UU Milotic

blinkie

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Overview
########
Milotic has good defensive stats, with base 95 HP and a high base 125 Special Defense, and its Water typing is great defensively and helpful for checking many Fire-type attackers in UU. Milotic also has a decent base 81 Speed and some offensive presence, meaning it is not entirely passive. However, Milotic is vulnerable to status, especially Toxic. Although it has great special bulk, it has a mediocre base 79 Defense, which keeps it from switching into strong neutral attacks. Milotic also has problems with users of either Substitute or Taunt, depending on what moves it chooses to run.

Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Haze / Dragon Tail
move 4: Ice Beam
ability: Marvel Scale
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Scald is Milotic's STAB move; it has a 30% chance to burn, hindering physical attackers, and it also hits Fire-types super effectively. The possibility of burning a foe and halving its Attack complements Milotic's high special bulk nicely. Recover gives Milotic longevity and reliable recovery, letting it stay healthy throughout the match. Haze resets the stat changes of even foes behind a Substitute but can be stopped with Taunt. On the other hand, Dragon Tail does some damage and phazes the foe; however, this leaves Milotic helpless against most Substitute sweepers, as Dragon Tail often cannot break their Substitutes. Dragon Tail also has the benefit of racking up entry hazard damage. Ice Beam provides good coverage, hitting Grass- and Dragon-types such as Trevenant, Haxorus, and Flygon super effectively.

Set Details
========

248 HP EVs maximize Milotic's overall bulk and allow it to receive less damage from Stealth Rock than 252 HP EVs would, while 252 Defense EVs and a Bold nature increase physical bulk, as Milotic already has high Special Defense. Leftovers allows Milotic to recover small amounts of HP every turn, increasing its longevity. Marvel Scale is the chosen ability, as it boosts Milotic's Defense when it has a status condition.

Usage Tips
========

Milotic functions as a tank that can switch in and sponge many physical and special attacks thanks its good bulk and typing. After tanking an attack, Milotic should use Recover to heal off the damage taken. Dragon Tail or Haze should be used to deal with any setup attempts, but be careful of Substitute or Taunt users, respectively. Do not risk using Dragon Tail if the foe can still hurt Milotic, unless you are very sure the foe will switch, as Milotic can be put in jeopardy if it takes repeated attacks. Milotic generally should not switch into very strong neutral hits, such as Honchkrow's Brave Bird and Haxorus's Dragon Claw. Do not use Milotic to absorb Toxic, as the passive damage outweighs the Defense boost in the long run.

Team Options
========

Milotic appreciates cleric support to remove Toxic and burns, which limit its walling abilities. Bulky Grass-types such as Roserade and Shaymin are good partners, as they can switch into Grass-type moves. Roserade in particular can set up Spikes to wear down the opposing team, helping Milotic rack up entry hazard damage with Dragon Tail. Both Rotom-H and Mega Ampharos make for great partners, as they can sponge Electric-type attacks, and the latter can also cure Milotic's status with Heal Bell. Dragon Tail variants of Milotic are weak Substitute sweepers such as Substitute + Calm Mind Cresselia, so teammates that can take them on, such as Noivern, make for good partners. Fire-types such as Entei and Rotom-H can help beat the bulky Grass-types that Milotic has problems with. Fighting-types such as Machamp and Toxicroak can break through opposing walls such as Blissey and Umbreon, and Toxicroak can also come in on bulky Water-types, which Milotic can't hurt.

Other Options
########

A RestTalk set can be used to absorb status and benefit from Marvel Scale, but it is generally better to use Recover along with cleric support. Competitive allows Milotic to try to take advantage of Defog and Intimidate; however, Milotic has a hard time taking advantage of Competitive, because of its average Special Attack and inability to hurt Empoleon, a common Defog user. Toxic can be used over Dragon Tail or Haze, but it leaves Milotic without a method of phazing, and burn is the more favorable status to inflict most of the time. Mirror Coat can occasionally surprise foes such as Roserade, but it means giving up another, more reliable move in return. Hidden Power Grass can hurt Water-types such as Cloyster and Swampert more than Scald or Ice Beam can but gives up important coverage, making it undesirable.

