This is the first of my OU teams to actually kinda maybe sorta work. I am quite new and a lot of these are just from the forum and I thought “oooo shiny“ and added them in a way that I thought would have synergy. Mostly I just want ways to improve it.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Surf
This Garchomp set is supposed to lure in stuff like Ferrothorn, Landorus, and other physical walls and kill them. Surf 2HKOs lando and Fire blast hits steel types. EQ and Draco meteor is for STAB. The LO recoil is annoying though, more so than other life orb Pokémon somehow. This is just for wallbreaking and it’s funny to see Ferro come in and stare at the giant fire blast move animation and die.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Discharge
- Dazzling Gleam
- Taunt
- U-turn
So Tapu Koko makes a core with Victini that’s hard to wall. I used to have roost like in the analysis but there really wasn’t space to use it at all and Taunt was superior. The only problem with it is that Tapu Lele makes psychic terrain which takes away electric terrian and therefore the power of Victini’s bolt strike, and Tapu Koko does the same thing for Lele’s future sight.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Will-O-Wisp
Victini is the victory Pokémon and it definitely pulls it’s weight and more. It attacks with extremely powerful moves that have a lower chance to miss, gains momentum with U-turn, and cripples attackers with Wil-O-Wisp. I feel like it’s just one of those Pokémon who work super well on some teams with some Pokémon and are quite awkward otherwise (Or maybe it’s because I was using banded sets before which just feel really hard to use, would not recommend at all). Good thing this is one of those teams though. I don’t have any problems with using Victini other than the psychic-electric mishmash.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 156 SpD
Careful Nature
IVs: 28 Spe
- Stealth Rock
- Earthquake
- Toxic
- U-turn
Lando is Lando is Lando. It sets up rocks for Garchomp and Victini and everyone else to do wallbreaking better. 28 speed IVs is to underspeed Heatran (It’s another random forum set, I don’t know if a different IV would work better but it definitely comes in handy for lando v lando). The thing about landorus though is that sometimes it doesn’t seem to be doing so well because a bunch of physical attackers all carry supereffective coverage and it can be very hard to check Pokémon I want checked. The role compression is quite important however. It getting worn down isn’t too big a problem because this team‘s gameplay is quite fast and I only need it for rocks and checking a few threats along the way but when it does get worn down when I need it is very annoying.
Silvally Psychic (Silvally-Fairy) @ Fairy Memory
Ability: RKS System
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Multi-Attack
- Parting Shot
- Thunder Wave
- Toxic
Another set from forums (I forgot who this was from, I think they were doing a silvally project trying to get one of the forms in C tier and researching) and this one is working really well! It gains momentum with parting shot, cripples with toxic and thunder wave and can even take something down with Multi-Attack (Though it only does much against pokes who are weak to it, most of the time I’m just status and out, or just out). It functions as a decent check to pult and Weavile, also pivots in (And out) of other Pokémon it can wall, generally being a huge nuisance to the opponent (Who probably doesn’t even know Silvally’s movepool). There have been games where Silvally just basically won me the whole thing by getting everyone else into position. Honestly I’m surprised it isn’t on the rankings already. The name is just me trying to be cheeky. I don’t think I’ve fooled anyone yet but that doesn’t stop me from trying! I probably would have if showdown didn’t insist on having the name of the actual Pokémon in big bold letters every time I send it out. Damn you smogon :(
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Future Sight
- Thunderbolt
Choice Scarf Lele provides speed control and it likes steel types getting destroyed by Garchomp. Psyshock is chosen over Psychic due to a deep, personal hatred of Blissey. Future sight gives more opportunities for the other members of this team to kill other members of someone else’s team. Thunderbolt provides coverage but I haven’t clicked it in any of my games so far so I should probably use something else. I don’t know if another Pokémon might be better but I feel like maybe it would be.
The psyhic/electric terrian problem is a problem but I wonder if it’s worth a Telepathy Lele. Probably not though.
Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Surf
This Garchomp set is supposed to lure in stuff like Ferrothorn, Landorus, and other physical walls and kill them. Surf 2HKOs lando and Fire blast hits steel types. EQ and Draco meteor is for STAB. The LO recoil is annoying though, more so than other life orb Pokémon somehow. This is just for wallbreaking and it’s funny to see Ferro come in and stare at the giant fire blast move animation and die.
Tapu Koko @ Heavy-Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Discharge
- Dazzling Gleam
- Taunt
- U-turn
So Tapu Koko makes a core with Victini that’s hard to wall. I used to have roost like in the analysis but there really wasn’t space to use it at all and Taunt was superior. The only problem with it is that Tapu Lele makes psychic terrain which takes away electric terrian and therefore the power of Victini’s bolt strike, and Tapu Koko does the same thing for Lele’s future sight.
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- U-turn
- Will-O-Wisp
Victini is the victory Pokémon and it definitely pulls it’s weight and more. It attacks with extremely powerful moves that have a lower chance to miss, gains momentum with U-turn, and cripples attackers with Wil-O-Wisp. I feel like it’s just one of those Pokémon who work super well on some teams with some Pokémon and are quite awkward otherwise (Or maybe it’s because I was using banded sets before which just feel really hard to use, would not recommend at all). Good thing this is one of those teams though. I don’t have any problems with using Victini other than the psychic-electric mishmash.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 156 SpD
Careful Nature
IVs: 28 Spe
- Stealth Rock
- Earthquake
- Toxic
- U-turn
Lando is Lando is Lando. It sets up rocks for Garchomp and Victini and everyone else to do wallbreaking better. 28 speed IVs is to underspeed Heatran (It’s another random forum set, I don’t know if a different IV would work better but it definitely comes in handy for lando v lando). The thing about landorus though is that sometimes it doesn’t seem to be doing so well because a bunch of physical attackers all carry supereffective coverage and it can be very hard to check Pokémon I want checked. The role compression is quite important however. It getting worn down isn’t too big a problem because this team‘s gameplay is quite fast and I only need it for rocks and checking a few threats along the way but when it does get worn down when I need it is very annoying.
Silvally Psychic (Silvally-Fairy) @ Fairy Memory
Ability: RKS System
EVs: 248 HP / 152 Def / 108 SpD
Impish Nature
- Multi-Attack
- Parting Shot
- Thunder Wave
- Toxic
Another set from forums (I forgot who this was from, I think they were doing a silvally project trying to get one of the forms in C tier and researching) and this one is working really well! It gains momentum with parting shot, cripples with toxic and thunder wave and can even take something down with Multi-Attack (Though it only does much against pokes who are weak to it, most of the time I’m just status and out, or just out). It functions as a decent check to pult and Weavile, also pivots in (And out) of other Pokémon it can wall, generally being a huge nuisance to the opponent (Who probably doesn’t even know Silvally’s movepool). There have been games where Silvally just basically won me the whole thing by getting everyone else into position. Honestly I’m surprised it isn’t on the rankings already. The name is just me trying to be cheeky. I don’t think I’ve fooled anyone yet but that doesn’t stop me from trying! I probably would have if showdown didn’t insist on having the name of the actual Pokémon in big bold letters every time I send it out. Damn you smogon :(
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Future Sight
- Thunderbolt
Choice Scarf Lele provides speed control and it likes steel types getting destroyed by Garchomp. Psyshock is chosen over Psychic due to a deep, personal hatred of Blissey. Future sight gives more opportunities for the other members of this team to kill other members of someone else’s team. Thunderbolt provides coverage but I haven’t clicked it in any of my games so far so I should probably use something else. I don’t know if another Pokémon might be better but I feel like maybe it would be.
The psyhic/electric terrian problem is a problem but I wonder if it’s worth a Telepathy Lele. Probably not though.