National Dex UU Moltres-Galar [GP: 1/1]

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[SET]
Nasty Plot (Moltres-Galar) @ Flyinium Z
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility / Taunt
- Fiery Wrath
- Hurricane

[SET COMMENTS]
Leveraging its excellent defensive profile and bulk, on top of its access to a multitude of boosting moves, Galarian Moltres makes for an excellent mid-to late-game cleaner on more offensive teams. It provides an important buffer against offensive threats such as Aegislash and Alakazam, while also finding setup opportunities against a large portion of defensive staples, such as Slowbro and Mega Venusaur. Nasty Plot boosts Galarian Moltres's Special Attack to absurd levels, allowing it to reliably pressure specially defensive tanks such as Assault Vest Galarian Slowking and Clefable. Agility allows Galarian Moltres to outspeed common revenge killers such as Mega Aerodactyl and Choice Scarf Keldeo after one round of setup, while giving it the opportunity to clean up opposing teams late-game when its wallbreaking prowess with Nasty Plot isn't as necessary. Taunt, on the other hand, can be used to prevent status and healing from Pokemon such as Blissey and specially defensive Hippowdon, allowing Galarian Moltres to wear them down or use them as setup fodder. Hurricane, in conjunction with Flyinium Z, gives Galarian Moltres a powerful one-time nuke in Supersonic Skystrike that can break through neutral targets such as Blissey and Gastrodon, threatening to outright OHKO the latter at +2 while also offsetting Hurricane’s middling accuracy in the process. As Galarian Moltres can struggle to safely find setup opportunities against faster threats such as Cinderace, Enamorus, and Meowscarada, it pairs best with offensive teammates that can also complement its wallbreaking prowess; late-game cleaners such as Dragon Dance Salamence, Meteor Beam Nihilego, and Booster Energy Iron Moth capitalize on Galarian Moltres's ability to weaken specific answers, such as specially defensive Celesteela and Skeledirge, respectively, allowing them to sweep opposing teams with greater ease in the late-game. The latter two can also invite in and weaken Rock-types such as both Tyranitar formes and the rare Nihilego, which Galarian Moltres can struggle to break through otherwise. Galarian Moltres's Stealth Rock weakness and inability to run Heavy-Duty Boots necessitates strong anti-hazard options, leads such as Excadrill, Mew, and Meowscarada can all shut down common entry hazard setters, the former via Rapid Spin and the latter two via Taunt.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
https://www.smogon.com/forums/members/aera.572981/
https://www.smogon.com/forums/members/autumn.384270/
 
Last edited:

Pubo

bom dia
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add remove comments

Good Job
1/1 :blobthumbsup:
[SET]
[SET] Nasty Plot
Moltres-Galar @ Flyinium Z
Ability: Berserk
Tera Type: Dark
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility / Taunt Maybe slashing Taunt here for a better stall matchup? stall is not very good right now though
- Fiery Wrath
- Hurricane

