Well this is my new UU team so enjoy and rate away:
Venusaur@Choice Specs
Modest
EVs: 236 HP/20 Spd./252 Sp. Atk.
IVs:31/30/30/31/31/31
-HP Ice 70
-Leaf Storm
-Sludge Bomb
-Sleep Talk
This is my lead, it can absorb sleep from the standard Gengar by using Sleep Talk and the other moves are self explanatory.
Sharpedo@Choice Band
IVs: 31/31/31/31/31/31
EVs: 6 HP/252 Atk./252 Spd.
Jolly
-EQ
-Ice Fang
-Night Slash
-Waterfall
My physical sweeper and I think he does his job well, Night Slash and Waterfall for physical STAB moves, EQ for coverage and Ice Fang for Grasses,Flyers,Rocks,Grounds and so on.
Swellow@Flame Orb
IVs: 31/31/31/31/31/31
EVs: 252 Atk./252 Spd./4 Sp. Def.
Jolly
-Brave Bird
-Facade
-Pursuit
-U-Turn
Brave Bird for STAB, Facade to take advantage of Flame Orb, Pursuit for the runners and U-Turn for a free switch with no damage.
Rotom@Choice Specs
IVs:31/31/30/30/30/30
EVs:6 HP/252 Spd./252 Sp. Atk.
-HP Fighting 70
-Shadow Ball
-Thunderbolt
-Trick
HP fighting deals with the pokemon that could possibly wall this set, Shadow Ball and T-bolt for STAB and Trick is to annoy opponent.
Mr. Mime@Leftovers
Filter
Calm
IVs: 31/31/31/31/31/31
EVs: 252 HP/216 Spd./40 Sp. Def.
-Thunder Wave
-Teeter Dance
-Psychic
-Substitute
This is the parafusion set and I find it to be pretty effective although it would probably get walled by Taunt users:(
Octillery@Scope Lens
IVs:31/31/31/31/31/31
EVs:252 HP/252 Sp. Atk./4 Spd.
Modest
-Energy Ball
-Focus Energy
-Surf
-Ice Beam
This is the Critillery set and does its' job by raising its' crit. ratio up as high as it will go and then hit as hard as possible.
Venusaur@Choice Specs
Modest
EVs: 236 HP/20 Spd./252 Sp. Atk.
IVs:31/30/30/31/31/31
-HP Ice 70
-Leaf Storm
-Sludge Bomb
-Sleep Talk
This is my lead, it can absorb sleep from the standard Gengar by using Sleep Talk and the other moves are self explanatory.
Sharpedo@Choice Band
IVs: 31/31/31/31/31/31
EVs: 6 HP/252 Atk./252 Spd.
Jolly
-EQ
-Ice Fang
-Night Slash
-Waterfall
My physical sweeper and I think he does his job well, Night Slash and Waterfall for physical STAB moves, EQ for coverage and Ice Fang for Grasses,Flyers,Rocks,Grounds and so on.
Swellow@Flame Orb
IVs: 31/31/31/31/31/31
EVs: 252 Atk./252 Spd./4 Sp. Def.
Jolly
-Brave Bird
-Facade
-Pursuit
-U-Turn
Brave Bird for STAB, Facade to take advantage of Flame Orb, Pursuit for the runners and U-Turn for a free switch with no damage.
Rotom@Choice Specs
IVs:31/31/30/30/30/30
EVs:6 HP/252 Spd./252 Sp. Atk.
-HP Fighting 70
-Shadow Ball
-Thunderbolt
-Trick
HP fighting deals with the pokemon that could possibly wall this set, Shadow Ball and T-bolt for STAB and Trick is to annoy opponent.
Mr. Mime@Leftovers
Filter
Calm
IVs: 31/31/31/31/31/31
EVs: 252 HP/216 Spd./40 Sp. Def.
-Thunder Wave
-Teeter Dance
-Psychic
-Substitute
This is the parafusion set and I find it to be pretty effective although it would probably get walled by Taunt users:(
Octillery@Scope Lens
IVs:31/31/31/31/31/31
EVs:252 HP/252 Sp. Atk./4 Spd.
Modest
-Energy Ball
-Focus Energy
-Surf
-Ice Beam
This is the Critillery set and does its' job by raising its' crit. ratio up as high as it will go and then hit as hard as possible.