OU Mixed Iron Valiant

[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing Speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, and Skeledirge, which resist both of its STAB moves, and it provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap and Kingambit and Hisuian Samurott into Sucker Punch, granting one of Iron Valiant's teammates a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant can't reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Destiny Bond is particularly effective because offensive Pokemon will often respect the possibility of Iron Valiant using Encore to lock them into an undesirable move and attack straight away instead, falling victims to Destiny Bond. Booster Energy grants Iron Valiant a one-time Speed boost needed for it to outspeed otherwise faster foes such as Weavile, Dragapult, Zamazenta, and unboosted Roaring Moon. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus's and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant resistances to Dragonite's Extreme Speed and Rillaboom's Grassy Glide, preventing them from revenge killing it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best on offensive teams that appreciate its ability to revenge kill foes and whose fast-paced nature allows Iron Valiant to make the most out of Booster Energy. Iron Valiant's great coverage also allows it to act as a potent wallbreaker against slower-paced teams that it naturally outspeeds. Kingambit, Roaring Moon, and offensive Great Tusk enjoy Iron Valiant's ability to threaten opposing Great Tusk, Dondozo, and Zamazenta on their weaker Special Defense, while in return, they can threaten Gholdengo, Galarian Slowking and Skeledirge, which can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned foes, and it appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit, which can be troublesome for Dragapult. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads, and Excadrill, as well as faster Dragon-types in Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight, which can win the one-on-one against Iron Valiant. Entry hazard support from Pokemon like Glimmora, Landorus-T, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. In turn, Iron Valiant's Knock Off can remove Heavy-Duty Boots from foes, particularly Volcarona and Skeledirge, making them susceptible to said hazards and opening the path for teammates like Rillaboom to sweep late-game.

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Last edited:
AMCheck, implement what you want.
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[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, strong Attack and Special Attack high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers (Would list a few examples of what it can revenge kill with Booster). Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, Skeledirge, and Ceruledge which resist both of its STAB moves, and provides utility for the rest of its team by removing items like Heavy-Duty Boots from the aforementioned Pokemon. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance (Not sure if Volcarona is worth mentioning, as Valiant cannot really threaten it & the amount of turns it is giving between switching to another Pokemon + potential Tera on Volcarona's end may be too high), Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Recover Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, and Kingambit and Hisuian Samurott into Sucker Punch, granting Iron Valiant's teammates with a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Booster Energy grants Iron Valiant with the one time Speed boost needed for it to outspeed otherwise faster foes such as Roaring Moon, Meowscarada, Dragapult, and Zamazenta. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, giving it the extra potency needed allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant finds itself in is best suited on offensive teams that appreciate its ability to revenge kill foes and in which their whose fast pace nature allows Iron Valiant to make the most out of the one time use of Booster Energy. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to threaten Gholdengo, Galarian Slowking and Skeledirge that can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon, and who appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that can be troublesome for it. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads and Excadrill, as well as fast Dragon-types in Dragapult, Kyurem, and Walking Wake, which are either immune or resist Raging Bolt's Electric-types moves and threaten it with strong STAB moves in Earthquake and Draco Meteor (info is unneeded). Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight which can win the one-on-one against Iron Valiant. Stealth Rock support from Pokemon like Glimmora and Landorus-Therian provides Iron Valiant with the extra chip it needs to get pass past foes (list some examples of Pokemon that Spikes support helps against + maybe mention how Iron Valiant can Knock Off boots from various defensive Pokemon such as Dozo). (Would expand this section with a few more teammates as well. DD Kyurem for example can beat Gliscor + Lure and KO Skarm / Corv with Tera Blast Fire. Volcarona + Iron Moth appreciate Iron Valiant's ability to lure roadblocks like Clodsire, Toxapex, Gking, etc. to make it easier for them to sweep. Rillaboom helps break past Gliscor & Primarina. Spikes support from alternative hazard setters like Red Card Ting-Lu, Hisuian Samurott, and Deoxys-S might also be worth mentioning since Iron Valiant is good at removing Boots from bulkier structures.)

