Mirror Mola (Obsolete due to Aegislash ban)
Hi Smogon. I present to you my third RMT and first of Gen VI. With the new generation bringing a few cookie-cutter hyper offensive, volt-turn and full stall teams, I have been working on teams that bring out the potential in certain Pokemon or sets that are less often seen for the sake of keeping things fun and interesting. Like previously, I got carried away and dug through the depths of NU to find an answer to some of the common powerful threats in OU.
Current: 37-1 on Dakkeh (4/4/14)
#6 - 1959 Peak (3/9/14):
Between a couple accounts I've had a good amount of success with this team. So here it is:
Preview
This team was pieced together in a rough attempt to check or counter most common threats in the tier, which is much more feasible now that Mega Lucario and Genesect were recently banned. Based on experience at this point, the most difficult-to-check pokemon in the tier is Charizard. Both mega evolutions of Charizard are insanely powerful and especially dangerous to deal with when the mega form is unknown, considering that they each have different resistances and offensive coverage. I used a Sap Sipper Perish trapping Azumarill for a while as a (very successful) counter to both forms before realizing that the combination of Sap Sipper and Whirlpool is illegal. I ended up replacing Azumarill with specially defensive Alomomola to fulfill the same role in a completely different way. Credit to Rykard for coming up with the idea behind this set as a Charizard Y surprise-killer, which was originally Assault Vest Alomomola. It turns out Alomomola doesn't actually need that Assault Vest to have good special bulk.
The team also features a couple of effective mixed cores such as Manectric/Breloom and Clefable/Aegislash that can really make quick work of an opponent with the combination of offensive and stall pressure. By nature of this team's playstyle (semi-stall), it does not look particularly threatening nor appealing at first glance. It neither has the fast-paced offensive pressure of DeoSharp or BirdSpam teams, nor does it have the sheer bulkyness of the infamous Skarm/Chansey/Venusaur cores on full stall teams. Instead, this team features a unique stall-leaning balance that works well in dismantling almost any playstyle due to its flexibility at performing well in stall, offensive and balanced play.
Note: This team is not in any way based around Mirror Coat Alomomola. Alomomola is simply another team member that has great defensive synergy and a much-needed niche in checking a wide range of special, physical and mixed attackers.
Team Building Process
The team was originally based on a weakness that every team of mine had previously: Charizard. Charizard shares a distinct quality with Mega Lucario, in that it can run both physical and special attacking sets extremely well. The only difference is that each set corresponds to a different Mega Evolution, each with different stab moves and sets that are incredibly difficult to prepare for before the Mega Stone is revealed. I came up with a Perish Trapping defensive Azumarill set consisting of Whirlpool, Perish Song, Encore and Protect with Sap Sipper to ensure that I can take on Charizard regardless of its form by taking advantage of Azumarill's fire resistance and grass/dragon immunities.
Aegislash was added next to cover some of Azumarill's weaknesses and vice versa. I also just wanted to experiment further with a Sub/2-attack set for Aegislash that has seemed to work very since the very beginning of XY.
At this point, the team needed some fast offensive presence. Scarf Diggersby seemed like a decent option after the Genesect ban, and I've been wanting to try it out. Don't worry, no cheek pouches lol
CM Clefable and Toxic Orb Breloom were added to give the team a way to defensively deal with common threats such as Rotom-W, Conkeldurr and dragon types, while also allowing this team to exert a lot of offensive pressure by using the opponent's fear of setup Clefable or Spore Breloom against them. Clefable originally had Flamethrower, but was eventually changed to HP Ground to deal with a common switch-in to Clefable: Heatran. Clefable was a particularly good choice for this team, because its two weaknesses are handled easily by Aegislash, while Aegislash's weakness to Knock Off is handled by both Breloom and Clefable.
Solrock was a strange choice. Its purpose was to counter Mega Pinsir and function as a check to new and popular Bird Offense strategy. It was max defensive with WoW, Rock Slide, Morning Sun and Stealth Rock. At this point my team had a significant weakness to Bisharp, and Solrock wasn't able to do much else outside of its niche bird-counter role.
I ended up replacing it with defensive Mega Aerodactyl which served the same purpose but had more offensive presence, greater speed and higher defenses. After a little while, however, I began to realize that defensive Rock types were not the way to go.
