[Monotype R1] Someoneelse vs S0L1D G0LD


Welcome everyone to the first round of ASB's first monotype tournament! This battle will be fought between Someoneelse, Psychic type trainer, and Gold, Dark pokemon expert. Gold is bound to have an advantage by virtue of typing: will he take the lead or will Someoneelse be able to pull off something? Let's see!

Battle Rules
Bring 4, Pick 3 Singles.
You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.​

Someoneelse

Slowbro [Maya Fey] (F)
Nature: Quiet
Type: Water / Psychic

Abilities:
Oblivious (Passive)
Own Tempo (Passive)
Regenerator (Passive) (H, unlocked)
Shell Armor (Passive) (Mega)

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
-10% Evasion
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Mega:
HP: 100
Atk: 3
Def: 8
SpA: 6 (+)
SpD: 3
Spe: 26 (-)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Withdraw
Heal Pulse

Slack Off
Psychic

Block
Future Sight
Me First
Sleep Talk
Wonder Room

Counter
Dive
Magic Coat
Signal Beam
Skill Swap
Trick

Bide
Blizzard
Brine
Dig
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hail
Hyper Beam
Ice Beam
Light Screen
Protect
Psyshock
Reflect
Rest
Scald
Shadow Ball
Surf
Teleport
Thunder Wave
Toxic
Trick Room
Whirlpool
Zap Cannon
Bide
Blizzard
Block
Brine
Confusion
Counter
Curse
Dig
Disable
Dive
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Future Sight
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hyper Beam
Ice Beam
Light Screen
Magic Coat
Me First
Protect
Psychic
Psyshock
Reflect
Rest
Scald
Shadow Ball
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Surf
Tackle
Teleport
Thunder Wave
Toxic
Trick
Trick Room
Water Gun
Whirlpool
Withdraw
Wonder Room
Yawn
Zap Cannon
---
50 Moves

Gallade [Dick Gumshoe] (M)
Nature: Jolly
Type: Psychic / Fighting

Abilities:
Steadfast (Passive)
Justified (Passive) (H, unlocked)
Inner Focus (Passive) (Mega)

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 92 (+)
+10% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 21

Mega:
HP: 100
Atk: 7
Def: 3
SpA: 2 (-)
SpD: 4
Spe: 127 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 9/9
MC: 0
AC: 5/5

Moves:
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Stored Power
Close Combat
Leaf Blade
Night Slash
Leer
Quick Guard
Fury Cutter
Aerial Ace
Slash
Wide Guard
Swords Dance

Feint
Imprison

Disable
Encore
Shadow Sneak
Skill Swap
Will-O-Wisp

Drain Punch
Fire Punch
Focus Punch
Ice Punch
Knock Off
Low Kick
Magic Coat
Pain Split
Thunder Punch
Zen Headbutt

Earthquake
Light Screen
Poison Jab
Protect
Reflect
Rest
Sleep Talk
Stone Edge
Substitute
Taunt
Torment
Toxic
Aerial Ace
Calm Mind
Close Combat
Confusion
Disable
Disarming Voice
Double Team
Drain Punch
Draining Kiss
Earthquake
Encore
Feint
Fire Punch
Focus Punch
Fury Cutter
Growl
Heal Pulse
Ice Punch
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Lucky Chant
Magic Coat
Magical Leaf
Night Slash
Pain Split
Poison Jab
Protect
Quick Guard
Reflect
Rest
Shadow Sneak
Skill Swap
Slash
Sleep Talk
Stone Edge
Stored Power
Substitute
Swords Dance
Taunt
Teleport
Thunder Punch
Torment
Toxic
Wide Guard
Will-O-Wisp
Zen Headbutt
---
50 Moves

Mr. Mime [Trucy Wright] (F)
Nature: Bold
Type: Psychic / Fairy

Abilities:
Soundproof (Passive)
Filter (Passive)
Technician (Passive) (H, unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Double Slap
Psywave
Mimic
Light Screen
Reflect
Psybeam
Misty Terrain
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute

Psychic
Baton Pass

Fake Out
Future Sight
Healing Wish
Icy Wind
Trick

Counter
Endure
Magic Coat
Signal Beam
Skill Swap

Bide
Dazzling Gleam
Focus Blast
Hyper Beam
Infestation
Protect
Psyshock
Rest
Safeguard
Shadow Ball
Sleep Talk
Snatch
Solar Beam
Taunt
Teleport
Thunder Wave
Thunderbolt
Torment
Toxic
Barrier
Baton Pass
Bide
Confusion
Copycat
Counter
Dazzling Gleam
Double Slap
Encore
Endure
Fake Out
Focus Blast
Future Sight
Guard Swap
Healing Wish
Hyper Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magical Leaf
Meditate
Mimic
Misty Terrain
Power Swap
Protect
Psybeam
Psychic
Psyshock
Psywave
Quick Guard
Reflect
Rest
Safeguard
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snatch
Solar Beam
Substitute
Taunt
Teleport
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Wide Guard
---
50 Moves

Bronzong [Godot] (-)
Nature: Brave
Type: Steel / Psychic

Abilities:
Levitate (Passive)
Heatproof (Passive)
Heavy Metal (Passive) (H, unlocked)

Stats:
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
-10% Evasion
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Sunny Day
Rain Dance

Future Sight
Block
Gyro Ball
Payback
Heavy Slam

Iron Head
Rollout
Signal Beam
Skill Swap
Stealth Rock
Trick
Wonder Room
Zen Headbutt

Earthquake
Endure
Explosion
Flash Cannon
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Light Screen
Protect
Psychic
Psyshock
Reflect
Rest
Rock Slide
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Solar Beam
Substitute
Swagger
Telekinesis
Toxic
Trick Room
Block
Confuse Ray
Confusion
Earthquake
Endure
Explosion
Extrasensory
Feint Attack
Flash Cannon
Future Sight
Giga Impact
Grass Knot
Gyro Ball
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Payback
Protect
Psychic
Psyshock
Psywave
Rain Dance
Reflect
Rest
Rock Slide
Rock Tomb
Rollout
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt
---
50 Moves



S0L1D G0LD

Black Oil (Muk-A) (M)
Nature: Brave
Type: Poison/Dark

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.



Abilities:

Gluttony

Poison Touch

Power of Alchemy (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 43 (-15% Speed, -10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (50/???):

Venom Drench
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Knock Off
Crunch
Gunk Shot
Acid Armor

Clear Smog (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)

Toxic
Venoshock
Hidden Power [Ground]
Taunt (*)
Hyper Beam
Protect
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast (*)
Rock Tomb
Facade
Rest
Thief
Focus Blast
Torment (*)
Embargo
Explosion
Giga Impact
Rock Polish
Stone Edge (*)
Rock Slide
Payback (*)
Infestation
Poison Jab
Sleep Talk
Substitute
Snarl
Dark Pulse

Alex Krycek (Bisharp) (M)
Nature: Adamant
Type: Dark/Steel

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

Defiant

Inner Focus

Pressure (HA UNLocked)

Stats:

Hp: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (50/???):

Guillotine
Iron Head
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Feint Attack (*)
Scary Face (*)
Metal Claw (*)
Embargo
Iron Defense
Night Slash

Mean Look
Psycho Cut (*)
Pursuit (*)
Revenge (*)
Quick Guard (*)
Sucker Punch (*)

Dual Chop
Knock Off
Low Kick
Magnet Rise
Role Play
Snatch
Stealth Rock

Toxic
Taunt (*)
Protect
Brick Break
Double Team
Rock Tomb
Dig (*)
Aerial Ace (*)
Facade
Rest
Thief
Low Sweep
Focus Blast
Shadow Claw
Giga Impact
Rock Polish
Stone Edge
Thunder Wave (*)
X-Scissor
Poison Jab (*)
Grass Knot
Sleep Talk
Substitute
Rock Smash

The Well-Manicured Man (Sableye) (M)
Nature: Brave
Type: Ghost/Dark

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Ghost: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.


