Hi everyone! It's been a long time since I played VGC, so I thought that I might try my hand at Series 9!
Let's get to the team:
At a Glance
It's quite a balanced team, centered around the classic Heatran+Cresselia duo. I'm quite unfamiliar with the current VGC metagame, so I've decided to stick to reliable team building structures - for example, a FWG core composed of Heatran, Rillaboom and Tapu Fini. Urshifu and Zapdos provide the essential coverage needed to complete the team. It has been a long time since I EV'd these pokemon, so I may not remember what the spreads do, so please do give EV recommendations!
In Depth
Cresselia @ Mental Herb
Ability: Levitate
Level: 50
EVs: 236 HP / 164 Def / 4 SpA / 100 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Helping Hand
- Ally Switch
The original queen of VGC. Cresselia for me is the perfect fit for this team. My main concern with this slot was a way to answer the various ground types which threaten Heatran, such as Landorus-T and Garchomp. With Levitate and Ice Beam, on top of 120/120/130 defenses, it is an excellent support option. Ally Switch is also a fantastic mechanic to maintain offensive momentum. Trick Room I think is the best speed control, as not only does it provide a way to reverse the turn order, but it can also act as an Anti-TR measure. Skill Swap may be an alternative to Ally Switch, but its utility is mainly limited to Heatran, although it could provide a means to reset the terrain with Rillaboom/Tapu Fini.
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Heat Wave
- Earth Power
- Protect
Probably my favourite fire type available. Fantastic defensive typing, as well as great dynamax moves - max flare changes the weather to sun, and max quake/steelspike raise both defense stats. Quite underrated in my opinion. Shuca berry allows Heatran to tank a single ground type move. Pretty basic.
Rillaboom (F) @ Assault Vest
Ability: Grassy Surge
Level: 50
Gigantamax: Yes
EVs: 94 HP / 252 Atk / 164 Spe
Jolly Nature
IVs: 0 SpA
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn
The perfect utility for a balanced offense team. I knew I would need a strong counter to Tapu Fini, so Assault Vest Rillaboom is the ideal candidate. It can function both inside and outside of Trick Room with priority Grassy Glide, with Wood Hammer as a powerful secondary STAB option if Misty Terrain is up. Again, nothing too fancy.
Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 244 HP / 12 Def / 196 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect
This slot was previously taken up by Landorus-Therian forme, but I realised instead that I needed another strong counter to Moltres-Galar and Urshifu, so Fini was the obvious choice. Calm Mind+Heatran's Max Steelspike is a deadly combination. Please let me know if you have any EV spread suggestions!
Urshifu @ Focus Sash
Ability: Unseen Fist
Level: 50
Gigantamax: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Protect
One of the better Gen 8 designs imo. Urshifu provides the much needed fighting/dark type coverage to round out the team. Focus Sash allows for a bit more flexibility, as Urshifu is not particularly bulky, especially on the special defensive side. Alternatively, a Choice Band set could be quite useful, but I like the flexibility that protect affords.
Zapdos @ Life Orb / Safety Goggles
Ability: Static
Level: 50
EVs: 108 HP / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hurricane
- Heat Wave
- Detect
Flying and Electric coverage are fantastic for a metagame filled with Tapu Fini, Rillaboom and Urshifu. I am intrigued by Safety Goggles as a way to counter VenuKoal leads with Charizard in the back, but life orb is the more consistent option. The EV spread gives a 10n-1 HP number, reducing life orb recoil and affording a bit more bulk.
And that's it! Please let me know what you think! :))
Let's get to the team:
At a Glance
It's quite a balanced team, centered around the classic Heatran+Cresselia duo. I'm quite unfamiliar with the current VGC metagame, so I've decided to stick to reliable team building structures - for example, a FWG core composed of Heatran, Rillaboom and Tapu Fini. Urshifu and Zapdos provide the essential coverage needed to complete the team. It has been a long time since I EV'd these pokemon, so I may not remember what the spreads do, so please do give EV recommendations!
In Depth
Cresselia @ Mental Herb
Ability: Levitate
Level: 50
EVs: 236 HP / 164 Def / 4 SpA / 100 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Trick Room
- Ice Beam
- Helping Hand
- Ally Switch
The original queen of VGC. Cresselia for me is the perfect fit for this team. My main concern with this slot was a way to answer the various ground types which threaten Heatran, such as Landorus-T and Garchomp. With Levitate and Ice Beam, on top of 120/120/130 defenses, it is an excellent support option. Ally Switch is also a fantastic mechanic to maintain offensive momentum. Trick Room I think is the best speed control, as not only does it provide a way to reverse the turn order, but it can also act as an Anti-TR measure. Skill Swap may be an alternative to Ally Switch, but its utility is mainly limited to Heatran, although it could provide a means to reset the terrain with Rillaboom/Tapu Fini.
Heatran @ Shuca Berry
Ability: Flash Fire
Level: 50
EVs: 252 HP / 164 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Flash Cannon
- Heat Wave
- Earth Power
- Protect
Probably my favourite fire type available. Fantastic defensive typing, as well as great dynamax moves - max flare changes the weather to sun, and max quake/steelspike raise both defense stats. Quite underrated in my opinion. Shuca berry allows Heatran to tank a single ground type move. Pretty basic.
Rillaboom (F) @ Assault Vest
Ability: Grassy Surge
Level: 50
Gigantamax: Yes
EVs: 94 HP / 252 Atk / 164 Spe
Jolly Nature
IVs: 0 SpA
- Fake Out
- Grassy Glide
- Wood Hammer
- U-turn
The perfect utility for a balanced offense team. I knew I would need a strong counter to Tapu Fini, so Assault Vest Rillaboom is the ideal candidate. It can function both inside and outside of Trick Room with priority Grassy Glide, with Wood Hammer as a powerful secondary STAB option if Misty Terrain is up. Again, nothing too fancy.
Tapu Fini @ Leftovers
Ability: Misty Surge
Level: 50
EVs: 244 HP / 12 Def / 196 SpA / 4 SpD / 52 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Muddy Water
- Moonblast
- Protect
This slot was previously taken up by Landorus-Therian forme, but I realised instead that I needed another strong counter to Moltres-Galar and Urshifu, so Fini was the obvious choice. Calm Mind+Heatran's Max Steelspike is a deadly combination. Please let me know if you have any EV spread suggestions!
Urshifu @ Focus Sash
Ability: Unseen Fist
Level: 50
Gigantamax: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Protect
One of the better Gen 8 designs imo. Urshifu provides the much needed fighting/dark type coverage to round out the team. Focus Sash allows for a bit more flexibility, as Urshifu is not particularly bulky, especially on the special defensive side. Alternatively, a Choice Band set could be quite useful, but I like the flexibility that protect affords.
Zapdos @ Life Orb / Safety Goggles
Ability: Static
Level: 50
EVs: 108 HP / 148 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hurricane
- Heat Wave
- Detect
Flying and Electric coverage are fantastic for a metagame filled with Tapu Fini, Rillaboom and Urshifu. I am intrigued by Safety Goggles as a way to counter VenuKoal leads with Charizard in the back, but life orb is the more consistent option. The EV spread gives a 10n-1 HP number, reducing life orb recoil and affording a bit more bulk.
And that's it! Please let me know what you think! :))
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