probably change that.
Note: Spectrier is ABSOLUTELY NOT a replacement for Blacephalon, despite what it seems like at first glance. Spectrier has no special coverage and lacks trick/switcheroo.
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