[SET CREDITS]
Written by:
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Quality checked by:
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Grammar checked by:
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AMCheck, implement what you want.
add remove comment
[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, strong Attack and Special Attack high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers (Would list a few examples of what it can revenge kill with Booster). Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, Skeledirge, and Ceruledge which resist both of its STAB moves, and provides utility for the rest of its team by removing items like Heavy-Duty Boots from the aforementioned Pokemon. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance (Not sure if Volcarona is worth mentioning, as Valiant cannot really threaten it & the amount of turns it is giving between switching to another Pokemon + potential Tera on Volcarona's end may be too high), Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Recover Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, and Kingambit and Hisuian Samurott into Sucker Punch, granting Iron Valiant's teammates with a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Booster Energy grants Iron Valiant with the one time Speed boost needed for it to outspeed otherwise faster foes such as Roaring Moon, Meowscarada, Dragapult, and Zamazenta. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, giving it the extra potency needed allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant finds itself in is best suited on offensive teams that appreciate its ability to revenge kill foes and in which their whose fast pace nature allows Iron Valiant to make the most out of the one time use of Booster Energy. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to threaten Gholdengo, Galarian Slowking and Skeledirge that can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon, and who appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that can be troublesome for it. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads and Excadrill, as well as fast Dragon-types in Dragapult, Kyurem, and Walking Wake, which are either immune or resist Raging Bolt's Electric-types moves and threaten it with strong STAB moves in Earthquake and Draco Meteor (info is unneeded). Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight which can win the one-on-one against Iron Valiant. Stealth Rock support from Pokemon like Glimmora and Landorus-Therian provides Iron Valiant with the extra chip it needs to get pass past foes (list some examples of Pokemon that Spikes support helps against + maybe mention how Iron Valiant can Knock Off boots from various defensive Pokemon such as Dozo). (Would expand this section with a few more teammates as well. DD Kyurem for example can beat Gliscor + Lure and KO Skarm / Corv with Tera Blast Fire. Volcarona + Iron Moth appreciate Iron Valiant's ability to lure roadblocks like Clodsire, Toxapex, Gking, etc. to make it easier for them to sweep. Rillaboom helps break past Gliscor & Primarina. Spikes support from alternative hazard setters like Red Card Ting-Lu, Hisuian Samurott, and Deoxys-S might also be worth mentioning since Iron Valiant is good at removing Boots from bulkier structures.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
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Grammar checked by:
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Ty, changed the phrasing in the parts you mentioned. For the last set of Pokemon I added Samurott and Deoxys-S in the entry hazards part, though other examples didnt seem as straightforward, not sure which ones to add. The Volcarona part I was thinking it prevents Volcarona from using Valiant as fodder, though if it isnt a good example I can remove it.
 

veti

Supreme Overlord
is a Pre-Contributor
QC 1/2 credit Magcargo as well
Comment Remove Add

[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, Skeledirge, and Ceruledge Ceruledge could be replaced with Volcarona, not being super effective but making volc take rocks later on while also being more meta relevant. Three mentions is already good though, so if you don't feel Volcarona is relevant enough for four mentions I'm fine with just ghold gking dirge. which resist both of its STAB moves, and provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, and Kingambit and Hisuian Samurott into Sucker Punch, granting Iron Valiant's teammates with a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Booster Energy grants Iron Valiant with the one time Speed boost needed for it to outspeed otherwise faster foes such as Roaring Moon, specify unboosted or adamant Meowscarada, Meow is a good example but I'd use Weav as an example over Meow. Dragapult, and Zamazenta. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best suited on offensive teams that appreciate its ability to revenge kill foes and whose fast pace nature allows Iron Valiant to make the most out of Booster Energy. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to threaten Gholdengo, Galarian Slowking and Skeledirge that can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon, and who appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that can be troublesome for it. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads and Excadrill, as well as faster Kyurem isn't a fast mon so changed fast to faster Dragon-types in Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight which can win the one-on-one against Iron Valiant. Entry hazards support from Pokemon like Glimmora, Landorus-Therian, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. Add in what Valiant can Knock Off if using Knock, and the mons that synergize with Valiants Knock. paragraph 1 already mentions Knock Off provides utility for the team but going more in depth here is good.

