Well im done with this team so I decided I would post it here to have it rated.
At a Glance:
In Depth:
Naive Nature @ Leftovers
Trait: Levitate
EVs: 216 ATK/56 SpA/236 Spe
~Draco Meteor
~Flamethrower
~Earthquake
~U-turn
A very unconventional Hydreigon but also very effective, the EVs make
the following offensive stats: 300/300/320 (ATK/SpA/Spe), this is enough to speed to outspeed an unboosted haxorus. The idea is to bait in a heatran and take it out with EQ, after you have taken out something, say rotom, with a draco meteor, most heatran will come in seemingly at no risk then you can OHKO the standard specially defensive heatran with EQ. Flamethrower is here for obvious reasons and U-turn is very handy for scouting and hitting celebi for x4 effective damage. Hydreigon is also a very good switch into a celebi or a rotom and even heatran, unfortunately if you have to switch into heatran then they will suspect that you have something to hit them. One possible change could be to take 80 evs of ATK and invest into SpA because you really miss out on some power for Draco Meteor. Another potential change could be to switch lefties for an expert belt to bluff choice or a life orb for more power although I do prefer getting further away from scizor range then getting closer. Also noteworhty Hydreigon takes about 70-80% from a choice scarf Landorus U-turn and this is a situation I often find myself in as my opponents pokemon.
Adamant Nature @ choice scarf
Trait: Victory Star
EVs: 252 ATK/252 Spe/4 HP
~V-Create
~U-turn
~Brick Break
~Fusion Bolt
This is my Revenge killer, V-Create hits most pokemon very hard 2HKOing many pokemon, even those who resist, From experience i can 2HKO a rotom-w which is a very common switch in, and Thanks to the scarf I will be able to outspeed even after the Drop. U-turn is there to gain switch initiative when possible and the other two moves are to hit Water types and Heatran for super effective damage.
Bold Nature @ Leftovers
Trait: Rain Dish
EVs: 252 HP/252 DEF/4 SpD
~Scald
~Ice beam
~Toxic spikes
~Rapid Spin
A very Standard Tentacruel, Somewhat a physical wall and my best switch-in to Scizor resisting both of its stabs and taking pitiful damage from superpower and pursuit. The main job of my tentacruel is to Spin away stealth rocks for my Victini, he can set up Toxic Spikes when I feel like it because they are very useful for politoed and TTar. At Full HP I can live banded Dragonites Outrage and then retaliate with x4 super effective ice beam.
Calm Nature @ Leftovers
Trait: Natural Cure
EVs: 252 HP/252 SpD/4 DEF
~Giga Drain
~Recover
~Thunder Wave
~Stealth Rock
This is the special defense of my team and my Stealth Rocker. It easily walls most special attackers and many common threats such as Latios, Latias, and Starmie. With most starmies not having ice beam these days they pose no problem and even if they do I can easily take two and retaliate with giga drain, which is also helpful against rotom-w and politoed. Celebi is very handy for taking on the Choice Bluff Latios that the cool kids use, Draco meteor wont even do half after rocks then act appropriately paralyzing, set up rocks or recovering.
Modest Nature @ Leftovers
Trait: Levitate
EVS: 176 HP/252 SpA/80 Spe
~Hydro Pump
~Volt Switch
~Hidden Power [Grass]
~Will-O-Wisp
This rotom is not smogon standard, but it is MY standard rotom. It Outspeeds a Gliscor with 4 Spe Evs by 1 point seeing as most gliscors are now fully defensive to take on terrakion effectively. This guy is very good support for a scizor sweep as it provides a Counter to all Water types, Heatran and opposing scizors. Will-O-Wisp burns switch ins and HP grass is obviously for Gastro and Swampert.
Adamant Nature @ Choice Band
Trait: Technician
EVs: 176 HP/252 ATK/80 SpD
~Bullet Punch
~U-Turn
~Superpower
~Pursuit
This a scizor, the Extra Special Defensive Investment is handy at times for living thunderbolts and also for taking dragon attacks. The moveset is fairly standard although I have seen Quick Attack and Bug Bite on occassions. To Be honest there isnt much to say about this, Bullet Punch is "the crux" of this set because it is very useful as a back up revenge killer, after a couple of stealth rock damages I can take out a landorus, and this is the poke that keeps Terrakion in Check who is otherwise a threat to my team.
So that is the team now ill show from experience the threats to my Team:
~Scarfed Landorus is a big problem to my team mostly because it outspeeds my Victini but also it can hurt pretty much everything except my rotom (if it is the expert belt set then it isnt a problem).
~Latias is also a big problem because it can set up on most of my team, and I know I cannot do to much with scizor unless latias is paralyzed. This makes Celebi invaluable to my team, if the latias is packing sub + HP fire he becomes a huge threat and some CM sets even set up reflect so they can take Scizors U-turn.
~Choice Specs Latios is a very big threat just because of its huge damage output and my lack of steel types, celebi cannot switch-in and even scizor gets destroyed by the so-called resisted hit.
So thats all I have, Thank you for taking the time to read it. If you would like to try it out for yourself you are more than welcome. If you could point out any other poke you could think of as a threat, that would be helpful, and if you want to suggest a different poke for my team then please suggest what I should replace. Im not interested in Suggestios for different sets and spreads on my pokes because I am perfectly happy with them. Also do not suggest ape > Victini because that is what I used to run, and I didn't like it.
