Team At A Glance:
I have never really gotten into the new UU Metagame, and from what I've heard, it's a lot funner than OU. So if anything on here is just stupid, excuse me, and please correct it. Thanks.
So, my goal was to make a team surround Toxicroak, helping him to sweep. Without further ado:
Ambipom (F) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Double Hit
- Taunt
Ambipom is easily the best lead in UU without Crobat around. Fake Out whatever their lead is, possibly taking a Sash out, and get some free damage. Theres no setting up, Ambipom just Taunts them. Double Hit is just an attack for if I need to keep it in, but Payback hits Ghosts.
---
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/96 Atk/4 Spd/156 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Stealth Rock
- Thunder Wave
- Iron Head
Standard UU Registeel, and for good reason. Sets up Rocks for my team, ruining things like Yanmega and Swellow. He can paralyze faster threats, opening up room for Toxicroak. Iron Head is the obvious STAB, EQ covers Fire types.
---
Milotic (F) @ Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 252 HP / 252 Def / 4 Spe
-Surf
-Recover
-Haze
-Toxic
Milotic is my answer to the plethora of Fire-Types running around in UU. The set should be pretty self-explanatory. Toxic wears down anything not immune to it, and Milotic can outstall with Recover. Haze is for things that like to set up on me
---
Espeon (F) @ Leftovers
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Psychic
- Hidden Power [Fighting]
- Calm Mind
Espeon is a really fun Pokemon. She covers Toxicroak's gigantic Psychic weakness, and can serve as a backup sweeper. She can sub up, CM, and dominate almost anything in the UU metagame. Truly an incredible asset.
---
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Spe / 6 SpD
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Shadow Ball
- Thunderbolt
- Light Screen
Rotom has two roles. First, it can burn enemies and set up a Light Screen, softening the attacks on Toxicroak. Secondly, it also is immune to Ground, and resistant to Flying, two types that give Toxicroak a rough time. Thunderbolt and Shadow Ball offer him his basic STAB moves.
---
Toxicroak (M) @ Leftovers
Ability: Dry Skin
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Ice Punch
- Sucker Punch
- Substitute
The star of the team. Comes in somewhat late game, after the rest of my team has eliminated things that can stop it. With a Sub up, it can potentially destroy anything with Sucker Punch before it's Sub can be broken. Focus Punch is incredibly strong, even from a mere 106 Base Attack stat. Ice Punch hits Ground types like Nidoking/queen.
So that is my team. The following two posts will contain my Building Process, as well as a Threat List. Thank you for looking over this, please leave any feedback about improving this team.
THINGS REMOVED FROM TEAM:
Clefable (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/152 Atk/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Trick
- Softboiled
- Encore
- Seismic Toss
Clefable is just sexy. This set seems likes it's designed to annoy people. With Toxic Orb, she can absorb any status, and if she wants, Trick it to cripple someone else. She can heal with Softboiled, and deal damage if needed with Seismic Toss. Encore is the heart of the set, however. With it, she can lock a foe into a move, possibly allowing Toxicroak a free switch-in and Sub. She's one of the teams biggest asset.
I have never really gotten into the new UU Metagame, and from what I've heard, it's a lot funner than OU. So if anything on here is just stupid, excuse me, and please correct it. Thanks.
So, my goal was to make a team surround Toxicroak, helping him to sweep. Without further ado:
Ambipom (F) @ Life Orb
Ability: Technician
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Fake Out
- U-turn
- Double Hit
- Taunt
Ambipom is easily the best lead in UU without Crobat around. Fake Out whatever their lead is, possibly taking a Sash out, and get some free damage. Theres no setting up, Ambipom just Taunts them. Double Hit is just an attack for if I need to keep it in, but Payback hits Ghosts.
---
Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/96 Atk/4 Spd/156 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Stealth Rock
- Thunder Wave
- Iron Head
Standard UU Registeel, and for good reason. Sets up Rocks for my team, ruining things like Yanmega and Swellow. He can paralyze faster threats, opening up room for Toxicroak. Iron Head is the obvious STAB, EQ covers Fire types.
---
Milotic (F) @ Leftovers
Ability: Marvel Scale
Nature: Bold
EVs: 252 HP / 252 Def / 4 Spe
-Surf
-Recover
-Haze
-Toxic
Milotic is my answer to the plethora of Fire-Types running around in UU. The set should be pretty self-explanatory. Toxic wears down anything not immune to it, and Milotic can outstall with Recover. Haze is for things that like to set up on me
---
Espeon (F) @ Leftovers
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Substitute
- Psychic
- Hidden Power [Fighting]
- Calm Mind
Espeon is a really fun Pokemon. She covers Toxicroak's gigantic Psychic weakness, and can serve as a backup sweeper. She can sub up, CM, and dominate almost anything in the UU metagame. Truly an incredible asset.
---
Rotom @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Spe / 6 SpD
Timid nature (+Spd, -Atk)
- Will-o-wisp
- Shadow Ball
- Thunderbolt
- Light Screen
Rotom has two roles. First, it can burn enemies and set up a Light Screen, softening the attacks on Toxicroak. Secondly, it also is immune to Ground, and resistant to Flying, two types that give Toxicroak a rough time. Thunderbolt and Shadow Ball offer him his basic STAB moves.
---
Toxicroak (M) @ Leftovers
Ability: Dry Skin
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Ice Punch
- Sucker Punch
- Substitute
The star of the team. Comes in somewhat late game, after the rest of my team has eliminated things that can stop it. With a Sub up, it can potentially destroy anything with Sucker Punch before it's Sub can be broken. Focus Punch is incredibly strong, even from a mere 106 Base Attack stat. Ice Punch hits Ground types like Nidoking/queen.
So that is my team. The following two posts will contain my Building Process, as well as a Threat List. Thank you for looking over this, please leave any feedback about improving this team.
THINGS REMOVED FROM TEAM:
Clefable (F) @ Toxic Orb
Ability: Magic Guard
EVs: 252 HP/152 Atk/4 Spd/100 SDef
Calm nature (+SDef, -Atk)
- Trick
- Softboiled
- Encore
- Seismic Toss
Clefable is just sexy. This set seems likes it's designed to annoy people. With Toxic Orb, she can absorb any status, and if she wants, Trick it to cripple someone else. She can heal with Softboiled, and deal damage if needed with Seismic Toss. Encore is the heart of the set, however. With it, she can lock a foe into a move, possibly allowing Toxicroak a free switch-in and Sub. She's one of the teams biggest asset.