[SET COMMENTS]
Leveraging its excellent defensive profile and bulk, on top of its access to a multitude of boosting moves., Galarian Moltres makes for an excellent mid to late-game cleaner on more offensive teams. It provides an important buffer against offensive threats such as Aegislash and Alakazam, while also finding setup against a large portion of defensive staples, such as Slowbro and Mega Venusaur. i think you should explain here a little about how G-Moltres can struggle sometimes to find setup opportunities against faster threats like Cinderace or Enamorus since this is a B rank Pokemon. Nasty Plot boosts Galarian Moltres's special attack stat to absurd levels, allowing it to reliably pressure specially defensive tanks such as Assault Vest Galarian Slowking and Clefable. Agility allows Galarian Moltres to outspeed common revenge killers such as Mega Aerodactyl and Choice Scarf Keldeo after one round of setup, also giving it the opportunity to clean up opposing teams late-game when its wallbreaking prowess with Nasty Plot isn't as necessary. mention taunt here Hurricane, in conjunction with Flyinium Z, gives Galarian Moltres a powerful burst option in Supersonic Skystrike that is more powerful against neutral targets such as Blissey and Gastrodon fini might be a better example , threatening to OHKO the latter at +2 outright, while also offsetting its middling accuracy in the process. Galarian Moltres pairs best with teammates that can compliment its wallbreaking prowess; late-game cleaners such as Dragon Dance Salamence, Meteor Beam Nihilego and Booster Energy Iron Moth capitalize on Galarian Moltres's ability to weaken specific answers, such as specially defensive Celesteela and Skeledirge respectively, allowing them to sweep opposing teams with greater ease in the late game, they can also opt to take advantage of several revenge killers that may outspeed and KO Galarian Moltres after an Agillty, such as Choice Scarf Meowscarada. mention here a partner to deal / weaken Mega Tyranitar Galarian Moltres's Stealth Rock weakness and inability to run Heavy-Duty Boots neccesitates strong anti-hazard options, leads such as Mew, Excadrill, Excadrill, Mew, and Lead Meowscarada can all shut down common entry hazard setters via Taunt, with the former also being able to manually remove them via Rapid Spin. On select Hyper Offense teams, Grimmsnarl can use Reflect and Light Screen to enhance the amount of turns Galarian Moltres can afford to setup with, while also increasing its likelihood of falling into Berserk range against threats such as Zeraora and Tapu Fini.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
 
AM check
Add Remove Comment
(AC) = Add Comma (AH) = Add Hyphen (AP) = Add Period (RC) = Remove Comma (RP) = Remove Period

[SET]
Nasty Plot (Moltres-Galar) @ Flyinium Z
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility / Taunt
- Fiery Wrath
- Hurricane

[SET COMMENTS]
Leveraging its excellent defensive profile and bulk, on top of its access to a multitude of boosting moves. (RP) , (AC) Galarian Moltres makes for an excellent mid- (AH) to late-game cleaner on more offensive teams. It provides an important buffer against offensive threats such as Aegislash and Alakazam, (RC) while also finding setup against a large portion of defensive staples, such as Slowbro and Mega Venusaur. Nasty Plot boosts Galarian Moltres's Special Attack special attack stat to absurd levels, allowing it to reliably pressure specially defensive tanks such as Assault Vest Galarian Slowking and Clefable. Agility allows Galarian Moltres to outspeed common revenge killers such as Mega Aerodactyl and Choice Scarf Keldeo after one round of setup, (RC) also while giving it the opportunity to clean up opposing teams late-game when its wallbreaking prowess with Nasty Plot isn't as necessary. Taunt, (AC) on the other hand, can be used to prevent status and healing from Pokemon such as Blissey and specially defensive Hippowdon, allowing it to wear them down or use them as setup fodder. Hurricane, in conjunction with Flyinium Z, gives Galarian Moltres a powerful burst option in Supersonic Skystrike that is more powerful against neutral targets such as Blissey and Gastrodon, threatening to OHKO the latter outright at +2 outright, (RC) while also offsetting its middling accuracy in the process. As Galarian Moltres can struggle to safely find setup opportunities against faster threats such as Cinderace, Enamorus, (AC) and Meowscarada, it pairs best with offensive teammates that can also complement compliment its wallbreaking prowess; late-game cleaners such as Dragon Dance Salamence, Meteor Beam Nihilego, (AC) and Booster Energy Iron Moth capitalize on Galarian Moltres's ability to weaken specific answers, such as specially defensive Celesteela and Skeledirge, (AC) respectively, allowing them to sweep opposing teams with greater ease in the late-game (AH) , (RC) . (AP) the The latter two can also invite in and weaken Rock-types such as both Tyranitar formes and the rare Nihilego, which Galarian Moltres can struggle to break through otherwise. Galarian Moltres's Stealth Rock weakness and inability to run Heavy-Duty Boots necessitates neccesitates strong anti-hazard options, (RC) . (AP) leads Leads such as Excadrill, Mew, and Lead Meowscarada can all shut down common entry hazard setters via Taunt, with the former also being able to manually remove them via Rapid Spin. I removed the extra lead to cut down on repetition. Also Excadrill does not have access to Taunt so you might want to change that to something like "Leads such as Excadrill, Mew, and Meowscarada can all shut down common entry hazard setters, the former via Rapid Spin and the latter two via Taunt." On select Hyper Offense hyper offense teams, Grimmsnarl can use Reflect and Light Screen to increase enhance the number of turns Galarian Moltres has to safely setup, (RC) while also increasing its likelihood of falling into Berserk range against threats such as Zeraora and Tapu Fini.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done, credit both of us
[SET]
Nasty Plot (Moltres-Galar) @ Flyinium Z
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility / Taunt
- Fiery Wrath
- Hurricane

