Metang @


[OVERVIEW]

With a unique typing, solid bulk backed by Eviolite, and a useful support movepool, Metang finds its niche as a unique glue for bulkier teams that can stop many of the wallbreakers that otherwise threaten them, such as Jynx, Tauros, and Archeops. Unlike most other Steel-types, Metang lacks a Fighting weakness, meaning that it can check Archeops and Jynx more effectively, making it one of the few reliable checks to them. However, despite these traits, Metang is not without its flaws; chief among them being its vulnerability to many common attacking types, most notably Dark, Fire, and Ground. In particular, Metang's weakness to Dark-type attacks is especially troublesome due to its vulnerability to Knock Off, as Metang heavily relies on its Eviolite to effectively take hits. Furthermore, Metang's ability to take hits is undermined by its lack of raw bulk and susceptibility to being worn down, be it by burns, entry hazards, or repeated attacks. Despite its high-Base Power moves in Meteor Mash and Earthquake, Metang tends to be passive due to its abysmal Attack; this becomes particularly evident when Metang goes up against a foe that is not crippled by Toxic, such as Malamar or Ferroseed. Moreover, Metang faces stiff competition as both a Stealth Rock user and as a bulky Steel-type from Pokemon like Rhydon and Ferroseed, respectively, which fit on a wider array of teams and check a different set of threats.

[SET]
name: Utility Attacker
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Toxic / Bullet Punch
item: Eviolite
ability: Clear Body
nature: Impish
evs: 248 HP / 32 Atk / 56 Def / 172 SpD

[SET COMMENTS]
Moves
========

Stealth Rock lets Metang support its team by whittling down the foe as it switches in. Meteor Mash is Metang's primary STAB attack, having solid power, reliability, and the ability to hit foes such as Mega Audino and Jynx super effectively. Earthquake allows Metang to hit Fire- and Steel- types, which take little damage from Meteor Mash. Toxic allows Metang to cripple Musharna and Scyther, which otherwise use it as setup fodder, as well as foes like Quagsire, Gourgeist-XL, and Prinplup, which otherwise entirely wall Metang. Alternatively, Metang could run Bullet Punch to pick off a weakened foe, but Toxic better suits Metang's role as a utility attacker.

Set Details
========

Maximum HP investment alongside 56 Defense EVs and an Impish nature allows Metang to avoid the 2HKO from Archeops's Earthquake, while the Attack investment allows it to have a good chance of 3HKOing Klinklang with Earthquake. The remaining EVs are placed into Special Defense to take on special attackers such as Vivillion and Jynx more effectively. Eviolite is mandatory, as Metang's defensive prowess is entirely undermined without it. Although it will rarely come into play, Clear Body prevents Metang's stats from being lowered.

Usage Tips
========

In most situations, Metang will want to set up Stealth Rock early-game in order to start whittling the foes down as early as possible. Metang should typically be sent in on Pokemon that do not threaten it such as Jynx, Klinklang, and Vivillion. While it is capable of switching into these threats, Metang should avoid being directly switched into these attackers multiple times, as it finds itself being easily overwhelmed after repeated switches in. Be wary that Pokemon Metang would typically check often have means to get around or cripple it, such as Hidden Power Ground from Life Orb Mesprit and Lovely Kiss from Jynx. Toxic should be used to punish bulkier foes such as Quagsire, Musharna, and Gourgeist-XL on the switch. If Bullet Punch is used, however, it should usually only be used on foes that it hits super effectively, such as Aurorus and Jynx, as it does pitiful damage against most targets; in fact, even some targets hit super effectively take underwhelming damage from Bullet Punch, most notably Archeops.

Team Options
========

Mega Audino stands out as an incredible partner to Metang, being able to check the Electric- and Dark-types, bar Pawniard and Skuntank, that trouble it and utilize Wish to alleviate Metang's tendency to get worn down easily, while in return, Metang checks the Steel-types, most notably Klinklang and Mawile, that use Mega Audino as setup fodder. Fighting-types such as Sawk, Hariyama, and Hitmonchan check the Dark-types that trouble Metang, while Metang checks Flying- and Psychic-types in return. Hariyama in particular is a stellar teammate to Metang, as it checks Fire-types as well. Grass-types such as Gourgeist-XL, Tangela, and Shiftry beat the Ground- and Water-types that trouble Metang while appreciating its resistance to Ice-type attacks. Be aware that this compounds a vulnerability to Fire-types, so the team should address this accordingly. Bulky Water-types such as Lanturn and Poliwrath make for commendable partners to Metang, checking the Water- and Fire-types that plague it. Poliwrath also makes for an effective check to the Dark- and Ground-types that Metang struggles against.

[STRATEGY COMMENTS]
Other Options
=============

Metang can run Pursuit to trap the Psychic-types it checks, most notably Jynx and Mesprit, but this role is better suited to Pokemon like Liepard and Skuntank, which get STAB on the move aswell as higher Attack. Zen Headbutt is an alternative STAB attack that Metang can utilize in order to hit the Water- and Fighting-types that it otherwise cannot hit for significant damage, but this moveslot could typically be put to better use. An EV spread utilizing either maximum Special Defense or Defense could be used to maximize Metang defensive capabilities in one category; however, Metang finds itself unable to check many of the threats it otherwise could due to the decrease in its other defensive stat.

Checks and Counters
===================

**Water-types**: Water-types such as Samurott and Ludicolo make for effective stops to Metang, resisting its primary STAB attacks while taking insignificant damage from Earthquake and retaliating for a hefty chunk of damage with their STAB Hydro Pump. Prinplup in particular can remove Metang's Stealth Rock with Defog, invalidating one of its few uses. Moreover, Quagsire resists Steel and can use Metang as setup fodder thanks to Curse. However, all of these Pokemon hate being crippled by Toxic.

