Introduction:
This is a fun team I put together that I feel fills out most of the weaknesses that the Pokemon suffer from, but I am not that good at team building, so I hope you guys can help me out a little bit.
The Team:
Torterra @ Leftovers
Ability: Shell Armor
EVs: 252 Atk / 252 Def / 4 SpD
Adamant Nature
- Wood Hammer
- Synthesis
- Earthquake
- Stone Edge
This is a pretty standard set on Torterra. One thing I changed is that I took out the Stealth Rock for the EdgeQuake combo. I generally like have Stone Edge more because Steelix already sets up Stealth Rocks, and without the Stone Edge Torterra wouldn't be able to hit any Flying-types. Torterra is here so he can tank a hit or two, and then proceed to destroy at least a couple Pokemon. Sometimes he is more useful than others, but he is generally good for at least one KO, or to whittle a lot of my enemy's Pokemon down.
Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 136 Atk / 128 SpD
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Stone Edge
This is the standard set for Steelix, but I replaced Toxic with Stone Edge. Steelix is my Stealth Rock setter, and he does his job very well. He is also my main fairy destroyer, and he is good at both of his jobs. Stone Edge is useful against opponents that resist both of my STABs, like Charizard. Heavy Slam is just used as STAB, but can also get to 120 BP, so it can destroy a few lives. The Earthquake is also STAB, and takes out the grounded Fire-types that Heavy Slam isn't that good against.
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 244 HP / 64 Def / 200 SpA
Modest Nature
- Calm Mind
- Fire Blast
- Surf
- Dazzling Gleam
Audino is my backup tank. It is one of the bulkiest Pokemon in all NU without being set up, so I went with an offensive set. I send it out against Pokemon who don't do well against Audino, get off a CM, and when they bring in a Steel- or Fire-type I have a fun time. It is very good at surprising things that would pretty much kill me without it, and just clicking its Dazzling Gleam will do a ton of damage.
Hitmonchan @ Assault Vest
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Mach Punch
- Drain Punch
- Ice Punch
- Rapid Spin
When I was building my team, I decided that I needed some priority and a hazard remover. Hitmonchan fit all of these roles, and had the added benefit of being a special wall.Mach Punch is really good for finishing off Pokemon, or hitting glass cannons, while Drain Punch is there as a way to get good Stab, and help increase the longevity of Hitmonchan. Ice Punch is really just there for coverage against all kinds of Pokemon, and really helps against Golurk, which Hitmonchan wouldn't be able to really touch without it.
Charizard @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- Air Slash
- Flamethrower
- Hidden Power [Grass]
While I was going through my team, I saw that Fire-types destroyed me thoroughly, and I noticed that I only had one Special Attacker on my team. Charizard helps me out on both of these accounts, and is a fast Pokemon which I thought was needed on such a slow team. Rocks aren't too much of a problem because I have Hitmonchan to clear them, and I also have Roost to heal back the damage that the rocks do to me. Roost is just to stave off the Life Orb for a bit, and to help Charizard to survive. Air Slash and Flamethrower are both STAB and help clear off Grass-types, which I have slight trouble getting rid of. HP Grass is used to KO Pokemon like Quagsire, and *shudders* Rock-types.
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Seed Bomb
- Poison Jab
- Sucker Punch
- Spikes
After a bit of play testing, I realized that my team lost to any Water-type that had an Ice-type move, which is basically all of them. I added in Cacturne because I can safely switch him in on a Water-type move, and do massive amounts of damage the next turn with Sucker Punch when they tried to hit me with any attack. I was originally running a mixed variant, but then I realized that my only move that was good against Fairy-types was Heavy Slam, so if anything took down Steelix, I lost. Thus, I replaced Dark Pulse with Poison Jab, and I didn't think I needed to run mixed if I only had Giga Drain, so I swapped it out with Seed Bomb, and just became a full out physical attacker. Spikes generally just there for if a have a free moment in battle to set up more hazards.
Conclusion
I feel that this team works very well, but I am not very skilled at teambuilding, so any help that could be provided would be very appreciated.