I swapped Mega Aerodactyl for defensive Skarmory as a more logical answer to the same flying threats, with the exception of Talonflame's Flare Blitz. Skarmory also does a great job covering the remaining weaknesses of the team at this point. Considering that I freed the Mega slot by replacing Mega Aerodactyl, I thought about using Mega Manectric to fulfill the same role as Diggersby more efficiently. Scarf Diggersby was difficult to use, because it was usually punished for locking itself into any of its moves other than U-Turn. Manectric obviously doesn't have this problem, and it forms a solid core with Breloom and Skarmory both offensively and defensively.
Perish Trapping Azumarill turned out to be illegal when used in conjunction with Sap Sipper, which pretty much defeated the purpose of running this set considering it no longer countered Zard Y. After a short while of using Thick Fat Azumarill and getting disappointing results, I stumbled upon another answer to my Charizard problems: Mirror Coat Alomomola. Spdef Alomomola also patched up my team's glaring weaknesses to mixed Aegislash and Landorus-I. It is also a reliable switch-in for handling the team's fire and water weaknesses.
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The Team
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Manectric
@ Manectite
Ability: Lightningrod
Happiness: 0
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
Alternative Options: Overheat over Flamethrower
It's easy to see why Mega Manectric doesn't get much usage despite being a very solid special attacker that rivals Thundurus-I, because there are currently more powerful and centralizing mega evolutions in OU. I'm aware that Thundurus-I boasts more variety in its sets, but Manectric has indisputably better special attack and speed (assuming evolved), a different ability and arguably more reliable special coverage. Most importantly, it works better on my team by not being as weak to stealth rocks and being able to revenge kill efficiently and grab momentum. LO Thundurus-I just wears itself down too easily, and I don't want to run Defog Skarm to support it. Explanations aside, this is just a standard Mega Manectric set that gives the team some offensive presence and momentum in a pinch. And it has 0 Happiness because it doesn't like its new haircut. i dont even remember giving it 0 Happiness lol
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Moonblast
- Knock Off*
- Calm Mind
- Soft-Boiled
Alternative Options: Hidden Power Ground, Flamethrower, Fireblast or Heal Bell in place of Knock Off
Defensive CM Clefable often runs Flamethrower or Fireblast for coverage, which leaves it completely vulnerable to one of its few counters, Heatran. Considering that specially defensive Heatran sets are a problem for my team, Clefable with HP Ground can easily wear it down while recovering damage from Lava Plumes all day. Unfortunately HP Ground deals an underwhelming 35-40% to specially defensive Heatran when unboosted, but this is more than enough to win the 1v1 match-up, assuming I don't ever encounter a SDef Heatran with Flash Cannon or something. This particular set runs into issues with Scizor, which is better handled by other members of my team regardless. As of now, Heatran seems more common than Scizor and therefore HP Ground seems like a good choice along with Moonblast.
*Knock Off makes Spdef Heatran (aka the most common Heatran) susceptible to being worn down easily. It also allows Clefable to completely break certain stall cores on its own. Replacing HP Ground, Knock Off is here to stay.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 1 Spd
- Shadow Ball
- Iron Head
- Substitute
- King's Shield
Alternative Options: Shadow Sneak or Sacred Sword over Substitute, Flash Cannon or Toxic over Iron Head
Sub Aegislash is very effective in practice, but it probably needs the most explanation. Substitute allows it to set up for free turns against certain defensive Pokemon such as Ferrothorn and Chansey/Blissey as well as some offensive threats such as certain Latios/Latias, opposing Aegislash, Mega Mawile, choice-locked threats and the multitude of Pokemon that have trouble damaging Aegislash altogether. The cost of running Substitute is having to replace Shadow Sneak, which is fairly weak without investment and not completely necessary for my team. I highly recommend trying Substitute on Aegislash, because it works wonders in practice. Iron Head was chosen over Flash Cannon and Sacred Sword due to its ability to always deal over 50% to CM Clefable, which would otherwise be a huge threat to my team. 1 Spd IV gives me a safer match-up against opposing min-speed Aegislash, allowing me to essentially grab a free KO if I predict correctly.
At first glance, this seems like a questionable set and a waste of a moveslot. Substitute used in conjunction with King's Shield allows Aegislash to maximize leftovers recovery (or at least neutralize the HP cost of using Sub), and its primary two functions are to ease prediction while putting tremendous pressure on an opponent. Aegislash's typing gives it plenty of opportunities to set up a Substitute, whether or not the outcome is the same as simply going for an attacking move. In other words, using Substitute has almost zero risk with the potential for high reward.