Abilities:

Keen Eye

Stall

Prankster (HA UNLOCKED)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


The Well-Manicured Man (Mega Sableye) (M)
Nature: Brave
Type: Dark/Ghost

Abilities:

Keen Eye

Stall

Prankster (HA UNLOCKED)

Magic Bounce (Mega-Only)


Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-15% Speed, -10% Evasion)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


EC: N/A
MC: 0
AC: 5/5

Moves (50/???):

Mean Look (*)
Zen Headbutt (*)
Leer (*)
Scratch (*)
Foresight (*)
Night Shade (*)
Astonish (*)
Fury Swipes (*)
Detect (*)
Shadow Sneak (*)
Feint Attack (*)
Fake Out (*)
Punishment (*)
Knock Off
Shadow Claw
Power Gem
Foul Play

Feint (*)
Imprison (*)
Metal Burst (*)
Recover (*)
Trick (*)

Counter
Endure
Fire Punch
Focus Punch
Ice Punch
Icy Wind
Low Kick
Magic Coat
Metronome
Pain Split
Role Play
Sucker Punch
Thunder Punch
Water Pulse
Wonder Room

Toxic (*)
Taunt (*)
Protect
Dig (*)
Psychic
Brick Break
Aerial Ace
Torment (*)
Will-O-Wisp (*)
Poison Jab
Sleep Talk
Substitute
Dazzling Gleam

The Italian Man (Honchkrow) (M)
Nature: Quiet
Type: Dark/Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia

Super Luck

Moxie (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60 (-15% Speed, -10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total 20

EC: 6/6
MC: 0
AC: 5/5

Moves (50/???):

Night Slash
Sucker Punch
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Swagger
Taunt
Mean Look
Torment
Dark Pulse

Brave Bird (*)
Drill Peck
Mirror Move
Perish Song (*)
Psycho Shift (*)
Quick Attack
Sky Attack (*)
Whirlwind (*)

Detect
Endure
Heat Wave
Icy Wind
Steel WinG
Mud-Slap
Pluck
Roost
Superpower
Uproar

Beat Up

Toxic (*)
Hidden Power [Grass]
Hyper Beam
Psychic (*)
Shadow Ball
Facade
Rest
Thief
Tailwind
Payback
Giga Impact
Thunder Wave (*)
Sleep Talk
Substitute
Snarl
Fly (*)
Defog


Let's kick this off folks!

Coinflip (To send out)
Head: Someoneelse
Tails: S0L1D G0LD

You flipped 1 coin of type Canadian 1¢ Penny:



Timestamp: 2017-01-31 22:50:33 UTC

S0L1D G0LD sends out first!


S0L1D G0LD Sends out
Someoneelse Sends out and orders
S0L1D G0LD orders
I ref!
 
Last edited:

Someoneelse

Why am I here?

"Hmm, an army of ducks. What a surprise."
"Is it time for a magic trick? Watch this!"
Mr. Mime @ Odd Incense

Dazzling Gleam > Infestation > Dazzling Gleam

IF [Sableye uses Imprison] THEN [Use Snatch the first instance, replace all further instances of Dazzling Gleam with Icy Wind the second instance].
IF [Sableye uses Metal Burst] THEN [Use Torment the first instance, Reflect the second instance].
[ONCE] IF [Sableye uses Pain Split] THEN [Use Protect that action].
 