**Fire-types**: Fire-types such as Magmortar, Ninetales, and Pyroar can all easily OHKO Metang with Fire Blast, resist its Steel-type attacks, and can take at least one Earthquake, making them all decent offensive checks to Metang.

**Ground-types**: Ground-types, particularly Golurk and Sandslash, take insignificant damage from Meteor Mash while being able to set up Stealth Rock or punish Metang with Earthquake. Sandslash and Claydol can also use Rapid Spin to remove the Stealth Rock Metang might have set.

**Rotom**: As it resists Steel and is immune to Earthquake, Rotom entirely walls Metang and can easily hit it with a super effective Shadow Ball for sizable damage.

**Dark-types**: Dark-types such as Cacturne, Shiftry, and Pawniard can hit Metang super effectively with their respective STAB moves, either OHKOing or crippling it for the rest of the battle.

**Bulky Grass-types**: Grass-types such as Vileplume, Gourgeist-XL, and Ferroseed take insignificant amounts of damage from Metang's attacks and can easily wear it down and beat it. Ferroseed in particular makes for an effective check to Metang, as it resists Steel and can use it as fodder to set up Leech Seed or Spikes.
 
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SparksBlade

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in the many teams i got for the seasonals(pre-shift ofc), toxic and bullet punch seemed to switch around a lot, so i guess that can be mentioned in oo, just something i thought worth pointing out
also, very minor, you're missing colons in c&c for every entry except dark types
 

Punchshroom

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  • really nice blanket check on balance, stopping many mons that typically stomp balance, most notably archeops tauros and jynx. also checks relevant stuff like scyther, klinklang, kangaskhan, and mesprit
  • one of the few steel types in the tier, and the only one takes advantage of it from a purely defensive standpoint
  • solid defensive typing, complimented by decent defensive stats+eviolite
  • makes up for low attack stat with high bp attacks (meteor mash and eq) that provide great coverage alongside priority in bullet punch
  • typing leaves it vulnerable to the many fire-, water-, dark, and ground types in the tier
  • a reliance on eviolite for any sort of bulk makes metang vulnerable to knock off. this is further compounded by its weakness to dark
  • underwhelming attack
  • defensive utility is undermined by its suspectability to being worn down
  • faces competition with other sr users like rhydon or piloswine who fit on a wider array of teams and set them more reliably bc bulk
- Metang also checks Vivillon, which is really huge since few Pokemon can switch into Vivillon and not fear getting put to sleep.
- What do you mean "the only Steel-type to take advantage of its typing from a purely defensive standpoint"? Ferroseed and Mawile didn't cross your mind?
- Emphasize that it offers a solid blend of raw bulk and offensive presence for a bulky Steel-type
Moves
========
  • meteor mash is a strong and pretty reliable stab, having few resists in the tier. also fuck audino
  • earthquake hits fire types like magmortar or pyroar, aswell as klinklang
  • bullet punch picks off a weakened foe, most notably a low jynx or to hit suicide leads like archeops once theyre brought down to their sash
  • stealth rock provides team support and whittles down the opponents team
- I'd probably put Stealth Rock as the first moveslot, as it is a big reason to use Metang and you won't often consider forgoing Stealth Rock on it, especially since many other SR users clash with Metang so you really don't have much wriggle room.
- Earthquake also hits things like Mawile and Lanturn (aka most Steel resists, mention its decent synergy with Meteor Mash), as well as smacking Garbodor without making contact.
- Toxic can be used to deter switch-ins like Gourgeist, Quagsire, Lanturn, etc. , and more importantly whittle down bulky setup sweepers like Musharna and Scyther. You can even add a note on how Musharna's Synchronize wouldn't affect Metang due to Steel-typing. Can be slashed after Bullet Punch.

Set Details
========
  • evs let you take 2 archeops' earthquakes and let you always knock out jynx after a round of sr+life orb with bullet punch so it cant fire off a lovely kiss or focus blast, with the rest dumped in spdef to take jynx better
  • eviolite for bulk
  • clear body lets you ignore stat drops. albeit this is situational but its still better than light metal lol
You can also mention other special attackers that Metang can sponge hits from, such as Vivillon, Mesprit, and Aurorus.

Checks and Counters
===================
**Grass-types** Grass-types such as Vileplume, Gourgeist-XL and Ferroseed, take insignificant amounts from whatever Metang might want to do, and can easily wear Metang down and beat it. Ferroseed in particular makes for an effective check to Metang, as it resists Steel and can use it as fodder to set up a Leech Seed or layer of Spikes.
Dunno why you'd put Grass-types in particular; this section can apply to bulky Pokemon in general, and specify how Metang's lack of recovery puts it at a disadvantage against them a majority of the time.

QC 1/3
 

soulgazer

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eh, honestly I would rather use Mash / Bullet / Toxic / SR than toxic over bullet; it needs bullet to beat more easily the threats that it's meant to handle. That is if your team needs Toxic on it obviously. (tldr i support a slash with EQ)
 
i put toxic after bp
i dont personally think eq should be slashed with anything. why would you use something thats main appeal is a klinklang counter when it doesnt counter klinklang without eq.

implemented punch's check
 

shiloh

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Tiering Lead


[OVERVIEW]