Example: Aegislash is up against a Scarf Latios/Garchomp locked into Draco/Psyshock/Outrage. The opposing team has a Landorus-T and a Tyranitar, both of which are capable of switching into Aegislash. Aegislash sets up a Substitute while the opponent switches into either Tyranitar or Landorus-T, forcing the opponent to break the sub while Aegislash uses Iron Head or Shadow Ball respectively without the need for prediction.
Some more examples of practical use:
Replay #1 shows Aegislash setting up a free Substitute against Banded Dragonite locked into ESpeed, allowing it to later defeat Dragonite and Talonflame without taking damage from banded EQ. (see turn 27 on)
Replay #4 shows a +2 Adamant Dragonite locked into Outrage, reduced to +0 by King's Shield. Fire Punch deals near-max damage to Aegislash but leaves enough HP for a Substitute, resulting in a victory. (see turn 48 on)
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Toxic
- Mirror Coat
- Wish
- Protect
Alternative Options: Knock Off or Scald over Toxic
Alomomola is my team's special "wall" and a decent check to both Mega Charizard X and Y. Mirror coat is an unexpected move that allows Alomomola to grab KOs against special attackers such as Aegislash, Zard Y, Venusaur, Rotom-W, Landorus-I, Thundurus-I, Latios/Latias, Greninja. Rotom-W and volt switchers in particular will often go for Volt Switch assuming Mega Manectric has evolved, which will result in KOing whatever switches in (unless bisharp or mandibuzz). Toxic is necessary for dealing with Charizard X, which will otherwise sweep my team unhindered. I would love to have Knock Off on this set to avoid getting walled by Steel types, but I doubt its worth replacing any moves on this current set. Other than KOing special attackers, Alomomola is the only member of my team with enough special bulk to take on strong threats such as Landorus-I and Aegislash.
With recovery from Leftovers and Protect, Alomomola can switch into Zard Y's Fireblast and KO with Mirror Coat after surviving the following Solar Beam.
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Alomomola: 348-410 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
Of course, I do realize that people might be more aware of Alomomola shenanigans because of this RMT, but it will still be viable and I still have Toxic and Mega Manectric to take down Zard Y in a worst-case scenario.
Note: Threatening to pass a wish to a weakened teammate is an excellent way to lure special attacks and KO with Mirror Coat. Otherwise, it's often risky to reveal Mirror Coat and have it fail. If you wish to try out this set, Knock Off may be a good option in place of Toxic depending on how the rest of your team functions.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 244 HP / 12 Spd / 252 Def
Impish Nature
- Brave Bird
- Whirlwind
- Stealth Rock
- Roost
Alternative Options: Defog over Stealth Rock or Brave Bird
Skarmory's role is nothing new. It sets up rocks, phazes physical sweepers and walls a good portion of the metagame. Defog isn't completely necessary, considering my team doesn't usually have any problems with hazards and the current four moves are all essential. It has great defensive synergy with the rest of my team, being immune to the poison and ground weaknesses of Clefable, Manectric, Breloom and Aegislash. Additionally, Alomomola, Aegislash, Manectric and Breloom can usually switch into any fire or electric attacks aimed at Skarmory.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 SDef / 252 Spd / 4 Def
Jolly Nature
- Drain Punch
- Leech Seed
- Spore
- Substitute
Alternative Options: Protect over Substitute, Focus Punch over Drain Punch. I do not recommend either of these changes though.
Toxic Orb Breloom is an old relic set from Gen IV that is still surprisingly hard to deal with, and yet is rarely ever seen. The EV investment allows Breloom to wall Rotom-W and set up a free sub, while maximizing HP recovery from whatever it Leech Seeds. The special bulk also allows Breloom to survive some super effective special attacks such as LO Thundurus-I HP Ice and (usually) SDef Heatran Lava Plume, giving it the opportunity to retaliate with Drain Punch or another move. The most common attacking move on Toxic Orb Sub/Seed Breloom is Focus Punch, but Drain Punch has proven itself to be much more useful. Drain Punch eliminates the need for Breloom to Spore sleep fodders and set up Subs for a chance to attack, and it deals heavy damage even without any investment. Breloom has a secondary role as an answer to Knock Off and certain bulky and/or slow attackers such as Aegislash, Azumarill, Bisharp, Tyranitar and Conkeldurr.
Credit to Goutland for inspiring this set as a reliable Rotom-W counter.