Apologies for lateness, see LoA (also, rules added to OP)



Someoneelse

# Odd Incense
90/100
1/4/5/6/90
Psychic/Fairy
Soundproof/Filter/Technician
Status: -2 en Barrier moves

S0L1D G0LD

# Everstone
90/100
6/5/3/3/43
Ghost/Dark
Keen Eye/Stall/Prankster
Status: -10% Evasion, +1 Ghost/Dark moves
battle calcs said:
ROUND 1

====================
Action 1

Mr. Mime used Dazzling Gleam!
-5en ~5
Crit (625): 7563 no
Dmg: (8 + 3 + 7.5 - 4.5 )*1.5 = 21 HP
~21

Sableye used Taunt!
-9en ~9
Mr. Mime is taunted!

------------------------------------------
Action 2

Sableye used Fake Out!
-4en ~13
Crit (625): 9291 no
Dmg: (4 + 9 - 6) = 7 HP
~7

Mr. Mime flinched!

----------------------------------------
Action 3

Mr. Mime used Dazzling Gleam!
-5en ~10
Crit (625): 9437 no
Dmg: (8 + 3 + 7.5 - 4.5 )*1.5 = 21 HP
~42

Sableye used Pain Split!

Sableye current HP: 48
Mr. Mime current HP: 83
HP Variation: (83-48)/2 = 17.5

Sableye gained 17.5 HP!
~24.5

Mr. Mime lost 17.5 HP!
~24.5

Energy Cost:
6+(83-48)/2 = 23.5
~36.5

====================
ROUND 1 SUMMARY

Mr. Mime: -10en, -25hp
Sableye: -37en, -25hp
Someoneelse

# Odd Incense
65/90
1/4/5/6/90
Psychic/Fairy
Soundproof/Filter/Technician
Status: -2 en Barrier moves, Taunt (4a)

S0L1D G0LD

# Everstone
65/63
6/5/3/3/43
Ghost/Dark
Keen Eye/Stall/Prankster
Status: -10% Evasion, +1 Ghost/Dark moves
S0L1D G0LD orders
Someoneelse orders
I ref!​
 
Last edited:
Please mark that Mr. Mime has four actions of Taunt remaining.
Shadow Claw - Knock Off - Shadow Claw
If damaging Fairy-type attack and you are not Imprisoning moves, use Imprison (Dazzling Gleam, Endure, Protect) that action and push back.
 

Someoneelse

Why am I here?

"Well that wasn't very nice."
"Oi you! Look at my hat!"
Infestation > Dazzling Gleam > Solar Beam
IF [Sableye would be immune to its own Imprison (since it's a Status move used by a Pokemon with Prankster on a Dark-type)] THEN [Change action set to Dazzling Gleam > Solar Beam > Dazzling Gleam + Dazzling Gleam].
 
Umm sorry for delay, lif's going pretty fast, I've started to ref but I don't have a clue about Imprison shenanigans, so I'll ask around :<
 
I'm going off the assumption that Sableye is not immune to its own Imprison because otherwise, he couldn't use any boosting moves at all, which would be quite dumb. Also, afaik it doesn't work that way in cartridge, let me know if that's not the case :)

Someoneelse

# Odd Incense
65/90
1/4/5/6/90
Psychic/Fairy
Soundproof/Filter/Technician
Status: -2 en Barrier moves, Taunt (4a)

S0L1D G0LD

# Everstone
65/63
6/5/3/3/43
Ghost/Dark
Keen Eye/Stall/Prankster
Status: -10% Evasion, +1 Ghost/Dark moves​

ROUND 2
=============
Action 1

Mr Mime used Infestation!
-6en ~6
Crit: 8978 no
Dmg: (6+7.5-4.5) = 9HP ~9
Sableye was trapped!

Sableye used Shadow Claw!
-4en ~4
Crit: 5753 no
Dmg: (7-2+1+3+9-6)*1.5 = 18HP ~18

Sableye was hurt by Infestation!
-2HP ~11

-----------------------------
Action 2

Sableye used Imprison!
-8en ~12
Dazzling Gleam, Endure and Protect were Imprisoned!