Checks & Counters
########

**Special Walls**: Special walls such as Blissey, Tentacruel, and Umbreon can tank Milotic's attacks, use Toxic, and then stall it out.

**Bulky Water-types**: Pokemon such as Empoleon and Tentacruel take little damage from Milotic's attacks and can set up entry hazards on it or phaze it.

**Substitute Sweepers**: Substitute sweepers such as Cresselia and Suicune can use Milotic as setup fodder if it lacks Haze.

**Bulky Grass-types**: Bulky Grass-types such as Shaymin and Roserade can switch into Ice Beam and easily hurt Milotic with their STAB moves.
 
Last edited:

Ununhexium

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Mention Celebi in team options alongside Roserade to help against Water-types and mention that Fire-types such as Rotom-H help beat bulky Grass-types. Also, I have no experience with the kind of teams Milotic would be used on, but Machamp may deserve a mention in team option for bearing Water-types alongside Pokemon like Blissey and Umbreon
 

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Mention Celebi in team options alongside Roserade to help against Water-types and mention that Fire-types such as Rotom-H help beat bulky Grass-types. Also, I have no experience with the kind of teams Milotic would be used on, but Machamp may deserve a mention in team option for bearing Water-types alongside Pokemon like Blissey and Umbreon
ok implemented Ununhexium
 
blinkie This analysis looks good, just change the third slash of Defensive to Haze / Dragon Tail, since Haze allows it to have a much easier time against Sub set up mons like Chand and Jirachi, something that Dragon Tail doesn't do.


QC 3/3
 
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**Amcheck**

Overview
########
Milotic has good defensive stats in with a base 95 HP and a high base 125 Special Defense. A Its Mono-Water typing is great defensively and helpful for checking the many Fire-type attackers in UU. Milotic also has good speed (capitalize) for a wall at a decent 81 base 81 Speed. It has some offensive presence with 100 base Special Attack, making meaning its not entirely passive. However, Milotic has its problems, as it is susceptible to status, especially Toxic. Although it has great special bulk, it has a mediocre base 79 Defense, which is not very high for switching in to even strong neutral attacks. (keeps Milotic from switching into strong neutral attacks.) Milotic also has problems with users of either Substitute and Taunt, depending on what moves it chooses to use.
(less spaces)
Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Haze / Dragon Tail
move 4: Ice Beam
ability: Marvel Scale
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Scald is STAB move with a 30% burn chance that neuters hinders physical attackers, while it is also super-effective (remove hyphen) on Fire-types. (add hyphen and period) that can't be burned. The possiblity possibility of a burn burning its foe, complements Milotic's high special bulk nicely. Recover gives Milotic longevity and reliable recovery, letting it stay healthy throughout the match. Dragon Tail does a bit of damage and phazes the opponent foe, (RC) (| colon ==> semi colon | due to "however" not starting the sentence) however this leaves Milotic helpless against most Substitute sweepers as it cannot break the Substitute. On the other hand, Haze is not stopped by Substitute but it is shut down by Taunt, and also cannot get the passive damage Dragon Tail gets from entry hazards. Ice Beam is used to hit Grass- and Dragon-types such as Haxorus, Trevenant, and Flygon for good coverage with Scald. (That doesn't necessarily sound right)

Set Details
========

248 HP EVs maximize Milotic's overall tanking ability and hits a receives less damage from Stealth Rock number, while 252 Defense EVs and a Bold nature increases physical bulk as Milotic already has high Special Defense. Leftovers gives Milotic passive recovery from passive damage. (Leftovers allow Milotic to recover small amounts of HP every turn.) , which it appreciates greatly. Marvel Scale is the ability chosen as it allows Milotic to get a Defense boost after being afflicted with status.