  • really nice blanket check on balance, stopping many mons that typically stomp balance, most notably archeops tauros and jynx. also checks relevant stuff like vivillion, klinklang, kangaskhan, and mesprit
  • one of the few steel types in the tier, and the one of the fewtakes advantage of it from a purely defensive standpoint
  • solid defensive typing, complimented by decent defensive stats+eviolite
  • makes up for low attack stat with high bp attacks (meteor mash and eq) that provide great coverage alongside priority in bullet punch
  • typing leaves it vulnerable to the many fire-, water-, dark, and ground types in the tier
  • a reliance on eviolite for any sort of bulk makes metang vulnerable to knock off. this is further compounded by its weakness to dark
  • underwhelming attack, passive
  • defensive utility is undermined by its suspectability to being worn down and lack of raw bulk
  • faces competition with other sr users like rhydon or piloswine who fit on a wider array of teams and set them more reliably bc bulk
  • faces competition with mawile and ferroseed for the slot of a bulky psychic steel not psychic ._., as they fit on a wider range of teams (this will be further explained in write up but i think you know what i mean)

[SET]
name: Utility Attacker
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Bullet Punch / Toxic
item: Eviolite
ability: Clear Body
nature: Adamant
evs: 252 HP / 56 Atk / 132 Def / 68 SpD

[SET COMMENTS]
Moves
========

  • stealth rock provides team support and whittles down the opponents team
  • meteor mash is a strong and pretty reliable stab, having few resists in the tier. also fuck audino
  • earthquake hits fire types like magmortar or pyroar, aswell as klinklang, maw, and lanturn. generally great coverage with meteor mash
  • bullet punch picks off a weakened foe, most notably a low jynx or to hit suicide leads like archeops once theyre brought down to their sash also hits things faster than it so it can get damage off
  • toxic can be used over bullet punch to cripple bulky switchins like gourgeist, quagsire, and prinplup. also lets metang check musharna and scyther

Set Details
========

  • evs let you take 2 archeops' earthquakes and let you always knock out jynx after a round of sr+life orb with bullet punch so it cant fire off a lovely kiss or focus blast, with the rest dumped in spdef to take stuff like jynx vivillion and mesprit better. if using toxic, a spread of 252 Hp/ 16+ attack / 132 def / 108 SpDef could be used to further special bulk without missing out on any kills
  • eviolite for bulk
  • clear body lets you ignore stat drops. albeit this is situational but its still better than light metal lol
Usage Tips
========

  • set up rocks early game to start getting chip damage early on
  • use bullet punch on mons that are vulnerable to it, like aurorus or jynx. be wary of how weak this attack is, however, as it does pitiful damage to even super-effective targets (it doesnt knock chops into defeatist)
  • send metang in on mons it threatens and checks, like jynx klinklang or archeops. even though it can reliably switch into these mons atleast once, metang is easily worn down, so risky or direct switches should be done only if necessary
  • be wary that certain pokemon that metang should typically check often have ways to get around it or cripple it such as mesprit using life orb expert belt > life orb hp ground or jynx using lovely kiss, respectively.
Team Options
========

  • mega audino takes the knock offs that screw over metang, while also passing wishes to somewhat alleviate the issue of metang getting worn down easily. metang also checks klinklang, who uses dino as set-up bait
  • fighting types like sawk hitmonchan or hariyama beat dark types which bother metang, and appreciate metang checking psychic- and flying- types in return. hariyama in particular can additionally check fire-types
  • grass types like gourgeist-xl beat the ground- and water-types that trouble metang, while appreciating an ice resist. be wary that this only compounds a knock off and fire weaknessand the team should cover this appropriately
  • bulky waters, such as lanturn or poliwrath can check the fire- ground- and opposing water types that trouble metang. poliwrath additionally checks dark types, apart from shiftry and cacturne

[STRATEGY COMMENTS]
Other Options
=============

  • pursuit
  • zen headbutt
  • defensive spreads (max def/max spdef)
Mention an offensive set here maybe? with like max atk / speed and agility or something

Checks and Counters
===================

**Water-types** Water-types such as Samurott, Ludicolo or Prinplup remove prinplup from here since you mention it later and its defensive > offensive like the other two water types you mention, make for effective stops to Metang, resisting its primary STAB attacks while taking insignificant damage from Earthquake, and retaliating for a hefty chunk via a STAB Hydro Pump or Scald, respectively. Prinplup in particular can Defog away the Stealth Rock set by Metang, invalidating one of its few uses. Quagsire in particular resists Steel, and can use Metang as set-up fodder. Mention how the last two are beat w/ toxic
**Fire-types** Fire-types like Magmortar, Ninetales, or Pyroar, can all easily OHKO Metang with a Fire Blast, resist its Steel-type attacks, and can take atleast one Earthquake, making them all decent switch-ins to Metang aswell.
**Ground-types** Ground-types, particularly Golurk and Sandslash, make for great answers to Metang, taking insignificant amounts from Meteor Mash, while being able to set up Stealth Rocks or punishing Metang with an Earthquake. Sandslash can also use Rapid Spin to remove the Stealth Rock Metang might have set.
**Dark-types**: Dark-types such as Cacturne, Shiftry or Pawniard, can hit Metang super-effectively with a Dark Pulse or Knock off, respectively, either netting the OHKO or crippling it for the rest of the battle.
**Grass-types** Grass-types such as Vileplume, Gourgeist-XL and Ferroseed, take insignificant amounts from whatever Metang might want to do, and can easily wear Metang down and beat it. Ferroseed in particular makes for an effective check to Metang, as it resists Steel and can use it as fodder to set up a Leech Seed or layer of Spikes.
implement the bold changes and QC 2/3
 

boltsandbombers

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Before you write this up I'd like the EV spread changed up. Soulgazer came up with a spread that is more efficient regarding EV distribution, which is 248 HP / 136 Atk / 56 Def / 68 SpD with an Impish nature. Basically this just fully maximizes Metang's bulk and hits a similar Attack stat as the current spread.