Mr Mime used Dazzling Gleam!
But it Failed!

Sableye was hurt by Infestation!
-2HP ~13

-----------------------------
Action 3

Mr Mime began taking in sunlight!
-4en ~9

Sableye used Knock Off!
-6en ~18
Crit: 268 YES
Dmg: (10+1+3+3+9-6) = 20HP ~38
Mr Mime's Odd Incense was Knocked Off!

Mr Mime used Solar Beam!
-4en ~13
Crit: 8159 no
Dmg: (12+6-4.5) = 13.5HP ~26.5

Sableye was hurt by Infestation!
-2HP ~28.5

ROUND SUMMARY

Mr Mime: -38HP, -13EN
Sableye: -29HP, -18EN​


Someoneelse

#Nothing
27/77
1/4/4/5/90
Psychic/Fairy
Soundproof/Filter/Technician
Status: Taunt (1a)

S0L1D G0LD

# Everstone
36/45
6/5/3/3/43
Ghost/Dark
Keen Eye/Stall/Prankster
Status: -10% Evasion, +1 Ghost/Dark moves, Infestation (1a), Imprison [Dazzling Gleam, Endure, Protect] (4a)​


Someoneelse orders
S0L1D G0LD orders
I ref!​
 
Last edited:

Someoneelse

Why am I here?
TorterraX: You missed Technician on Infestation as well as Filter on Shadow Claw.


"Well, that's fantastic. Maya, you're up!"
"Watch me disappear now!"
"...Huh?"
Mr. Mime @ Nothing OUT, Slowbro @ Slowbronite IN. Counterswitch?
 
Counterswitch accepted.


Black Oil @ Leftovers

Dark Pulse - Snarl - Dark Pulse
If Bide, start action chain Toxic - Infestation - Venoshock .
If Slowbro is set to use a d/e move outside of a combination and you move after Slowbro based on speed order and Slowbro was not in the evasive stage of a d/e move at the beginning of the action, use Substitute (15 HP) on the first instance, Toxic on the second instance, and use Pursuit on the third instance of that action, and push back in each case.
If Wonder Room is in effect when you would act and Slowbro is not set to use Counter, use Crunch that action and push back.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#leftovers
Gluttony/Poison Touch/Power of Alchemy
110/100
5/3/3/4/43
Status: OK!
#Everstone
Keen Eye/Stall/Prankster
36/45
4[6]/3[5]/3//43
Status: OK!

//VS//
#Mega
Oblivious/Own Tempo/Regenerator
100/100
3/4/5/3/26
Status: OK!

Soundproof/Filter/Technician
27/77
1/4/4/5/90
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

SLOWBRO Mega Evolved!

1ST ACTION

SLOWBRO uses Protect
-7en

MUK-A uses Dark Pulse
Damage: (8[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])*1.5=16.5 Protect'd
-5en

SLOWBRO -6.6en

2ND ACTION

MUK-A uses Snarl
Damage: (6[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])*1.5=13.5
-4en

SLOWBRO uses Teleport
-6en

3RD ACTION

SLOWBRO uses Protect
-7en

MUK-A uses Dark Pulse
Damage: (8[BAP]+3[STAB]+4.5[SpA]-4.5[SpD])*1.5=16.5 Protect'd
-5en

SLOWBRO -6.6en

TL;DR
-0HP -14EN
-14HP -33EN
=======
I would make a joke here but I'm to chicken (dance) to share it with yall​
#leftovers
Gluttony/Poison Touch/Power of Alchemy
110/86
5/3/3/4/43
Status: OK!
#Everstone
Keen Eye/Stall/Prankster
36/45
4[6]/3[5]/3//43
Status: OK!

//VS//
#Mega
Oblivious/Own Tempo/Regenerator/Shell Armor
86/67
3/8/6/3/26
Status: -1 SpA, Teleporting

Soundproof/Filter/Technician
27/77
1/4/4/5/90
Status: OK!