Usage Tips
========

Milotic should functions as a tank that can switch in and sponge many physical and special attacks with its good stats and typing. After tanking an attack, using Recover is a good idea to heal off the damage. Dragon Tail or Haze should be used to deal with any setup attempts, although be careful of the aforementioned Substitute or Taunt users. Usually do (capitalize) not risk using Dragon Tail if your opponent foe can still hurt you, unless you are very sure your opponent will switch, as Milotic can be put in jeopardy by repeated attacks. Milotic generally should not switch in on very strong neutral hits such as Honchkrow's Brave Bird and Haxorus' Dragon Claw. Do not try to use Milotic to absorb any damage given by Toxic, (AC) as the passive damage outweighs the boosted defense (capitalize) in the long run.

Team Options
========

Milotic appreciates Cleric support to remove Toxic and burns, which limit its walling abilities. Grass-types such as Roserade and Shaymin are good partners as they can switch in on Grass-type moves. (AP) and the former Roserade can set up Spikes that wear down the opposing team along with allowing Milotic to hit foes for passive damage with Dragon Tail while entry hazards are present on the field. Teammates such as Both Rotom-H and Mega Ampharos make great partners as they can sponge Electric-type attacks, and the latter can also cure status with Heal Bell. Dragon Tail variants of Milotic are weak to Substitute + Calm Mind sweepers such as Cresselia, so teammates like Noivern that can annoy bypass Substitute users with Infiltrator as its ability. make for good partners. Fire-types such as Entei and Rotom-H can help beat bulky Grass-types that Milotic has problems with. Finally, Fighting-types such as Machamp and Toxicroak can break through walls such as Blissey, (AC) and Umbreon, and Toxicroak can also come in on bulky water-types (capitalize) Milotic can't hurt.
(less spaces)
Other Options
########

A RestTalk set can be used to absorb status and benefit from Marvel Scale, (AC) but it is generally better to use Recover along with Cleric support. More offensive Competitive sets to try and allows Milotic to take advantage of Defog or Intimidate can be used, (RC) (comma ==> semi-colon) however Milotic has a hard time abusing Competitive between because of its average Special Attack and inability to hurt Empoleon, a common Defog user. Toxic can be used over Dragon Tail or Haze, but it leaves Milotic without a way to phaze many opponents threats, while Burn (lowercase) is also the more favorable status to inflict most of the time. Mirror Coat can occasionally surprise opponents foes such as Roserade, but it means giving up another generally more useful move in return. Finally, Hidden Power Grass can hurt Water-types like such as Cloyster or Swampert more than Scald or Ice Beam but gives up more important coverage, making it undesirable.

Checks & Counters
########

**Special Walls**: Special Walls such as Blissey, Tentacruel, (AC) and Umbreon can use Toxic on Milotic and then stall it out, taking pitiful damage from while tanking its attacks.

**Bulky Water-types**: Pokemon such as Empoleon and Tentacruel take little damage from Milotic's attacks and can set up hazards on it or phaze it.

**Substitute Sweepers**: Substitute sweepers such as Cresselia and Suicune all can use non-Haze Milotic as setup fodder.

**Bulky Grass-Types (hyphen and lowercase)**: Bulky Grass-types (hyphen) such as Shaymin and Roserade don't really mind Ice Beam too much can take an Ice Beam and can easily hurt Milotic with their STAB moves.

EDIT: Still to this day, I'm waiting on the Mega Evolution.

RIP
 
Last edited:
hi amcheck
Add Remove Comments
Overview
########
Milotic has good defensive stats in 95 HP and a high base 125 Special Defense. A Mono-Its Water typing is great defensively and helpful for checking the many Fire-type attackers in UU. Milotic also has good speed for a wall at a decent 81 base 81 Speed (inconsistency with above). It has some offensive presence with 100 base Special Attack, makeaning it's not entirely passive. However, Milotic has its problems, as it is susceptible to status effects, especially Toxic. Although it has great special bulk, it only has a relatively low base 79 Defense, which idoes not very high forallow Milotic to switching in to even strong neutral attacks. Milotic also has problems with users of either Substitute and Taunt, depending on what moves it chooses to use.


Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Haze / Dragon Tail
move 4: Ice Beam
ability: Marvel Scale
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Scald is Milotic's STAB move with a 30% burn chance that neuters physical attackers, while it is also super-effective on Fire -types that Pokemon, which can't be burned. The possibility of a burning a foe complements Milotic's high special bulk nicely. Recover gives Milotic longevity and reliable recovery, letting it stay healthy throughout the match. Dragon Tail does a bit ofsome damage and phazes the opponent,; however, this leaves Milotic helpless against most Substitute sweepers as it cannot break the Substitute. On the other hand, Haze is not stopped by Substitute but it is shut down by Taunt, and also cannot get the passive damage Dragon Tail gets from entry hazards. Ice Beam is used to hit Grass- and Dragon-types such as Haxorus, Trevenant, and Flygon for good coverage with Scald.

Set Details
========

248 HP EVs maximize Milotic's overall tanking ability and hit a number that allows it to take less damage from Stealth Rock number, while 252 Defense EVs and a Bold nature increases physical bulk, as Milotic already has high Special Defense. Leftovers gives Milotic passive recovery from passive damage (not very sure what you mean here, Leftovers does not necessarily allow recovery from status, for example), which it appreciates greatly. Marvel Scale is the ability chosen, as it allows Milotic to get a Defense boost after being afflicted with status effects.

Usage Tips
========

Milotic should function as a tank that can switch in and sponge many physical and special attacks with its good stats and typing. After tanking an attack, using Recover is a good idea to heal off the damage. Dragon Tail or Haze should be used to deal with any setup attempts, although be careful of the aforementioned Substitute or Taunt users. Usually dDo not risk using Dragon Tail if your opponent can still hurt you as much as possible, unless you are very sure your opponent will switch, as Milotic can be put in jeopardy by repeated attacks. Milotic generally should not switch in on very strong neutral hits, such as Honchkrow's Brave Bird and Haxorus' Dragon Claw. Do not try to use Milotic to absorb damage from Toxic, as the passive damage outweighs the boosted defense in the long run.

Team Options
========

Milotic appreciates Cleric support to remove Toxic and burns, which limit its walling abilities. Grass-types such as Roserade and Shaymin are good partners, as they can switch in on Grass-type moves, and the former can set up Spikes that wear down the opposing team along with Dragon Tail. Teammates such as Rotom-H and Mega Ampharos make for good teammates, as they can sponge Electric-type attacks, and the latter can also cure status with Heal Bell. Dragon Tail variants of Milotic are weak to Substitute + Calm Mind sweepers such as Cresselia, so teammates likesuch as Noivern that can annoytake on Substitute users make for good partners. Fire-types such as Entei and Rotom-H can help beat the bulky Grass-types that Milotic has problems with. Finally, Fighting-types such as Machamp and Toxicroak can break through opposing walls such as Blissey and Umbreon, and Toxicroak can also come in on bulky wWater-types Milotic can't hurt.


Other Options
########

A RestTalk set can be used to absorb status and benefit from Marvel Scale, but it is generally better to use Recover along with Cleric support. More offensive Competitive sets to try and take advantage of Defog or Intimidate can be used,; however, Milotic has a hard time abusing Competitive betweendue to its average Special Attack and inability to hurt Empoleon, a common Defog user. Toxic can be used over Dragon Tail or Haze, but it leaves Milotic without a way tomethod of phaze many opponenting foes, while Burn is also the more favorable status effect to inflict most of the time. Mirror Coat can occasionally surprise opponents such as Roserade, but it means giving up another generally more useful move in return. Finally, Hidden Power Grass can hurt Water-types likesuch as Cloyster or Swampert more than Scald or Ice Beam, but gives up more important coverage, making it undesirable.