[SET CREDITS]
Written by:
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Quality checked by:
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[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, and Skeledirge which resist both of its STAB moves, and provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex are there any specific Tera Poison users worth mentioning alongside these? As you're very aware, Tera Poison tends to be a relatively consistent way of soft-checking Valiant's STABs. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, and Kingambit and Hisuian Samurott into Sucker Punch, granting Iron Valiant's teammates with a free switch. Destiny Bond is another option definitely mention its utility against offensive teams specifically here; a lot of mons greatly respect Encore, including the setup sweepers you mentioned above, so they're likely just going to just try attacking Valiant. The mons you brought up later in this sentence already fall under this umbrella, so it wouldn't be too hard to fit this in somewhere here that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Booster Energy grants Iron Valiant with the one time Speed boost needed for it to outspeed otherwise faster foes such as Weavile, Dragapult, Zamazenta, and unboosted Roaring Moon. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best suited on offensive teams that appreciate its ability to revenge kill foes and whose fast pace nature allows Iron Valiant to make the most out of Booster Energy, though against slower-paced defensive teams that it naturally outspeeds even without Booster Energy its strong mixed coverage can allow it to serve as a potent wallbreaker as well word this however you wish; you're absolutely right to say that Valiant is mostly a revenge killer and lategame cleaner, but against bulkier teams it's still solid at wallbreaking for some of the teammates you mention later. You already indirectly cover this, so all you'd need to do is just add this little segment to this first sentence. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to threaten Gholdengo, Galarian Slowking and Skeledirge that can stop Iron Valiant. This is already a pretty comprehensive paragraph, but you could also mention that Tusk can serve as a Rapid Spinner against Sticky Web teams; pretty much any Booster Valiant set really hates Sticky Web since in addition to dropping its Speed it also causes Booster Energy to boost one of its offensive stats instead, which completely guts its matchup into these sorts of teams. Webs is admittedly pretty niche, though, so you don't have to mention this if you feel like it's irrelevant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon, and who appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that can be troublesome for it. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads and Excadrill, as well as faster Dragon-types in Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight which can win the one-on-one against Iron Valiant. Entry hazards support from Pokemon like Glimmora, Landorus-T, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. In turn, Iron Valiant's Knock Off can remove Heavy-Duty Boots from foes, particularly Volcarona and Skeledirge, making them susceptible to said entry hazards and opening the path for teammates like Rillaboom to sweep late-game. Overall good stuff in this paragraph! Valiant mostly serves as a revenge killer, but you added mons that Valiant can specifically serve as a wallbreaker against which covers Valiant's matchup into defensive teams quite nicely. The only change I recommend here is just mentioning that it can wallbreak as needed into these teams.

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Quality checked by:
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Grammar checked by:
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Wonderful work! This'll be QC 2/2 (well, 3/2, but whatever).

As usual, once everything's implemented polish this up and @ GP Team once you're ready for them to take a crack at it. But you knew that already.
 