Threat List
Considering that this team is built to deal with as many common threats as possible, I figured I should go more indepth on what checks/counters what. So here's a list based off of the viability ranking thread as of March 3rd:
Red = Notable threat
S Rank
Aegislash - Alomomola for non-SD sets(special sets), Skarmory for SD sets, Aegislash to win 1v1, Breloom for Spore/Sub/Seed
Charizard (Mega-Y) - Alomomola survives and Mirror Coats after switch-in to Fireblast and Solar Beam after protect, Manectric revenge kills, Aegislash can switch into Solar Beam and stall out sun. Modest Charizard Y is still a problem, and requires me to predict correctly if Alomomola takes too much damage from Fireblast. But calling Charizard Y a threat is a bit of a moot point.
Charizard (Mega-X) - Alomomola Toxic stalls and wish passes to Skarmory if possible. I've personally never seen Outrage on Zard X, but it would OHKO Alomomola at +1 and most likely get revenge killed afterwards
Pinsir (Mega) - Skarmory, Mega Manectric
Thundurus-I - Mega Manectric outspeeds, Alomomola can survive LO Thunderbolt/Volt Switch and Mirror Coat, Breloom survives LO HP Ice, Aegislash survives and KOs, Clefable counters physical sets
252 SpA Life Orb Thundurus Hidden Power Ice vs. 0 HP / 252 SpD Breloom: 179-213 (68.5 - 81.6%) -- guaranteed 2HKO
A+ Rank
Bisharp - Skarmory, Breloom if Toxic Orb already activated to bait Knock Off
Deoxys-D - Aegislash leads against lead Deoxys-D
Deoxys-S - Aegislash. Beware of Knock Off though
Garchomp / Garchomp (Mega) - Skarmory, Clefable, Mega Manectric can KO after a bit of prior damage, Alomomola can Toxic Megachomp unless it has used SD
Heatran - Clefable for defensive sets, Alomomola wish passing and Mirror Coat for offensive sets
Kyurem-B - Clefable, Aegislash depending on set
Landorus-I - Alomomola, Mega Manectric KOs 100% of the time after SR
Landorus-T - Skarmory, Mega Manectric after SR
Manaphy - Mega Manectric
Rotom-W - Mega Manectric for scouting and checking Trick, TO Breloom, Clefable to absorb predicted WoW
Talonflame - Mega Manectric, Alomomola + Skarmory/Aegislash
Tyranitar (Mega) - Skarmory, Breloom before DD
Venusaur (Mega) - Aegislash, Skarmory or Alomomola depending on set
A Rank
Azumarill - Skarmory, Aegislash (sometimes), Breloom, Mega Manectric
Dragonite - Skarmory, Clefable (be cautious with WP sets), Mega Manectric outspeeds +1 Adamant
Excadrill - Skarmory, Breloom survives non-LO sets 1v1
Gengar - Alomomola, Manectric outspeeds. Sub with dual STAB is a problem, but can usually be handled by wish passing to Manectric
Greninja - Alomomola, Manectric after mega evolving
Gyarados (Mega) - Skarmory, Mega Manectric outspeeds +1, Alomomola can toxic stall, Clefable can revenge kill
Keldeo - Alomomola, Aegislash with wish support, Mega Manectric outspeeds. Be wary of Sub/CM set setting up on Alomomola, even though it's uncommon
Latias - Aegislash, Alomomola
Latios - Aegislash, Alomomola
Mandibuzz - Mega Manectric, Clefable, Breloom walls
Mawile (Mega) - Aegislash w/ sub, Breloom, Skarmory. Be wary of Knock Off
Scizor / Scizor (Mega) - Mega Manectric, Skarmory Bullet Punch/Knock Off/SD/Roost can be very difficult to deal with if Mega Manectric takes too much damage
Tyranitar - Skarmory, Breloom, Clefable depending on set
A- Rank
Clefable - Aegislash, bait Moonblast with Alomomola, Breloom can Spore
Conkeldurr - Clefable
Mamoswine - Skarmory
Gyarados - Skarmory, Mega Manectric
Skarmory - Manectric, Aegislash
Terrakion - Skarmory, Aegislash, Clefable
B+ Rank
Chansey - Aegislash can sub freely, but needs to be wary of Thunder Wave. Breloom counters
Ferrothorn - Aegislash can sub freely, Manectric Flamethrower, Breloom can wear down with Drain Punch
Gardevoir (Mega) - Aegislash, Alomomola takes ~50% from Hyper Voice and OHKOs back
Gliscor - Skarmory walls, Breloom usually walls, Clefable can set up and/or Moonblast, Manectric usually OHKOs defensive set (96 - 114.1%)
Hippowdon - Skarmory walls, Alomomola can Toxic, Breloom can Spore and wear down with Leech Seed
Medicham (Mega) - Aegislash, Alomomola to scout for Fire Punch if necessary, Clefable wins 1v1
Politoed - Alomomola walls choice sets, Breloom/Clefable/Manectric beat defense-oriented sets
Togekiss - Aegislash, Alomomola, Manectric
Zapdos - Breloom outspeeds defensive sets, Offensive Zapdos with LO and Roost is difficult to deal with, but can be KO'd by Alomomola
252 SpA Life Orb Zapdos Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 424-502 (79.4 - 94%)
Notable Playstyle Weaknesses
Baton Pass :( - I usually need to rely on perfect prediction or an early crit to dismantle BP chains. Broken strategy anyway.
