Well, my team is really bad. It loses 3 times more often than it wins, but I'm a complete beginner and I don't understand why. Personally, I think it's a great team...
(Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Spd
Brave Nature (+Atk, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Surf
My lead is probably the strong point of this team. It lets me set up Stealth Rock and then does damage to the opponent's lead. I feel very confident about Swampert being the Derek Jeter of the team, if you will.
(Gyarados) (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Now here's where things start to fall apart. My big question for Gyarados is: Is Dragon Dance worth it? By the time I set it up, I'm usually knocked around by a sweeper. Gyarados worked great on paper, but why isn't it translating into wins?
(Heatran) (M) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Toxic
After a problematic Gyarados, we fall to the relatively safer Heatran. Granted, he's not always needed to take out a team, but when I get him in just the right spot, I can use him for attacking and even a little defense.
(Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Toxic
- Protect
- Seismic Toss
These last three are a complete disaster. I usually bring in Blissey as an insurance policy before I bring in Heatran...but, even with 232 defense EV's, any major physical hit seems to be a OHKO. I also spotted someone on the forums bragging about OHKOing a Blissey, before finding out that I was the victim of said hit.
(Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Brave Bird
- Whirlwind
In theory, Skarm is supposed to be my staller. He roosts and whirlwinds until the Miltanks come home. In practice, however, the poor thing ends up as my last resort, often Brave Birding his way out of the matchup in a desperate attempt to save the team. Skarmory would be a great asset to the team, it seems, if there was patchwork elsewhere.
(Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Earthquake
This is a staller and Rapid Spinner, but I just can't find too much use for Forretress. After Rapid Spin, he's just not an effective member of the team, and the opposition often puts the rocks and spikes up again as soon as Forretress departs.
(Swampert) (M) @ Leftovers
Trait: Torrent
EVs: 252 HP / 4 Atk / 252 Spd
Brave Nature (+Atk, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Surf
My lead is probably the strong point of this team. It lets me set up Stealth Rock and then does damage to the opponent's lead. I feel very confident about Swampert being the Derek Jeter of the team, if you will.
(Gyarados) (M) @ Life Orb
Trait: Moxie
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Now here's where things start to fall apart. My big question for Gyarados is: Is Dragon Dance worth it? By the time I set it up, I'm usually knocked around by a sweeper. Gyarados worked great on paper, but why isn't it translating into wins?
(Heatran) (M) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 4 SDef / 252 Spd
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Earth Power
- Hidden Power [Grass]
- Toxic
After a problematic Gyarados, we fall to the relatively safer Heatran. Granted, he's not always needed to take out a team, but when I get him in just the right spot, I can use him for attacking and even a little defense.
(Blissey) (F) @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Wish
- Toxic
- Protect
- Seismic Toss
These last three are a complete disaster. I usually bring in Blissey as an insurance policy before I bring in Heatran...but, even with 232 defense EV's, any major physical hit seems to be a OHKO. I also spotted someone on the forums bragging about OHKOing a Blissey, before finding out that I was the victim of said hit.
(Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Spikes
- Brave Bird
- Whirlwind
In theory, Skarm is supposed to be my staller. He roosts and whirlwinds until the Miltanks come home. In practice, however, the poor thing ends up as my last resort, often Brave Birding his way out of the matchup in a desperate attempt to save the team. Skarmory would be a great asset to the team, it seems, if there was patchwork elsewhere.
(Forretress) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature (+Def, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Earthquake
This is a staller and Rapid Spinner, but I just can't find too much use for Forretress. After Rapid Spin, he's just not an effective member of the team, and the opposition often puts the rocks and spikes up again as soon as Forretress departs.