Hello everybody, welcome to my third RMT. This is a team built around Mega Alakazam succeeding in the OU metagame.
The Team
The Team
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Focus Blast
- Shadow Ball
- Taunt
The star of the show, Mega Zam. I chose Modest over Timid because Timid outspeeds nothing notable. Psychic is the main STAB move, whilst HP fire and Focus Blast are the other coverage moves. Taunt is an incredible move with trace, as it can trace Prankster Pokes and taunt them. It also gives it a fighting chance against the Blobs. I ultimately chose Psychic over Psyshock because of Psychic superior strength.
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD/ 252 Spe
Modest Nature
- Earth Power
- Focus Blast
- Psychic
- Rock Polish
My late game cleaner, picking off the rest of my opponents team after a rock polish. It also beats Mega Venu, Heatran, and Bisharp, some extremely difficult mons to rid of when he is gone. The life orb, sheer force boost on landy makes his barely up to par Sp. Atk stat into an incredible wall breaker.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Knock Off
Assault Vest Azu has become by far and wide my favorite Azu set. At full, almost no special attack can knock it out, and it can reply with and immensely powerful attack. Play Rough and Aqua Jet are mandatory on Azu. Knock off is to get rid of items and Waterfall rounds out the coverage with a more powerful (Water) stab.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 24 SpD / 232 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Pursuit
- Low Kick
Weavile is a great mon in this metagame, beating Latis, Gengar, T-tar, Gliscor, Lando-T, Lando-I, and many more. Weavile is great because almost all of these can be threats to MegaZam, and he/she beats them. Pursuit is to prevent the lati twins from switching out, Knock off for the most powerful stab, Ice Shard for Priority, and Low kick for tar.
Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Stone Edge
- Close Combat
Sash Lead Terrakion helps this team alot. Stealth rocks is the best move in the game, and taunt prevents hazards of there own. Terrak is key as it smacks the blobs for a ton of damage, beating the biggest threat to this team. It serves as one in my stall-breaker core (the others being magnezone and Zam.)
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD/ 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
My Mega Pinsir check. Mega Pinsir wrecks my day if Magnezone is gone so I have to keep him healthy. It can also weaken many mons with magnet pull and is a reliable answer to Scizor, a mon who would eat this team alive without it. It also has volt switch to get out of bad situations, and provides offensive momentum.
The Changes before I RMT'd
Landorus>Latios
Magnezone>Heatran
Terrakion>Ferrothorn
Weavile>Mamoswine
Azumarill>Thundurus
Your guy's changes
Once I hear your guy's changes I will edit this part.
Shadow Ball Zam>HP Fire Zam
4 HP EV's>4 Sp.Def Ev's
232 Spe/24 SpD Weavile>252 Spe/4 HP Weavile
Landorus>Latios
Magnezone>Heatran
Terrakion>Ferrothorn
Weavile>Mamoswine
Azumarill>Thundurus
Your guy's changes
Once I hear your guy's changes I will edit this part.
Shadow Ball Zam>HP Fire Zam
4 HP EV's>4 Sp.Def Ev's
232 Spe/24 SpD Weavile>252 Spe/4 HP Weavile
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