Someoneelse replaces Slowbro and Orders
S0L1D G0LD Orders
I Ref!
 

Someoneelse

Why am I here?

"Gumshoe, you're in."
"...Wait, I have to leave now?"
"I'm arresting this guy? Aren't the rest of them more suss?"
Slowbro @ Slowbronite OUT, Gallade @ Expert Belt IN

Earthquake > Drain Punch > Earthquake

[ONCE] IF [Muk-A uses Knock Off] AND [Muk-A is not behind a Substitute] THEN [Use Knock Off that action] AND [Push actions back].
IF [Muk-A is under the effects of a successful P/E move] THEN [Use Reflect the first instance, Swords Dance the second instance] AND [Push actions back].
IF [Earthquake is disabled] AND [You are to use Earthquake] THEN [Use Drain Punch that action].
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
lol slipped my radar whoops!​
#leftovers
Gluttony/Poison Touch/Power of Alchemy
110/86
5/3/3/4/43
Status: OK!
#Everstone
Keen Eye/Stall/Prankster
36/45
4[6]/3[5]/3//43
Status: OK!

//VS//
#Expert
Steadfast/Justified/Inner Focus
100/100
5/3/2/4/92
Status: OK!
#Mega
Oblivious/Own Tempo/Regenerator/Shell Armor
86/67
3/8/6/3/26
Status: -1 SpA, Teleporting

Soundproof/Filter/Technician
27/77
1/4/4/5/90
Status: OK!

Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

GALLADE uses Earthquake
Crit: 371 (625) CRITICAL HIT!!!
Damage: (10[BAP]+3[CRIT]+7.5[Atk]+2[EB]-4.5[Def])*1.5=27
-7en

MUK-A uses Substitute
-18en

MUK-A Leftovers +3HP

2ND ACTION

GALLADE uses Drain Punch
Crit: 4016 (625)
Damage: (8[BAP]+3[STAB]+7.5[Atk]-4.5[Def])=14 Substitute
-11en

MUK-A uses Infestation
Crit: 897 (625)
Damage: (4[BAP]+4.5[SpA]-6[SpD])=2.5
-5en

MUK-A Leftovers +3HP
GALLADE is trapped -2HP

3RD ACTION

GALLADE uses Earthquake
Crit: 5387 (625)
Damage: (10[BAP]+7.5[Atk]+2[EB]-4.5[Def])*1.5=22.5 Substitute
-7en

Dummy Borke

MUK-A uses Knock Off
Crit: 5267 (625)
Damage: (10[BAP]+3[STAB]+7.5[Atk]-4.5[Def])=16
-6en

MUK-A Leftovers +3HP
GALLADE is trapped -2HP

TL;DR
-32HP -29EN
-23HP -25EN
=======
#leftovers
Gluttony/Poison Touch/Power of Alchemy
78/57
5/3/3/4/43
Status: OK!
#Everstone
Keen Eye/Stall/Prankster
36/45
4[6]/3[5]/3//43
Status: OK!

//VS//

Steadfast/Justified
77/75
5/3/2/4/92
Status: +1 Atk
#Mega
Oblivious/Own Tempo/Regenerator/Shell Armor
86/67
3/8/6/3/26
Status: -1 SpA, Teleporting

Soundproof/Filter/Technician
27/77
1/4/4/5/90
Status: OK!


S0L1D G0LD Orders
Someoneelse Orders
I Ref!
 
Switching to


The Italian Man @ Scope Lens

Someoneelse cannot Counterswitch.

Sky Attack - Drill Peck - Sky Attack
If Disable (Sky Attack), start action chain Drill Peck - Wing Attack - Drill Peck .
If Self-Switching move and Gallade is not behind a Substitute, use Pursuit that action and restart the queue.
If Pain Split and not Pain Split on the following action, use Protect that action and restart the queue.
 

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