[SET COMMENTS]
Leveraging its excellent defensive profile and bulk, on top of its access to a multitude of boosting moves. (RP) , (AC) Galarian Moltres makes for an excellent mid- (AH) to late-game cleaner on more offensive teams. It provides an important buffer against offensive threats such as Aegislash and Alakazam, (RC) while also finding setup opportunities (clarity; 'finding setup' isn't really a phrase) against a large portion of defensive staples, such as Slowbro and Mega Venusaur. Nasty Plot boosts Galarian Moltres's Special Attack special attack stat to absurd levels, allowing it to reliably pressure specially defensive tanks such as Assault Vest Galarian Slowking and Clefable. Agility allows Galarian Moltres to outspeed common revenge killers such as Mega Aerodactyl and Choice Scarf Keldeo after one round of setup, (RC) also while giving it the opportunity to clean up opposing teams late-game when its wallbreaking prowess with Nasty Plot isn't as necessary. Taunt, (AC) on the other hand, can be used to prevent status and healing from Pokemon such as Blissey and specially defensive Hippowdon, allowing it Galarian Moltres to wear them down or use them as setup fodder. Hurricane, in conjunction with Flyinium Z, gives Galarian Moltres a powerful burst option (this isn't really clear - something like 'a powerful one-time option' could make it clearer to a reader what you mean) in Supersonic Skystrike that is more powerful (more powerful than what? you can just cut the highlighted part and say 'option against neutral targets' if theres nothing you're actually comparing) against neutral targets such as Blissey and Gastrodon, threatening to OHKO the latter outright at +2 outright, (RC) while also offsetting its middling accuracy in the process. As Galarian Moltres can struggle to safely find setup opportunities against faster threats such as Cinderace, Enamorus, (AC) and Meowscarada, it pairs best with offensive teammates that can also complement compliment its wallbreaking prowess; late-game cleaners such as Dragon Dance Salamence, Meteor Beam Nihilego, (AC) and Booster Energy Iron Moth capitalize on Galarian Moltres's ability to weaken specific answers, such as specially defensive Celesteela and Skeledirge, (AC) respectively, allowing them to sweep opposing teams with greater ease in the late-game (AH) , (RC) . (AP) the The latter two can also invite in and weaken Rock-types such as both Tyranitar formes and the rare Nihilego, which Galarian Moltres can struggle to break through otherwise. Galarian Moltres's Stealth Rock weakness and inability to run Heavy-Duty Boots necessitates neccesitates strong anti-hazard options, (RC) . (AP) leads Leads such as Excadrill, Mew, and Lead Meowscarada can all shut down common entry hazard setters via Taunt, with the former also being able to manually remove them via Rapid Spin. I removed the extra lead to cut down on repetition. Also Excadrill does not have access to Taunt so you might want to change that to something like "Leads such as Excadrill, Mew, and Meowscarada can all shut down common entry hazard setters, the former via Rapid Spin and the latter two via Taunt." On select Hyper Offense hyper offense teams, Grimmsnarl can use Reflect and Light Screen to increase enhance the number of turns Galarian Moltres has to safely set (space) up, (RC) while also increasing its likelihood of falling into Berserk range against threats such as Zeraora and Tapu Fini.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
 
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