Cheers for your time!
At a Glance:
In Depth:
Naive Nature @ Leftovers
Trait: Levitate
EVs: 216 ATK/56 SpA/236 Spe
~Draco Meteor
~Flamethrower
~Earthquake
~U-turn
A very unconventional Hydreigon but also very effective, the EVs make
the following offensive stats: 300/300/320 (ATK/SpA/Spe), this is enough to speed to outspeed an unboosted haxorus. The idea is to bait in a heatran and take it out with EQ, after you have taken out something, say rotom, with a draco meteor, most heatran will come in seemingly at no risk then you can OHKO the standard specially defensive heatran with EQ. Flamethrower is here for obvious reasons and U-turn is very handy for scouting and hitting celebi for x4 effective damage. Hydreigon is also a very good switch into a celebi or a rotom and even heatran, unfortunately if you have to switch into heatran then they will suspect that you have something to hit them. One possible change could be to take 80 evs of ATK and invest into SpA because you really miss out on some power for Draco Meteor. Another potential change could be to switch lefties for an expert belt to bluff choice or a life orb for more power although I do prefer getting further away from scizor range then getting closer. Also noteworhty Hydreigon takes about 70-80% from a choice scarf Landorus U-turn and this is a situation I often find myself in as my opponents pokemon.
Adamant Nature @ choice scarf
Trait: Victory Star
EVs: 252 ATK/252 Spe/4 HP
~V-Create
~U-turn
~Brick Break
~Fusion Bolt
This is my Revenge killer, V-Create hits most pokemon very hard 2HKOing many pokemon, even those who resist, From experience i can 2HKO a rotom-w which is a very common switch in, and Thanks to the scarf I will be able to outspeed even after the Drop. U-turn is there to gain switch initiative when possible and the other two moves are to hit Water types and Heatran for super effective damage.
Bold Nature @ Leftovers
Trait: Rain Dish
EVs: 252 HP/252 DEF/4 SpD
~Scald
~Ice beam
~Toxic spikes
~Rapid Spin
A very Standard Tentacruel, Somewhat a physical wall and my best switch-in to Scizor resisting both of its stabs and taking pitiful damage from superpower and pursuit. The main job of my tentacruel is to Spin away stealth rocks for my Victini, he can set up Toxic Spikes when I feel like it because they are very useful for politoed and TTar. At Full HP I can live banded Dragonites Outrage and then retaliate with x4 super effective ice beam.
Calm Nature @ Leftovers
Trait: Natural Cure
EVs: 252 HP/252 SpD/4 DEF
~Giga Drain
~Recover
~Thunder Wave
~Stealth Rock
This is the special defense of my team and my Stealth Rocker. It easily walls most special attackers and many common threats such as Latios, Latias, and Starmie. With most starmies not having ice beam these days they pose no problem and even if they do I can easily take two and retaliate with giga drain, which is also helpful against rotom-w and politoed. Celebi is very handy for taking on the Choice Bluff Latios that the cool kids use, Draco meteor wont even do half after rocks then act appropriately paralyzing, set up rocks or recovering.
Modest Nature @ Leftovers
Trait: Levitate
EVS: 176 HP/252 SpA/80 Spe
~Hydro Pump
~Volt Switch
~Hidden Power [Grass]
~Will-O-Wisp
This rotom is not smogon standard, but it is MY standard rotom. It Outspeeds a Gliscor with 4 Spe Evs by 1 point seeing as most gliscors are now fully defensive to take on terrakion effectively. This guy is very good support for a scizor sweep as it provides a Counter to all Water types, Heatran and opposing scizors. Will-O-Wisp burns switch ins and HP grass is obviously for Gastro and Swampert.
Adamant Nature @ Choice Band
Trait: Technician
EVs: 176 HP/252 ATK/80 SpD
~Bullet Punch
~U-Turn
~Superpower
~Pursuit
This a scizor, the Extra Special Defensive Investment is handy at times for living thunderbolts and also for taking dragon attacks. The moveset is fairly standard although I have seen Quick Attack and Bug Bite on occassions. To Be honest there isnt much to say about this, Bullet Punch is "the crux" of this set because it is very useful as a back up revenge killer, after a couple of stealth rock damages I can take out a landorus, and this is the poke that keeps Terrakion in Check who is otherwise a threat to my team.
So that is the team now ill show from experience the threats to my Team:
~Scarfed Landorus is a big problem to my team mostly because it outspeeds my Victini but also it can hurt pretty much everything except my rotom (if it is the expert belt set then it isnt a problem).
~Latias is also a big problem because it can set up on most of my team, and I know I cannot do to much with scizor unless latias is paralyzed. This makes Celebi invaluable to my team, if the latias is packing sub + HP fire he becomes a huge threat and some CM sets even set up reflect so they can take Scizors U-turn.
~Choice Specs Latios is a very big threat just because of its huge damage output and my lack of steel types, celebi cannot switch-in and even scizor gets destroyed by the so-called resisted hit.
So thats all I have, Thank you for taking the time to read it. If you would like to try it out for yourself you are more than welcome. If you could point out any other poke you could think of as a threat, that would be helpful, and if you want to suggest a different poke for my team then please suggest what I should replace. Im not interested in Suggestios for different sets and spreads on my pokes because I am perfectly happy with them. Also do not suggest ape > Victini because that is what I used to run, and I didn't like it.
Cheers for your time!