Checks & Counters
########

**Special Walls**: Special Walls such as Blissey, Tentacruel, and Umbreon can use Toxic on Milotic and then stall it out, while taking pitiful amounts of damage from its attacks.

**Bulky Water-types**: Pokemon such as Empoleon and Tentacruel take little damage from Milotic's attacks and can set up hazards on it or phaze it.
**Substitute Sweepers**: Substitute sweepers such as Cresselia and Suicune all can use non-Haze Milotic as setup fodder.
**Bulky Grass T-types**: Bulky Grass-types (add hyphen) such as Shaymin and Roserade (clarify that only Bulky Grass-types do not mind Ice Beam and not all Grass-types) don't really mind Ice Beam too much and can easily hurt Milotic with their STAB moves.
 
Last edited:

blinkie

¯\_( ͡° ͜ʖ ͡°)_/¯ dank meme crew
Ok implemented both am checks, I tried to judge by myself on the conflicting parts though.
 

P Squared

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GP 1/2 :)
thanks for the help, Lucina09 and Firebird03 !

Overview
########
Milotic has good defensive stats, (comma) with a base 95 HP and a high base 125 Special Defense, and its mono-Water. Its Mono-Water typing is great defensively and helpful for checking many Fire-type attackers in UU. Milotic also has good Speed for a wall, with at a decent base 81 Speed, and its base 100 Special Attack gives it. It has some offensive presence with 100 base Special Attack, meaning it is not entirely passive. However, Milotic is susceptible to status afflictions effects, especially Toxic. Although it has great special bulk, it has a mediocre base 79 Defense, which keeps Milotic from switching into even strong neutral attacks. Milotic also has problems with users of either Substitute and or Taunt (format is "either x or y"), depending on what moves it chooses to run use.

Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Haze / Dragon Tail (you have Dragon Tail before Haze in the Moves section, so either change it here or there)
move 4: Ice Beam
ability: Marvel Scale
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Scald is Milotic's STAB move; it has with a 30% chance to burn, hindering burn chance that hinders physical attackers, and it also hits Fire-types super effectively while it is also super effective on Fire types. The possibility of burning a foe and cutting its Attack complements Milotic's high special bulk nicely. Recover gives Milotic longevity and reliable recovery, letting it stay healthy throughout the match. Dragon Tail does some damage and phazes the foe; however, (comma) this leaves Milotic helpless against most Substitute sweepers, (comma) as it cannot break the Substitute. On the other hand, Haze is not stopped by Substitute but it is shut down by Taunt, and it also cannot rack up entry hazard damage like Dragon Tail can get the passive damage Dragon Tail gets from entry hazards. Ice Beam provides good coverage, hitting is used to hit Grass- and Dragon-types such as Trevenant, Haxorus, Trevenant, and Flygon super effectively for good coverage.

Set Details
========

248 HP EVs maximize Milotic's overall tanking ability and allow it to receive receives less damage from Stealth Rock, while 252 Defense EVs and a Bold nature increase physical bulk, (comma) as Milotic already has high Special Defense. Leftovers allows Milotic to recover small amounts of HP every turn, improving its longevity. Marvel Scale is the chosen ability, (comma) chosen as it boosts Defense when Milotic has a status condition allows Milotic to get a Defense boost after being afflicted with status effects.

Usage Tips
========

Milotic functions as a tank that can switch in and sponge many physical and special attacks with its good stats and typing. After tanking an attack, it is a good idea to use using Recover is a good idea to heal off the damage. Dragon Tail or Haze should be used to deal with any setup attempts, but although be careful of the aforementioned Substitute or Taunt users. Do not risk using Dragon Tail if your the foe can still hurt Milotic you, unless you are very sure your opponent will switch, as Milotic can be put in jeopardy by repeated attacks. Milotic generally should not switch in on very strong neutral hits such as Honchkrow's Brave Bird and Haxorus's Dragon Claw. Do not try to use Milotic to absorb any damage given by Toxic, as the passive damage outweighs the boosted Defense in the long run.

