Okay, so recently I got a shiny Metagross, and since Metagross is easily my favourite pokemon AND shiny, I decided to make a team around it. Here's the team.
Metagross @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Stealth Rock
- Earthquake
- Bullet Punch
Metagross is usually my lead, and with an absurd base 135 attack and 130 def, coupled with an okay 80 base HP, this thing is a beast. I used to run Iron Plate, but I think Leftovers keeps me alive better. Here are some smogon calculations:
252+ Atk Iron Plate Metagross Meteor Mash vs. 4 HP / 0 Def Tyranitar: 368-434 (107.6 - 126.9%) -- guaranteed OHKO
252+ Atk Iron Plate Metagross Bullet Punch vs. 4 HP / 0 Def Tyranitar: 164-194 (47.9 - 56.7%) -- 85.5% chance to 2HKO
252+ Atk Iron Plate Metagross Meteor Mash vs. 4 HP / 0 Def Latios: 240-283 (79.4 - 93.7%) -- guaranteed 2HKO
I'm not actually sure why Metagross fell out of popularity, it's excellent. Metagross can also learn stealth rock, which is essential for team support. If you're still not convinced about Metagross, here's a replay from the planning and testing phase of the team:
http://replay.pokemonshowdown.com/ou-133191742
Togekiss @ Life Orb
Ability: Serene Grace
EVs: 252 SAtk / 4 HP / 252 Spd
IVs: 0 atk
Timid Nature
- Roost
- Dazzling Gleam
- Air Slash
- Aura Sphere
Togekiss takes the role of my seconary sweeper, and has great synergy with Metagross, absorbing Knock Offs and Earthquakes with ease. Roost is extremely helpful, healing me and removing my flying type, which can be good or bad. Dazzling Gleam and Air Slash form the STAB core (OP 60% flinch chance), and Aura Sphere gives nice coverage, And the ability to kill Bisharp on the switch
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 HP
IVs: 0 atk
Bold Nature
- Wish
- Toxic
- Stealth Rock
- Seismic Toss
Chansey is my healer and special wall, and boy is she great at her job. With an absurd base 250 HP, Chansey can heal basically any of my pokes up to full with just 1 wish, even with no HP EVs. Toxic is great to break opposing walls, and a secondary Stealth Rock over Protect because I don't really need protect. Seismic toss keeps me from being taunt bait.
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 248 HP / 8 SAtk
IVs: 0 atk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb
Disable Gengar is so much fun. So. Much. Fun. Sludge for healing, Substitute goes first, then disable their super effective move. Shadow Ball then takes them out. Sludge Bomb is in this set to take out faires, who otherwise I might have trouble with.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
IVs: 0 atk
Calm Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Will-O-Wisp
Rotom-wash is a defensive pivot. I put EVs in Special Defence, but gave it Will-o-wisp to deal with physical attackers in a pinch. Hydro pump is an amazing move, with high enough base power to cause serious damage, but good accuracy so I don't have to worry about missing too much. Hidden Power Ice is really handy for all around coverage.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 248 HP / 8 SAtk
IVs: 0 atk
Bold Nature
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]
THe last part of my team, Mega Venusaur. This is my personal favourite Mega Evolution, and one of the best subseeders in ou right now. Hidden Power Fire helps me kill bulky steel types. Giga Drain is a great move, with decent pp once I've pp up'd it to full. I'm not sure about the wall-is evs, and I'm kinda wishing I'd trained for different ones, with more SAtk, but I'm too lazy to breed for another.
Let me know what you think of the team!
Metagross @ Leftovers
Ability: Clear Body
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Meteor Mash
- Stealth Rock
- Earthquake
- Bullet Punch
Metagross is usually my lead, and with an absurd base 135 attack and 130 def, coupled with an okay 80 base HP, this thing is a beast. I used to run Iron Plate, but I think Leftovers keeps me alive better. Here are some smogon calculations:
252+ Atk Iron Plate Metagross Meteor Mash vs. 4 HP / 0 Def Tyranitar: 368-434 (107.6 - 126.9%) -- guaranteed OHKO
252+ Atk Iron Plate Metagross Bullet Punch vs. 4 HP / 0 Def Tyranitar: 164-194 (47.9 - 56.7%) -- 85.5% chance to 2HKO
252+ Atk Iron Plate Metagross Meteor Mash vs. 4 HP / 0 Def Latios: 240-283 (79.4 - 93.7%) -- guaranteed 2HKO
I'm not actually sure why Metagross fell out of popularity, it's excellent. Metagross can also learn stealth rock, which is essential for team support. If you're still not convinced about Metagross, here's a replay from the planning and testing phase of the team:
http://replay.pokemonshowdown.com/ou-133191742
Togekiss @ Life Orb
Ability: Serene Grace
EVs: 252 SAtk / 4 HP / 252 Spd
IVs: 0 atk
Timid Nature
- Roost
- Dazzling Gleam
- Air Slash
- Aura Sphere
Togekiss takes the role of my seconary sweeper, and has great synergy with Metagross, absorbing Knock Offs and Earthquakes with ease. Roost is extremely helpful, healing me and removing my flying type, which can be good or bad. Dazzling Gleam and Air Slash form the STAB core (OP 60% flinch chance), and Aura Sphere gives nice coverage, And the ability to kill Bisharp on the switch
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 Def / 252 SDef / 4 HP
IVs: 0 atk
Bold Nature
- Wish
- Toxic
- Stealth Rock
- Seismic Toss
Chansey is my healer and special wall, and boy is she great at her job. With an absurd base 250 HP, Chansey can heal basically any of my pokes up to full with just 1 wish, even with no HP EVs. Toxic is great to break opposing walls, and a secondary Stealth Rock over Protect because I don't really need protect. Seismic toss keeps me from being taunt bait.
Gengar @ Black Sludge
Ability: Levitate
EVs: 252 Spd / 248 HP / 8 SAtk
IVs: 0 atk
Timid Nature
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb
Disable Gengar is so much fun. So. Much. Fun. Sludge for healing, Substitute goes first, then disable their super effective move. Shadow Ball then takes them out. Sludge Bomb is in this set to take out faires, who otherwise I might have trouble with.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
IVs: 0 atk
Calm Nature
- Hydro Pump
- Volt Switch
- Hidden Power [Ice]
- Will-O-Wisp
Rotom-wash is a defensive pivot. I put EVs in Special Defence, but gave it Will-o-wisp to deal with physical attackers in a pinch. Hydro pump is an amazing move, with high enough base power to cause serious damage, but good accuracy so I don't have to worry about missing too much. Hidden Power Ice is really handy for all around coverage.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 252 Def / 248 HP / 8 SAtk
IVs: 0 atk
Bold Nature
- Synthesis
- Leech Seed
- Giga Drain
- Hidden Power [Fire]
THe last part of my team, Mega Venusaur. This is my personal favourite Mega Evolution, and one of the best subseeders in ou right now. Hidden Power Fire helps me kill bulky steel types. Giga Drain is a great move, with decent pp once I've pp up'd it to full. I'm not sure about the wall-is evs, and I'm kinda wishing I'd trained for different ones, with more SAtk, but I'm too lazy to breed for another.
Let me know what you think of the team!
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