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[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, and Skeledirge which resist both of its STAB moves, and provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex are there any specific Tera Poison users worth mentioning alongside these? As you're very aware, Tera Poison tends to be a relatively consistent way of soft-checking Valiant's STABs. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, and Kingambit and Hisuian Samurott into Sucker Punch, granting Iron Valiant's teammates with a free switch. Destiny Bond is another option definitely mention its utility against offensive teams specifically here; a lot of mons greatly respect Encore, including the setup sweepers you mentioned above, so they're likely just going to just try attacking Valiant. The mons you brought up later in this sentence already fall under this umbrella, so it wouldn't be too hard to fit this in somewhere here that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Booster Energy grants Iron Valiant with the one time Speed boost needed for it to outspeed otherwise faster foes such as Weavile, Dragapult, Zamazenta, and unboosted Roaring Moon. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best suited on offensive teams that appreciate its ability to revenge kill foes and whose fast pace nature allows Iron Valiant to make the most out of Booster Energy, though against slower-paced defensive teams that it naturally outspeeds even without Booster Energy its strong mixed coverage can allow it to serve as a potent wallbreaker as well word this however you wish; you're absolutely right to say that Valiant is mostly a revenge killer and lategame cleaner, but against bulkier teams it's still solid at wallbreaking for some of the teammates you mention later. You already indirectly cover this, so all you'd need to do is just add this little segment to this first sentence. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to threaten Gholdengo, Galarian Slowking and Skeledirge that can stop Iron Valiant. This is already a pretty comprehensive paragraph, but you could also mention that Tusk can serve as a Rapid Spinner against Sticky Web teams; pretty much any Booster Valiant set really hates Sticky Web since in addition to dropping its Speed it also causes Booster Energy to boost one of its offensive stats instead, which completely guts its matchup into these sorts of teams. Webs is admittedly pretty niche, though, so you don't have to mention this if you feel like it's irrelevant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon, and who appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that can be troublesome for it. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads and Excadrill, as well as faster Dragon-types in Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight which can win the one-on-one against Iron Valiant. Entry hazards support from Pokemon like Glimmora, Landorus-T, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. In turn, Iron Valiant's Knock Off can remove Heavy-Duty Boots from foes, particularly Volcarona and Skeledirge, making them susceptible to said entry hazards and opening the path for teammates like Rillaboom to sweep late-game. Overall good stuff in this paragraph! Valiant mostly serves as a revenge killer, but you added mons that Valiant can specifically serve as a wallbreaker against which covers Valiant's matchup into defensive teams quite nicely. The only change I recommend here is just mentioning that it can wallbreak as needed into these teams.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/

Wonderful work! This'll be QC 2/2 (well, 3/2, but whatever).

As usual, once everything's implemented polish this up and @ GP Team once you're ready for them to take a crack at it. But you knew that already.
Ty, implemented GP Team
 

modularform

formerly Salamance
Amcheck, implement what you want. Hope it's helpful!
Add Remove Comment
[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, and Skeledirge, [AC] which resist both of its STAB moves, and it provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, [RC] and Kingambit and Hisuian Samurott into Sucker Punch, granting one of Iron Valiant's teammates with a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant can't reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Destiny Bond is particularly effective as because (Changed to remove the ambiguity of "as" being used temporally vs. causally) offensive Pokemon will often respect the possibility of Iron Valiant using Encore to lock them into an undesired undesirable move and will thus , [AC] so they will (This felt borderline-subjective, but it significantly improves the flow here) attack straight away straight-away instead, thus falling victims to Destiny Bond. Booster Energy grants Iron Valiant with the one time a one-time Speed boost needed for it to outspeed otherwise faster foes such as Weavile, Dragapult, Zamazenta, and unboosted Roaring Moon. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of (Using "such as" feels weird to me here, but I can't explain why. Another possible wording is "Tera Steel turns all of Iron Valiant's weaknesses into resistances, allowing it to survive [...]". This change felt too subjective to officially put in the check.) Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus Enamorus's and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance resistances to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it , [AC] preventing them from revenge killing it. (This is a bit subjective, but I edited for clarity and because the Pokemon, not their moves, are what is "looking to revenge kill it".) Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best suited on offensive teams that appreciate its ability to revenge kill foes and whose fast pace fast-paced nature allows Iron Valiant to make the most out of Booster Energy, though its . [AP] Iron Valiant's great coverage also allows it to act as a potent wallbreaker against slower-paced teams that it naturally outspeeds. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten opposing Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to they can threaten Gholdengo, Galarian Slowking and Skeledirge that , [AC] which can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon foes, and who it appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that , [AC] which can be troublesome for it Dragapult. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads , [AC] and Excadrill, as well as faster Dragon-types in like Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight , [AC] which can win the one-on-one against Iron Valiant. Entry hazards hazard support from Pokemon like Glimmora, Landorus-T, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. In turn, Iron Valiant's Knock Off can remove Heavy-Duty Boots from foes, particularly Volcarona and Skeledirge, making them susceptible to said entry hazards and opening the path for teammates like Rillaboom to sweep late-game.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
 