Team Options
========

Milotic appreciates cleric support to remove Toxic and burns, which limit its walling abilities. Grass-types such as Roserade and Shaymin are good partners, as they can switch in on Grass-type moves. Roserade can set up Spikes to that wear down the opposing team, (comma) allowing Milotic to rack up entry hazard damage with Dragon Tail hit foes for passive damage with Dragon Tail while entry hazards are present on the field. Both Rotom-H and Mega Ampharos make for great partners, (comma) as they can sponge Electric-type attacks, and the latter can also cure status with Heal Bell. Dragon Tail variants of Milotic are weak to Substitute + Calm Mind sweepers such as Cresselia, so teammates such as Noivern that can take on Substitute users, such as Noivern, make for good partners. Fire-types such as Entei and Rotom-H can help beat the bulky Grass-types that Milotic has problems with. Fighting-types such as Machamp and Toxicroak can break through opposing walls such as Blissey, (remove comma) and Umbreon, and Toxicroak can also come in on bulky Water-types, which Milotic can't hurt.

Other Options
########

A RestTalk set can be used to absorb status and benefit from Marvel Scale, but it is generally better to use Recover along with cleric support. Competitive allows Milotic to try and to take advantage of Defog or Intimidate; however, Milotic has a hard time abusing Competitive because of its average Special Attack and inability to hurt Empoleon, a common Defog user. Toxic can be used over Dragon Tail or Haze, but it leaves Milotic without a method of phazing many threats, and while burn is also the more favorable status to inflict most of the time. Mirror Coat can occasionally surprise foes such as Roserade, but it means giving up another generally more useful move in return. Hidden Power Grass can hurt Water-types such as Cloyster or and Swampert more than Scald or Ice Beam but gives up important coverage, making it undesirable.

Checks & Counters
########

**Special Walls**: Special walls such as Blissey, Tentacruel, and Umbreon can tank Milotic's attacks, use Toxic, (comma) on Milotic and then stall it out, while tanking its attacks.

**Bulky Water-types**: Pokemon such as Empoleon and Tentacruel take little damage from Milotic's attacks and can set up entry hazards on it or phaze it.
(space)
**Substitute Sweepers**: Substitute sweepers such as Cresselia and Suicune all can use non-Haze Milotic as setup fodder if it lacks Haze.
(space)
**Bulky Grass-types**: Bulky Grass-types such Grass types-such as Shaymin and Roserade can take an Ice Beam and can easily hurt Milotic with their STAB moves.
 
Last edited:

Weebl

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Overview
########
Milotic has good defensive stats, with base 95 HP and a high base 125 Special Defense, and its Mono-Water typing is great defensively and helpful for checking many Fire-type attackers in UU. Milotic also has a decent base 81 good Speed for a wall, with a decent base 81 Speed and some offensive presence, meaning it is not entirely passive. However, Milotic is vulnerable susceptible to status afflictions, especially Toxic. Although it has great special bulk, it has a mediocre base 79 Defense, which keeps it Milotic from switching into even strong neutral attacks. Milotic also has problems with users of either Substitute or Taunt, depending on what moves it chooses to run.

Defensive
########
name: Defensive
move 1: Scald
move 2: Recover
move 3: Haze / Dragon Tail
move 4: Ice Beam
ability: Marvel Scale
item: Leftovers
evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Scald is Milotic's STAB move; it has a 30% chance to burn, hindering physical attackers, and it is also hits Fire-types super effectively. The possibility of burning a foe and halving cutting its Attack complements Milotic's high special bulk nicely. Recover gives Milotic longevity and reliable recovery, letting it stay healthy throughout the match. Haze resets the stat changes of even foes behind a Substitute but can remove any stat boosts even through Substitute, although it can be stopped with Taunt. On the other hand, Dragon Tail does some damage and phazes the foe; however, this leaves Milotic helpless against most Substitute sweepers, as Dragon Tail often it cannot break their Substitutes. Dragon Tail also has the benefit of racking up entry hazard damage. Ice Beam provides good coverage, hitting Grass- and Dragon-types such as Trevenant, Haxorus, and Flygon super effectively.

Set Details
========

248 HP EVs maximize Milotic's overall bulk tanking ability and allow it to receive less damage from Stealth Rock than 252 HP EVs would, while 252 Defense EVs and a Bold nature increase physical bulk, as Milotic already has high Special Defense. Leftovers allows Milotic to recover small amounts of HP every turn, improving increasing its longevity. Marvel Scale is the chosen ability, as it boosts Milotic's Defense when it Milotic has a status condition.

Usage Tips
========

Milotic functions as a tank that can switch in and sponge many physical and special attacks with thanks its good bulk stats and typing. After tanking an attack, Milotic should it is a good idea to use Recover to heal off the damage taken. Dragon Tail or Haze should be used to deal with any setup attempts, but be careful of the aforementioned Substitute or Taunt users, (AC) respectively. Do not risk using Dragon Tail if the foe can still hurt Milotic, unless you are very sure the foe your opponent will switch, as Milotic can be put in jeopardy by if it takes repeated attacks. Milotic generally should not switch into on very strong neutral hits, (AC) such as Honchkrow's Brave Bird and Haxorus's Dragon Claw. Do not try to use Milotic to absorb Toxic, as the passive damage outweighs the boosted Defense boost in the long run.

Team Options
========

Milotic appreciates cleric support to remove Toxic and burns, which limit its walling abilities. Bulky Grass-types such as Roserade and Shaymin are good partners, as they can switch into on Grass-type moves. Roserade in particular can set up Spikes to wear down the opposing team, helping allowing Milotic to rack up entry hazard damage with Dragon Tail. Both Rotom-H and Mega Ampharos make for great partners, (AC) as they can sponge Electric-type attacks, and the latter can also cure Milotic's status with Heal Bell. Dragon Tail variants of Milotic are weak to Substitute + Calm Mind sweepers such as Substitute + Calm Mind Cresselia, so teammates that can take them on Substitute users, such as Noivern, make for good partners. Fire-types such as Entei and Rotom-H can help beat the bulky Grass-types that Milotic has problems with. Fighting-types such as Machamp and Toxicroak can break through opposing walls such as Blissey and Umbreon, and Toxicroak can also come in on bulky Water-types, which Milotic can't hurt.

Other Options
########

A RestTalk set can be used to absorb status and benefit from Marvel Scale, but it is generally better to use Recover along with cleric support. Competitive allows Milotic to try to take advantage of Defog or and Intimidate; however, Milotic has a hard time abusing taking advantage Competitive, (AC) because of its average Special Attack and inability to hurt Empoleon, a common Defog user. Toxic can be used over Dragon Tail or Haze, but it leaves Milotic without a method of phazing, while and burn is the more favorable status to inflict most of the time. Mirror Coat can occasionally surprise foes such as Roserade, but useful it means giving up another, (AC) more reliable generally more useful move in return. Hidden Power Grass can hurt Water-types such as Cloyster and Swampert more than Scald or Ice Beam can but gives up important coverage, making it undesirable.

Checks & Counters
########

**Special Walls**: Special walls such as Blissey, Tentacruel, and Umbreon can tank Milotic's attacks, use Toxic, and then stall it out.

**Bulky Water-types**: Pokemon such as Empoleon and Tentacruel take little damage from Milotic's attacks and can set up entry hazards on it or phaze it.

**Substitute Sweepers**: Substitute sweepers such as Cresselia and Suicune can use Milotic as setup fodder if it lacks Haze.

**Bulky Grass-types**: Bulky Grass-types such as Shaymin and Roserade can switch into take an Ice Beam and can easily hurt Milotic with their STAB moves.

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