This is a team I'm incredibly fond of. There's been a few iterations over time but this is the best version.
Gallade-Mega @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Earthquake
It should be pretty evident but this is my chief offensive Pokemon. With a single swords dance it can decimate offensive and bulky Pokemon alike. The choice of moves allows it to hit as many Pokemon as possible and hit really hard. He usually sees action early on as a way to either crush walls or punch holes in a team.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Fire Blast
There's stallbreakers... and then there's Clefable. With Magic Guard and reliable recovery this fairy can just completely wreck any stall Pokemon that thinks they can just sit on this team. There is the issue that she innately struggles with Toxapex but Toxapex can't do much in return so it would be a stalemate.
Thundurus-Therian @ Focus Sash
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Nasty Plot
- Thunderbolt
Similar to Mega Gallade this thing is a speedy offensive beast. However, he attacks from the special side meaning his targets are the opposite of Gallade's. The two form a vicious one-two punch and with a Nasty Plot boost it has no issue picking off bulky water and flying types.
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Sacred Sword
- Smart Strike
- Leaf Blade
Kartana here actually has 2 roles on this team. There's the obvious task of being a solid revenge killer and offensive trump card with its speed, typing and Z crystal, but it's also the defogger. The reason I opted for Kartana in this role is because it resists stealth rock and is immune to toxic spikes, the two hazards this team struggles with. The spikes vulnerability doesn't mean much because Gallade is the only other Pokemon affected by them. Kartana naturally fits on the team and has helped me out of some very tough jams.
Drago (Dragonite) (F) @ Weakness Policy
Ability: Multiscale
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Earthquake
I really like Dragonite and it's upsetting that most people overlook it. With a bulky spread, a weakness policy, dragon dance and a priority move Drago here is fully capable of dropping entire teams if sent out at the right time. She's extremely difficult to OHKO and trying to do so will likely trip her weakness policy, meaning she's ready to wreck house. Drago has consistently been the team's ace in the hole and she greatly appreciates rocks staying off my field so Kartana is her best friend.
Cresselia @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Psychic
- Reflect
- Lunar Dance
This may seem like an odd choice for this kind of team but Cresselia performs a very specific role. I send her out late game against something she walls, which is a lot, she sets up one or both screens then Lunar Dances out to one of her threatening teammates. A Multiscale Dragonite, Mega Gallade or Kartana is already tough to deal with but when you factor in dual screens and a heal back to full health it can be downright catastrophic. Cresselia has set up for a clean victory and she's an extremely vital part of the team.
Sure this team is a tad unconventional but it's seen a lot of success and I greatly enjoy using it. Tell me what you think.
Gallade-Mega @ Galladite
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Earthquake
It should be pretty evident but this is my chief offensive Pokemon. With a single swords dance it can decimate offensive and bulky Pokemon alike. The choice of moves allows it to hit as many Pokemon as possible and hit really hard. He usually sees action early on as a way to either crush walls or punch holes in a team.
Clefable (F) @ Leftovers
Ability: Magic Guard
EVs: 4 HP / 252 Def / 252 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Fire Blast
There's stallbreakers... and then there's Clefable. With Magic Guard and reliable recovery this fairy can just completely wreck any stall Pokemon that thinks they can just sit on this team. There is the issue that she innately struggles with Toxapex but Toxapex can't do much in return so it would be a stalemate.
Thundurus-Therian @ Focus Sash
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Focus Blast
- Nasty Plot
- Thunderbolt
Similar to Mega Gallade this thing is a speedy offensive beast. However, he attacks from the special side meaning his targets are the opposite of Gallade's. The two form a vicious one-two punch and with a Nasty Plot boost it has no issue picking off bulky water and flying types.
Kartana @ Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- Sacred Sword
- Smart Strike
- Leaf Blade
Kartana here actually has 2 roles on this team. There's the obvious task of being a solid revenge killer and offensive trump card with its speed, typing and Z crystal, but it's also the defogger. The reason I opted for Kartana in this role is because it resists stealth rock and is immune to toxic spikes, the two hazards this team struggles with. The spikes vulnerability doesn't mean much because Gallade is the only other Pokemon affected by them. Kartana naturally fits on the team and has helped me out of some very tough jams.
Drago (Dragonite) (F) @ Weakness Policy
Ability: Multiscale
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Extreme Speed
- Dragon Dance
- Outrage
- Earthquake
I really like Dragonite and it's upsetting that most people overlook it. With a bulky spread, a weakness policy, dragon dance and a priority move Drago here is fully capable of dropping entire teams if sent out at the right time. She's extremely difficult to OHKO and trying to do so will likely trip her weakness policy, meaning she's ready to wreck house. Drago has consistently been the team's ace in the hole and she greatly appreciates rocks staying off my field so Kartana is her best friend.
Cresselia @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Light Screen
- Psychic
- Reflect
- Lunar Dance
This may seem like an odd choice for this kind of team but Cresselia performs a very specific role. I send her out late game against something she walls, which is a lot, she sets up one or both screens then Lunar Dances out to one of her threatening teammates. A Multiscale Dragonite, Mega Gallade or Kartana is already tough to deal with but when you factor in dual screens and a heal back to full health it can be downright catastrophic. Cresselia has set up for a clean victory and she's an extremely vital part of the team.
Sure this team is a tad unconventional but it's seen a lot of success and I greatly enjoy using it. Tell me what you think.