This team had some success on newest NetBattle Supremacy before, i want to see how i can upgrade it.
Mesprit (M) @ Choice Scarf
Ability: Levitate
EVs: 52 HP/ 204 Atk /252 Spe
Jolly nature (+Spe, -SAtk)
- Trick
- Stealth Rock
- U-Turn
- Zen Headbutt
My Lead Mesprit. Either sets up guaranteed Stealth Rock or cripples bulky leads with trick. Can do some decent damage to fighters or poison pokemon.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/ 148 Def /112 Spe
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
Stalling Moltres. Has problems with fast, hard-hitting waters or rock attacks, but otherwise can stall to no end, because of pressure, subs and healing. My best answer to steel walls (regice, steelix) and Scizor in OU
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/ 252 Atk / 204 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Assurance
Assurance sucks, when it's no weather or stealth rock, but which replacement can i find for ghosts.. It's pretty standard, but it's main purpose is keeping moltres from stealth rock.
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spe
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Thunder Wave
- Seismic Toss
My general answer to special sweepers. Can heal (itself or next team member to soften its switch) or slow down speedy sweepers. Without seismic toss chansey can't really attack.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
- Nasty Plot
- Substitute
- Shadow Ball
- Thunderbolt
Finally, there come my sweepers. This is special sweeper. Comes in any normal, fighting or ground attack, and tries to set up sub and wreak havoc, or with its speed, finish some damaged dangerous pokemon off. In some situations (vs. Blissey or Chansey for example) i'd prefer to have HP fighting, but Thunderbolt is good vs Water or fliers. Which one is better, i can't decide...
Aggron (M) @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Head Smash
- Aqua Tail
- Low Kick
Despite that this guy has many serious weaknesses, he is great. Head Smash rules and againist grounds there is Aqua Tail. I never actually used Low Kick. Great when he comes on normal, bug, dark or flying attacks.
Mesprit (M) @ Choice Scarf
Ability: Levitate
EVs: 52 HP/ 204 Atk /252 Spe
Jolly nature (+Spe, -SAtk)
- Trick
- Stealth Rock
- U-Turn
- Zen Headbutt
My Lead Mesprit. Either sets up guaranteed Stealth Rock or cripples bulky leads with trick. Can do some decent damage to fighters or poison pokemon.
Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/ 148 Def /112 Spe
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic
Stalling Moltres. Has problems with fast, hard-hitting waters or rock attacks, but otherwise can stall to no end, because of pressure, subs and healing. My best answer to steel walls (regice, steelix) and Scizor in OU
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 52 HP/ 252 Atk / 204 Def
Adamant nature (+Atk, -SAtk)
- Earthquake
- Ice Shard
- Rapid Spin
- Assurance
Assurance sucks, when it's no weather or stealth rock, but which replacement can i find for ghosts.. It's pretty standard, but it's main purpose is keeping moltres from stealth rock.
Chansey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spe
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Thunder Wave
- Seismic Toss
My general answer to special sweepers. Can heal (itself or next team member to soften its switch) or slow down speedy sweepers. Without seismic toss chansey can't really attack.
Mismagius (M) @ Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid nature (+Spe, -Atk)
- Nasty Plot
- Substitute
- Shadow Ball
- Thunderbolt
Finally, there come my sweepers. This is special sweeper. Comes in any normal, fighting or ground attack, and tries to set up sub and wreak havoc, or with its speed, finish some damaged dangerous pokemon off. In some situations (vs. Blissey or Chansey for example) i'd prefer to have HP fighting, but Thunderbolt is good vs Water or fliers. Which one is better, i can't decide...
Aggron (M) @ Life Orb
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Adamant nature (+Atk, -SAtk)
- Rock Polish
- Head Smash
- Aqua Tail
- Low Kick
Despite that this guy has many serious weaknesses, he is great. Head Smash rules and againist grounds there is Aqua Tail. I never actually used Low Kick. Great when he comes on normal, bug, dark or flying attacks.