Amcheck, implement what you want. Hope it's helpful!
Add Remove Comment
[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, and Skeledirge, [AC] which resist both of its STAB moves, and it provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap, [RC] and Kingambit and Hisuian Samurott into Sucker Punch, granting one of Iron Valiant's teammates with a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant cant can't reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Destiny Bond is particularly effective as because (Changed to remove the ambiguity of "as" being used temporally vs. causally) offensive Pokemon will often respect the possibility of Iron Valiant using Encore to lock them into an undesired undesirable move and will thus , [AC] so they will (This felt borderline-subjective, but it significantly improves the flow here) attack straight away straight-away instead, thus falling victims to Destiny Bond. Booster Energy grants Iron Valiant with the one time a one-time Speed boost needed for it to outspeed otherwise faster foes such as Weavile, Dragapult, Zamazenta, and unboosted Roaring Moon. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as that of (Using "such as" feels weird to me here, but I can't explain why. Another possible wording is "Tera Steel turns all of Iron Valiant's weaknesses into resistances, allowing it to survive [...]". This change felt too subjective to officially put in the check.) Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus Enamorus's and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant with a resistance resistances to Dragonite's Extreme Speed and Rillaboom's Grassy Glide looking to revenge kill it , [AC] preventing them from revenge killing it. (This is a bit subjective, but I edited for clarity and because the Pokemon, not their moves, are what is "looking to revenge kill it".) Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best suited on offensive teams that appreciate its ability to revenge kill foes and whose fast pace fast-paced nature allows Iron Valiant to make the most out of Booster Energy, though its . [AP] Iron Valiant's great coverage also allows it to act as a potent wallbreaker against slower-paced teams that it naturally outspeeds. Kingambit, Roaring Moon, and Offensive Great Tusk enjoy Iron Valiant's ability to threaten opposing Great Tusk, Dondozo, and Zamazenta on their weaker special side, while in return being able to they can threaten Gholdengo, Galarian Slowking and Skeledirge that , [AC] which can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned Pokemon foes, and who it appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit that , [AC] which can be troublesome for it Dragapult. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads , [AC] and Excadrill, as well as faster Dragon-types in like Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight , [AC] which can win the one-on-one against Iron Valiant. Entry hazards hazard support from Pokemon like Glimmora, Landorus-T, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. In turn, Iron Valiant's Knock Off can remove Heavy-Duty Boots from foes, particularly Volcarona and Skeledirge, making them susceptible to said entry hazards and opening the path for teammates like Rillaboom to sweep late-game.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Implemented, thanks
 