Trapping offense - Specifically, Magnezone and Scarf Gothitelle can easily open holes in my team by picking off Skarmory and Breloom respectively.
Replays
http://replay.pokemonshowdown.com/ou-94303707
http://replay.pokemonshowdown.com/ou-94376422
http://replay.pokemonshowdown.com/ou-93673366
http://replay.pokemonshowdown.com/ou-94140962
http://replay.pokemonshowdown.com/ou-89412725
http://replay.pokemonshowdown.com/ou-94233234
http://replay.pokemonshowdown.com/ou-91649129
EDIT(reserved for matches against Zard X/Y that don't necessarily show Alomomola OHKOing things with Mirror Coat, but rather showing its overall effectiveness when used correctly):
http://replay.pokemonshowdown.com/ou-96500950
http://replay.pokemonshowdown.com/oususpecttest-101728472
http://replay.pokemonshowdown.com/oususpecttest-101940257
http://replay.pokemonshowdown.com/oususpecttest-101692508
Importable
Have fun if you decide to try this team out!
Hi Smogon. I present to you my third RMT and first of Gen VI. With the new generation bringing a few cookie-cutter hyper offensive, volt-turn and full stall teams, I have been working on teams that bring out the potential in certain Pokemon or sets that are less often seen for the sake of keeping things fun and interesting. Like previously, I got carried away and dug through the depths of NU to find an answer to some of the common powerful threats in OU.
Current: 37-1 on Dakkeh (4/4/14)
#6 - 1959 Peak (3/9/14):
Between a couple accounts I've had a good amount of success with this team. So here it is:
Preview
This team was pieced together in a rough attempt to check or counter most common threats in the tier, which is much more feasible now that Mega Lucario and Genesect were recently banned. Based on experience at this point, the most difficult-to-check pokemon in the tier is Charizard. Both mega evolutions of Charizard are insanely powerful and especially dangerous to deal with when the mega form is unknown, considering that they each have different resistances and offensive coverage. I used a Sap Sipper Perish trapping Azumarill for a while as a (very successful) counter to both forms before realizing that the combination of Sap Sipper and Whirlpool is illegal. I ended up replacing Azumarill with specially defensive Alomomola to fulfill the same role in a completely different way. Credit to Rykard for coming up with the idea behind this set as a Charizard Y surprise-killer, which was originally Assault Vest Alomomola. It turns out Alomomola doesn't actually need that Assault Vest to have good special bulk.
The team also features a couple of effective mixed cores such as Manectric/Breloom and Clefable/Aegislash that can really make quick work of an opponent with the combination of offensive and stall pressure. By nature of this team's playstyle (semi-stall), it does not look particularly threatening nor appealing at first glance. It neither has the fast-paced offensive pressure of DeoSharp or BirdSpam teams, nor does it have the sheer bulkyness of the infamous Skarm/Chansey/Venusaur cores on full stall teams. Instead, this team features a unique stall-leaning balance that works well in dismantling almost any playstyle due to its flexibility at performing well in stall, offensive and balanced play.
Note: This team is not in any way based around Mirror Coat Alomomola. Alomomola is simply another team member that has great defensive synergy and a much-needed niche in checking a wide range of special, physical and mixed attackers.
Team Building Process
The team was originally based on a weakness that every team of mine had previously: Charizard. Charizard shares a distinct quality with Mega Lucario, in that it can run both physical and special attacking sets extremely well. The only difference is that each set corresponds to a different Mega Evolution, each with different stab moves and sets that are incredibly difficult to prepare for before the Mega Stone is revealed. I came up with a Perish Trapping defensive Azumarill set consisting of Whirlpool, Perish Song, Encore and Protect with Sap Sipper to ensure that I can take on Charizard regardless of its form by taking advantage of Azumarill's fire resistance and grass/dragon immunities.
Aegislash was added next to cover some of Azumarill's weaknesses and vice versa. I also just wanted to experiment further with a Sub/2-attack set for Aegislash that has seemed to work very since the very beginning of XY.
