[SET]
Nasty Plot (Moltres-Galar) @ Flyinium Z
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility / Taunt
- Fiery Wrath
- Hurricane
[SET COMMENTS]
Leveraging its excellent defensive profile and bulk, on top of its access to a multitude of boosting moves, Galarian Moltres makes for an excellent mid-to late-game cleaner on more offensive teams. It provides an important buffer against offensive threats such as Aegislash and Alakazam, while also finding setup opportunities against a large portion of defensive staples, such as Slowbro and Mega Venusaur. Nasty Plot boosts Galarian Moltres's Special Attack to absurd levels, allowing it to reliably pressure specially defensive tanks such as Assault Vest Galarian Slowking and Clefable. Agility allows Galarian Moltres to outspeed common revenge killers such as Mega Aerodactyl and Choice Scarf Keldeo after one round of setup, while giving it the opportunity to clean up opposing teams late-game when its wallbreaking prowess with Nasty Plot isn't as necessary. Taunt, on the other hand, can be used to prevent status and healing from Pokemon such as Blissey and specially defensive Hippowdon, allowing Galarian Moltres to wear them down or use them as setup fodder. Hurricane, in conjunction with Flyinium Z, gives Galarian Moltres a powerful one-time nuke in Supersonic Skystrike that can break through neutral targets such as Blissey and Gastrodon, threatening to outright OHKO the latter at +2 while also offsetting Hurricane’s middling accuracy in the process. As Galarian Moltres can struggle to safely find setup opportunities against faster threats such as Cinderace, Enamorus, and Meowscarada, it pairs best with offensive teammates that can also complement its wallbreaking prowess; late-game cleaners such as Dragon Dance Salamence, Meteor Beam Nihilego, and Booster Energy Iron Moth capitalize on Galarian Moltres's ability to weaken specific answers, such as specially defensive Celesteela and Skeledirge, respectively, allowing them to sweep opposing teams with greater ease in the late-game. The latter two can also invite in and weaken Rock-types such as both Tyranitar formes and the rare Nihilego, which Galarian Moltres can struggle to break through otherwise. Galarian Moltres's Stealth Rock weakness and inability to run Heavy-Duty Boots necessitates strong anti-hazard options, leads such as Excadrill, Mew, and Meowscarada can all shut down common entry hazard setters, the former via Rapid Spin and the latter two via Taunt.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
https://www.smogon.com/forums/members/aera.572981/
https://www.smogon.com/forums/members/autumn.384270/
Nasty Plot (Moltres-Galar) @ Flyinium Z
Ability: Berserk
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Agility / Taunt
- Fiery Wrath
- Hurricane
[SET COMMENTS]
Leveraging its excellent defensive profile and bulk, on top of its access to a multitude of boosting moves, Galarian Moltres makes for an excellent mid-to late-game cleaner on more offensive teams. It provides an important buffer against offensive threats such as Aegislash and Alakazam, while also finding setup opportunities against a large portion of defensive staples, such as Slowbro and Mega Venusaur. Nasty Plot boosts Galarian Moltres's Special Attack to absurd levels, allowing it to reliably pressure specially defensive tanks such as Assault Vest Galarian Slowking and Clefable. Agility allows Galarian Moltres to outspeed common revenge killers such as Mega Aerodactyl and Choice Scarf Keldeo after one round of setup, while giving it the opportunity to clean up opposing teams late-game when its wallbreaking prowess with Nasty Plot isn't as necessary. Taunt, on the other hand, can be used to prevent status and healing from Pokemon such as Blissey and specially defensive Hippowdon, allowing Galarian Moltres to wear them down or use them as setup fodder. Hurricane, in conjunction with Flyinium Z, gives Galarian Moltres a powerful one-time nuke in Supersonic Skystrike that can break through neutral targets such as Blissey and Gastrodon, threatening to outright OHKO the latter at +2 while also offsetting Hurricane’s middling accuracy in the process. As Galarian Moltres can struggle to safely find setup opportunities against faster threats such as Cinderace, Enamorus, and Meowscarada, it pairs best with offensive teammates that can also complement its wallbreaking prowess; late-game cleaners such as Dragon Dance Salamence, Meteor Beam Nihilego, and Booster Energy Iron Moth capitalize on Galarian Moltres's ability to weaken specific answers, such as specially defensive Celesteela and Skeledirge, respectively, allowing them to sweep opposing teams with greater ease in the late-game. The latter two can also invite in and weaken Rock-types such as both Tyranitar formes and the rare Nihilego, which Galarian Moltres can struggle to break through otherwise. Galarian Moltres's Stealth Rock weakness and inability to run Heavy-Duty Boots necessitates strong anti-hazard options, leads such as Excadrill, Mew, and Meowscarada can all shut down common entry hazard setters, the former via Rapid Spin and the latter two via Taunt.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/arishem.546157/
Quality checked by:
https://www.smogon.com/forums/members/pubo.535121/
Grammar checked by:
https://www.smogon.com/forums/members/aera.572981/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: