INTRODUCTION
TEAMBUILDING PROCESS
Old reliable. It was lethal back then, and it hasn't gotten much weaker. You actually have to use your brain a bit nowadays instead of just clicking Expanding Force, but that's a small price to pay.
This spot originally belonged to Espeon, but with Dark-types being more prominent than ever (especially Umbreon), I wanted a more concrete way of dealing with them. I ultimately settled on Gardevoir since it can still blast things with Expanding Force.
Drapion isn't my favorite Scarfer, but I'd be lying if I said it didn't pull its weight. Not autolosing to Scarf Indeedee-F alone is worth it. Reliably removing items (notably opposing Choice Scarves) is just icing on the cake.
If I wanna blast things with a Specs Expanding Force, I gotta be able to let Indeedee-F outspeed things. Ribombee is a personal favorite web-setter of mine due to its blistering speed and access to Moonblast and Stun Spore
With a lot more Dark and Steel-types, I needed a way of dealing with them. This was initially a Banded Passimian, but I switched it to Gallade since it both benefits from Psychic Terrain and has access to Swords Dance, improving my match-up against stall teams.
Lastly, I wanted some hazard removal and a spinblocker, and Dhelmise provides both of those things plus some serious firepower. It also gives me at least a bit of a defensive backbone.
THE TEAM
Tsar Bomba (Indeedee-F) (F) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Hyper Voice
- Dazzling Gleam
- Mystical Fire
While not as nuclear as it was before, Specs Indeedee-F is still a force to be reckoned with. It does the same thing it did before getting banned: kills things with Expanding Force. The other moves are mostly just filler, though still useful every now and again. Hyper Voice is a good middle-ground for when I don't want to predict if the Dark-type is coming in, and it still hits pretty hard. Dazzling Gleam and Mystical Fire are for Fairy and Steel-Types respectively. 90% of the time, though, I'm just clicking Expanding Force, and most of the team is built around allowing it to spam that move.Tsar Bomba (Indeedee-F) (F) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Hyper Voice
- Dazzling Gleam
- Mystical Fire
Princess Peach (Gardevoir) @ Twisted Spoon
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Moonblast
- Mystical Fire
- Calm Mind
Big Meaty Claws (Drapion) @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Earthquake
- Rock Slide
Navi (Ribombee) @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- U-turn
- Stun Spore
M'Lady (Gallade) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance
Steamboat Willie (Dhelmise) @ Colbur Berry
Ability: Steelworker
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Anchor Shot
- Knock Off
THREATS
MAGIC BOUNCE
BULKY STEEL AND DARK-TYPES
Pokemon like Bronzong, Umbreon, and Steelix can eat up Expanding Forces quite easily. There are ways to work around them, such as Knocking Off their leftover and wearing them down or just using Gallade for its intended purpose, but they can still be a massive roadblock in my plans.
BRAVIARY
CONCLUSION
This team isn't quite as much of an auto-win button as it used to be, but it is still incredibly threatening. The new additions of Gardevoir and Gallade have only made this team stronger than ever. It requires a bit more prediction and planning now thanks to all the Steel and Dark-types, but you'd be a fool to sleep on this team.
This team isn't quite as much of an auto-win button as it used to be, but it is still incredibly threatening. The new additions of Gardevoir and Gallade have only made this team stronger than ever. It requires a bit more prediction and planning now thanks to all the Steel and Dark-types, but you'd be a fool to sleep on this team.
Indeedee-F (F) @ Choice Specs
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Hyper Voice
- Dazzling Gleam
- Mystical Fire
Gardevoir @ Twisted Spoon
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Moonblast
- Mystical Fire
- Calm Mind
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- U-turn
- Stun Spore
Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Earthquake
- Rock Slide
Gallade (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance
Dhelmise @ Colbur Berry
Ability: Steelworker
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Anchor Shot
- Knock Off
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Hyper Voice
- Dazzling Gleam
- Mystical Fire
Gardevoir @ Twisted Spoon
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Expanding Force
- Moonblast
- Mystical Fire
- Calm Mind
Ribombee @ Focus Sash
Ability: Shield Dust
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Moonblast
- U-turn
- Stun Spore
Drapion @ Choice Scarf
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Poison Jab
- Earthquake
- Rock Slide
Gallade (M) @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Zen Headbutt
- Knock Off
- Swords Dance
Dhelmise @ Colbur Berry
Ability: Steelworker
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Power Whip
- Anchor Shot
- Knock Off
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