At this point, the team needed some fast offensive presence. Scarf Diggersby seemed like a decent option after the Genesect ban, and I've been wanting to try it out. Don't worry, no cheek pouches lol
CM Clefable and Toxic Orb Breloom were added to give the team a way to defensively deal with common threats such as Rotom-W, Conkeldurr and dragon types, while also allowing this team to exert a lot of offensive pressure by using the opponent's fear of setup Clefable or Spore Breloom against them. Clefable originally had Flamethrower, but was eventually changed to HP Ground to deal with a common switch-in to Clefable: Heatran. Clefable was a particularly good choice for this team, because its two weaknesses are handled easily by Aegislash, while Aegislash's weakness to Knock Off is handled by both Breloom and Clefable.
Solrock was a strange choice. Its purpose was to counter Mega Pinsir and function as a check to new and popular Bird Offense strategy. It was max defensive with WoW, Rock Slide, Morning Sun and Stealth Rock. At this point my team had a significant weakness to Bisharp, and Solrock wasn't able to do much else outside of its niche bird-counter role.
I ended up replacing it with defensive Mega Aerodactyl which served the same purpose but had more offensive presence, greater speed and higher defenses. After a little while, however, I began to realize that defensive Rock types were not the way to go.
I swapped Mega Aerodactyl for defensive Skarmory as a more logical answer to the same flying threats, with the exception of Talonflame's Flare Blitz. Skarmory also does a great job covering the remaining weaknesses of the team at this point. Considering that I freed the Mega slot by replacing Mega Aerodactyl, I thought about using Mega Manectric to fulfill the same role as Diggersby more efficiently. Scarf Diggersby was difficult to use, because it was usually punished for locking itself into any of its moves other than U-Turn. Manectric obviously doesn't have this problem, and it forms a solid core with Breloom and Skarmory both offensively and defensively.
Perish Trapping Azumarill turned out to be illegal when used in conjunction with Sap Sipper, which pretty much defeated the purpose of running this set considering it no longer countered Zard Y. After a short while of using Thick Fat Azumarill and getting disappointing results, I stumbled upon another answer to my Charizard problems: Mirror Coat Alomomola. Spdef Alomomola also patched up my team's glaring weaknesses to mixed Aegislash and Landorus-I. It is also a reliable switch-in for handling the team's fire and water weaknesses.
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Manectric
Ability: Lightningrod
Happiness: 0
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
Alternative Options: Overheat over Flamethrower
It's easy to see why Mega Manectric doesn't get much usage despite being a very solid special attacker that rivals Thundurus-I, because there are currently more powerful and centralizing mega evolutions in OU. I'm aware that Thundurus-I boasts more variety in its sets, but Manectric has indisputably better special attack and speed (assuming evolved), a different ability and arguably more reliable special coverage. Most importantly, it works better on my team by not being as weak to stealth rocks and being able to revenge kill efficiently and grab momentum. LO Thundurus-I just wears itself down too easily, and I don't want to run Defog Skarm to support it. Explanations aside, this is just a standard Mega Manectric set that gives the team some offensive presence and momentum in a pinch. And it has 0 Happiness because it doesn't like its new haircut. i dont even remember giving it 0 Happiness lol
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Moonblast
- Knock Off*
- Calm Mind
- Soft-Boiled
Alternative Options: Hidden Power Ground, Flamethrower, Fireblast or Heal Bell in place of Knock Off
Defensive CM Clefable often runs Flamethrower or Fireblast for coverage, which leaves it completely vulnerable to one of its few counters, Heatran. Considering that specially defensive Heatran sets are a problem for my team, Clefable with HP Ground can easily wear it down while recovering damage from Lava Plumes all day. Unfortunately HP Ground deals an underwhelming 35-40% to specially defensive Heatran when unboosted, but this is more than enough to win the 1v1 match-up, assuming I don't ever encounter a SDef Heatran with Flash Cannon or something. This particular set runs into issues with Scizor, which is better handled by other members of my team regardless. As of now, Heatran seems more common than Scizor and therefore HP Ground seems like a good choice along with Moonblast.
*Knock Off makes Spdef Heatran (aka the most common Heatran) susceptible to being worn down easily. It also allows Clefable to completely break certain stall cores on its own. Replacing HP Ground, Knock Off is here to stay.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 1 Spd
- Shadow Ball
- Iron Head
- Substitute
- King's Shield
Alternative Options: Shadow Sneak or Sacred Sword over Substitute, Flash Cannon or Toxic over Iron Head
Sub Aegislash is very effective in practice, but it probably needs the most explanation. Substitute allows it to set up for free turns against certain defensive Pokemon such as Ferrothorn and Chansey/Blissey as well as some offensive threats such as certain Latios/Latias, opposing Aegislash, Mega Mawile, choice-locked threats and the multitude of Pokemon that have trouble damaging Aegislash altogether. The cost of running Substitute is having to replace Shadow Sneak, which is fairly weak without investment and not completely necessary for my team. I highly recommend trying Substitute on Aegislash, because it works wonders in practice. Iron Head was chosen over Flash Cannon and Sacred Sword due to its ability to always deal over 50% to CM Clefable, which would otherwise be a huge threat to my team. 1 Spd IV gives me a safer match-up against opposing min-speed Aegislash, allowing me to essentially grab a free KO if I predict correctly.
At first glance, this seems like a questionable set and a waste of a moveslot. Substitute used in conjunction with King's Shield allows Aegislash to maximize leftovers recovery (or at least neutralize the HP cost of using Sub), and its primary two functions are to ease prediction while putting tremendous pressure on an opponent. Aegislash's typing gives it plenty of opportunities to set up a Substitute, whether or not the outcome is the same as simply going for an attacking move. In other words, using Substitute has almost zero risk with the potential for high reward.
Example: Aegislash is up against a Scarf Latios/Garchomp locked into Draco/Psyshock/Outrage. The opposing team has a Landorus-T and a Tyranitar, both of which are capable of switching into Aegislash. Aegislash sets up a Substitute while the opponent switches into either Tyranitar or Landorus-T, forcing the opponent to break the sub while Aegislash uses Iron Head or Shadow Ball respectively without the need for prediction.
Some more examples of practical use:
Replay #1 shows Aegislash setting up a free Substitute against Banded Dragonite locked into ESpeed, allowing it to later defeat Dragonite and Talonflame without taking damage from banded EQ. (see turn 27 on)
Replay #4 shows a +2 Adamant Dragonite locked into Outrage, reduced to +0 by King's Shield. Fire Punch deals near-max damage to Aegislash but leaves enough HP for a Substitute, resulting in a victory. (see turn 48 on)
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Toxic
- Mirror Coat
- Wish
- Protect
Alternative Options: Knock Off or Scald over Toxic
Alomomola is my team's special "wall" and a decent check to both Mega Charizard X and Y. Mirror coat is an unexpected move that allows Alomomola to grab KOs against special attackers such as Aegislash, Zard Y, Venusaur, Rotom-W, Landorus-I, Thundurus-I, Latios/Latias, Greninja. Rotom-W and volt switchers in particular will often go for Volt Switch assuming Mega Manectric has evolved, which will result in KOing whatever switches in (unless bisharp or mandibuzz). Toxic is necessary for dealing with Charizard X, which will otherwise sweep my team unhindered. I would love to have Knock Off on this set to avoid getting walled by Steel types, but I doubt its worth replacing any moves on this current set. Other than KOing special attackers, Alomomola is the only member of my team with enough special bulk to take on strong threats such as Landorus-I and Aegislash.
With recovery from Leftovers and Protect, Alomomola can switch into Zard Y's Fireblast and KO with Mirror Coat after surviving the following Solar Beam.
252 SpA Mega Charizard Y Solar Beam vs. 252 HP / 252+ SpD Alomomola: 348-410 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recovery
Of course, I do realize that people might be more aware of Alomomola shenanigans because of this RMT, but it will still be viable and I still have Toxic and Mega Manectric to take down Zard Y in a worst-case scenario.
Note: Threatening to pass a wish to a weakened teammate is an excellent way to lure special attacks and KO with Mirror Coat. Otherwise, it's often risky to reveal Mirror Coat and have it fail. If you wish to try out this set, Knock Off may be a good option in place of Toxic depending on how the rest of your team functions.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 244 HP / 12 Spd / 252 Def
Impish Nature
- Brave Bird
- Whirlwind
- Stealth Rock
- Roost
Alternative Options: Defog over Stealth Rock or Brave Bird
Skarmory's role is nothing new. It sets up rocks, phazes physical sweepers and walls a good portion of the metagame. Defog isn't completely necessary, considering my team doesn't usually have any problems with hazards and the current four moves are all essential. It has great defensive synergy with the rest of my team, being immune to the poison and ground weaknesses of Clefable, Manectric, Breloom and Aegislash. Additionally, Alomomola, Aegislash, Manectric and Breloom can usually switch into any fire or electric attacks aimed at Skarmory.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 252 SDef / 252 Spd / 4 Def
Jolly Nature
- Drain Punch
- Leech Seed
- Spore
- Substitute
Alternative Options: Protect over Substitute, Focus Punch over Drain Punch. I do not recommend either of these changes though.
Toxic Orb Breloom is an old relic set from Gen IV that is still surprisingly hard to deal with, and yet is rarely ever seen. The EV investment allows Breloom to wall Rotom-W and set up a free sub, while maximizing HP recovery from whatever it Leech Seeds. The special bulk also allows Breloom to survive some super effective special attacks such as LO Thundurus-I HP Ice and (usually) SDef Heatran Lava Plume, giving it the opportunity to retaliate with Drain Punch or another move. The most common attacking move on Toxic Orb Sub/Seed Breloom is Focus Punch, but Drain Punch has proven itself to be much more useful. Drain Punch eliminates the need for Breloom to Spore sleep fodders and set up Subs for a chance to attack, and it deals heavy damage even without any investment. Breloom has a secondary role as an answer to Knock Off and certain bulky and/or slow attackers such as Aegislash, Azumarill, Bisharp, Tyranitar and Conkeldurr.
Credit to Goutland for inspiring this set as a reliable Rotom-W counter.
Threat List
Considering that this team is built to deal with as many common threats as possible, I figured I should go more indepth on what checks/counters what. So here's a list based off of the viability ranking thread as of March 3rd:
Red = Notable threat
S Rank
252 SpA Life Orb Thundurus Hidden Power Ice vs. 0 HP / 252 SpD Breloom: 179-213 (68.5 - 81.6%) -- guaranteed 2HKO
A+ Rank
A Rank
A- Rank
B+ Rank
252 SpA Life Orb Zapdos Thunderbolt vs. 252 HP / 252+ SpD Alomomola: 424-502 (79.4 - 94%)
Notable Playstyle Weaknesses
Baton Pass :( - I usually need to rely on perfect prediction or an early crit to dismantle BP chains. Broken strategy anyway.
Trapping offense - Specifically, Magnezone and Scarf Gothitelle can easily open holes in my team by picking off Skarmory and Breloom respectively.
Replays
http://replay.pokemonshowdown.com/ou-94303707
http://replay.pokemonshowdown.com/ou-94376422
http://replay.pokemonshowdown.com/ou-93673366
http://replay.pokemonshowdown.com/ou-94140962
http://replay.pokemonshowdown.com/ou-89412725
http://replay.pokemonshowdown.com/ou-94233234
http://replay.pokemonshowdown.com/ou-91649129
EDIT(reserved for matches against Zard X/Y that don't necessarily show Alomomola OHKOing things with Mirror Coat, but rather showing its overall effectiveness when used correctly):
http://replay.pokemonshowdown.com/ou-96500950
http://replay.pokemonshowdown.com/oususpecttest-101728472
http://replay.pokemonshowdown.com/oususpecttest-101940257
http://replay.pokemonshowdown.com/oususpecttest-101692508
Importable
Manectric @ Manectite
Ability: Lightningrod
Happiness: 0
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Moonblast
- Knock Off
- Calm Mind
- Soft-Boiled
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 1 Spd
- Shadow Ball
- Iron Head
- Substitute
- King's Shield
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Toxic
- Mirror Coat
- Wish
- Protect
Skarmory @ Leftovers
Ability: Sturdy
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Brave Bird
- Whirlwind
- Stealth Rock
- Roost
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 Def / 252 SDef / 252 Spd
Jolly Nature
- Drain Punch
- Leech Seed
- Spore
- Substitute
Ability: Lightningrod
Happiness: 0
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Flamethrower
- Hidden Power [Ice]
- Volt Switch
Clefable @ Leftovers
Ability: Magic Guard
EVs: 232 HP / 252 Def / 24 Spd
Bold Nature
- Moonblast
- Knock Off
- Calm Mind
- Soft-Boiled
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature
IVs: 1 Spd
- Shadow Ball
- Iron Head
- Substitute
- King's Shield
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
IVs: 0 Atk
- Toxic
- Mirror Coat
- Wish
- Protect
Skarmory @ Leftovers
Ability: Sturdy
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature
- Brave Bird
- Whirlwind
- Stealth Rock
- Roost
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 Def / 252 SDef / 252 Spd
Jolly Nature
- Drain Punch
- Leech Seed
- Spore
- Substitute
Have fun if you decide to try this team out!
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