[11/12/15, 10:42:10 AM] soulgazer: hits 220 atk like 56 adamant while giving 5 more def points
[11/12/15, 10:42:13 AM] soulgazer: at the cost of 1 hp
[11/12/15, 10:42:22 AM] soulgazer: cos 52->56 impish
[11/12/15, 10:42:30 AM] soulgazer: gives 2 def pts aka jump point
[11/12/15, 10:45:45 AM] soulgazer: 252 Atk Archeops Earthquake vs. 248 HP / 56+ Def Eviolite Metang: 134-158 (41.4 - 48.9%) -- guaranteed 3HKO
(134, 134, 136, 138, 140, 142, 142, 144, 146, 148, 150, 150, 152, 154, 156, 158)
[11/12/15, 10:46:03 AM] soulgazer: 252 Atk Archeops Earthquake vs. 252 HP / 40+ Def Eviolite Metang: 136-160 (41.9 - 49.3%) -- guaranteed 3HKO
(136, 136, 138, 140, 142, 144, 144, 146, 148, 150, 152, 152, 154, 156, 158, 160)
[11/12/15, 10:46:14 AM] soulgazer: 40+ hits 270 like the current spread
[11/12/15, 10:46:45 AM] soulgazer: 252 Atk Archeops Earthquake vs. 252 HP / 136 Def Eviolite Metang: 136-160 (41.9 - 49.3%) -- 22.7% chance to 2HKO after Stealth Rock
(136, 136, 138, 140, 142, 144, 144, 146, 148, 150, 152, 152, 154, 156, 158, 160)
[11/12/15, 10:47:03 AM] soulgazer: 252 Atk Archeops Earthquake vs. 248 HP / 56+ Def Eviolite Metang: 134-158 (41.4 - 48.9%) -- 13.3% chance to 2HKO after Stealth Rock
(134, 134, 136, 138, 140, 142, 142, 144, 146, 148, 150, 150, 152, 154, 156, 158)
[11/12/15, 10:47:58 AM] soulgazer: and vs jynx
[11/12/15, 10:48:00 AM] soulgazer: 252 SpA Life Orb Jynx Focus Blast vs. 248 HP / 68 SpD Eviolite Metang: 116-136 (35.9 - 42.1%) -- guaranteed 3HKO after Stealth Rock
(116, 117, 118, 120, 121, 122, 123, 125, 126, 127, 129, 130, 131, 133, 134, 136)
[11/12/15, 10:48:12 AM] soulgazer: 252 SpA Life Orb Jynx Focus Blast vs. 252 HP / 68 SpD Eviolite Metang: 116-136 (35.8 - 41.9%) -- guaranteed 3HKO after Stealth Rock
(116, 117, 118, 120, 121, 122, 123, 125, 126, 127, 129, 130, 131, 133, 134, 136)
 
In the first section for checks and counters you should note that Ludicolo and Samurott both hate taking a Toxic (that is unless Samurott is Lum SD). Add Claydol to the Ground-types section. Rotom needs to be mentioned as it takes Meteor Mash with no problems and is immune to Earthquake, while it can burn Metang with Wisp and hit it super effectively with Shadow Ball. Kinda a nitpick, but rename the Grass-types section to "Bulky Grass-types".

3/3
 
implemented and moving into gp.

fun fact: this is the first nu analysis ive ever done without getting a "tag me when youve implemented this" so im thankful for that
 

Lumari

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i really wanna do this one :[

GP 1/2
[OVERVIEW]

With a unique typing, solid bulk backed by Eviolite, and a useful support movepool, Metang finds its niche as a unique glue for bulkier teams that can stop many of the wallbreakers that otherwise threaten them, such as Jynx, Tauros, and Archeops. Unlike most other Steel-types, Metang lacks a Fighting weakness, meaning it can more effectively check Archeops and Jynx, making it one of the few reliable checks to them. However, despite these traits, Metang is not without its downfalls; chief among them being is its vulnerability to many common attacking types, most notably Dark, Fire, (AC) and Ground. In particular, Metangs weakness to Dark-type attacks is especially troublesome due to its vulnerability to Knock Off, as Metang heavily relies on its Eviolite to effectively take hits. Furthermore, Metang's ability to take hits is undermined by its lack of raw bulk and susceptibility to being worn down, be it by status, entry hazards, or repeated attacks. Despite its high-Base (add hyphen) Power moves in Meteor Mash and Earthquake, Metang tends to be passive due to its abysmal Attack; this becomes particularly evident when Metang goes up against a foe that is not crippled by Toxic, such as Malamar or Ferroseed. Moreover, Metang faces stiff competition as both a Stealth Rock user and as a bulky Steel-type (RC) from Pokemon such as Rhydon or Ferroseed, respectively, who which fit on a wider array of teams and check a different set of threats.

[SET]
name: Utility Attacker
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Toxic / Bullet Punch
item: Eviolite
ability: Clear Body
nature: Impish
evs: 248 HP / 32 Atk / 56 Def / 172 SpD

[SET COMMENTS]
Moves
========

Stealth Rock lets Metang support its team by whittling down the foe upon switch as it switches in. Meteor Mash is Metang's primary STAB attacking, having solid power, reliability, (AC) and lets Metang the ability to hit foes such as Mega Audino and Jynx super effectively. Earthquake allows Metang to hit Fire- and Steel- types, which take little from Meteor Mash. Toxic allows Metang to cripple Musharna and Scyther, who which otherwise use it as set-up setup fodder, while also crippling foes such as Quagsire, Gourgeist-XL, or and Prinplup, who which otherwise entirely wall Metang. Alternatively, Metang could run Bullet Punch to pick off a weakened foe, but Toxic better suits Metang's role as a utility attacker.

Set Details
========

Maximum HP investment alongside 56 Defense EVs and an Impish nature allows Metang to avoid the 2HKO from Archeops's Earthquake, while the Attack allows it to have a good chance of attaining a 3HKO on Klinklang with Earthquake. The remaining EVs are placed in Special Defense to take on special attackers such as Vivillion and Jynx more effictively effectively. Eviolite is the item of choice, as Metang's defensive prowess is entirely undermined without it. Although it will rarely come into play, Clear Body prevents Metang's stats from being lowered.

Usage Tips
========

In most situations, Metang will be wanting to set up Stealth Rock early-game, (add hyphen) as to start whittling the foes down as early as possible. Metang should typically be sent in on Pokemon such as Jynx, Klinklang, (AC) or and Vivillion that do not threaten Metang it. While it is capable of switching into these threats, Metang should avoid being directly switched into these attackers multiple times, as it finds itself being easily overwhelmed after repeated switch-ins switches in. Be wary that Pokemon Metang would typically check often have means to get around or cripple Metang, such as Hidden Power Ground from Life Orb Mesprit, or and Lovely Kiss from Jynx. Toxic should be used to punish the switchin of bulkier foes such as Quagsire, Musharna, (AC) or and Gourgeist-XL on the switch that are immensely crippled by Toxic. If Bullet Punch is used, however, it should usually only be used on foes that are hit super effectively (remove hyphen) by it, such as Aurorus or and Jynx, as it does pitiful damage against most targets; in fact, even some targets hit super effectively (remove hyphen) by it take underwhelming amounts damage from Bullet Punch, most notably Archeops.

Team Options
========

Mega Audino stands out as an incredible partner to Metang, checking the Electric- and Dark-types, bar Pawniard and Skuntank, that trouble it (RC) and passing a Wish to alleviate Metang's tendency to get worn down easily, while in return, Metang checks the Steel-types, (add hyphen) most notably Klinklang and Mawile, who that use Mega Audino as set-up setup fodder. Fighting-types such as Sawk, Hariyama, and Hitmonchan (RC) prove to be excellent partners, checking the Dark-types that trouble Metang, while Metang checks Flying- and Psychic-types in return. Hariyama in particular is a stellar teammate to Metang, as it checks Fire-types as(space)well. Grass-types like Gourgeist-XL, Tangela, and Shiftry beat the Ground- and Water-types that trouble Metang (RC) while appreciating its resistance to Ice-type attacks. Be aware that this only compounds a vulnerability to Fire-types, so the team should address this accordingly. Bulky Water-types such as Lanturn or and Poliwrath make for commendable partners to Metang, checking the Water- and Fire-types that plague it. Poliwrath additionally makes for an effective check to both the Dark- and Ground-types that Metang is weak to.

[STRATEGY COMMENTS]
Other Options
=============

Metang can potentially run Pursuit to trap the Psychic-types it checks, most notably Jynx and Mesprit, however but this role is better suited to Pokemon such as Liepard and Skuntank. Zen Headbutt is an alternative STAB attack that Metang can utilize in order to hit the Water- and Fighting-types that it otherwise hits cannot hit for little significant damage, but this moveslot could typically be put to better use. A spread utilizing either maximum Special Defense or Defense could be used to maximize its defensive capabilities in one category; (SC) however, (AC) Metang finds itself unable to check many of the threats it once could due to its lack in a defense the decrease in its other defensive stat.

Checks and Counters
===================

**Water-types**: Water-types such as Samurott or and Ludicolo make for effective stops to Metang, resisting its primary STAB attacks while taking insignificant damage from Earthquake (RC) and retaliating for a hefty chunk via a STAB Hydro Pump or Scald, respectively. Prinplup in particular can Defog away the remove Metang's Stealth Rock set by Metang with Defog, invalidating one of its few uses. Quagsire in particular resists Steel (RC) and can use Metang as set-up setup fodder thanks to Curse. However, all of these pokemon hate being statused by Toxic.

**Fire-types**: Fire-types like Magmortar, Ninetales, or and Pyroar (RC) can all easily OHKO Metang with a Fire Blast, resist its Steel-type attacks, and can take at(space)least one Earthquake, making them all decent switch-ins to Metang aswell.

**Ground-types**: Ground-types, particularly Golurk and Sandslash, make for great answers to Metang, taking insignificant amounts damage from Meteor Mash (RC) while being able to set up Stealth Rocks Rock or punishing punish Metang with an Earthquake. Sandslash and Claydol can also use Rapid Spin to remove the Stealth Rock Metang might have set.

**Rotom**: (colon) As it resists Steel and is immune to Earthquake, Rotom entirely walls Metang (RC) and can easily hit it with a super effective (remove hyphen) Shadow Ball for sizable damage.

**Dark-types**: Dark-types such as Cacturne, Shiftry, (AC) or and Pawniard (RC) can hit Metang super effectively (remove hyphen) with a Dark Pulse or Knock off, respectively their respective STAB moves, either netting the OHKO or crippling it for the rest of the battle.

**Bulky Grass-types**: Grass-types such as Vileplume, Gourgeist-XL, (AC) and Ferroseed (RC) take insignificant amounts of damage from whatever Metang might want to do (RC) and can easily wear Metang down and beat it. Ferroseed in particular makes for an effective check to Metang, as it resists Steel and can use it as fodder to set up a Leech Seed or layer of Spikes.
 
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I'm getting addicted to doing these amchecks...

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[OVERVIEW]

With a unique typing, solid bulk backed by Eviolite, and a useful support movepool, Metang finds its niche as a unique glue for bulkier teams that can stop many of the wallbreakers that otherwise threaten them, it such as Jynx, Tauros, and Archeops. Unlike most other Steel-types, Metang lacks a (remove underline)Fighting weakness, meaning it can more effectively check making it one of the few more reliable checks to Archeops and Jynx, making it one of the few reliable checks to them. However, despite these traits, Metang is not without its downfalls; chief among them is its vulnerability to many common attacking types, most notably Dark, Fire, and Ground. In particular, Metang'(apostrophe)s weakness to Dark-type attacks is especially troublesome due to its vulnerability to Knock Off, as and Metang heavily relies on its Eviolite to effectively take hits. Furthermore, Metang's ability to take hits is undermined by its lack of raw bulk and susceptibility to being worn down, be it by status, entry hazards, or repeated attacks. Despite its high-(remove hyphen)(remove underlines ->)Base Power moves in Meteor Mash and Earthquake, Metang tends to be passive due to its abysmal Attack; this, and this becomes particularly evident when Metang goes up against a foe that is not crippled by Toxic,(remove comma) such as Malamar or Ferroseed (why mention these two? It seems random to put mentions of these two here). Moreover, Metang faces stiff competition,(comma) as both a Stealth Rock user and as a bulky Steel-type,(comma) from Pokemon such as Rhydon or Ferroseed, respectively, which who all fit on a wider array of teams and check a different a more extensive set of threats.

[SET]
name: Utility Attacker
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Toxic / Bullet Punch
item: Eviolite
ability: Clear Body
nature: Impish
evs: 248 HP / 32 Atk / 56 Def / 172 SpD

[SET COMMENTS]
Moves
========

Stealth Rock lets Metang support its team by whittling down the foe as it switches in. Meteor Mash is Metang's primary STAB attack, having solid power, reliability, and the ability to hit foes such as Mega Audino and Jynx super effectively. Earthquake allows Metang to hit Fire- and Steel- types, which take little from Meteor Mash. Toxic allows Metang to cripple Musharna and Scyther, which otherwise use it as setup fodder, while also crippling foes such as Quagsire, Gourgeist-XL, and Prinplup, which otherwise entirely wall Metang. Alternatively, Metang could run Bullet Punch to pick off a weakened foe, but however, Toxic better suits Metang's role as a utility attacker.


Set Details
========

Maximum HP investment alongside 56 Defense EVs and an Impish nature allows(remove underline) Metang to avoid the 2HKO from Archeops's Earthquake, while the Attack allows it to have a good chance of attaining a 3HKO on Klinklang with Earthquake. The remaining EVs are placed in Special Defense to take on special attackers, such as Vivillion and Jynx, more effectively. Eviolite is the item of choice, as Metang's defensive prowess is entirely undermined without it. Although it will rarely come into play, Clear Body prevents Metang's stats from being lowered.

Usage Tips
========

In most situations, Metang will be wanting to set up Stealth Rock early-game, so as to start whittling the foes down as early as possible. Metang should typically be sent in on Pokemon such as Jynx, Klinklang, and Vivillion that do not threaten it. While, but while (remove underline)it is capable of switching into these threats, Metang should avoid being directly switched into these attackers multiple times, as it finds itself being easily overwhelmed after repeated switches in. Be wary that Pokemon that Metang (sounded as if it Pokémon was an adjective describing Metang)would typically check often have means to get around or cripple Metang it, for example, such as Hidden Power Ground from Life Orb Mesprit (does what?) and Lovely Kiss from Jynx can put it to sleep before it can act. Toxic should be used to punish bulkier foes, such as Quagsire, Musharna, and Gourgeist-XL, on the switch. If Bullet Punch is used, however, (incorrect usage of however) it should usually generally (usually and only are contradictory) only be used on foes that are hit super effectively by it, such as Aurorus and Jynx, as it does pitiful damage against most other targets; In Fact—even some notable targets, like Archeops, hit super effectively take underwhelming damage from it Bullet Punch, most notably Archeops.

Team Options
========

Mega Audino stands out as an incredible partner to Metang, checking the Electric- and Dark-types, bar Pawniard and Skuntank, that trouble it, barring Pawniard and Skuntank, and passing a , while passing Wishes to alleviate Metang's tendency to get worn down easily, while .(period) In return, Metang checks the Steel-types, most notably Klinklang and Mawile, (remove space) that use Mega Audino as setup fodder. Fighting-types such as Sawk, Hariyama, and Hitmonchan prove to be excellent partners, checking the Dark-types that trouble Metang, while Metang checks Flying- and Psychic-types in return. Hariyama in particular is a stellar teammate to Metang, as it checks Fire-types as well. Grass-types like Gourgeist-XL, Tangela, and Shiftry beat the Ground- and Water-types that trouble Metang while appreciating its resistance to Ice-type attacks. Be aware that this compounds a vulnerability to Fire-types, so the team should address this accordingly. Bulky Water-types such as Lanturn and Poliwrath make for commendable partners to Metang, checking the Water- and Fire-types that plague it. Poliwrath,(comma) additionally,(comma) makes for an effective check to both the Dark- and Ground-types that Metang is weak to.

[STRATEGY COMMENTS]
Other Options
=============

Metang can run Pursuit to trap the Psychic-types it checks, most notably Jynx and Mesprit, but this role is better suited to Pokemon such as Liepard and Skuntank. Zen Headbutt is an alternative STAB attack that Metang can utilize in order to hit the Water- and Fighting-types that it otherwise cannot hit for significant damage, but, however, this moveslot could typically be put to better use. A spread utilizing either maximum Special Defense or Defense could be used to maximize its Metang's defensive capabilities in one category; however, Metang finds itself unable to check many of the threats it once could, (comma)due to the decrease in sacrificing investment (either add the comma or replace the due to portion with the in portion) in its other defensive stat.

Checks and Counters
===================

**Water-types**: Water-types such as Samurott and Ludicolo make for effective stops to Metang, resisting its primary STAB attacks, while taking insignificant damage from Earthquake and retaliating for a hefty chunk via a STAB Hydro Pump. Water-types, such as Samurott and Ludicolo, resist Metang's primary STAB attacks, while taking insignificant damage from Earthquake, and can retaliate in turn by removing a hefty chunk of its HP via a STAB Hydro Pump. Prinplup in particular can remove Metang's Stealth Rock with Defog, invalidating one of its Metang's few uses. Quagsire in particular (you can only keep one of these or none of these 'in particular' bits - having two is contradictory. Move the one you keep before the one you don't, if you make a choice.) resists Steel and can use Metang as setup fodder, thanks to Curse.
However, all of these pokemon hate being statused by Toxic. All of these Pokemon hate being statused by Toxic, however, making it useful to have ways to spread it on Metang's team.
**Fire-types**: Fire-types like Magmortar, Ninetales, and Pyroar can all easily OHKO Metang with a Fire Blast, resist its Steel-type attacks, and can take at least one Earthquake, making them all decent switch-ins to Metang.
**Ground-types**: Ground-types, particularly Golurk and Sandslash, make for great answers to Metang, taking insignificant damage from Meteor Mash while being able to set up Stealth Rock or punish Metang with an Earthquake. Sandslash and Claydol can also use Rapid Spin to remove the Stealth Rock Metang might have set.

**Rotom**: As it resists Steel and is immune to Earthquake, Rotom entirely walls Metang, resisting Steel and being immune to Earthquake, and can easily hit it with a super effective Shadow Ball for sizable damage.

**Dark-types**: Dark-types such as Cacturne, Shiftry, and Pawniard can hit Metang super effectively with their respective STAB moves, either netting the OHKOing or crippling it for the rest of the battle.
**Bulky Grass-types**: Grass-types such as Vileplume, Gourgeist-XL, and Ferroseed take insignificant amounts of damage from whatever Metang might want to do and can easily wear Metang down and beat it. Ferroseed in particular makes for an effective check to Metang, as it resists Steel and can use it Metang as fodder to set up Leech Seed or Spikes.
 
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hey man i dont wanna be a douche and i see ur new to am checks so im just gonna say this as some explanation for why im not implementing it

a lot, in fact most, of your changes are subjective and show a lack of knowledge of both the tier and general prose. what i, or really any experienced analysis writer, would recommend is to first shadow an already established member of the GP team, to get a vibe for how the checks should look and to improve yours, if theyre willing (which im sure they will be, theyre all p nice people :0)

thanks for your time, and welcome to smogon :toast:
 

Empress

Don't waffle or you'll get pancaked
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[OVERVIEW]

With a unique typing, solid bulk backed by Eviolite, and a useful support movepool, Metang finds its niche as a unique glue for bulkier teams that can stop many of the wallbreakers that otherwise threaten them, such as Jynx, Tauros, and Archeops. Unlike most other Steel-types, Metang lacks a Fighting weakness, meaning that it can more effectively check Archeops and Jynx more effectively, making it one of the few reliable checks to them. However, despite these traits, Metang is not without its downfalls; chief among them Metang's many downfalls is its vulnerability to many common attacking types, most notably Dark, Fire, and Ground. In particular, Metang'(apostrophe)s weakness to Dark-type attacks is especially troublesome due to its vulnerability to Knock Off, as Metang heavily relies on its Eviolite to effectively take hits. Furthermore, Metang's ability to take hits is undermined by its lack of raw bulk and susceptibility to being worn down, be it by status burns, entry hazards, or repeated attacks. Despite its high-Base Power moves in Meteor Mash and Earthquake, Metang tends to be passive due to its abysmal Attack; this becomes particularly evident when Metang goes up against a foe that is not crippled by Toxic, such as Malamar or Ferroseed. Moreover, Metang faces stiff competition as both a Stealth Rock user and as a bulky Steel-type from Pokemon such as like (Yes, "like" is better here. Smd Briyella) Rhydon or and Ferroseed, respectively, which fit on a wider array of teams and check a different set of threats.

[SET]
name: THE MIGHTY METANG/Metang @ (Utility Attacker) (If you'd like to you can pick either one)
move 1: Stealth Rock
move 2: Meteor Mash
move 3: Earthquake
move 4: Toxic / Bullet Punch
item: Eviolite
ability: Clear Body
nature: Impish
evs: 248 HP / 32 Atk / 56 Def / 172 SpD

[SET COMMENTS]
Moves
========

Stealth Rock lets Metang support its team by whittling down the foe as it switches in. Meteor Mash is Metang's primary STAB attack, having solid power, reliability, (AC) and the ability to hit foes such as Mega Audino and Jynx super effectively. Earthquake allows Metang to hit Fire- and Steel- types, which take little damage from Meteor Mash. Toxic allows Metang to cripple Musharna and Scyther, which otherwise use it as setup fodder, while also crippling as well as foes such as like Quagsire, Gourgeist-XL, and Prinplup, which otherwise entirely wall Metang. Alternatively, Metang could run Bullet Punch to pick off a weakened foe, but Toxic better suits Metang's role as a utility attacker.

Set Details
========

Maximum HP investment alongside 56 Defense EVs and an Impish nature allows Metang to avoid the 2HKO from Archeops's Earthquake, while the Attack investment allows it to have a good chance of attaining a 3HKOing on Klinklang with Earthquake. The remaining EVs are placed into Special Defense to take on special attackers such as Vivillion and Jynx more effectively. Eviolite is the item of choice mandatory (subjective), as Metang's defensive prowess is entirely undermined without it. Although it will rarely come into play, Clear Body prevents Metang's stats from being lowered.

Usage Tips
========

In most situations, Metang will be wanting to set up Stealth Rock early-game, as in order to start whittling the foes down as early as possible. Metang should typically be sent in on Pokemon that do not threaten it such as Jynx, Klinklang, and Vivillion that do not threaten it. While it is capable of switching into these threats, Metang should avoid being directly switched into these attackers multiple times, as it finds itself being easily overwhelmed after repeated switches in. Be wary that Pokemon Metang would typically check often have means to get around or cripple Metang it, such as Hidden Power Ground from Life Orb Mesprit and Lovely Kiss from Jynx. Toxic should be used to punish bulkier foes such as Quagsire, Musharna, and Gourgeist-XL on the switch. If Bullet Punch is used, however, it should usually only be used on foes that it are hits super effectively by it, such as Aurorus and Jynx, as it does pitiful damage against most targets; in fact, even some targets hit super effectively take underwhelming damage from Bullet Punch, most notably Archeops.

Team Options
========

Mega Audino stands out as an incredible partner to Metang, being able to checking the Electric- and Dark-types, bar Pawniard and Skuntank, that trouble it and passing a Wish to alleviate Metang's tendency to get worn down easily, while in return, Metang checks the Steel-types, most notably Klinklang and Mawile, that use Mega Audino as setup fodder. Fighting-types such as Sawk, Hariyama, and Hitmonchan prove to be excellent partners, checking the Dark-types that trouble Metang, while Metang checks Flying- and Psychic-types in return. Hariyama in particular is a stellar teammate to Metang, as it checks Fire-types as well. Grass-types like such as Gourgeist-XL, Tangela, and Shiftry beat the Ground- and Water-types that trouble Metang while appreciating its resistance to Ice-type attacks. Be aware that this compounds a vulnerability to Fire-types, so the team should address this accordingly. Bulky Water-types such as Lanturn and Poliwrath make for commendable partners to Metang, checking the Water- and Fire-types that plague it. Poliwrath additionally also makes for an effective check to both the Dark- and Ground-types that Metang is weak to struggles against. (It's weak to attacks, not Pokemon.)

[STRATEGY COMMENTS]
Other Options
=============

Metang can run Pursuit to trap the Psychic-types it checks, most notably Jynx and Mesprit, but this role is better suited to Pokemon such as like Liepard and Skuntank, which get STAB on the move and have higher Attack. Zen Headbutt is an alternative STAB attack that Metang can utilize in order to hit the Water- and Fighting-types that it otherwise cannot hit for significant damage, but this moveslot could typically be put to better use. An EV spread utilizing either maximum Special Defense or Defense could be used to maximize its Metang defensive capabilities in one category; however, Metang finds itself unable to check many of the threats it once otherwise could due to the decrease in its other defensive stat.

Checks and Counters
===================

**Water-types**: Water-types such as Samurott and Ludicolo make for effective stops to Metang, resisting its primary STAB attacks while taking insignificant damage from Earthquake and retaliating for a hefty chunk of damage with their via a STAB Hydro Pump. Prinplup in particular can remove Metang's Stealth Rock with Defog, invalidating one of its few uses. Moreover, Quagsire in particular resists Steel and can use Metang as setup fodder thanks to Curse. However, all of these pokemon Pokemon hate being statused crippled by Toxic.

**Fire-types**: Fire-types like such as Magmortar, Ninetales, and Pyroar can all easily OHKO Metang with a Fire Blast, resist its Steel-type attacks, and can take at least one Earthquake, making them all decent switch-ins to Metang. (They're only decent switch-ins if they can reliably take two.)

**Ground-types**: Ground-types, particularly Golurk and Sandslash, make for great answers to Metang, taking take insignificant damage from Meteor Mash while being able to set up Stealth Rock or punish Metang with an Earthquake. Sandslash and Claydol can also use Rapid Spin to remove the Stealth Rock Metang might have set.

**Rotom**: As it resists Steel and is immune to Earthquake, Rotom entirely walls Metang and can easily hit it with a super effective Shadow Ball for sizable damage.

**Dark-types**: Dark-types such as Cacturne, Shiftry, and Pawniard can hit Metang super effectively with their respective STAB moves, either netting the OHKOing or crippling it for the rest of the battle.

**Bulky Grass-types**: Grass-types such as Vileplume, Gourgeist-XL, and Ferroseed take insignificant amounts of damage from whatever Metang's attacks might want to do and can easily wear Metang it down and beat it. Ferroseed in particular makes for an effective check to Metang, as it resists Steel and can use it as fodder to set up Leech Seed or Spikes.
Protip: If the category describes everything (or almost everything) within it, use "such as." If the category describes only specific examples, use "like."
GP 2/2
 
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hey man i dont wanna be a douche and i see ur new to am checks so im just gonna say this as some explanation for why im not implementing it

a lot, in fact most, of your changes are subjective and show a lack of knowledge of both the tier and general prose. what i, or really any experienced analysis writer, would recommend is to first shadow an already established member of the GP team, to get a vibe for how the checks should look and to improve yours, if theyre willing (which im sure they will be, theyre all p nice people :0)

thanks for your time, and welcome to smogon :toast:
Thanks for your advice - I know I often make subjective changes, however, I'm sure that through experience, I will gain better understanding of when certain changes are necessary. The truth is that judging the soundness of prose is nearly always subjective, while remaining necessary. True skill in editing comes from knowing when and how to change prose, and that can only be achieved through practice and experience. Refraining from making subjective changes at all is akin to being a spell checker - anyone can easily do that.

It's Grammar-Prose, not Grammar.

I will take your advice and look over the checks of the more experienced proofreaders, however, looking at Snobalt's, I can already see edits that I disagree with - that's just the nature of the process.

Moreover, not knowing about the metagame does not invalidate my criticisms. In fact, the fact that I am a blank slate means that I am able to clearly spot places that are unclear for the layperson, making the text accessible to a wider range of people.

Again, thanks for your feedback.
 
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