autumn

only i will remain
is a Site Content Manageris a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Battle Simulator Moderator Alumnus
C&C Leader
1/1 GP Team done credit me and modularform
[SET]
name: Mixed
move 1: Moonblast
move 2: Close Combat
move 3: Knock Off / Psyshock
move 4: Encore / Destiny Bond
item: Booster Energy
tera type: Steel / Fairy
ability: Quark Drive
nature: Naive
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
With its great coverage, high attacking stats, and amazing speed Speed backed up by Speed Booster Energy, Iron Valiant is one of the tier's best revenge killers. Iron Valiant's Moonblast hits most Pokemon in OU for at least neutral damage, while Close Combat complements it by dealing super effective damage against Kingambit, Heatran, Excadrill, and the occasional Blissey. Knock Off allows Iron Valiant to threaten Gholdengo, Galarian Slowking, and Skeledirge, which resist both of its STAB moves, and it provides utility for the rest of its team by removing items like Heavy-Duty Boots. Alternatively, Psyshock can be used to threaten Clodsire, Iron Moth, and Toxapex. Encore can be used to lock foes into setup moves such as Volcarona's Quiver Dance, Gouging Fire's Dragon Dance, and Zamazenta's Iron Defense, as well as recovery and status moves such as Skeledirge's Slack Off, Corviknight's Roost, and Gliscor's Protect; Encore is also effective at locking Raging Bolt into Thunderclap and Kingambit and Hisuian Samurott into Sucker Punch, granting one of Iron Valiant's teammates a free switch. Destiny Bond is another option that can lure unsuspecting foes, particularly setup sweepers that Iron Valiant can't reliably OHKO, such as Volcarona, Nasty Plot Gholdengo, and Calm Mind Hatterene looking to KO Iron Valiant only to also faint in the process. Destiny Bond is particularly effective because offensive Pokemon will often respect the possibility of Iron Valiant using Encore to lock them into an undesirable move and attack straight (remove hyphen) away instead, falling victims to Destiny Bond. Booster Energy grants Iron Valiant a one-time Speed boost needed for it to outspeed otherwise faster foes such as Weavile, Dragapult, Zamazenta, and unboosted Roaring Moon. Tera Steel turns all of Iron Valiant's weaknesses into resistances, such as Galarian Slowking's Sludge Bomb and Future Sight, Gholdengo's Make It Rain, Roaring Moon's Acrobatics, and Enamorus's and opposing Iron Valiant's Moonblast. Tera Steel also grants Iron Valiant resistances to Dragonite's Extreme Speed and Rillaboom's Grassy Glide, preventing them from revenge killing it. Tera Fairy can be used instead to power up Iron Valiant's Moonblast, allowing it to OHKO Kyurem and Raging Bolt, as well as Enamorus after one round of Stealth Rock. Tera Dark is another option that power ups Iron Valiant's Knock Off to further threaten Gholdengo, Galarian Slowking, and Skeledirge.

Mixed Iron Valiant is best on offensive teams that appreciate its ability to revenge kill foes and whose fast-paced nature allows Iron Valiant to make the most out of Booster Energy. Iron Valiant's great coverage also allows it to act as a potent wallbreaker against slower-paced teams that it naturally outspeeds. Kingambit, Roaring Moon, and Offensive offensive Great Tusk enjoy Iron Valiant's ability to threaten opposing Great Tusk, Dondozo, and Zamazenta on their weaker special side Special Defense, while in return, (AC) being they can threaten Gholdengo, Galarian Slowking and Skeledirge, which can stop Iron Valiant. Dragapult is another Pokemon able to threaten the aforementioned foes, and it appreciates Iron Valiant handling Ting-Lu, Garganacl, and Kingambit, which can be troublesome for Dragapult. Raging Bolt benefits from Iron Valiant's good matchup into Ground-types such as Great Tusk, Ting-Lu, Iron Treads, and Excadrill, as well as faster Dragon-types in Dragapult, Kyurem, and Walking Wake. Raging Bolt can in turn threaten Torkoal, Primarina, and Brave Bird Corviknight, which can win the one-on-one against Iron Valiant. Entry hazard support from Pokemon like Glimmora, Landorus-T, Hisuian Samurott, and Deoxys-S provides Iron Valiant with the extra chip it needs to get past foes. In turn, Iron Valiant's Knock Off can remove Heavy-Duty Boots from foes, particularly Volcarona and Skeledirge, making them susceptible to said hazards and opening the path for teammates like Rillaboom to sweep late-game.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/setsusetsuna.548068/
Quality checked by:
https://www.smogon.com/forums/members/magcargo.177111/
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/dreadfury.408271/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/



Destiny Bond is particularly effective as because (Changed to remove the ambiguity of "as" being used temporally vs. causally)
Using 'as' (and 'since') to mean because with a comma before them is fine.

straight away straight-away
Straight away doesn't need to be hyphenated; it's not a compound adjective. I also searched online and couldn't find a single instance of it hyphenated anywhere.

The changes I added to this check
- speed -> Speed because stats should always be capitalised
- Offensive Great Tusk -> offensive Great Tusk because set names (like fofensve/defensive and also lead/mixed/bulky etc) aren't capitalised in the text
- special side -> Special Defense because we don't really refer to physical/special as 'sides'
 

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