Mega Lopunny featuring sand rush Excadrill
I have made quite a few teams but really liked this and wanted some opinions on how to make it even better. It features a very powerful Mega Lopunny, which is one of the most solid megas in this metagame. It also has Excadrill with sand and some bulk with amoongus. After playing some games I saw some weaknesses, especially mega Sableye and fatter teams. Just wanted some opinions on the team and maybe be able to fix some flaws.
Mega Lopunny
Dem Thighs (Lopunny-Mega) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Return
- Facade
So this is the star of the team. Mega Lopunny has become one of my favourite pokemon and it is really good in this metagame with its amazing speed and attack, along with its abilty and typing. This is the main attacker of the team. It deals really well with all the steeltypes running around like Heatran and Ferrothorn aswell as just punching holes through my opponents team. This things speed is amazing allowing it to outspeed common threats like Weavile, Latis and Serperior. The fake is good for coming in, using scarppy Fake Out and then getting out. This set is pretty standard except the move Facade. I love Facade on Mega Lop because it doesent care about burns, making it able to beat Rotom-W and Mega Sableye one on one.
Lando-T
Mr.Man (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 236 HP / 252 Def / 20 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Stone Edge
This Lando-T is the primary defencive backbone of the team, aswell as beeing the rocker. The main goal for this Lando-T is to counter some of the physical threats running around like Excadrill, other Landos and especially Talonflame. Every team needs a good bird counter. It is also one of the best Stealth Rockers in the game beeing able to come in on a physical pokemon, lower the attack with Intimidate and then proceed to put up the rocks. It sets up rocks on other Landos and Garchomp and then beeing able to U-Turn to possibly get some momentum. The set is the standard defencive set with max attack and defence, but with some speed. The speed is just for random speedcreeps someone might pull because of how common Lando is.
Excadrill
Driller (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Ecadrill in sand is one of the most scary sweepers in the OU. I also wanted a spinner and a steel type. Excadrills main jon is to sweep late game with the sand up. It blows back every team that doesen't have a Rotom-W, which we have a great counter for anyways. It also destroys fairys like Cefable and other fire types, along with out-speeding scarfers in the sand like Lando and T-Tar (which is amazing!). This the standard set with max attack and speed. I like the jolly nature because it was some good speed even if the sand ain't up. Life orb for extra power and rapid spin for removing hazards.
T-Tar
Egyptian Godzilla (Tyranitar) @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Crunch
- Pursuit
- Stone Edge
- Ice Beam
With Excadrill comes Tyranitar automatically. You need something to set the sand up and who better than this beast. I also wanted some more speed and scarf T-Tar brings that. Tyranitar is the most amazing pursuit trapper. Beeing able to take a life orb draco from a Latios and coming in on a Starmies rapid spin and then trapping them makes this pokemon amazing. As said it is Excadrills other half and just a great scarfed attacker with an good attack stat. The Ice Beam is for Landos and Garchomps who usually stay in on a T-Tar. It does up to 80 % to a Tank Chomp and and OHKOs a Lando after rocks.
Keldeo
Dildo-Resolute (Keldeo) @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Secret Sword
- Hydro Pump
- Scald
- Hidden Power [Electric]
I needed some kind of wallbreaker and what else that a specs Keldeo. It is meant to break through walls like Garchomp, Heatran and Ferrothorn so that Excadrill and Mega Lop can sweep later on. It also hits all the groundtypes running around and has the best move in the game, Scald. The set is quite standard but I like the hidden power electric to hit incoming watertypes on the switch-in like Azumarill and Slowbro.
Amoonguss
Skee Skee (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 212 HP / 104 Def / 40 SpA / 152 SpD
Calm Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
I decided I wanted some more bulk on my team and I needed a counter to Keldeo and other watertypes that just destroyed me. Amoonguss is here mainly to counter that Keldeo and then putting something to sleep. It is also an amazing counter to Azumarill which is compeletly walled by this. The set is mixed defencive so its able to take on physical attackers like Azu and special attackers like Keldeo. And the HP-fire is so that this can beat Ferrothorn one on one and deal some damage to Skarmory and Mega Scizor.
Conclusion
So this is the team. It is great against balance and offence, but it is not that good against stall and fatter teams with Mega Sabeleye. Talonflame is also something that can be an issue if Lando is gone considering 3 of the mons are weak to flying. It also get destroyed by water types if Amoonguss is gone . I hope some of you enjoyed reading and have som helpful tips to improving the team.
Pastebin
http://pastebin.com/GXKZ00sW
-alizorro
Last edited: